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blender-archive/source/blender/editors/sculpt_paint/sculpt_intern.h
Brecht Van Lommel 9435727712 Handlers/keymaps, some tweaks for previous commits:
* Screen keymap is now split up in two, some of the area/region
  manipulation operators here need to be handled before others.
* Moved paint/sculpt/sketch out of the 3d view keymap, these were
  there as a workaround, now with keymap poll no longer needed.
* Also fixes #19297, 3d cursor moves when combing in particle mode.
2009-09-18 15:48:49 +00:00

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BDR_SCULPTMODE_H
#define BDR_SCULPTMODE_H
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
struct bContext;
struct Brush;
struct Mesh;
struct Object;
struct Scene;
struct Sculpt;
struct SculptStroke;
/* Interface */
void sculptmode_selectbrush_menu(void);
void sculptmode_draw_mesh(int);
void sculpt_paint_brush(char clear);
void sculpt_stroke_draw(struct SculptStroke *);
void sculpt_radialcontrol_start(int mode);
struct Brush *sculptmode_brush(void);
//void do_symmetrical_brush_actions(struct Sculpt *sd, struct wmOperator *wm, struct BrushAction *a, short *, short *);
char sculpt_modifiers_active(struct Object *ob);
void sculpt(Sculpt *sd);
int sculpt_poll(struct bContext *C);
/* Stroke */
struct SculptStroke *sculpt_stroke_new(const int max);
void sculpt_stroke_free(struct SculptStroke *);
void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y);
void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *);
void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *);
/* Partial Mesh Visibility */
void sculptmode_pmv(int mode);
#endif