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blender-archive/source/blender/editors/mesh/mesh_intern.h
Campbell Barton 0ff22044cd Support for bridge tool subdivisions, smoothing and shape along the profile.
also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring.
http://www.graphicall.org/ftp/ideasman42/bridge_subd.png
2013-05-23 06:19:04 +00:00

236 lines
9.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/mesh_intern.h
* \ingroup edmesh
*/
/* Internal for editmesh_xxxx.c functions */
#ifndef __MESH_INTERN_H__
#define __MESH_INTERN_H__
struct BMEdge;
struct BMEditMesh;
struct BMFace;
struct BMHeader;
struct BMOperator;
struct BMesh;
struct EnumPropertyItem;
struct ViewContext;
struct bContext;
struct wmKeyConfig;
struct wmKeyMap;
struct wmOperator;
struct wmOperatorType;
struct LinkNode;
/* *** editmesh_utils.c *** */
/*
* ok: the EDBM module is for editmode bmesh stuff. in contrast, the
* BMEdit module is for code shared with blenkernel that concerns
* the BMEditMesh structure. */
/* Calls a bmesh op, reporting errors to the user, etc */
bool EDBM_op_callf(struct BMEditMesh *em, struct wmOperator *op, const char *fmt, ...);
bool EDBM_op_call_and_selectf(struct BMEditMesh *em, struct wmOperator *op,
const char *selectslot, const char *fmt, ...);
/* Same as above, but doesn't report errors.*/
bool EDBM_op_call_silentf(struct BMEditMesh *em, const char *fmt, ...);
/* these next two functions are the split version of EDBM_op_callf, so you can
* do stuff with a bmesh operator, after initializing it but before executing
* it.
*
* execute the operator with BM_Exec_Op */
bool EDBM_op_init(struct BMEditMesh *em, struct BMOperator *bmop,
struct wmOperator *op, const char *fmt, ...);
/* Cleans up after a bmesh operator */
bool EDBM_op_finish(struct BMEditMesh *em, struct BMOperator *bmop,
struct wmOperator *op, const bool do_report);
void EDBM_stats_update(struct BMEditMesh *em);
int EDBM_view3d_poll(struct bContext *C);
/* *** editmesh_add.c *** */
void MESH_OT_primitive_plane_add(struct wmOperatorType *ot);
void MESH_OT_primitive_cube_add(struct wmOperatorType *ot);
void MESH_OT_primitive_circle_add(struct wmOperatorType *ot);
void MESH_OT_primitive_cylinder_add(struct wmOperatorType *ot);
void MESH_OT_primitive_cone_add(struct wmOperatorType *ot);
void MESH_OT_primitive_grid_add(struct wmOperatorType *ot);
void MESH_OT_primitive_monkey_add(struct wmOperatorType *ot);
void MESH_OT_primitive_uv_sphere_add(struct wmOperatorType *ot);
void MESH_OT_primitive_ico_sphere_add(struct wmOperatorType *ot);
/* *** editmesh_bevel.c *** */
void MESH_OT_bevel(struct wmOperatorType *ot);
/* *** editmesh_extrude.c *** */
void MESH_OT_extrude_repeat(struct wmOperatorType *ot);
void MESH_OT_extrude_region(struct wmOperatorType *ot);
void MESH_OT_extrude_verts_indiv(struct wmOperatorType *ot);
void MESH_OT_extrude_edges_indiv(struct wmOperatorType *ot);
void MESH_OT_extrude_faces_indiv(struct wmOperatorType *ot);
void MESH_OT_dupli_extrude_cursor(struct wmOperatorType *ot);
void MESH_OT_spin(struct wmOperatorType *ot);
void MESH_OT_screw(struct wmOperatorType *ot);
/* *** editmesh_inset.c *** */
void MESH_OT_inset(struct wmOperatorType *ot);
/* *** editmesh_knife.c *** */
void MESH_OT_knife_tool(struct wmOperatorType *ot);
void MESH_OT_knife_project(wmOperatorType *ot);
void EDBM_mesh_knife(struct bContext *C, struct LinkNode *polys, bool use_tag);
struct wmKeyMap *knifetool_modal_keymap(struct wmKeyConfig *keyconf);
/* *** editmesh_loopcut.c *** */
void MESH_OT_loopcut(struct wmOperatorType *ot);
/* *** editmesh_rip.c *** */
void MESH_OT_rip(struct wmOperatorType *ot);
/* *** editmesh_select.c *** */
void MESH_OT_select_similar(struct wmOperatorType *ot);
void MESH_OT_select_mode(struct wmOperatorType *ot);
void MESH_OT_loop_multi_select(struct wmOperatorType *ot);
void MESH_OT_loop_select(struct wmOperatorType *ot);
void MESH_OT_edgering_select(struct wmOperatorType *ot);
void MESH_OT_select_all(struct wmOperatorType *ot);
void MESH_OT_select_interior_faces(struct wmOperatorType *ot);
void MESH_OT_select_shortest_path(struct wmOperatorType *ot);
void MESH_OT_select_linked(struct wmOperatorType *ot);
void MESH_OT_select_linked_pick(struct wmOperatorType *ot);
void MESH_OT_select_face_by_sides(struct wmOperatorType *ot);
void MESH_OT_select_loose(struct wmOperatorType *ot);
void MESH_OT_select_mirror(struct wmOperatorType *ot);
