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blender-archive/source/blender/blenkernel/intern/mesh_convert.cc
Hans Goudey be32882e1c Fix T101883: Issue applying modifier to mesh with shape keys
Caused by 21f2bacad9 which misunderstood the logic handling
shape keys in this function. The shape key on the original mesh in the
main data-base should be cleared if the "no-main" mesh doesn't have any
shape key layers and the vertex count has changed. The complexity is
necessary because shape keys are stored differently on original and
evaluated meshes.

Also change to "Warn" because this is expected behavior in some cases,
like when applying a geometry nodes modifier that creates a new mesh
from scratch.
2022-10-18 15:57:57 -05:00

1376 lines
44 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "BLI_edgehash.h"
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_curves.hh"
#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_geometry_set.hh"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
/* these 2 are only used by conversion functions */
#include "BKE_curve.h"
/* -- */
#include "BKE_object.h"
/* -- */
#include "BKE_pointcloud.h"
#include "BKE_curve_to_mesh.hh"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
using blender::float3;
using blender::IndexRange;
using blender::MutableSpan;
using blender::Span;
using blender::StringRefNull;
/* Define for cases when you want extra validation of mesh
* after certain modifications.
*/
// #undef VALIDATE_MESH
#ifdef VALIDATE_MESH
# define ASSERT_IS_VALID_MESH(mesh) \
(BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true)))
#else
# define ASSERT_IS_VALID_MESH(mesh)
#endif
static CLG_LogRef LOG = {"bke.mesh_convert"};
/**
* Specialized function to use when we _know_ existing edges don't overlap with poly edges.
*/
static void make_edges_mdata_extend(Mesh &mesh)
{
int totedge = mesh.totedge;
const MPoly *mp;
int i;
const Span<MPoly> polys = mesh.polys();
MutableSpan<MLoop> loops = mesh.loops_for_write();
const int eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(mesh.totpoly));
EdgeHash *eh = BLI_edgehash_new_ex(__func__, eh_reserve);
for (const MPoly &poly : polys) {
BKE_mesh_poly_edgehash_insert(eh, &poly, &loops[poly.loopstart]);
}
const int totedge_new = BLI_edgehash_len(eh);
#ifdef DEBUG
/* ensure that there's no overlap! */
if (totedge_new) {
for (const MEdge &edge : mesh.edges()) {
BLI_assert(BLI_edgehash_haskey(eh, edge.v1, edge.v2) == false);
}
}
#endif
if (totedge_new) {
/* The only layer should be edges, so no other layers need to be initialized. */
BLI_assert(mesh.edata.totlayer == 1);
CustomData_realloc(&mesh.edata, totedge, totedge + totedge_new);
mesh.totedge += totedge_new;
MutableSpan<MEdge> edges = mesh.edges_for_write();
MEdge *medge = &edges[totedge];
EdgeHashIterator *ehi;
uint e_index = totedge;
for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
BLI_edgehashIterator_step(ehi), ++medge, e_index++) {
BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
BLI_edgehashIterator_setValue(ehi, POINTER_FROM_UINT(e_index));
medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
}
BLI_edgehashIterator_free(ehi);
for (i = 0, mp = polys.data(); i < mesh.totpoly; i++, mp++) {
MLoop *l = &loops[mp->loopstart];
MLoop *l_prev = (l + (mp->totloop - 1));
int j;
for (j = 0; j < mp->totloop; j++, l++) {
/* lookup hashed edge index */
l_prev->e = POINTER_AS_UINT(BLI_edgehash_lookup(eh, l_prev->v, l->v));
l_prev = l;
}
}
}
BLI_edgehash_free(eh, nullptr);
}
static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispbase)
{
using namespace blender::bke;
const float *data;
int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totpoly = 0;
int p1, p2, p3, p4, *index;
const bool conv_polys = (
/* 2D polys are filled with #DispList.type == #DL_INDEX3. */
(CU_DO_2DFILL(cu) == false) ||
/* surf polys are never filled */
BKE_curve_type_get(cu) == OB_SURF);
/* count */
LISTBASE_FOREACH (const DispList *, dl, dispbase) {
if (dl->type == DL_SEGM) {
totvert += dl->parts * dl->nr;
totedge += dl->parts * (dl->nr - 1);
}
else if (dl->type == DL_POLY) {
if (conv_polys) {
totvert += dl->parts * dl->nr;
totedge += dl->parts * dl->nr;
}
}
else if (dl->type == DL_SURF) {
if (dl->parts != 0) {
int tot;
totvert += dl->parts * dl->nr;
