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blender-archive/source
Jeroen Bakker 0fb9b7beda Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
2012-10-24 08:36:10 +00:00
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2012-10-24 08:36:10 +00:00
2012-10-23 13:28:22 +00:00
2012-10-22 08:15:51 +00:00
2012-06-30 22:44:36 +00:00