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			1182 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1182 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) Blender Foundation
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup bph
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 */
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "DNA_texture_types.h"
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#include "BKE_effect.h"
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}
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#include "implicit.h"
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#include "eigen_utils.h"
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/* ================ Volumetric Hair Interaction ================
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 * adapted from
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 *
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 * Volumetric Methods for Simulation and Rendering of Hair
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 *     (Petrovic, Henne, Anderson, Pixar Technical Memo #06-08, Pixar Animation Studios)
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 *
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 * as well as
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 *
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 * "Detail Preserving Continuum Simulation of Straight Hair"
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 *     (McAdams, Selle 2009)
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 */
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/* Note about array indexing:
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 * Generally the arrays here are one-dimensional.
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 * The relation between 3D indices and the array offset is
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 *   offset = x + res_x * y + res_x * res_y * z
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 */
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static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
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BLI_INLINE int floor_int(float value)
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{
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  return value > 0.0f ? (int)value : ((int)value) - 1;
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}
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BLI_INLINE float floor_mod(float value)
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{
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  return value - floorf(value);
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}
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BLI_INLINE int hair_grid_size(const int res[3])
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{
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  return res[0] * res[1] * res[2];
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}
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typedef struct HairGridVert {
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  int samples;
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  float velocity[3];
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  float density;
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  float velocity_smooth[3];
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} HairGridVert;
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typedef struct HairGrid {
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  HairGridVert *verts;
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  int res[3];
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  float gmin[3], gmax[3];
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  float cellsize, inv_cellsize;
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} HairGrid;
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#define HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, axis) \
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  (min_ii(max_ii((int)((vec[axis] - gmin[axis]) * scale), 0), res[axis] - 2))
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BLI_INLINE int hair_grid_offset(const float vec[3],
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                                const int res[3],
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                                const float gmin[3],
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                                float scale)
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{
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  int i, j, k;
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  i = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 0);
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  j = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 1);
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  k = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 2);
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  return i + (j + k * res[1]) * res[0];
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}
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BLI_INLINE int hair_grid_interp_weights(
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    const int res[3], const float gmin[3], float scale, const float vec[3], float uvw[3])
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{
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  int i, j, k, offset;
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  i = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 0);
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  j = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 1);
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  k = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 2);
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  offset = i + (j + k * res[1]) * res[0];
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  uvw[0] = (vec[0] - gmin[0]) * scale - (float)i;
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  uvw[1] = (vec[1] - gmin[1]) * scale - (float)j;
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  uvw[2] = (vec[2] - gmin[2]) * scale - (float)k;
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  //  BLI_assert(0.0f <= uvw[0] && uvw[0] <= 1.0001f);
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  //  BLI_assert(0.0f <= uvw[1] && uvw[1] <= 1.0001f);
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  //  BLI_assert(0.0f <= uvw[2] && uvw[2] <= 1.0001f);
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  return offset;
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}
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BLI_INLINE void hair_grid_interpolate(const HairGridVert *grid,
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                                      const int res[3],
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                                      const float gmin[3],
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                                      float scale,
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                                      const float vec[3],
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                                      float *density,