tot = (((dl->flag & DL_CYCL_U) ? 1 : 0) + (dl->nr - 1)) *
(((dl->flag & DL_CYCL_V) ? 1 : 0) + (dl->parts - 1));
totpoly += tot;
totloop += tot * 4;
}
}
else if (dl->type == DL_INDEX3) {
int tot;
totvert += dl->nr;
tot = dl->parts;
totpoly += tot;
totloop += tot * 3;
}
}
if (totvert == 0) {
return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
}
Mesh *mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
MutableSpan<MVert> verts = mesh->verts_for_write();
MutableSpan<MEdge> edges = mesh->edges_for_write();
MutableSpan<MPoly> polys = mesh->polys_for_write();
MutableSpan<MLoop> loops = mesh->loops_for_write();
MVert *mvert = verts.data();
MEdge *medge = edges.data();
MPoly *mpoly = polys.data();
MLoop *mloop = loops.data();
MutableAttributeAccessor attributes = mesh->attributes_for_write();
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(
"material_index", ATTR_DOMAIN_FACE);
MLoopUV *mloopuv = static_cast<MLoopUV *>(CustomData_add_layer_named(
&mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, "UVMap"));
/* verts and faces */
vertcount = 0;
LISTBASE_FOREACH (const DispList *, dl, dispbase) {
const bool is_smooth = (dl->rt & CU_SMOOTH) != 0;
if (dl->type == DL_SEGM) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
ofs = a * dl->nr;
for (b = 1; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b - 1;
medge->v2 = startvert + ofs + b;
medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
medge++;
}
}
}
else if (dl->type == DL_POLY) {
if (conv_polys) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
ofs = a * dl->nr;
for (b = 0; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b;
if (b == dl->nr - 1) {
medge->v2 = startvert + ofs;
}
else {
medge->v2 = startvert + ofs + b + 1;
}
medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
medge++;
}
}
}
}
else if (dl->type == DL_INDEX3) {
startvert = vertcount;
a = dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
a = dl->parts;
index = dl->index;
while (a--) {
mloop[0].v = startvert + index[0];
mloop[1].v = startvert + index[2];
mloop[2].v = startvert + index[1];
mpoly->loopstart = int(mloop - loops.data());
mpoly->totloop = 3;
material_indices.span[mpoly - polys.data()] = dl->col;
if (mloopuv) {
for (int i = 0; i < 3; i++, mloopuv++) {
mloopuv->uv[0] = (mloop[i].v - startvert) / float(dl->nr - 1);
mloopuv->uv[1] = 0.0f;
}
}
if (is_smooth) {
mpoly->flag |= ME_SMOOTH;
}
mpoly++;
mloop += 3;
index += 3;
}
}
else if (dl->type == DL_SURF) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
if ((dl->flag & DL_CYCL_V) == 0 && a == dl->parts - 1) {
break;
}
if (dl->flag & DL_CYCL_U) { /* p2 -> p1 -> */
p1 = startvert + dl->nr * a; /* p4 -> p3 -> */
p2 = p1 + dl->nr - 1; /* -----> next row */
p3 = p1 + dl->nr;
p4 = p2 + dl->nr;
b = 0;
}
else {
p2 = startvert + dl->nr * a;
p1 = p2 + 1;
p4 = p2 + dl->nr;
p3 = p1 + dl->nr;
b = 1;
}
if ((dl->flag & DL_CYCL_V) && a == dl->parts - 1) {
p3 -= dl->parts * dl->nr;
p4 -= dl->parts * dl->nr;
}
for (; b < dl->nr; b++) {
mloop[0].v = p1;
mloop[1].v = p3;
mloop[2].v = p4;
mloop[3].v = p2;
mpoly->loopstart = int(mloop - loops.data());
mpoly->totloop = 4;
material_indices.span[mpoly - polys.data()] = dl->col;
if (mloopuv) {
int orco_sizeu = dl->nr - 1;
int orco_sizev = dl->parts - 1;
/* exception as handled in convertblender.c too */
if (dl->flag & DL_CYCL_U) {
orco_sizeu++;
if (dl->flag & DL_CYCL_V) {
orco_sizev++;
}
}
else if (dl->flag & DL_CYCL_V) {
orco_sizev++;
}
for (int i = 0; i < 4; i++, mloopuv++) {
/* find uv based on vertex index into grid array */
int v = mloop[i].v - startvert;
mloopuv->uv[0] = (v / dl->nr) / float(orco_sizev);
mloopuv->uv[1] = (v % dl->nr) / float(orco_sizeu);
/* cyclic correction */
if (ELEM(i, 1, 2) && mloopuv->uv[0] == 0.0f) {
mloopuv->uv[0] = 1.0f;
}
if (ELEM(i, 0, 1) && mloopuv->uv[1] == 0.0f) {
mloopuv->uv[1] = 1.0f;
}
}
}
if (is_smooth) {
mpoly->flag |= ME_SMOOTH;
}
mpoly++;
mloop += 4;
p4 = p3;
p3++;
p2 = p1;
p1++;
}
}
}
}
if (totpoly) {
make_edges_mdata_extend(*mesh);
}
material_indices.finish();
return mesh;
}
/**
* Copy evaluated texture space from curve to mesh.
*
* \note We disable auto texture space feature since that will cause texture space to evaluate
* differently for curve and mesh, since curves use control points and handles to calculate the
* bounding box, and mesh uses the tessellated curve.
