The evaluated mesh is a result of evaluated modifiers, and referencing other evaluated IDs such as materials. It can not be stored in the EditMesh structure which is intended to be re-used by many areas. Such sharing was causing ownership errors causing bugs like T93855: Cycles crash with edit mode and simultaneous viewport and final render The proposed solution is to store the evaluated edit mesh and its cage in the object's runtime field. The motivation goes as following: - It allows to avoid ownership problems like the ones in the linked report. - Object level is chosen over mesh level is because the evaluated mesh is affected by modifiers, which are on the object level. This patch allows to have modifier stack of an object which shares mesh with an object which is in edit mode to be properly taken into account (before the change the modifier stack from the active object will be used for all objects which share the mesh). There is a change in the way how copy-on-write is handled in the edit mode to allow proper state update when changing active scene (or having two windows with different scenes). Previously, the copt-on-write would have been ignored by skipping tagging CoW component. Now it is ignored from within the CoW operation callback. This allows to update edit pointers for objects which are not from the current depsgraph and where the edit_mesh was never assigned in the case when the depsgraph was evaluated prior the active depsgraph. There is no user level changes changes expected with the CoW handling changes: should not affect on neither performance, nor memory consumption. Tested scenarios: - Various modifiers configurations of objects sharing mesh and be part of the same scene. - Steps from the reports: T93855, T82952, T77359 This also fixes T76609, T72733 and perhaps other reports. Differential Revision: https://developer.blender.org/D13824
382 lines
14 KiB
C++
382 lines
14 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2021 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup draw
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*
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* \brief Extraction of Mesh data into VBO to feed to GPU.
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*/
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#pragma once
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "draw_cache_extract.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct DRWSubdivCache;
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#define MIN_RANGE_LEN 1024
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/* ---------------------------------------------------------------------- */
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/** \name Mesh Render Data
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* \{ */
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typedef enum eMRExtractType {
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MR_EXTRACT_BMESH,
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MR_EXTRACT_MAPPED,
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MR_EXTRACT_MESH,
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} eMRExtractType;
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typedef struct MeshRenderData {
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eMRExtractType extract_type;
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int poly_len, edge_len, vert_len, loop_len;
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int edge_loose_len;
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int vert_loose_len;
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int loop_loose_len;
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int tri_len;
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int mat_len;
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bool use_hide;
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bool use_subsurf_fdots;
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bool use_final_mesh;
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/** Use for #MeshStatVis calculation which use world-space coords. */
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float obmat[4][4];
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const ToolSettings *toolsettings;
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/** Edit Mesh */
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BMEditMesh *edit_bmesh;
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BMesh *bm;
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EditMeshData *edit_data;
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/* For deformed edit-mesh data. */
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/* Use for #ME_WRAPPER_TYPE_BMESH. */
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const float (*bm_vert_coords)[3];
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const float (*bm_vert_normals)[3];
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const float (*bm_poly_normals)[3];
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const float (*bm_poly_centers)[3];
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int *v_origindex, *e_origindex, *p_origindex;
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int edge_crease_ofs;
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int vert_crease_ofs;
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int bweight_ofs;
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int freestyle_edge_ofs;
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int freestyle_face_ofs;
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/** Mesh */
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Mesh *me;
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const MVert *mvert;
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const MEdge *medge;
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const MLoop *mloop;
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const MPoly *mpoly;
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BMVert *eve_act;
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BMEdge *eed_act;
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BMFace *efa_act;
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BMFace *efa_act_uv;
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/* Data created on-demand (usually not for #BMesh based data). */
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MLoopTri *mlooptri;
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const float (*vert_normals)[3];
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const float (*poly_normals)[3];
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float (*loop_normals)[3];
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int *lverts, *ledges;
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struct {
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int *tri_first_index;
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int *mat_tri_len;
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int visible_tri_len;
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} poly_sorted;
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} MeshRenderData;
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BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx)
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{
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return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
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BM_face_at_index(mr->bm, mr->p_origindex[idx]) :
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NULL;
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}
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BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx)
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{
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return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
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BM_edge_at_index(mr->bm, mr->e_origindex[idx]) :
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NULL;
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}
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BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx)
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{
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return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
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BM_vert_at_index(mr->bm, mr->v_origindex[idx]) :
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NULL;
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}
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BLI_INLINE const float *bm_vert_co_get(const MeshRenderData *mr, const BMVert *eve)
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{
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const float(*vert_coords)[3] = mr->bm_vert_coords;
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if (vert_coords != NULL) {
