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blender-archive/source/blender/gpu/intern
Miguel Pozo 1fc892744c GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
Create GPUNodeLinks for tiled_image and tiled_image_mapping together, to ensure they are the same texture.

See blender/blender#105661 (comment) for context and a more in-depth explanation.

Pull Request: blender/blender#105772
2023-03-15 17:58:25 +01:00
..
2023-01-03 10:19:27 +11:00
2022-09-28 14:51:23 -07:00
2023-03-09 10:39:49 +11:00
2023-03-01 21:42:25 +01:00