*/
static void mesh_copy_texture_space_from_curve_type(const Curve *cu, Mesh *me)
{
me->texflag = cu->texflag & ~CU_AUTOSPACE;
copy_v3_v3(me->loc, cu->loc);
copy_v3_v3(me->size, cu->size);
BKE_mesh_texspace_calc(me);
}
Mesh *BKE_mesh_new_nomain_from_curve_displist(const Object *ob, const ListBase *dispbase)
{
const Curve *cu = (const Curve *)ob->data;
Mesh *mesh = mesh_nurbs_displist_to_mesh(cu, dispbase);
mesh_copy_texture_space_from_curve_type(cu, mesh);
mesh->mat = (Material **)MEM_dupallocN(cu->mat);
mesh->totcol = cu->totcol;
return mesh;
}
Mesh *BKE_mesh_new_nomain_from_curve(const Object *ob)
{
ListBase disp = {nullptr, nullptr};
if (ob->runtime.curve_cache) {
disp = ob->runtime.curve_cache->disp;
}
return BKE_mesh_new_nomain_from_curve_displist(ob, &disp);
}
struct EdgeLink {
struct EdgeLink *next, *prev;
const void *edge;
};
struct VertLink {
Link *next, *prev;
uint index;
};
static void prependPolyLineVert(ListBase *lb, uint index)
{
VertLink *vl = MEM_cnew<VertLink>("VertLink");
vl->index = index;
BLI_addhead(lb, vl);
}
static void appendPolyLineVert(ListBase *lb, uint index)
{
VertLink *vl = MEM_cnew<VertLink>("VertLink");
vl->index = index;
BLI_addtail(lb, vl);
}
void BKE_mesh_to_curve_nurblist(const Mesh *me, ListBase *nurblist, const int edge_users_test)
{
const Span<MVert> verts = me->verts();
const Span<MEdge> mesh_edges = me->edges();
const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
const MEdge *med;
const MPoly *mp;
int medge_len = me->totedge;
int mpoly_len = me->totpoly;
int totedges = 0;
int i;
/* only to detect edge polylines */
int *edge_users;
ListBase edges = {nullptr, nullptr};
/* get boundary edges */
edge_users = (int *)MEM_calloc_arrayN(medge_len, sizeof(int), __func__);
for (i = 0, mp = polys.data(); i < mpoly_len; i++, mp++) {
const MLoop *ml = &loops[mp->loopstart];
int j;
for (j = 0; j < mp->totloop; j++, ml++) {
edge_users[ml->e]++;
}
}
/* create edges from all faces (so as to find edges not in any faces) */
med = mesh_edges.data();
for (i = 0; i < medge_len; i++, med++) {
if (edge_users[i] == edge_users_test) {
EdgeLink *edl = MEM_cnew<EdgeLink>("EdgeLink");
edl->edge = med;
BLI_addtail(&edges, edl);
totedges++;
}
}
MEM_freeN(edge_users);
if (edges.first) {
while (edges.first) {
/* each iteration find a polyline and add this as a nurbs poly spline */
ListBase polyline = {nullptr, nullptr}; /* store a list of VertLink's */
bool closed = false;
int totpoly = 0;
MEdge *med_current = (MEdge *)((EdgeLink *)edges.last)->edge;
uint startVert = med_current->v1;
uint endVert = med_current->v2;
bool ok = true;
appendPolyLineVert(&polyline, startVert);
totpoly++;
appendPolyLineVert(&polyline, endVert);
totpoly++;
BLI_freelinkN(&edges, edges.last);
totedges--;
while (ok) { /* while connected edges are found... */
EdgeLink *edl = (EdgeLink *)edges.last;
ok = false;
while (edl) {
EdgeLink *edl_prev = edl->prev;
med = (MEdge *)edl->edge;
if (med->v1 == endVert) {
endVert = med->v2;
appendPolyLineVert(&polyline, med->v2);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
else if (med->v2 == endVert) {
endVert = med->v1;
appendPolyLineVert(&polyline, endVert);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
else if (med->v1 == startVert) {
startVert = med->v2;
prependPolyLineVert(&polyline, startVert);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
else if (med->v2 == startVert) {
startVert = med->v1;
prependPolyLineVert(&polyline, startVert);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
edl = edl_prev;
}
}
/* Now we have a polyline, make into a curve */
if (startVert == endVert) {
BLI_freelinkN(&polyline, polyline.last);
totpoly--;
closed = true;
}
/* --- nurbs --- */
{
Nurb *nu;
BPoint *bp;
VertLink *vl;
/* create new 'nurb' within the curve */
nu = MEM_new<Nurb>("MeshNurb", blender::dna::shallow_zero_initialize());
nu->pntsu = totpoly;
nu->pntsv = 1;
nu->orderu = 4;
nu->flagu = CU_NURB_ENDPOINT | (closed ? CU_NURB_CYCLIC : 0); /* endpoint */
nu->resolu = 12;
nu->bp = (BPoint *)MEM_calloc_arrayN(totpoly, sizeof(BPoint), "bpoints");
/* add points */
vl = (VertLink *)polyline.first;
for (i = 0, bp = nu->bp; i < totpoly; i++, bp++, vl = (VertLink *)vl->next) {
copy_v3_v3(bp->vec, verts[vl->index].co);
bp->f1 = SELECT;
bp->radius = bp->weight = 1.0;
}
BLI_freelistN(&polyline);
/* add nurb to curve */
BLI_addtail(nurblist, nu);
}
/* --- done with nurbs --- */
}
}
}
void BKE_mesh_to_curve(Main *bmain, Depsgraph *depsgraph, Scene * /*scene*/, Object *ob)
{
/* make new mesh data from the original copy */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
ListBase nurblist = {nullptr, nullptr};
BKE_mesh_to_curve_nurblist(me_eval, &nurblist, 0);
BKE_mesh_to_curve_nurblist(me_eval, &nurblist, 1);
if (nurblist.first) {
Curve *cu = BKE_curve_add(bmain, ob->id.name + 2, OB_CURVES_LEGACY);
cu->flag |= CU_3D;
cu->nurb = nurblist;
id_us_min(&((Mesh *)ob->data)->id);
ob->data = cu;
ob->type = OB_CURVES_LEGACY;
BKE_object_free_derived_caches(ob);
}
}
void BKE_pointcloud_from_mesh(Mesh *me, PointCloud *pointcloud)
{
using namespace blender;
BLI_assert(me != nullptr);
/* The pointcloud should only contain the position attribute, otherwise more attributes would
* need to be initialized below. */
