356 lines
11 KiB
C
356 lines
11 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup blenloader
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "BKE_appdir.h"
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#include "BKE_brush.h"
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#include "BKE_colorband.h"
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#include "BKE_colortools.h"
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#include "BKE_idprop.h"
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#include "BKE_keyconfig.h"
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#include "BKE_layer.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_screen.h"
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#include "BKE_workspace.h"
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#include "BLO_readfile.h"
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/**
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* Override values in in-memory startup.blend, avoids resaving for small changes.
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*/
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void BLO_update_defaults_userpref_blend(void)
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{
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/* default so DPI is detected automatically */
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U.dpi = 0;
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U.ui_scale = 1.0f;
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#ifdef WITH_PYTHON_SECURITY
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/* use alternative setting for security nuts
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* otherwise we'd need to patch the binary blob - startup.blend.c */
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U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
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#else
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U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
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#endif
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/* Clear addon preferences. */
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for (bAddon *addon = U.addons.first; addon; addon = addon->next) {
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if (addon->prop) {
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IDP_FreeProperty(addon->prop);
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MEM_freeN(addon->prop);
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addon->prop = NULL;
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}
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}
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/* Transform tweak with single click and drag. */
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U.flag |= USER_RELEASECONFIRM;
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/* Ignore the theme saved in the blend file,
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* instead use the theme from 'userdef_default_theme.c' */
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{
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bTheme *theme = U.themes.first;
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memcpy(theme, &U_theme_default, sizeof(bTheme));
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}
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/* Leave temp directory empty, will then get appropriate value per OS. */
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U.tempdir[0] = '\0';
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/* Only enable tooltips translation by default, without actually enabling translation itself, for now. */
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U.transopts = USER_TR_TOOLTIPS;
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U.memcachelimit = 4096;
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/* Auto perspective. */
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U.uiflag |= USER_AUTOPERSP;
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/* Init weight paint range. */
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BKE_colorband_init(&U.coba_weight, true);
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/* Default visible section. */
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U.userpref = USER_SECTION_INTERFACE;
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/* Default to left click select. */
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BKE_keyconfig_pref_set_select_mouse(&U, 0, true);
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}
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/**
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* Rename if the ID doesn't exist.
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*/
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static ID *rename_id_for_versioning(Main *bmain, const short id_type, const char *name_src, const char *name_dst)
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{
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/* We can ignore libraries */
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ListBase *lb = which_libbase(bmain, id_type);
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ID *id = NULL;
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for (ID *idtest = lb->first; idtest; idtest = idtest->next) {
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if (idtest->lib == NULL) {
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if (STREQ(idtest->name + 2, name_src)) {
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id = idtest;
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}
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if (STREQ(idtest->name + 2, name_dst)) {
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return NULL;
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}
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}
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}
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if (id != NULL) {
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BLI_strncpy(id->name + 2, name_dst, sizeof(id->name) - 2);
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/* We know it's unique, this just sorts. */
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BLI_libblock_ensure_unique_name(bmain, id->name);
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}
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return id;
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}
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/**
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* Update defaults in startup.blend, without having to save and embed the file.
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* This function can be emptied each time the startup.blend is updated. */
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void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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{
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/* For all startup.blend files. */
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
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/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
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BKE_area_region_panels_free(&ar->panels);
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/* some toolbars have been saved as initialized,
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* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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ar->v2d.flag &= ~V2D_IS_INITIALISED;
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}
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}
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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switch (sl->spacetype) {
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case SPACE_VIEW3D:
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{
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View3D *v3d = (View3D *)sl;
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v3d->overlay.texture_paint_mode_opacity = 1.0f;
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v3d->overlay.weight_paint_mode_opacity = 1.0f;
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v3d->overlay.vertex_paint_mode_opacity = 1.0f;
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/* grease pencil settings */
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v3d->vertex_opacity = 1.0f;
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v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
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/* Skip startups that use the viewport color by default. */
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if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
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copy_v3_fl(v3d->shading.background_color, 0.05f);
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}
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break;
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}
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case SPACE_FILE:
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{
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SpaceFile *sfile = (SpaceFile *)sl;
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if (sfile->params) {
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const char *dir_default = BKE_appdir_folder_default();
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if (dir_default) {
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STRNCPY(sfile->params->dir, dir_default);
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sfile->params->file[0] = '\0';
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}
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}
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break;
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}
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}
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}
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}
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}
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if (app_template == NULL) {
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/* Name all screens by their workspaces (avoids 'Default.###' names). */
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{
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/* Default only has one window. */
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wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first;
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for (WorkSpace *workspace = bmain->workspace.first; workspace; workspace = workspace->id.next) {
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WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace);
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bScreen *screen = layout->screen;