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return vert_coords[BM_elem_index_get(eve)];
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}
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UNUSED_VARS(mr);
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return eve->co;
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}
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BLI_INLINE const float *bm_vert_no_get(const MeshRenderData *mr, const BMVert *eve)
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{
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const float(*vert_normals)[3] = mr->bm_vert_normals;
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if (vert_normals != NULL) {
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return vert_normals[BM_elem_index_get(eve)];
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}
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UNUSED_VARS(mr);
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return eve->no;
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}
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BLI_INLINE const float *bm_face_no_get(const MeshRenderData *mr, const BMFace *efa)
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{
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const float(*poly_normals)[3] = mr->bm_poly_normals;
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if (poly_normals != NULL) {
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return poly_normals[BM_elem_index_get(efa)];
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}
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UNUSED_VARS(mr);
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return efa->no;
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Mesh Elements Extract Struct
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* \{ */
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/* TODO(jbakker): move parameters inside a struct. */
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typedef void(ExtractTriBMeshFn)(const MeshRenderData *mr, BMLoop **elt, int elt_index, void *data);
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typedef void(ExtractTriMeshFn)(const MeshRenderData *mr,
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const MLoopTri *mlt,
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int elt_index,
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void *data);
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typedef void(ExtractPolyBMeshFn)(const MeshRenderData *mr,
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const BMFace *f,
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int f_index,
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void *data);
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typedef void(ExtractPolyMeshFn)(const MeshRenderData *mr,
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const MPoly *mp,
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int mp_index,
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void *data);
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typedef void(ExtractLEdgeBMeshFn)(const MeshRenderData *mr,
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const BMEdge *eed,
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int ledge_index,
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void *data);
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typedef void(ExtractLEdgeMeshFn)(const MeshRenderData *mr,
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const MEdge *med,
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int ledge_index,
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void *data);
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typedef void(ExtractLVertBMeshFn)(const MeshRenderData *mr,
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const BMVert *eve,
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int lvert_index,
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void *data);
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typedef void(ExtractLVertMeshFn)(const MeshRenderData *mr,
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const MVert *mv,
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int lvert_index,
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void *data);
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typedef void(ExtractLooseGeomSubdivFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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const MeshExtractLooseGeom *loose_geom,
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void *buffer,
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void *data);
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typedef void(ExtractInitFn)(const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buffer,
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void *r_data);
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typedef void(ExtractFinishFn)(const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buffer,
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void *data);
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typedef void(ExtractTaskReduceFn)(void *userdata, void *task_userdata);
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typedef void(ExtractInitSubdivFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buf,
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void *data);
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typedef void(ExtractIterSubdivBMeshFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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void *data,
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uint subdiv_quad_index,
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const BMFace *coarse_quad);
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typedef void(ExtractIterSubdivMeshFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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void *data,
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uint subdiv_quad_index,
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const MPoly *coarse_quad);
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typedef void(ExtractFinishSubdivFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buf,
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void *data);
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typedef struct MeshExtract {
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/** Executed on main thread and return user data for iteration functions. */
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ExtractInitFn *init;
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/** Executed on one (or more if use_threading) worker thread(s). */
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ExtractTriBMeshFn *iter_looptri_bm;
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ExtractTriMeshFn *iter_looptri_mesh;
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ExtractPolyBMeshFn *iter_poly_bm;
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ExtractPolyMeshFn *iter_poly_mesh;
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ExtractLEdgeBMeshFn *iter_ledge_bm;
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ExtractLEdgeMeshFn *iter_ledge_mesh;
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ExtractLVertBMeshFn *iter_lvert_bm;
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ExtractLVertMeshFn *iter_lvert_mesh;
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ExtractLooseGeomSubdivFn *iter_loose_geom_subdiv;
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/** Executed on one worker thread after all elements iterations. */
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ExtractTaskReduceFn *task_reduce;
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ExtractFinishFn *finish;
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/** Executed on main thread for subdivision evaluation. */
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ExtractInitSubdivFn *init_subdiv;
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ExtractIterSubdivBMeshFn *iter_subdiv_bm;
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ExtractIterSubdivMeshFn *iter_subdiv_mesh;
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ExtractFinishSubdivFn *finish_subdiv;
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/** Used to request common data. */
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eMRDataType data_type;
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size_t data_size;
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/** Used to know if the element callbacks are thread-safe and can be parallelized. */
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bool use_threading;
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/**
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* Offset in bytes of the buffer inside a MeshBufferList instance. Points to a vertex or index
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* buffer.