BLI_assert(pointcloud->attributes().all_ids().size() == 1);
CustomData_realloc(&pointcloud->pdata, pointcloud->totpoint, me->totvert);
pointcloud->totpoint = me->totvert;
/* Copy over all attributes. */
CustomData_merge(&me->vdata, &pointcloud->pdata, CD_MASK_PROP_ALL, CD_DUPLICATE, me->totvert);
bke::AttributeAccessor mesh_attributes = me->attributes();
bke::MutableAttributeAccessor point_attributes = pointcloud->attributes_for_write();
const VArray<float3> mesh_positions = mesh_attributes.lookup_or_default<float3>(
"position", ATTR_DOMAIN_POINT, float3(0));
bke::SpanAttributeWriter<float3> point_positions =
point_attributes.lookup_or_add_for_write_only_span<float3>("position", ATTR_DOMAIN_POINT);
mesh_positions.materialize(point_positions.span);
point_positions.finish();
}
void BKE_mesh_to_pointcloud(Main *bmain, Depsgraph *depsgraph, Scene * /*scene*/, Object *ob)
{
BLI_assert(ob->type == OB_MESH);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
PointCloud *pointcloud = (PointCloud *)BKE_pointcloud_add(bmain, ob->id.name + 2);
BKE_pointcloud_from_mesh(me_eval, pointcloud);
BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)pointcloud);
id_us_min(&((Mesh *)ob->data)->id);
ob->data = pointcloud;
ob->type = OB_POINTCLOUD;
BKE_object_free_derived_caches(ob);
}
void BKE_mesh_from_pointcloud(const PointCloud *pointcloud, Mesh *me)
{
BLI_assert(pointcloud != nullptr);
me->totvert = pointcloud->totpoint;
/* Merge over all attributes. */
CustomData_merge(
&pointcloud->pdata, &me->vdata, CD_MASK_PROP_ALL, CD_DUPLICATE, pointcloud->totpoint);
/* Convert the Position attribute to a mesh vertex. */
CustomData_add_layer(&me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert);
const int layer_idx = CustomData_get_named_layer_index(
&me->vdata, CD_PROP_FLOAT3, POINTCLOUD_ATTR_POSITION);
CustomDataLayer *pos_layer = &me->vdata.layers[layer_idx];
float(*positions)[3] = (float(*)[3])pos_layer->data;
MutableSpan<MVert> verts = me->verts_for_write();
for (int i = 0; i < me->totvert; i++) {
copy_v3_v3(verts[i].co, positions[i]);
}
/* Delete Position attribute since it is now in vertex coordinates. */
CustomData_free_layer(&me->vdata, CD_PROP_FLOAT3, me->totvert, layer_idx);
}
void BKE_mesh_edges_set_draw_render(Mesh *mesh)
{
MutableSpan<MEdge> edges = mesh->edges_for_write();
for (int i = 0; i < mesh->totedge; i++) {
edges[i].flag |= ME_EDGEDRAW | ME_EDGERENDER;
}
}
void BKE_pointcloud_to_mesh(Main *bmain, Depsgraph *depsgraph, Scene * /*scene*/, Object *ob)
{
BLI_assert(ob->type == OB_POINTCLOUD);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
PointCloud *pointcloud_eval = (PointCloud *)ob_eval->runtime.data_eval;
Mesh *me = BKE_mesh_add(bmain, ob->id.name + 2);
BKE_mesh_from_pointcloud(pointcloud_eval, me);
BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)me);
id_us_min(&((PointCloud *)ob->data)->id);
ob->data = me;
ob->type = OB_MESH;
BKE_object_free_derived_caches(ob);
}
/* Create a temporary object to be used for nurbs-to-mesh conversion. */
static Object *object_for_curve_to_mesh_create(const Object *object)
{
const Curve *curve = (const Curve *)object->data;
/* Create a temporary object which can be evaluated and modified by generic
* curve evaluation (hence the #LIB_ID_COPY_SET_COPIED_ON_WRITE flag). */
Object *temp_object = (Object *)BKE_id_copy_ex(
nullptr, &object->id, nullptr, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_SET_COPIED_ON_WRITE);
/* Remove all modifiers, since we don't want them to be applied. */
BKE_object_free_modifiers(temp_object, LIB_ID_CREATE_NO_USER_REFCOUNT);
/* Need to create copy of curve itself as well, since it will be changed by the curve evaluation
* process. NOTE: Copies the data, but not the shape-keys. */
temp_object->data = BKE_id_copy_ex(nullptr,
(const ID *)object->data,
nullptr,
LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_SET_COPIED_ON_WRITE);
Curve *temp_curve = (Curve *)temp_object->data;
/* Make sure texture space is calculated for a copy of curve, it will be used for the final
* result. */
BKE_curve_texspace_calc(temp_curve);
/* Temporarily set edit so we get updates from edit mode, but also because for text data-blocks
* copying it while in edit mode gives invalid data structures. */
temp_curve->editfont = curve->editfont;
temp_curve->editnurb = curve->editnurb;
return temp_object;
}
static void object_for_curve_to_mesh_free(Object *temp_object)
{
/* Clear edit mode pointers that were explicitly copied to the temporary curve. */
ID *final_object_data = static_cast<ID *>(temp_object->data);
if (GS(final_object_data->name) == ID_CU_LEGACY) {
Curve &curve = *reinterpret_cast<Curve *>(final_object_data);
curve.editfont = nullptr;
curve.editnurb = nullptr;
}
/* Only free the final object data if it is *not* stored in the #data_eval field. This is still
* necessary because #temp_object's data could be replaced by a #Curve data-block that isn't also
* assigned to #data_eval. */
const bool object_data_stored_in_data_eval = final_object_data == temp_object->runtime.data_eval;
BKE_id_free(nullptr, temp_object);
if (!object_data_stored_in_data_eval) {
BKE_id_free(nullptr, final_object_data);
}
}
/**
* Populate `object->runtime.curve_cache` which is then used to create the mesh.
