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blender-archive/source/blender/editors/space_script/space_script.c
Brecht Van Lommel 3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00

233 lines
5.6 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_markers.h"
#include "BPY_extern.h"
#include "script_intern.h" // own include
//static script_run_python(char *funcname, )
/* ******************** default callbacks for script space ***************** */
static SpaceLink *script_new(const bContext *C)
{
ARegion *ar;
SpaceScript *sscript;
sscript= MEM_callocN(sizeof(SpaceScript), "initscript");
sscript->spacetype= SPACE_SCRIPT;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for script");
BLI_addtail(&sscript->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for script");
BLI_addtail(&sscript->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
/* channel list region XXX */
return (SpaceLink *)sscript;
}
/* not spacelink itself */
static void script_free(SpaceLink *sl)
{
SpaceScript *sscript= (SpaceScript*) sl;
#ifndef DISABLE_PYTHON
/*free buttons references*/
if (sscript->but_refs) {
// XXX BPy_Set_DrawButtonsList(sscript->but_refs);
// BPy_Free_DrawButtonsList();
sscript->but_refs = NULL;
}
#endif
sscript->script = NULL;
}
/* spacetype; init callback */
static void script_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static SpaceLink *script_duplicate(SpaceLink *sl)
{
SpaceScript *sscriptn= MEM_dupallocN(sl);
/* clear or remove stuff from old */
return (SpaceLink *)sscriptn;
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_STANDARD, ar->winx, ar->winy);
/* own keymap */
keymap= WM_keymap_find(wm->defaultconf, "Script", SPACE_SCRIPT, 0);
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void script_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
SpaceScript *sscript= (SpaceScript*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
/* data... */
// BPY_run_python_script(C, "/root/blender-svn/blender25/test.py", NULL);
#ifndef DISABLE_PYTHON
if (sscript->script) {
//BPY_run_python_script_space(scpt->script.filename, NULL);
BPY_run_script_space_draw(C, sscript);
}
#endif
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers? */
}
/* add handlers, stuff you only do once or on area/region changes */
static void script_header_area_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_header_init(ar);
}
static void script_header_area_draw(const bContext *C, ARegion *ar)
{
ED_region_header(C, ar);
}
static void script_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
// XXX - Todo, need the ScriptSpace accessible to get the python script to run.
// BPY_run_script_space_listener()
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_script(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype script");
ARegionType *art;
st->spaceid= SPACE_SCRIPT;
st->new= script_new;
st->free= script_free;
st->init= script_init;
st->duplicate= script_duplicate;
st->operatortypes= script_operatortypes;
st->keymap= script_keymap;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
art->regionid = RGN_TYPE_WINDOW;
art->init= script_main_area_init;
art->draw= script_main_area_draw;
art->listener= script_main_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D| ED_KEYMAP_UI|ED_KEYMAP_FRAMES; // XXX need to further test this ED_KEYMAP_UI is needed for button interaction
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype script region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
art->init= script_header_area_init;
art->draw= script_header_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}