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                                      float velocity[3],
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                                      float vel_smooth[3],
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                                      float density_gradient[3],
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                                      float velocity_gradient[3][3])
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{
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  HairGridVert data[8];
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  float uvw[3], muvw[3];
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  int res2 = res[1] * res[0];
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  int offset;
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  offset = hair_grid_interp_weights(res, gmin, scale, vec, uvw);
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  muvw[0] = 1.0f - uvw[0];
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  muvw[1] = 1.0f - uvw[1];
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  muvw[2] = 1.0f - uvw[2];
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  data[0] = grid[offset];
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  data[1] = grid[offset + 1];
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  data[2] = grid[offset + res[0]];
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  data[3] = grid[offset + res[0] + 1];
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  data[4] = grid[offset + res2];
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  data[5] = grid[offset + res2 + 1];
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  data[6] = grid[offset + res2 + res[0]];
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  data[7] = grid[offset + res2 + res[0] + 1];
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  if (density) {
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    *density = muvw[2] * (muvw[1] * (muvw[0] * data[0].density + uvw[0] * data[1].density) +
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                          uvw[1] * (muvw[0] * data[2].density + uvw[0] * data[3].density)) +
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               uvw[2] * (muvw[1] * (muvw[0] * data[4].density + uvw[0] * data[5].density) +
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                         uvw[1] * (muvw[0] * data[6].density + uvw[0] * data[7].density));
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  }
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  if (velocity) {
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    int k;
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    for (k = 0; k < 3; ++k) {
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      velocity[k] = muvw[2] *
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                        (muvw[1] * (muvw[0] * data[0].velocity[k] + uvw[0] * data[1].velocity[k]) +
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                         uvw[1] * (muvw[0] * data[2].velocity[k] + uvw[0] * data[3].velocity[k])) +
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                    uvw[2] *
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                        (muvw[1] * (muvw[0] * data[4].velocity[k] + uvw[0] * data[5].velocity[k]) +
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                         uvw[1] * (muvw[0] * data[6].velocity[k] + uvw[0] * data[7].velocity[k]));
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    }
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  }
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  if (vel_smooth) {
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    int k;
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    for (k = 0; k < 3; ++k) {
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      vel_smooth[k] = muvw[2] * (muvw[1] * (muvw[0] * data[0].velocity_smooth[k] +
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                                            uvw[0] * data[1].velocity_smooth[k]) +
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                                 uvw[1] * (muvw[0] * data[2].velocity_smooth[k] +
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                                           uvw[0] * data[3].velocity_smooth[k])) +
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                      uvw[2] * (muvw[1] * (muvw[0] * data[4].velocity_smooth[k] +
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                                           uvw[0] * data[5].velocity_smooth[k]) +
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						|
                                uvw[1] * (muvw[0] * data[6].velocity_smooth[k] +
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                                          uvw[0] * data[7].velocity_smooth[k]));
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    }
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  }
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  if (density_gradient) {
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    density_gradient[0] = muvw[1] * muvw[2] * (data[0].density - data[1].density) +
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                          uvw[1] * muvw[2] * (data[2].density - data[3].density) +
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                          muvw[1] * uvw[2] * (data[4].density - data[5].density) +
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                          uvw[1] * uvw[2] * (data[6].density - data[7].density);
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    density_gradient[1] = muvw[2] * muvw[0] * (data[0].density - data[2].density) +
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                          uvw[2] * muvw[0] * (data[4].density - data[6].density) +
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                          muvw[2] * uvw[0] * (data[1].density - data[3].density) +
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                          uvw[2] * uvw[0] * (data[5].density - data[7].density);
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    density_gradient[2] = muvw[2] * muvw[0] * (data[0].density - data[4].density) +
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                          uvw[2] * muvw[0] * (data[1].density - data[5].density) +
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                          muvw[2] * uvw[0] * (data[2].density - data[6].density) +
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                          uvw[2] * uvw[0] * (data[3].density - data[7].density);
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  }
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  if (velocity_gradient) {
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    /* XXX TODO */
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    zero_m3(velocity_gradient);
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  }
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}
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void BPH_hair_volume_vertex_grid_forces(HairGrid *grid,
