This commit adds a new API tha allow to replace the bgl API in the exemples on: https://docs.blender.org/api/current/gpu.html **Overview (New API):** ``` gpu.state: active_framebuffer_get GPUFramebuffer: read_color GPUOffscreen: texture_color ``` Reviewed By: brecht Differential Revision: https://developer.blender.org/D11031
436 lines
14 KiB
C
436 lines
14 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bpygpu
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*
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* This file defines the gpu.state API.
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*
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* - Use ``bpygpu_`` for local API.
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* - Use ``BPyGPU`` for public API.
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*/
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#include <Python.h>
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#include "GPU_framebuffer.h"
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#include "GPU_state.h"
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#include "../generic/py_capi_utils.h"
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#include "../generic/python_utildefines.h"
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#include "gpu_py_framebuffer.h"
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#include "gpu_py_state.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Helper Functions
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* \{ */
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static const struct PyC_StringEnumItems pygpu_state_blend_items[] = {
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{GPU_BLEND_NONE, "NONE"},
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{GPU_BLEND_ALPHA, "ALPHA"},
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{GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"},
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{GPU_BLEND_ADDITIVE, "ADDITIVE"},
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{GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"},
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{GPU_BLEND_MULTIPLY, "MULTIPLY"},
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{GPU_BLEND_SUBTRACT, "SUBTRACT"},
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{GPU_BLEND_INVERT, "INVERT"},
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/**
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* These are quite special cases used inside the draw manager.
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* {GPU_BLEND_OIT, "OIT"},
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* {GPU_BLEND_BACKGROUND, "BACKGROUND"},
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* {GPU_BLEND_CUSTOM, "CUSTOM"},
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*/
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{0, NULL},
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};
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static const struct PyC_StringEnumItems pygpu_state_depthtest_items[] = {
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{GPU_DEPTH_NONE, "NONE"},
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{GPU_DEPTH_ALWAYS, "ALWAYS"},
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{GPU_DEPTH_LESS, "LESS"},
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{GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"},
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{GPU_DEPTH_EQUAL, "EQUAL"},
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{GPU_DEPTH_GREATER, "GREATER"},
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{GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"},
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{0, NULL},
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};
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static const struct PyC_StringEnumItems pygpu_state_faceculling_items[] = {
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{GPU_CULL_NONE, "NONE"},
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{GPU_CULL_FRONT, "FRONT"},
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{GPU_CULL_BACK, "BACK"},
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{0, NULL},
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Manage Stack
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* \{ */
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PyDoc_STRVAR(
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pygpu_state_blend_set_doc,
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".. function:: blend_set(mode)\n"
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"\n"
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" Defines the fixed pipeline blending equation.\n"
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"\n"
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" :param mode: The type of blend mode.\n"
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" * ``NONE`` No blending.\n"
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" * ``ALPHA`` The original color channels are interpolated according to the alpha "
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"value.\n"
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" * ``ALPHA_PREMULT`` The original color channels are interpolated according to the "
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"alpha value with the new colors pre-multiplied by this value.\n"
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" * ``ADDITIVE`` The original color channels are added by the corresponding ones.\n"
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" * ``ADDITIVE_PREMULT`` The original color channels are added by the corresponding ones "
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"that are pre-multiplied by the alpha value.\n"
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" * ``MULTIPLY`` The original color channels are multiplied by the corresponding ones.\n"
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" * ``SUBTRACT`` The original color channels are subtracted by the corresponding ones.\n"
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" * ``INVERT`` The original color channels are replaced by its complementary color.\n"
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//" * ``OIT``.\n"
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//" * ``BACKGROUND`` .\n"
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//" * ``CUSTOM`` .\n"
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" :type mode: str\n");
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static PyObject *pygpu_state_blend_set(PyObject *UNUSED(self), PyObject *value)
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{
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struct PyC_StringEnum pygpu_blend = {pygpu_state_blend_items};
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if (!PyC_ParseStringEnum(value, &pygpu_blend)) {
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return NULL;
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}
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GPU_blend(pygpu_blend.value_found);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_blend_get_doc,
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".. function:: blend_get()\n"
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"\n"
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" Current blending equation.\n"
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"\n");
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static PyObject *pygpu_state_blend_get(PyObject *UNUSED(self))
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{
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eGPUBlend blend = GPU_blend_get();
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return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_state_blend_items, blend));
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}
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PyDoc_STRVAR(pygpu_state_depth_test_set_doc,
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".. function:: depth_test_set(mode)\n"
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"\n"
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" Defines the depth_test equation.\n"
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"\n"
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" :param mode: The depth test equation name.\n"
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" Possible values are `NONE`, `ALWAYS`, `LESS`, `LESS_EQUAL`, `EQUAL`, "
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"`GREATER` and `GREATER_EQUAL`.\n"
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" :type mode: str\n");
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static PyObject *pygpu_state_depth_test_set(PyObject *UNUSED(self), PyObject *value)
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{
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struct PyC_StringEnum pygpu_depth_test = {pygpu_state_depthtest_items};
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if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) {
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return NULL;
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}
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GPU_depth_test(pygpu_depth_test.value_found);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_depth_test_get_doc,
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".. function:: blend_depth_test_get()\n"
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"\n"
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" Current depth_test equation.\n"
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"\n");
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static PyObject *pygpu_state_depth_test_get(PyObject *UNUSED(self))