*/
static void curve_to_mesh_eval_ensure(Object &object)
{
BLI_assert(GS(static_cast<ID *>(object.data)->name) == ID_CU_LEGACY);
Curve &curve = *static_cast<Curve *>(object.data);
/* Clear all modifiers for the bevel object.
*
* This is because they can not be reliably evaluated for an original object (at least because
* the state of dependencies is not know).
*
* So we create temporary copy of the object which will use same data as the original bevel, but
* will have no modifiers. */
Object bevel_object = blender::dna::shallow_zero_initialize();
if (curve.bevobj != nullptr) {
bevel_object = blender::dna::shallow_copy(*curve.bevobj);
BLI_listbase_clear(&bevel_object.modifiers);
BKE_object_runtime_reset(&bevel_object);
curve.bevobj = &bevel_object;
}
/* Same thing for taper. */
Object taper_object = blender::dna::shallow_zero_initialize();
if (curve.taperobj != nullptr) {
taper_object = blender::dna::shallow_copy(*curve.taperobj);
BLI_listbase_clear(&taper_object.modifiers);
BKE_object_runtime_reset(&taper_object);
curve.taperobj = &taper_object;
}
/* NOTE: We don't have dependency graph or scene here, so we pass nullptr. This is all fine since
* they are only used for modifier stack, which we have explicitly disabled for all objects.
*
* TODO(sergey): This is a very fragile logic, but proper solution requires re-writing quite a
* bit of internal functions (#BKE_mesh_nomain_to_mesh) and also Mesh From Curve operator.
* Brecht says hold off with that. */
BKE_displist_make_curveTypes(nullptr, nullptr, &object, true);
BKE_object_runtime_free_data(&bevel_object);
BKE_object_runtime_free_data(&taper_object);
}
static const Curves *get_evaluated_curves_from_object(const Object *object)
{
if (GeometrySet *geometry_set_eval = object->runtime.geometry_set_eval) {
return geometry_set_eval->get_curves_for_read();
}
return nullptr;
}
static Mesh *mesh_new_from_evaluated_curve_type_object(const Object *evaluated_object)
{
if (const Mesh *mesh = BKE_object_get_evaluated_mesh(evaluated_object)) {
return BKE_mesh_copy_for_eval(mesh, false);
}
if (const Curves *curves = get_evaluated_curves_from_object(evaluated_object)) {
return blender::bke::curve_to_wire_mesh(blender::bke::CurvesGeometry::wrap(curves->geometry));
}
return nullptr;
}
static Mesh *mesh_new_from_curve_type_object(const Object *object)
{
/* If the object is evaluated, it should either have an evaluated mesh or curve data already.
* The mesh can be duplicated, or the curve converted to wire mesh edges. */
if (DEG_is_evaluated_object(object)) {
return mesh_new_from_evaluated_curve_type_object(object);
}
/* Otherwise, create a temporary "fake" evaluated object and try again. This might have
* different results, since in order to avoid having adverse affects to other original objects,
* modifiers are cleared. An alternative would be to create a temporary depsgraph only for this
* object and its dependencies. */
Object *temp_object = object_for_curve_to_mesh_create(object);
ID *temp_data = static_cast<ID *>(temp_object->data);
curve_to_mesh_eval_ensure(*temp_object);
/* If evaluating the curve replaced object data with different data, free the original data. */
if (temp_data != temp_object->data) {
if (GS(temp_data->name) == ID_CU_LEGACY) {
/* Clear edit mode pointers that were explicitly copied to the temporary curve. */
Curve *curve = reinterpret_cast<Curve *>(temp_data);
curve->editfont = nullptr;
curve->editnurb = nullptr;
}
BKE_id_free(nullptr, temp_data);
}
Mesh *mesh = mesh_new_from_evaluated_curve_type_object(temp_object);
object_for_curve_to_mesh_free(temp_object);
return mesh;
}
static Mesh *mesh_new_from_mball_object(Object *object)
{
/* NOTE: We can only create mesh for a polygonized meta ball. This figures out all original meta
* balls and all evaluated child meta balls (since polygonization is only stored in the mother
* ball).
