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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_mixrgb.c
Brecht Van Lommel fd511eb984 Node Bugfixes:
* Compo node backdrop works again.
* Compo node previews and backdrop now get correct color management
  float to byte conversion.
* Compo nodes got unecessarily recalculated while moving nodes.
* Fix compo node viewer nodes not getting activated correctly.
* Main compo node preview render computations are now outside of
  mutex lock, so better for multithreading.
* Tex node outputs did not work in some files loaded from 2.4.
* Change RNA updates to take into account groups that may be shared
  between multiple node trees.
2009-10-07 22:05:30 +00:00

99 lines
3.1 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../CMP_util.h"
/* **************** MIX RGB ******************** */
static bNodeSocketType cmp_node_mix_rgb_in[]= {
{ SOCK_VALUE, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 5.0f},
{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType cmp_node_mix_rgb_out[]= {
{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void do_mix_rgb(bNode *node, float *out, float *in1, float *in2, float *fac)
{
float col[3];
VECCOPY(col, in1);
if(node->custom2)
ramp_blend(node->custom1, col, col+1, col+2, in2[3]*fac[0], in2);
else
ramp_blend(node->custom1, col, col+1, col+2, fac[0], in2);
VECCOPY(out, col);
out[3]= in1[3];
}
static void node_composit_exec_mix_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/* stack order in: fac, Image, Image */
/* stack order out: Image */
float *fac= in[0]->vec;
if(out[0]->hasoutput==0) return;
/* input no image? then only color operation */
if(in[1]->data==NULL && in[2]->data==NULL) {
do_mix_rgb(node, out[0]->vec, in[1]->vec, in[2]->vec, fac);
}
else {
/* make output size of first available input image */
CompBuf *cbuf= in[1]->data?in[1]->data:in[2]->data;
CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_RGBA, 1); /* allocs */
composit3_pixel_processor(node, stackbuf, in[1]->data, in[1]->vec, in[2]->data, in[2]->vec, in[0]->data, fac, do_mix_rgb, CB_RGBA, CB_RGBA, CB_VAL);
out[0]->data= stackbuf;
generate_preview(data, node, out[0]->data);
}
}
/* custom1 = mix type */
bNodeType cmp_node_mix_rgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_MIX_RGB,
/* name */ "Mix",
/* width+range */ 110, 60, 120,
/* class+opts */ NODE_CLASS_OP_COLOR, NODE_PREVIEW|NODE_OPTIONS,
/* input sock */ cmp_node_mix_rgb_in,
/* output sock */ cmp_node_mix_rgb_out,
/* storage */ "",
/* execfunc */ node_composit_exec_mix_rgb,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};