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blender-archive/source/blender/depsgraph/DEG_depsgraph_debug.h
Sergey Sharybin f29ff14d6e Depsgraph: Remove bunch of debug code
Was never actually used and implementation seems to be slow: we shouldn't be
doing per-node evaluation hash lookups, adds too much overhead. We can instead
store statistics in the node itself, and maybe even group them somehow.

Ideally such a statistics should be user-friendly so riggers and animators
can see exactly what's happening.
2017-10-25 11:25:10 +02:00

75 lines
2.2 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* Original Author: Lukas Toenne
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/DEG_depsgraph_debug.h
* \ingroup depsgraph
*
* Public API for Querying and Filtering Depsgraph
*/
#ifndef __DEG_DEPSGRAPH_DEBUG_H__
#define __DEG_DEPSGRAPH_DEBUG_H__
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
/* ------------------------------------------------ */
void DEG_stats_simple(const struct Depsgraph *graph,
size_t *r_outer,
size_t *r_operations,
size_t *r_relations);
/* ************************************************ */
/* Diagram-Based Graph Debugging */
void DEG_debug_graphviz(const struct Depsgraph *graph, FILE *stream, const char *label, bool show_eval);
/* ************************************************ */
/* Compare two dependency graphs. */
bool DEG_debug_compare(const struct Depsgraph *graph1,
const struct Depsgraph *graph2);
/* Check that dependnecies in the graph are really up to date. */
bool DEG_debug_scene_relations_validate(struct Main *bmain,
struct Scene *scene);
/* Perform consistency check on the graph. */
bool DEG_debug_consistency_check(struct Depsgraph *graph);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __DEG_DEPSGRAPH_DEBUG_H__ */