*
* Create empty mesh so script-authors don't run into None objects. */
if (!DEG_is_evaluated_object(object)) {
return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object);
if (mesh_eval == nullptr) {
return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
return BKE_mesh_copy_for_eval(mesh_eval, false);
}
static Mesh *mesh_new_from_mesh(Object *object, Mesh *mesh)
{
/* While we could copy this into the new mesh,
* add the data to 'mesh' so future calls to this function don't need to re-convert the data. */
if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_BMESH) {
BKE_mesh_wrapper_ensure_mdata(mesh);
}
else {
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
}
Mesh *mesh_result = (Mesh *)BKE_id_copy_ex(
nullptr, &mesh->id, nullptr, LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT);
/* NOTE: Materials should already be copied. */
/* Copy original mesh name. This is because edit meshes might not have one properly set name. */
BLI_strncpy(mesh_result->id.name, ((ID *)object->data)->name, sizeof(mesh_result->id.name));
return mesh_result;
}
static Mesh *mesh_new_from_mesh_object_with_layers(Depsgraph *depsgraph,
Object *object,
const bool preserve_origindex)
{
if (DEG_is_original_id(&object->id)) {
return mesh_new_from_mesh(object, (Mesh *)object->data);
}
if (depsgraph == nullptr) {
return nullptr;
}
Object object_for_eval = blender::dna::shallow_copy(*object);
if (object_for_eval.runtime.data_orig != nullptr) {
object_for_eval.data = object_for_eval.runtime.data_orig;
}
Scene *scene = DEG_get_evaluated_scene(depsgraph);
CustomData_MeshMasks mask = CD_MASK_MESH;
if (preserve_origindex) {
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.lmask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
}
Mesh *result = mesh_create_eval_final(depsgraph, scene, &object_for_eval, &mask);
return BKE_mesh_wrapper_ensure_subdivision(result);
}
static Mesh *mesh_new_from_mesh_object(Depsgraph *depsgraph,
Object *object,
const bool preserve_all_data_layers,
const bool preserve_origindex)
{
if (preserve_all_data_layers || preserve_origindex) {
return mesh_new_from_mesh_object_with_layers(depsgraph, object, preserve_origindex);
}
Mesh *mesh_input = (Mesh *)object->data;
/* If we are in edit mode, use evaluated mesh from edit structure, matching to what
* viewport is using for visualization. */
if (mesh_input->edit_mesh != nullptr) {
Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object);
if (editmesh_eval_final != nullptr) {
mesh_input = editmesh_eval_final;
}
}
return mesh_new_from_mesh(object, mesh_input);
}
Mesh *BKE_mesh_new_from_object(Depsgraph *depsgraph,
Object *object,
const bool preserve_all_data_layers,
const bool preserve_origindex)
{
Mesh *new_mesh = nullptr;
switch (object->type) {
case OB_FONT:
case OB_CURVES_LEGACY:
case OB_SURF:
new_mesh = mesh_new_from_curve_type_object(object);
break;
case OB_MBALL:
new_mesh = mesh_new_from_mball_object(object);
break;
case OB_MESH:
new_mesh = mesh_new_from_mesh_object(
depsgraph, object, preserve_all_data_layers, preserve_origindex);
break;
default:
/* Object does not have geometry data. */
return nullptr;
}
if (new_mesh == nullptr) {
/* Happens in special cases like request of mesh for non-mother meta ball. */
return nullptr;
}
/* The result must have 0 users, since it's just a mesh which is free-dangling data-block.
* All the conversion functions are supposed to ensure mesh is not counted. */
BLI_assert(new_mesh->id.us == 0);
/* It is possible that mesh came from modifier stack evaluation, which preserves edit_mesh
* pointer (which allows draw manager to access edit mesh when drawing). Normally this does
* not cause ownership problems because evaluated object runtime is keeping track of the real
* ownership.
*
* Here we are constructing a mesh which is supposed to be independent, which means no shared
* ownership is allowed, so we make sure edit mesh is reset to nullptr (which is similar to as if
* one duplicates the objects and applies all the modifiers). */
new_mesh->edit_mesh = nullptr;
return new_mesh;
}
static int foreach_libblock_make_original_callback(LibraryIDLinkCallbackData *cb_data)
{
ID **id_p = cb_data->id_pointer;
if (*id_p == nullptr) {
return IDWALK_RET_NOP;
}
*id_p = DEG_get_original_id(*id_p);
return IDWALK_RET_NOP;
}
static int foreach_libblock_make_usercounts_callback(LibraryIDLinkCallbackData *cb_data)
{
ID **id_p = cb_data->id_pointer;
if (*id_p == nullptr) {
return IDWALK_RET_NOP;
}
const int cb_flag = cb_data->cb_flag;
if (cb_flag & IDWALK_CB_USER) {
id_us_plus(*id_p);
}
else if (cb_flag & IDWALK_CB_USER_ONE) {
/* NOTE: in that context, that one should not be needed (since there should be at least already
* one USER_ONE user of that ID), but better be consistent. */
id_us_ensure_real(*id_p);
}
return IDWALK_RET_NOP;
}
Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
Depsgraph *depsgraph,
Object *object,
bool preserve_all_data_layers)
{
BLI_assert(ELEM(object->type, OB_FONT, OB_CURVES_LEGACY, OB_SURF, OB_MBALL, OB_MESH));
Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers, false);
if (mesh == nullptr) {
/* Unable to convert the object to a mesh, return an empty one. */
Mesh *mesh_in_bmain = BKE_mesh_add(bmain, ((ID *)object->data)->name + 2);
id_us_min(&mesh_in_bmain->id);
return mesh_in_bmain;
}
/* Make sure mesh only points original data-blocks, also increase users of materials and other
* possibly referenced data-blocks.
*
* Going to original data-blocks is required to have bmain in a consistent state, where
* everything is only allowed to reference original data-blocks.
*
* Note that user-count updates has to be done *after* mesh has been transferred to Main database
* (since doing refcounting on non-Main IDs is forbidden). */
BKE_library_foreach_ID_link(
nullptr, &mesh->id, foreach_libblock_make_original_callback, nullptr, IDWALK_NOP);
/* Append the mesh to 'bmain'.
* We do it a bit longer way since there is no simple and clear way of adding existing data-block
* to the 'bmain'. So we allocate new empty mesh in the 'bmain' (which guarantees all the naming
* and orders and flags) and move the temporary mesh in place there. */
Mesh *mesh_in_bmain = BKE_mesh_add(bmain, mesh->id.name + 2);
/* NOTE: BKE_mesh_nomain_to_mesh() does not copy materials and instead it preserves them in the
* destination mesh. So we "steal" all related fields before calling it.
*
* TODO(sergey): We really better have a function which gets and ID and accepts it for the bmain.