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{
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eGPUDepthTest test = GPU_depth_test_get();
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return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_state_depthtest_items, test));
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}
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PyDoc_STRVAR(pygpu_state_depth_mask_set_doc,
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".. function:: depth_mask_set(value)\n"
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"\n"
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" Write to depth component.\n"
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"\n"
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" :param value: True for writing to the depth component.\n"
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" :type near: bool\n");
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static PyObject *pygpu_state_depth_mask_set(PyObject *UNUSED(self), PyObject *value)
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{
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bool write_to_depth;
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if (!PyC_ParseBool(value, &write_to_depth)) {
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return NULL;
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}
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GPU_depth_mask(write_to_depth);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_depth_mask_get_doc,
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".. function:: depth_mask_set_get()\n"
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"\n"
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" Writing status in the depth component.\n");
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static PyObject *pygpu_state_depth_mask_get(PyObject *UNUSED(self))
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{
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return PyBool_FromLong(GPU_depth_mask_get());
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}
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PyDoc_STRVAR(pygpu_state_viewport_set_doc,
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".. function:: viewport_set(x, y, xsize, ysize)\n"
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"\n"
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" Specifies the viewport of the active framebuffer.\n"
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" Note: The viewport state is not saved upon framebuffer rebind.\n"
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"\n"
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" :param x, y: lower left corner of the viewport_set rectangle, in pixels.\n"
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" :param width, height: width and height of the viewport_set.\n"
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" :type x, y, xsize, ysize: int\n");
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static PyObject *pygpu_state_viewport_set(PyObject *UNUSED(self), PyObject *args)
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{
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int x, y, xsize, ysize;
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if (!PyArg_ParseTuple(args, "iiii:viewport_set", &x, &y, &xsize, &ysize)) {
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return NULL;
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}
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GPU_viewport(x, y, xsize, ysize);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_viewport_get_doc,
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".. function:: viewport_get()\n"
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"\n"
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" Viewport of the active framebuffer.\n");
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static PyObject *pygpu_state_viewport_get(PyObject *UNUSED(self), PyObject *UNUSED(args))
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{
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int viewport[4];
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GPU_viewport_size_get_i(viewport);
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PyObject *ret = PyTuple_New(4);
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PyTuple_SET_ITEMS(ret,
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PyLong_FromLong(viewport[0]),
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PyLong_FromLong(viewport[1]),
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PyLong_FromLong(viewport[2]),
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PyLong_FromLong(viewport[3]));
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return ret;
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}
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PyDoc_STRVAR(pygpu_state_line_width_set_doc,
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".. function:: line_width_set(width)\n"
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"\n"
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" Specify the width of rasterized lines.\n"
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"\n"
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" :param size: New width.\n"
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" :type mode: float\n");
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static PyObject *pygpu_state_line_width_set(PyObject *UNUSED(self), PyObject *value)
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{
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float width = (float)PyFloat_AsDouble(value);
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if (PyErr_Occurred()) {
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return NULL;
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}
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GPU_line_width(width);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_line_width_get_doc,
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".. function:: line_width_get()\n"
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"\n"
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" Current width of rasterized lines.\n");
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static PyObject *pygpu_state_line_width_get(PyObject *UNUSED(self))
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{
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float width = GPU_line_width_get();
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return PyFloat_FromDouble((double)width);
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}
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PyDoc_STRVAR(pygpu_state_point_size_set_doc,
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".. function:: point_size_set(size)\n"
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"\n"
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" Specify the diameter of rasterized points.\n"
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"\n"
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" :param size: New diameter.\n"
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" :type mode: float\n");
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static PyObject *pygpu_state_point_size_set(PyObject *UNUSED(self), PyObject *value)
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{
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float size = (float)PyFloat_AsDouble(value);
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if (PyErr_Occurred()) {
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return NULL;
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}
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GPU_point_size(size);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_color_mask_set_doc,
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".. function:: color_mask_set(r, g, b, a)\n"
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"\n"
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" Enable or disable writing of frame buffer color components.\n"
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"\n"
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" :param r, g, b, a: components red, green, blue, and alpha.\n"
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" :type r, g, b, a: bool\n");
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static PyObject *pygpu_state_color_mask_set(PyObject *UNUSED(self), PyObject *args)
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{
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int r, g, b, a;
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if (!PyArg_ParseTuple(args, "pppp:color_mask_set", &r, &g, &b, &a)) {
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return NULL;
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}
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GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_face_culling_set_doc,
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".. function:: face_culling_set(culling)\n"
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"\n"
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" Specify whether none, front-facing or back-facing facets can be culled.\n"
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"\n"
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" :param mode: `NONE`, `FRONT` or `BACK`.\n"
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" :type mode: str\n");
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static PyObject *pygpu_state_face_culling_set(PyObject *UNUSED(self), PyObject *value)
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{