void MESH_OT_select_more(struct wmOperatorType *ot);
void MESH_OT_select_less(struct wmOperatorType *ot);
void MESH_OT_select_nth(struct wmOperatorType *ot);
void MESH_OT_edges_select_sharp(struct wmOperatorType *ot);
void MESH_OT_faces_select_linked_flat(struct wmOperatorType *ot);
void MESH_OT_select_non_manifold(struct wmOperatorType *ot);
void MESH_OT_select_random(struct wmOperatorType *ot);
void MESH_OT_select_ungrouped(struct wmOperatorType *ot);
void MESH_OT_select_axis(struct wmOperatorType *ot);
void MESH_OT_select_next_loop(struct wmOperatorType *ot);
void MESH_OT_region_to_loop(struct wmOperatorType *ot);
void MESH_OT_loop_to_region(struct wmOperatorType *ot);
void MESH_OT_select_vertex_path(struct wmOperatorType *ot);
extern struct EnumPropertyItem *corner_type_items;
/* *** editmesh_tools.c *** */
void MESH_OT_subdivide(struct wmOperatorType *ot);
void MESH_OT_subdivide_edgering(struct wmOperatorType *ot);
void MESH_OT_unsubdivide(struct wmOperatorType *ot);
void MESH_OT_normals_make_consistent(struct wmOperatorType *ot);
void MESH_OT_vertices_smooth(struct wmOperatorType *ot);
void MESH_OT_vertices_smooth_laplacian(struct wmOperatorType *ot);
void MESH_OT_vert_connect(struct wmOperatorType *ot);
void MESH_OT_edge_split(struct wmOperatorType *ot);
void MESH_OT_bridge_edge_loops(struct wmOperatorType *ot);
void MESH_OT_wireframe(struct wmOperatorType *ot);
void MESH_OT_convex_hull(struct wmOperatorType *ot);
void MESH_OT_symmetrize(struct wmOperatorType *ot);
void MESH_OT_shape_propagate_to_all(struct wmOperatorType *ot);
void MESH_OT_blend_from_shape(struct wmOperatorType *ot);
void MESH_OT_sort_elements(struct wmOperatorType *ot);
void MESH_OT_uvs_rotate(struct wmOperatorType *ot);
void MESH_OT_uvs_reverse(struct wmOperatorType *ot);
void MESH_OT_colors_rotate(struct wmOperatorType *ot);
void MESH_OT_colors_reverse(struct wmOperatorType *ot);
void MESH_OT_delete(struct wmOperatorType *ot);
void MESH_OT_edge_collapse(struct wmOperatorType *ot);
void MESH_OT_edge_collapse_loop(struct wmOperatorType *ot);
void MESH_OT_faces_shade_smooth(struct wmOperatorType *ot);
void MESH_OT_faces_shade_flat(struct wmOperatorType *ot);
void MESH_OT_split(struct wmOperatorType *ot);
void MESH_OT_edge_rotate(struct wmOperatorType *ot);
void MESH_OT_hide(struct wmOperatorType *ot);
void MESH_OT_reveal(struct wmOperatorType *ot);
void MESH_OT_mark_seam(struct wmOperatorType *ot);
void MESH_OT_mark_sharp(struct wmOperatorType *ot);
void MESH_OT_noise(struct wmOperatorType *ot);
void MESH_OT_flip_normals(struct wmOperatorType *ot);
void MESH_OT_solidify(struct wmOperatorType *ot);
void MESH_OT_knife_cut(struct wmOperatorType *ot);
void MESH_OT_separate(struct wmOperatorType *ot);
void MESH_OT_fill(struct wmOperatorType *ot);
void MESH_OT_fill_grid(struct wmOperatorType *ot);
void MESH_OT_beautify_fill(struct wmOperatorType *ot);
void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot);
void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot);
void MESH_OT_dissolve_verts(struct wmOperatorType *ot);
void MESH_OT_dissolve_edges(struct wmOperatorType *ot);
void MESH_OT_dissolve_faces(struct wmOperatorType *ot);
void MESH_OT_dissolve_limited(struct wmOperatorType *ot);
void MESH_OT_edge_face_add(struct wmOperatorType *ot);
void MESH_OT_duplicate(struct wmOperatorType *ot);
void MESH_OT_merge(struct wmOperatorType *ot);
void MESH_OT_remove_doubles(struct wmOperatorType *ot);
void MESH_OT_poke(struct wmOperatorType *ot);
#ifdef WITH_FREESTYLE
void MESH_OT_mark_freestyle_edge(struct wmOperatorType *ot);
void MESH_OT_mark_freestyle_face(struct wmOperatorType *ot);
#endif
/* *** mesh_data.c *** */
void MESH_OT_uv_texture_add(struct wmOperatorType *ot);
void MESH_OT_uv_texture_remove(struct wmOperatorType *ot);
void MESH_OT_vertex_color_add(struct wmOperatorType *ot);
void MESH_OT_vertex_color_remove(struct wmOperatorType *ot);
/* no create_mask yet */
void MESH_OT_customdata_clear_mask(struct wmOperatorType *ot);
void MESH_OT_customdata_clear_skin(struct wmOperatorType *ot);
void MESH_OT_drop_named_image(struct wmOperatorType *ot);
/* *** mesh_navmesh.c *** */
void MESH_OT_navmesh_make(struct wmOperatorType *ot);
void MESH_OT_navmesh_face_copy(struct wmOperatorType *ot);
void MESH_OT_navmesh_face_add(struct wmOperatorType *ot);
void MESH_OT_navmesh_reset(struct wmOperatorType *ot);
void MESH_OT_navmesh_clear(struct wmOperatorType *ot);
#endif /* __MESH_INTERN_H__ */