*/
mesh_in_bmain->mat = mesh->mat;
mesh_in_bmain->totcol = mesh->totcol;
mesh_in_bmain->flag = mesh->flag;
mesh_in_bmain->smoothresh = mesh->smoothresh;
mesh->mat = nullptr;
BKE_mesh_nomain_to_mesh(mesh, mesh_in_bmain, nullptr);
/* Anonymous attributes shouldn't exist on original data. */
mesh_in_bmain->attributes_for_write().remove_anonymous();
/* User-count is required because so far mesh was in a limbo, where library management does
* not perform any user management (i.e. copy of a mesh will not increase users of materials). */
BKE_library_foreach_ID_link(
nullptr, &mesh_in_bmain->id, foreach_libblock_make_usercounts_callback, nullptr, IDWALK_NOP);
/* Make sure user count from BKE_mesh_add() is the one we expect here and bring it down to 0. */
BLI_assert(mesh_in_bmain->id.us == 1);
id_us_min(&mesh_in_bmain->id);
return mesh_in_bmain;
}
static void add_shapekey_layers(Mesh *mesh_dest, Mesh *mesh_src)
{
KeyBlock *kb;
Key *key = mesh_src->key;
int i;
if (!mesh_src->key) {
return;
}
/* ensure we can use mesh vertex count for derived mesh custom data */
if (mesh_src->totvert != mesh_dest->totvert) {
CLOG_ERROR(&LOG,
"vertex size mismatch (mesh/dm) '%s' (%d != %d)",
mesh_src->id.name + 2,
mesh_src->totvert,
mesh_dest->totvert);
return;
}
for (i = 0, kb = (KeyBlock *)key->block.first; kb; kb = kb->next, i++) {
int ci;
float *array;
if (mesh_src->totvert != kb->totelem) {
CLOG_ERROR(&LOG,
"vertex size mismatch (Mesh '%s':%d != KeyBlock '%s':%d)",
mesh_src->id.name + 2,
mesh_src->totvert,
kb->name,
kb->totelem);
array = (float *)MEM_calloc_arrayN(size_t(mesh_src->totvert), sizeof(float[3]), __func__);
}
else {
array = (float *)MEM_malloc_arrayN(size_t(mesh_src->totvert), sizeof(float[3]), __func__);
memcpy(array, kb->data, sizeof(float[3]) * size_t(mesh_src->totvert));
}
CustomData_add_layer_named(
&mesh_dest->vdata, CD_SHAPEKEY, CD_ASSIGN, array, mesh_dest->totvert, kb->name);
ci = CustomData_get_layer_index_n(&mesh_dest->vdata, CD_SHAPEKEY, i);
mesh_dest->vdata.layers[ci].uid = kb->uid;
}
}
Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob_eval,
ModifierData *md_eval,
const bool use_virtual_modifiers,
const bool build_shapekey_layers)
{
Mesh *me = ob_eval->runtime.data_orig ? (Mesh *)ob_eval->runtime.data_orig :
(Mesh *)ob_eval->data;
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md_eval->type);
Mesh *result = nullptr;
KeyBlock *kb;
ModifierEvalContext mectx = {depsgraph, ob_eval, MOD_APPLY_TO_BASE_MESH};
if (!(md_eval->mode & eModifierMode_Realtime)) {
return result;
}
if (mti->isDisabled && mti->isDisabled(scene, md_eval, false)) {
return result;
}
if (build_shapekey_layers && me->key &&
(kb = (KeyBlock *)BLI_findlink(&me->key->block, ob_eval->shapenr - 1))) {
MutableSpan<MVert> verts = me->verts_for_write();
BKE_keyblock_convert_to_mesh(kb, verts.data(), me->totvert);
}
Mesh *mesh_temp = (Mesh *)BKE_id_copy_ex(nullptr, &me->id, nullptr, LIB_ID_COPY_LOCALIZE);
int numVerts = 0;
float(*deformedVerts)[3] = nullptr;
if (use_virtual_modifiers) {
VirtualModifierData virtualModifierData;
for (ModifierData *md_eval_virt =
BKE_modifiers_get_virtual_modifierlist(ob_eval, &virtualModifierData);
md_eval_virt && (md_eval_virt != ob_eval->modifiers.first);
md_eval_virt = md_eval_virt->next) {
if (!BKE_modifier_is_enabled(scene, md_eval_virt, eModifierMode_Realtime)) {
continue;
}
/* All virtual modifiers are deform modifiers. */
const ModifierTypeInfo *mti_virt = BKE_modifier_get_info((ModifierType)md_eval_virt->type);
BLI_assert(mti_virt->type == eModifierTypeType_OnlyDeform);
if (mti_virt->type != eModifierTypeType_OnlyDeform) {
continue;
}
if (deformedVerts == nullptr) {
deformedVerts = BKE_mesh_vert_coords_alloc(me, &numVerts);
}
mti_virt->deformVerts(md_eval_virt, &mectx, mesh_temp, deformedVerts, numVerts);
}
}
if (mti->type == eModifierTypeType_OnlyDeform) {
if (deformedVerts == nullptr) {
deformedVerts = BKE_mesh_vert_coords_alloc(me, &numVerts);
}
result = mesh_temp;
mti->deformVerts(md_eval, &mectx, result, deformedVerts, numVerts);
BKE_mesh_vert_coords_apply(result, deformedVerts);
if (build_shapekey_layers) {
add_shapekey_layers(result, me);
}
}
else {
if (deformedVerts != nullptr) {
BKE_mesh_vert_coords_apply(mesh_temp, deformedVerts);
}
if (build_shapekey_layers) {
add_shapekey_layers(mesh_temp, me);
}
result = mti->modifyMesh(md_eval, &mectx, mesh_temp);
ASSERT_IS_VALID_MESH(result);
if (mesh_temp != result) {
BKE_id_free(nullptr, mesh_temp);
}
}
if (deformedVerts != nullptr) {
MEM_freeN(deformedVerts);
}
return result;
}
static KeyBlock *keyblock_ensure_from_uid(Key &key, const int uid, const StringRefNull name)
