* Compo node backdrop works again. * Compo node previews and backdrop now get correct color management float to byte conversion. * Compo nodes got unecessarily recalculated while moving nodes. * Fix compo node viewer nodes not getting activated correctly. * Main compo node preview render computations are now outside of mutex lock, so better for multithreading. * Tex node outputs did not work in some files loaded from 2.4. * Change RNA updates to take into account groups that may be shared between multiple node trees.
99 lines
3.1 KiB
C
99 lines
3.1 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../CMP_util.h"
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/* **************** MIX RGB ******************** */
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static bNodeSocketType cmp_node_mix_rgb_in[]= {
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{ SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 5.0f},
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{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketType cmp_node_mix_rgb_out[]= {
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{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static void do_mix_rgb(bNode *node, float *out, float *in1, float *in2, float *fac)
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{
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float col[3];
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VECCOPY(col, in1);
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if(node->custom2)
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ramp_blend(node->custom1, col, col+1, col+2, in2[3]*fac[0], in2);
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else
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ramp_blend(node->custom1, col, col+1, col+2, fac[0], in2);
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VECCOPY(out, col);
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out[3]= in1[3];
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}
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static void node_composit_exec_mix_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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/* stack order in: fac, Image, Image */
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/* stack order out: Image */
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float *fac= in[0]->vec;
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if(out[0]->hasoutput==0) return;
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/* input no image? then only color operation */
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if(in[1]->data==NULL && in[2]->data==NULL) {
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do_mix_rgb(node, out[0]->vec, in[1]->vec, in[2]->vec, fac);
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}
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else {
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/* make output size of first available input image */
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CompBuf *cbuf= in[1]->data?in[1]->data:in[2]->data;
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CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
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composit3_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[2]->data, in[2]->vec, in[0]->data, fac, do_mix_rgb, CB_RGBA, CB_RGBA, CB_VAL);
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out[0]->data= stackbuf;
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generate_preview(data, node, out[0]->data);
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}
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}
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/* custom1 = mix type */
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bNodeType cmp_node_mix_rgb= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ CMP_NODE_MIX_RGB,
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/* name */ "Mix",
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/* width+range */ 110, 60, 120,
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/* class+opts */ NODE_CLASS_OP_COLOR, NODE_PREVIEW|NODE_OPTIONS,
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/* input sock */ cmp_node_mix_rgb_in,
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/* output sock */ cmp_node_mix_rgb_out,
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/* storage */ "",
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/* execfunc */ node_composit_exec_mix_rgb,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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