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blender-archive/source/blender/python/api2_2x/doc/Object.py
Michel Selten 0ff572954e * Added functionality to the Object module for getting and setting the name of
the object.
* Added the GetSelected function. (Same as getSelected).
* Added a start for the Object.py API documentation.
* Some minor bug-fixes to the Object module.
* Added the functionality to get the IPO of the Object.
2003-06-28 15:10:23 +00:00

201 lines
5.5 KiB
Python

# Blender.Object module and the Object PyType object
"""
The Blender.Object submodule
This module provides access to the B{Object Data} in Blender.
Example::
import Blender
scene = Blencer.Scene.getCurrent () # get the current scene
ob = Blender.Object.New ('Camera') # make camera object
cam = Blender.Camera.New ('ortho') # make ortho camera data object
ob.link (cam) # link camera data with the object
scene.link (ob) # link the object into the scene
ob.setLocation (0.0, -5.0, 1.0) # position the object in the scene
"""
def New (type, name='type'):
"""
Creates a new Object.
@type type: string
@param type: The Object type: 'Armature', 'Camera', 'Curve', 'Lamp', 'Mesh' or 'Empty'.
@type name: string
@param name: The name of the object. By default, the name will be the same as the object type.
@rtype: Blender Object
@return: The created Object.
"""
def Get (name = None):
"""
Get the Object from Blender.
@type name: string
@param name: The name of the requested Object.
@rtype: Blender Object or a list of Blender Objects
@return: It depends on the 'name' parameter:
- (name): The Object with the given name;
- (): A list with all Objects in the current scene.
"""
def GetSelected ():
"""
Get the selected objects from Blender.
@rtype: A list of Blender Objects.
@return: A list of all selected Objects in the current scene.
"""
class Object:
"""
The Object object
=================
This object gives access to generic data from all objects in Blender.
@cvar LocX: The X location coordinate of the object.
@cvar LocY: The Y location coordinate of the object.
@cvar LocZ: The Z location coordinate of the object.
@cvar loc: The (X,Y,Z) location coordinates of the object (vector).
@cvar dLocX: The delta X location coordinate of the object.
@cvar dLocY: The delta Y location coordinate of the object.
@cvar dLocZ: The delta Z location coordinate of the object.
@cvar dloc: The delta (X,Y,Z) location coordinates of the object (vector).
@cvar RotX: The X rotation angle (in radians) of the object.
@cvar RotY: The Y rotation angle (in radians) of the object.
@cvar RotZ: The Z rotation angle (in radians) of the object.
@cvar rot: The (X,Y,Z) rotation angles (in radians) of the object (vector).
@cvar dRotX: The delta X rotation angle (in radians) of the object.
@cvar dRotY: The delta Y rotation angle (in radians) of the object.
@cvar dRotZ: The delta Z rotation angle (in radians) of the object.
@cvar drot: The delta (X,Y,Z) rotation angles (in radians) of the object (vector).
@cvar SizeX: The X size of the object.
@cvar SizeY: The Y size of the object.
@cvar SizeZ: The Z size of the object.
@cvar size: The (X,Y,Z) size of the object (vector).
@cvar dSizeX: The delta X size of the object.
@cvar dSizeY: The delta Y size of the object.
@cvar dSizeZ: The delta Z size of the object.
@cvar dsize: The delta (X,Y,Z) size of the object.
@cvar EffX: The X effector coordinate of the object. Only applies to IKA.
@cvar EffY: The Y effector coordinate of the object. Only applies to IKA.
@cvar EffZ: The Z effector coordinate of the object. Only applies to IKA.
@cvar Layer: The object layer (as a bitmask).
@cvar parent: The parent object of the object. (Read-only)
@cvar track: The object tracking this object. (Read-only)
@cvar data: The data of the object. (Read-only)
@cvar ipo: The ipo data associated with the object. (Read-only)
@cvar mat: The actual matrix of the object. (Read-only)
@cvar matrix: The actual matrix of the object. (Read-only)
@cvar colbits: The Material usage mask. A set bit #n means: the Material #n in the Object's material list is used. Otherwise, the Material #n of the Objects Data material list is displayed.
@cvar drawType: The object's drawing type used. 1 - Bounding box, 2 - wire, 3 - Solid, 4- Shaded, 5 - Textured.
@cvar drawMode: The object's drawing mode used. The value can be a sum of: 2 - axis, 4 - texspace, 8 - drawname, 16 - drawimage, 32 - drawwire.
@cvar name: The name of the object.
"""
def clrParent(mode = 0, fast = 0):
"""
Clears parent object.
@type mode: int
@type fast: int
@param mode: A mode flag. If mode flag is 2, then the object transform will be kept. Any other value, or no value at all will update the object transform.
@param fast: If the value is 0, the scene hierarchy will not be updated. Any other value, or no value at all will update the scene hierarchy.
"""
def getData():
"""
"""
def getDeformData():
"""
"""
def getDeltaLocation():
"""
"""
def getDrawMode():
"""
"""
def getDrawType():
"""
"""
def getEuler():
"""
"""
def getInverseMatrix():
"""
"""
def getLocation():
"""
"""
def getMaterials():
"""
"""
def getMatrix():
"""
"""
def getName():
"""
"""
def getParent():
"""
"""
def getTracked():
"""
"""
def getType():
"""
"""
def link(object):
"""
"""
def makeParent(objects, noninverse = 0, fast = 0):
"""
"""
def materialUsage(material_source = 'Data'):
"""
"""
def setDeltaLocation(float, float, float):
"""
"""
def setDrawMode(char):
"""
"""
def setDrawType(char):
"""
"""
def setEuler(float, float, float):
"""
"""
def setLocation(float, float, float):
"""
"""
def setMaterials(materials):
"""
"""
def setName(String):
"""
"""
def shareFrom(Object):
"""
"""