{
if (KeyBlock *kb = BKE_keyblock_find_uid(&key, uid)) {
return kb;
}
KeyBlock *kb = BKE_keyblock_add(&key, name.c_str());
kb->uid = uid;
return kb;
}
static int find_object_active_key_uid(const Key &key, const Object &object)
{
const int active_kb_index = object.shapenr - 1;
const KeyBlock *kb = (const KeyBlock *)BLI_findlink(&key.block, active_kb_index);
if (!kb) {
CLOG_ERROR(&LOG, "Could not find object's active shapekey %d", active_kb_index);
return -1;
}
return kb->uid;
}
static void move_shapekey_layers_to_keyblocks(const Mesh &mesh,
CustomData &custom_data,
Key &key_dst,
const int actshape_uid)
{
using namespace blender::bke;
for (const int i : IndexRange(CustomData_number_of_layers(&custom_data, CD_SHAPEKEY))) {
const int layer_index = CustomData_get_layer_index_n(&custom_data, CD_SHAPEKEY, i);
CustomDataLayer &layer = custom_data.layers[layer_index];
KeyBlock *kb = keyblock_ensure_from_uid(key_dst, layer.uid, layer.name);
MEM_SAFE_FREE(kb->data);
kb->totelem = mesh.totvert;
if (kb->uid == actshape_uid) {
kb->data = MEM_malloc_arrayN(kb->totelem, sizeof(float3), __func__);
MutableSpan<float3> kb_coords(static_cast<float3 *>(kb->data), kb->totelem);
mesh.attributes().lookup<float3>("position").materialize(kb_coords);
}
else {
kb->data = layer.data;
layer.data = nullptr;
}
}
LISTBASE_FOREACH (KeyBlock *, kb, &key_dst.block) {
if (kb->totelem != mesh.totvert) {
MEM_SAFE_FREE(kb->data);
kb->totelem = mesh.totvert;
kb->data = MEM_cnew_array<float3>(kb->totelem, __func__);
CLOG_ERROR(&LOG, "Data for shape key '%s' on mesh missing from evaluated mesh ", kb->name);
}
}
}
void BKE_mesh_nomain_to_mesh(Mesh *mesh_src, Mesh *mesh_dst, Object *ob)
{
using namespace blender::bke;
BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
if (ob) {
BLI_assert(mesh_dst == ob->data);
}
BKE_mesh_clear_geometry(mesh_dst);
/* Make sure referenced layers have a single user so assigning them to the mesh in main doesn't
* share them. "Referenced" layers are not expected to be shared between original meshes. */
CustomData_duplicate_referenced_layers(&mesh_src->vdata, mesh_src->totvert);
CustomData_duplicate_referenced_layers(&mesh_src->edata, mesh_src->totedge);
CustomData_duplicate_referenced_layers(&mesh_src->pdata, mesh_src->totpoly);
CustomData_duplicate_referenced_layers(&mesh_src->ldata, mesh_src->totloop);
const bool verts_num_changed = mesh_dst->totvert != mesh_src->totvert;
mesh_dst->totvert = mesh_src->totvert;
mesh_dst->totedge = mesh_src->totedge;
mesh_dst->totpoly = mesh_src->totpoly;
mesh_dst->totloop = mesh_src->totloop;
/* Using #CD_MASK_MESH ensures that only data that should exist in Main meshes is moved. */
const CustomData_MeshMasks mask = CD_MASK_MESH;
CustomData_copy(&mesh_src->vdata, &mesh_dst->vdata, mask.vmask, CD_ASSIGN, mesh_src->totvert);
CustomData_copy(&mesh_src->edata, &mesh_dst->edata, mask.emask, CD_ASSIGN, mesh_src->totedge);
CustomData_copy(&mesh_src->pdata, &mesh_dst->pdata, mask.pmask, CD_ASSIGN, mesh_src->totpoly);
CustomData_copy(&mesh_src->ldata, &mesh_dst->ldata, mask.lmask, CD_ASSIGN, mesh_src->totloop);
BLI_freelistN(&mesh_dst->vertex_group_names);
mesh_dst->vertex_group_names = mesh_src->vertex_group_names;
BLI_listbase_clear(&mesh_src->vertex_group_names);
BKE_mesh_copy_parameters(mesh_dst, mesh_src);
/* For original meshes, shape key data is stored in the #Key data-block, so it
* must be moved from the storage in #CustomData layers used for evaluation. */
if (Key *key_dst = mesh_dst->key) {
if (CustomData_has_layer(&mesh_src->vdata, CD_SHAPEKEY)) {
/* If no object, set to -1 so we don't mess up any shapekey layers. */
const int uid_active = ob ? find_object_active_key_uid(*key_dst, *ob) : -1;
move_shapekey_layers_to_keyblocks(*mesh_dst, mesh_src->vdata, *key_dst, uid_active);
}
else if (verts_num_changed) {
CLOG_WARN(&LOG, "Shape key data lost when replacing mesh '%s' in Main", mesh_src->id.name);
id_us_min(&mesh_dst->key->id);
mesh_dst->key = nullptr;
}
}
BKE_id_free(nullptr, mesh_src);
}
void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
{
BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
int a, totvert = mesh_src->totvert;
float *fp;
if (totvert == 0 || mesh_dst->totvert == 0 || mesh_dst->totvert != totvert) {
return;
}
if (kb->data) {
MEM_freeN(kb->data);
}
kb->data = MEM_malloc_arrayN(mesh_dst->key->elemsize, mesh_dst->totvert, "kb->data");
kb->totelem = totvert;
fp = (float *)kb->data;
const Span<MVert> verts = mesh_src->verts();
for (a = 0; a < kb->totelem; a++, fp += 3) {
copy_v3_v3(fp, verts[a].co);
}
}