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*/
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size_t mesh_buffer_offset;
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} MeshExtract;
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/** \} */
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/* draw_cache_extract_mesh_render_data.c */
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/**
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* \param is_mode_active: When true, use the modifiers from the edit-data,
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* otherwise don't use modifiers as they are not from this object.
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*/
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MeshRenderData *mesh_render_data_create(Object *object,
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Mesh *me,
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bool is_editmode,
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bool is_paint_mode,
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bool is_mode_active,
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const float obmat[4][4],
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bool do_final,
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bool do_uvedit,
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const ToolSettings *ts);
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void mesh_render_data_free(MeshRenderData *mr);
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void mesh_render_data_update_normals(MeshRenderData *mr, eMRDataType data_flag);
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void mesh_render_data_update_loose_geom(MeshRenderData *mr,
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MeshBufferCache *cache,
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eMRIterType iter_type,
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eMRDataType data_flag);
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void mesh_render_data_update_polys_sorted(MeshRenderData *mr,
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MeshBufferCache *cache,
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eMRDataType data_flag);
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/**
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* Part of the creation of the #MeshRenderData that happens in a thread.
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*/
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void mesh_render_data_update_looptris(MeshRenderData *mr,
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eMRIterType iter_type,
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eMRDataType data_flag);
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/* draw_cache_extract_mesh_extractors.c */
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typedef struct EditLoopData {
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uchar v_flag;
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uchar e_flag;
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/* This is used for both vertex and edge creases. The edge crease value is stored in the bottom 4
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* bits, while the vertex crease is stored in the upper 4 bits. */
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uchar crease;
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uchar bweight;
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} EditLoopData;
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void *mesh_extract_buffer_get(const MeshExtract *extractor, MeshBufferList *mbuflist);
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eMRIterType mesh_extract_iter_type(const MeshExtract *ext);
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const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor,
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bool do_hq_normals,
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bool do_single_mat);
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void mesh_render_data_face_flag(const MeshRenderData *mr,
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const BMFace *efa,
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int cd_ofs,
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EditLoopData *eattr);
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void mesh_render_data_loop_flag(const MeshRenderData *mr,
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BMLoop *l,
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int cd_ofs,
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EditLoopData *eattr);
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void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
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BMLoop *l,
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int cd_ofs,
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EditLoopData *eattr);
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extern const MeshExtract extract_tris;
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extern const MeshExtract extract_tris_single_mat;
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extern const MeshExtract extract_lines;
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extern const MeshExtract extract_lines_with_lines_loose;
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extern const MeshExtract extract_lines_loose_only;
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extern const MeshExtract extract_points;
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extern const MeshExtract extract_fdots;
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extern const MeshExtract extract_lines_paint_mask;
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extern const MeshExtract extract_lines_adjacency;
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extern const MeshExtract extract_edituv_tris;
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extern const MeshExtract extract_edituv_lines;
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extern const MeshExtract extract_edituv_points;
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extern const MeshExtract extract_edituv_fdots;
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extern const MeshExtract extract_pos_nor;
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extern const MeshExtract extract_pos_nor_hq;
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extern const MeshExtract extract_lnor_hq;
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extern const MeshExtract extract_lnor;
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extern const MeshExtract extract_uv;
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extern const MeshExtract extract_tan;
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extern const MeshExtract extract_tan_hq;
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extern const MeshExtract extract_sculpt_data;
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extern const MeshExtract extract_vcol;
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extern const MeshExtract extract_orco;
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extern const MeshExtract extract_edge_fac;
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extern const MeshExtract extract_weights;
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extern const MeshExtract extract_edit_data;
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extern const MeshExtract extract_edituv_data;
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extern const MeshExtract extract_edituv_stretch_area;
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extern const MeshExtract extract_edituv_stretch_angle;
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extern const MeshExtract extract_mesh_analysis;
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extern const MeshExtract extract_fdots_pos;
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extern const MeshExtract extract_fdots_nor;
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extern const MeshExtract extract_fdots_nor_hq;
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extern const MeshExtract extract_fdots_uv;
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extern const MeshExtract extract_fdots_edituv_data;
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extern const MeshExtract extract_skin_roots;
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extern const MeshExtract extract_poly_idx;
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extern const MeshExtract extract_edge_idx;
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extern const MeshExtract extract_vert_idx;
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extern const MeshExtract extract_fdot_idx;
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extern const MeshExtract extract_attr[GPU_MAX_ATTR];
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#ifdef __cplusplus
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}
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#endif
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