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BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
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BLI_libblock_ensure_unique_name(bmain, screen->id.name);
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}
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}
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{
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/* 'UV Editing' should use UV mode. */
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bScreen *screen = BLI_findstring(&bmain->screen, "UV Editing", offsetof(ID, name) + 2);
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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if (sl->spacetype == SPACE_IMAGE) {
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SpaceImage *sima = (SpaceImage *)sl;
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if (sima->mode == SI_MODE_VIEW) {
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sima->mode = SI_MODE_UV;
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}
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}
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}
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}
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}
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}
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/* For 2D animation template. */
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if (app_template && STREQ(app_template, "2D_Animation")) {
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for (WorkSpace *workspace = bmain->workspace.first; workspace; workspace = workspace->id.next) {
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const char *name = workspace->id.name + 2;
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if (STREQ(name, "Drawing")) {
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workspace->object_mode = OB_MODE_PAINT_GPENCIL;
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}
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}
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/* set object in drawing mode */
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for (Object *object = bmain->object.first; object; object = object->id.next) {
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if (object->type == OB_GPENCIL) {
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bGPdata *gpd = (bGPdata *)object->data;
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object->mode = OB_MODE_PAINT_GPENCIL;
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gpd->flag |= GP_DATA_STROKE_PAINTMODE;
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break;
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}
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}
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/* Be sure curfalloff and primitive are initializated */
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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ToolSettings *ts = scene->toolsettings;
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if (ts->gp_sculpt.cur_falloff == NULL) {
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ts->gp_sculpt.cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
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curvemapping_initialize(gp_falloff_curve);
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curvemap_reset(
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gp_falloff_curve->cm,
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&gp_falloff_curve->clipr,
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CURVE_PRESET_GAUSS,
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CURVEMAP_SLOPE_POSITIVE);
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}
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if (ts->gp_sculpt.cur_primitive == NULL) {
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ts->gp_sculpt.cur_primitive = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive;
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curvemapping_initialize(gp_primitive_curve);
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curvemap_reset(
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gp_primitive_curve->cm,
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&gp_primitive_curve->clipr,
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CURVE_PRESET_BELL,
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CURVEMAP_SLOPE_POSITIVE);
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}
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}
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}
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/* For all builtin templates shipped with Blender. */
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bool builtin_template = (
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!app_template ||
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STREQ(app_template, "2D_Animation") ||
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STREQ(app_template, "Sculpting") ||
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STREQ(app_template, "VFX") ||
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STREQ(app_template, "Video_Editing"));
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if (builtin_template) {
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/* Clear all tools to use default options instead, ignore the tool saved in the file. */
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for (WorkSpace *workspace = bmain->workspace.first; workspace; workspace = workspace->id.next) {
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while (!BLI_listbase_is_empty(&workspace->tools)) {
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BKE_workspace_tool_remove(workspace, workspace->tools.first);
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}
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}
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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/* Hide channels in timelines. */
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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SpaceAction *saction = (sa->spacetype == SPACE_ACTION) ? sa->spacedata.first : NULL;
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if (saction && saction->mode == SACTCONT_TIMELINE) {
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for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
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if (ar->regiontype == RGN_TYPE_CHANNELS) {
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ar->flag |= RGN_FLAG_HIDDEN;
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}
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}
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}
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}
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}
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
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scene->r.cfra = 1.0f;
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scene->r.displaymode = R_OUTPUT_WINDOW;
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if (app_template && STREQ(app_template, "Video_Editing")) {
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/* Filmic is too slow, use default until it is optimized. */
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STRNCPY(scene->view_settings.view_transform, "Default");
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STRNCPY(scene->view_settings.look, "None");
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}
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else {
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/* AV Sync break physics sim caching, disable until that is fixed. */
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scene->audio.flag &= ~AUDIO_SYNC;
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scene->flag &= ~SCE_FRAME_DROP;
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}
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/* Don't enable compositing nodes. */
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if (scene->nodetree) {
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ntreeFreeNestedTree(scene->nodetree);
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MEM_freeN(scene->nodetree);
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scene->nodetree = NULL;
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scene->use_nodes = false;
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}
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/* Rename render layers. */
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BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
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/* New EEVEE defaults. */
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scene->eevee.bloom_intensity = 0.05f;
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scene->eevee.bloom_clamp = 0.0f;
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scene->eevee.motion_blur_shutter = 0.5f;
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}
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/* Rename light objects. */
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rename_id_for_versioning(bmain, ID_OB, "Light", "Light");
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rename_id_for_versioning(bmain, ID_LA, "Light", "Light");
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for (Mesh *mesh = bmain->mesh.first; mesh; mesh = mesh->id.next) {
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/* Match default for new meshes. */
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mesh->smoothresh = DEG2RADF(30);
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}
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}
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for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) {
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for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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if (sl->spacetype == SPACE_VIEW3D) {
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View3D *v3d = (View3D *)sl;
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v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
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}
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}
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}
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}
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for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
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copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
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copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
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copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
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}
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}
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