- move static declarations and data definitions out of headers. the BGL module still need cleaning. - move declarations out of modules.h and into appropriate .h files. modules.h still exists as a container for the few modules that need to #include almost everything. - all files now have a $Id tag and have been formatted by indent there are no changes to executable code. pre-commit versions are tagged with bpy-cleanup-pre-20041007 for the sake of paranoia.
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Willian P. Germano
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_MATERIAL_H
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#define EXPP_MATERIAL_H
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#include <Python.h>
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#include <DNA_material_types.h>
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#include <BKE_material.h>
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#include "rgbTuple.h"
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/*****************************************************************************/
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/* Python BPy_Material structure definition:        */
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/*****************************************************************************/
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typedef struct {
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	PyObject_HEAD Material * material;
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	BPy_rgbTuple *col, *amb, *spec, *mir;
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} BPy_Material;
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extern PyTypeObject Material_Type;	/* The Material PyType Object */
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#define BPy_Material_Check(v) \
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		((v)->ob_type == &Material_Type)	/* for type checking */
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/*****************************************************************************/
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/* Module Blender.Material - public functions	 */
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/*****************************************************************************/
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PyObject *M_Material_Init( void );
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PyObject *Material_Init( void );
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PyObject *Material_CreatePyObject( Material * mat );
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Material *Material_FromPyObject( PyObject * pyobj );
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int Material_CheckPyObject( PyObject * pyobj );
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/* Some functions needed by NMesh, Curve and friends */
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PyObject *EXPP_PyList_fromMaterialList( Material ** matlist, int len,
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					int all );
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Material **EXPP_newMaterialList_fromPyList( PyObject * list );
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Material **EXPP_newMaterialList( int len );
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void EXPP_incr_mats_us( Material ** matlist, int len );
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int EXPP_synchronizeMaterialLists( Object * object );
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int EXPP_releaseMaterialList( Material ** matlist, int len );
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#endif				/* EXPP_MATERIAL_H */
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