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struct PyC_StringEnum pygpu_faceculling = {pygpu_state_faceculling_items};
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if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) {
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return NULL;
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}
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GPU_face_culling(pygpu_faceculling.value_found);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_front_facing_set_doc,
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".. function:: front_facing_set(invert)\n"
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"\n"
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" Specifies the orientation of front-facing polygons.\n"
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"\n"
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" :param invert: True for clockwise polygons as front-facing.\n"
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" :type mode: bool\n");
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static PyObject *pygpu_state_front_facing_set(PyObject *UNUSED(self), PyObject *value)
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{
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bool invert;
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if (!PyC_ParseBool(value, &invert)) {
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return NULL;
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}
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GPU_front_facing(invert);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_program_point_size_set_doc,
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".. function:: use_program_point_size(enable)\n"
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"\n"
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" If enabled, the derived point size is taken from the (potentially clipped) "
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"shader builtin gl_PointSize.\n"
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"\n"
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" :param enable: True for shader builtin gl_PointSize.\n"
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" :type enable: bool\n");
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static PyObject *pygpu_state_program_point_size_set(PyObject *UNUSED(self), PyObject *value)
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{
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bool enable;
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if (!PyC_ParseBool(value, &enable)) {
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return NULL;
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}
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GPU_program_point_size(enable);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(pygpu_state_framebuffer_active_get_doc,
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".. function:: framebuffer_active_get(enable)\n"
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"\n"
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" Return the active framefuffer in context.\n");
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static PyObject *pygpu_state_framebuffer_active_get(PyObject *UNUSED(self))
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{
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GPUFrameBuffer *fb = GPU_framebuffer_active_get();
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return BPyGPUFrameBuffer_CreatePyObject(fb, true);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Module
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* \{ */
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static struct PyMethodDef pygpu_state__tp_methods[] = {
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/* Manage Stack */
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{"blend_set", (PyCFunction)pygpu_state_blend_set, METH_O, pygpu_state_blend_set_doc},
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{"blend_get", (PyCFunction)pygpu_state_blend_get, METH_NOARGS, pygpu_state_blend_get_doc},
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{"depth_test_set",
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(PyCFunction)pygpu_state_depth_test_set,
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METH_O,
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pygpu_state_depth_test_set_doc},
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{"depth_test_get",
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(PyCFunction)pygpu_state_depth_test_get,
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METH_NOARGS,
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pygpu_state_depth_test_get_doc},
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{"depth_mask_set",
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(PyCFunction)pygpu_state_depth_mask_set,
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METH_O,
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pygpu_state_depth_mask_set_doc},
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{"depth_mask_get",
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(PyCFunction)pygpu_state_depth_mask_get,
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METH_NOARGS,
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pygpu_state_depth_mask_get_doc},
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{"viewport_set",
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(PyCFunction)pygpu_state_viewport_set,
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METH_VARARGS,
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pygpu_state_viewport_set_doc},
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{"viewport_get",
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(PyCFunction)pygpu_state_viewport_get,
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METH_NOARGS,
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pygpu_state_viewport_get_doc},
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{"line_width_set",
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(PyCFunction)pygpu_state_line_width_set,
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METH_O,
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pygpu_state_line_width_set_doc},
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{"line_width_get",
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(PyCFunction)pygpu_state_line_width_get,
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METH_NOARGS,
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pygpu_state_line_width_get_doc},
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{"point_size_set",
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(PyCFunction)pygpu_state_point_size_set,
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METH_O,
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pygpu_state_point_size_set_doc},
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{"color_mask_set",
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(PyCFunction)pygpu_state_color_mask_set,
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METH_VARARGS,
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pygpu_state_color_mask_set_doc},
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{"face_culling_set",
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(PyCFunction)pygpu_state_face_culling_set,
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METH_O,
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pygpu_state_face_culling_set_doc},
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{"front_facing_set",
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(PyCFunction)pygpu_state_front_facing_set,
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METH_O,
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pygpu_state_front_facing_set_doc},
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{"program_point_size_set",
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(PyCFunction)pygpu_state_program_point_size_set,
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METH_O,
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pygpu_state_program_point_size_set_doc},
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{"active_framebuffer_get",
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(PyCFunction)pygpu_state_framebuffer_active_get,
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METH_NOARGS,
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pygpu_state_framebuffer_active_get_doc},
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{NULL, NULL, 0, NULL},
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};
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PyDoc_STRVAR(pygpu_state__tp_doc, "This module provides access to the gpu state.");
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static PyModuleDef pygpu_state_module_def = {
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PyModuleDef_HEAD_INIT,
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.m_name = "gpu.state",
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.m_doc = pygpu_state__tp_doc,
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.m_methods = pygpu_state__tp_methods,
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};
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PyObject *bpygpu_state_init(void)
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{
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PyObject *submodule;
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submodule = PyModule_Create(&pygpu_state_module_def);
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return submodule;
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}
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/** \} */
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