Added a summary channel that appears as the first channel in the DopeSheet. For now, this is disabled by default, but can be enabled using the 'Summary' toggle in the header between the mode selector and the standard filtering options. This has been done, since there is a possibility that it will make the DopeSheet run a bit slower. In this channel you can do everything that you can normally do with DopeSheet channels (i.e. select, transform, edit, etc). It might be worth noting though that care probably needs to be taken when trying to use Copy/Paste, since that is still a bit fidgety... In the process, I've fixed a few bugs, mostly with selection: - Selecting keyframes in scene summaries wouldn't work - Border select only worked in F-Curve and Group channels
131 lines
4.8 KiB
C++
131 lines
4.8 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung (full recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ED_KEYFRAMES_DRAW_H
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#define ED_KEYFRAMES_DRAW_H
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struct bAnimContext;
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struct AnimData;
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struct BezTriple;
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struct FCurve;
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struct bDopeSheet;
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struct bAction;
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struct bActionGroup;
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struct Object;
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struct ListBase;
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struct bGPDlayer;
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struct Scene;
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struct View2D;
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struct DLRBT_Tree;
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/* ****************************** Base Structs ****************************** */
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/* Keyframe Column Struct */
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typedef struct ActKeyColumn {
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/* ListBase linkage */
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struct ActKeyColumn *next, *prev;
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/* sorting-tree linkage */
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struct ActKeyColumn *left, *right; /* 'children' of this node, less than and greater than it (respectively) */
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struct ActKeyColumn *parent; /* parent of this node in the tree */
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char tree_col; /* DLRB_BLACK or DLRB_RED */
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/* keyframe info */
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char key_type; /* eBezTripe_KeyframeType */
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short sel;
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float cfra;
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/* only while drawing - used to determine if long-keyframe needs to be drawn */
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short modified;
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short totcurve;
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} ActKeyColumn;
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/* 'Long Keyframe' Struct */
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typedef struct ActKeyBlock {
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/* ListBase linkage */
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struct ActKeyBlock *next, *prev;
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/* sorting-tree linkage */
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struct ActKeyBlock *left, *right; /* 'children' of this node, less than and greater than it (respectively) */
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struct ActKeyBlock *parent; /* parent of this node in the tree */
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char tree_col; /* DLRB_BLACK or DLRB_RED */
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/* key-block info */
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char sel;
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short handle_type;
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float val;
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float start, end;
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/* only while drawing - used to determine if block needs to be drawn */
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short modified;
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short totcurve;
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} ActKeyBlock;
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/* *********************** Keyframe Drawing ****************************** */
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/* options for keyframe shape drawing */
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typedef enum eKeyframeShapeDrawOpts {
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/* only the border */
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KEYFRAME_SHAPE_FRAME = 0,
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/* only the inside filling */
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KEYFRAME_SHAPE_INSIDE,
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/* the whole thing */
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KEYFRAME_SHAPE_BOTH
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} eKeyframeShapeDrawOpts;
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/* draw simple diamond-shape keyframe (with OpenGL) */
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void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel, short key_type, short mode);
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/* ******************************* Methods ****************************** */
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/* Channel Drawing */
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void draw_fcurve_channel(struct View2D *v2d, struct AnimData *adt, struct FCurve *fcu, float ypos);
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void draw_agroup_channel(struct View2D *v2d, struct AnimData *adt, struct bActionGroup *agrp, float ypos);
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void draw_action_channel(struct View2D *v2d, struct AnimData *adt, struct bAction *act, float ypos);
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void draw_object_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Object *ob, float ypos);
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void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene *sce, float ypos);
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void draw_summary_channel(struct View2D *v2d, struct bAnimContext *ac, float ypos);
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void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos);
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/* Keydata Generation */
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void fcurve_to_keylist(struct AnimData *adt, struct FCurve *fcu, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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void action_to_keylist(struct AnimData *adt, struct bAction *act, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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void summary_to_keylist(struct bAnimContext *ac, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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/* Keyframe Finding */
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ActKeyColumn *cfra_find_actkeycolumn(ActKeyColumn *ak, float cframe);
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ActKeyColumn *cfra_find_nearest_next_ak(ActKeyColumn *ak, float cframe, short next);
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#endif /* ED_KEYFRAMES_DRAW_H */
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