* Screen keymap is now split up in two, some of the area/region manipulation operators here need to be handled before others. * Moved paint/sculpt/sketch out of the 3d view keymap, these were there as a workaround, now with keymap poll no longer needed. * Also fixes #19297, 3d cursor moves when combing in particle mode.
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BDR_SCULPTMODE_H
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#define BDR_SCULPTMODE_H
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#include "DNA_listBase.h"
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#include "DNA_vec_types.h"
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struct bContext;
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struct Brush;
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struct Mesh;
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struct Object;
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struct Scene;
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struct Sculpt;
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struct SculptStroke;
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/* Interface */
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void sculptmode_selectbrush_menu(void);
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void sculptmode_draw_mesh(int);
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void sculpt_paint_brush(char clear);
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void sculpt_stroke_draw(struct SculptStroke *);
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void sculpt_radialcontrol_start(int mode);
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struct Brush *sculptmode_brush(void);
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//void do_symmetrical_brush_actions(struct Sculpt *sd, struct wmOperator *wm, struct BrushAction *a, short *, short *);
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char sculpt_modifiers_active(struct Object *ob);
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void sculpt(Sculpt *sd);
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int sculpt_poll(struct bContext *C);
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/* Stroke */
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struct SculptStroke *sculpt_stroke_new(const int max);
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void sculpt_stroke_free(struct SculptStroke *);
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void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y);
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void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *);
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void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *);
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/* Partial Mesh Visibility */
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void sculptmode_pmv(int mode);
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#endif
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