102 lines
2.2 KiB
GLSL
102 lines
2.2 KiB
GLSL
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/* keep in sync with GlobalsUboStorage */
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layout(std140) uniform globalsBlock {
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vec4 colorWire;
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vec4 colorWireEdit;
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vec4 colorActive;
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vec4 colorSelect;
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vec4 colorDupliSelect;
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vec4 colorDupli;
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vec4 colorLibrarySelect;
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vec4 colorLibrary;
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vec4 colorTransform;
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vec4 colorLight;
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vec4 colorSpeaker;
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vec4 colorCamera;
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vec4 colorEmpty;
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vec4 colorVertex;
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vec4 colorVertexSelect;
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vec4 colorVertexUnreferenced;
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vec4 colorVertexMissingData;
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vec4 colorEditMeshActive;
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vec4 colorEdgeSelect;
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vec4 colorEdgeSeam;
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vec4 colorEdgeSharp;
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vec4 colorEdgeCrease;
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vec4 colorEdgeBWeight;
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vec4 colorEdgeFaceSelect;
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vec4 colorEdgeFreestyle;
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vec4 colorFace;
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vec4 colorFaceSelect;
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vec4 colorFaceFreestyle;
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vec4 colorNormal;
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vec4 colorVNormal;
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vec4 colorLNormal;
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vec4 colorFaceDot;
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vec4 colorDeselect;
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vec4 colorOutline;
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vec4 colorLightNoAlpha;
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vec4 colorBackground;
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vec4 colorEditMeshMiddle;
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vec4 colorHandleFree;
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vec4 colorHandleAuto;
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vec4 colorHandleVect;
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vec4 colorHandleAlign;
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vec4 colorHandleAutoclamp;
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vec4 colorHandleSelFree;
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vec4 colorHandleSelAuto;
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vec4 colorHandleSelVect;
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vec4 colorHandleSelAlign;
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vec4 colorHandleSelAutoclamp;
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vec4 colorNurbUline;
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vec4 colorNurbVline;
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vec4 colorNurbSelUline;
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vec4 colorNurbSelVline;
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vec4 colorActiveSpline;
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vec4 colorBonePose;
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vec4 colorCurrentFrame;
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vec4 colorGrid;
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vec4 colorGridEmphasise;
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vec4 colorGridAxisX;
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vec4 colorGridAxisY;
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vec4 colorGridAxisZ;
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float sizeLightCenter;
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float sizeLightCircle;
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float sizeLightCircleShadow;
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float sizeVertex;
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float sizeEdge;
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float sizeEdgeFix;
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float sizeFaceDot;
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float gridDistance;
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float gridResolution;
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float gridSubdivisions;
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float gridScale;
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float pad_globalsBlock;
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};
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/* data[0] (1nd byte flags) */
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#define FACE_ACTIVE (1 << 0)
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#define FACE_SELECTED (1 << 1)
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#define FACE_FREESTYLE (1 << 2)
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#define VERT_UV_SELECT (1 << 3)
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#define VERT_UV_PINNED (1 << 4)
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#define EDGE_UV_SELECT (1 << 5)
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#define FACE_UV_ACTIVE (1 << 6)
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#define FACE_UV_SELECT (1 << 7)
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/* data[1] (2st byte flags) */
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#define VERT_ACTIVE (1 << 0)
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#define VERT_SELECTED (1 << 1)
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#define EDGE_ACTIVE (1 << 2)
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#define EDGE_SELECTED (1 << 3)
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#define EDGE_SEAM (1 << 4)
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#define EDGE_SHARP (1 << 5)
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#define EDGE_FREESTYLE (1 << 6)
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