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                                        const float x[3],
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                                        const float v[3],
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                                        float smoothfac,
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                                        float pressurefac,
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                                        float minpressure,
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                                        float f[3],
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                                        float dfdx[3][3],
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                                        float dfdv[3][3])
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{
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  float gdensity, gvelocity[3], ggrad[3], gvelgrad[3][3], gradlen;
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  hair_grid_interpolate(grid->verts,
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                        grid->res,
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                        grid->gmin,
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                        grid->inv_cellsize,
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                        x,
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                        &gdensity,
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                        gvelocity,
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                        NULL,
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                        ggrad,
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                        gvelgrad);
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  zero_v3(f);
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  sub_v3_v3(gvelocity, v);
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  mul_v3_v3fl(f, gvelocity, smoothfac);
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  gradlen = normalize_v3(ggrad) - minpressure;
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  if (gradlen > 0.0f) {
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    mul_v3_fl(ggrad, gradlen);
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    madd_v3_v3fl(f, ggrad, pressurefac);
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						|
  }
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  zero_m3(dfdx);
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  sub_m3_m3m3(dfdv, gvelgrad, I);
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  mul_m3_fl(dfdv, smoothfac);
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}
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void BPH_hair_volume_grid_interpolate(HairGrid *grid,
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                                      const float x[3],
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                                      float *density,
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                                      float velocity[3],
 | 
						|
                                      float velocity_smooth[3],
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                                      float density_gradient[3],
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                                      float velocity_gradient[3][3])
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{
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  hair_grid_interpolate(grid->verts,
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                        grid->res,
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                        grid->gmin,
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                        grid->inv_cellsize,
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                        x,
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                        density,
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                        velocity,
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                        velocity_smooth,
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                        density_gradient,
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                        velocity_gradient);
 | 
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}
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 | 
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void BPH_hair_volume_grid_velocity(
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						|
    HairGrid *grid, const float x[3], const float v[3], float fluid_factor, float r_v[3])
 | 
						|
{
 | 
						|
  float gdensity, gvelocity[3], gvel_smooth[3], ggrad[3], gvelgrad[3][3];
 | 
						|
  float v_pic[3], v_flip[3];
 | 
						|
 | 
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  hair_grid_interpolate(grid->verts,
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                        grid->res,
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                        grid->gmin,
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                        grid->inv_cellsize,
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                        x,
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						|
                        &gdensity,
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                        gvelocity,
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                        gvel_smooth,
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						|
                        ggrad,
 | 
						|
                        gvelgrad);
 | 
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 | 
						|
  /* velocity according to PIC method (Particle-in-Cell) */
 | 
						|
  copy_v3_v3(v_pic, gvel_smooth);
 | 
						|
 | 
						|
  /* velocity according to FLIP method (Fluid-Implicit-Particle) */
 | 
						|
  sub_v3_v3v3(v_flip, gvel_smooth, gvelocity);
 | 
						|
  add_v3_v3(v_flip, v);
 | 
						|
 | 
						|
  interp_v3_v3v3(r_v, v_pic, v_flip, fluid_factor);
 | 
						|
}
 | 
						|
 | 
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void BPH_hair_volume_grid_clear(HairGrid *grid)
 | 
						|
{
 | 
						|
  const int size = hair_grid_size(grid->res);
 | 
						|
  int i;
 | 
						|
  for (i = 0; i < size; ++i) {
 | 
						|
    zero_v3(grid->verts[i].velocity);
 | 
						|
    zero_v3(grid->verts[i].velocity_smooth);
 | 
						|
    grid->verts[i].density = 0.0f;
 | 
						|
    grid->verts[i].samples = 0;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
BLI_INLINE bool hair_grid_point_valid(const float vec[3], float gmin[3], float gmax[3])
 | 
						|
{
 | 
						|
  return !(vec[0] < gmin[0] || vec[1] < gmin[1] || vec[2] < gmin[2] || vec[0] > gmax[0] ||
 | 
						|
           vec[1] > gmax[1] || vec[2] > gmax[2]);
 | 
						|
}
 | 
						|
 | 
						|
BLI_INLINE float dist_tent_v3f3(const float a[3], float x, float y, float z)
 | 
						|
{
 | 
						|
  float w = (1.0f - fabsf(a[0] - x)) * (1.0f - fabsf(a[1] - y)) * (1.0f - fabsf(a[2] - z));
 | 
						|
  return w;
 | 
						|
}
 | 
						|
 | 
						|
BLI_INLINE float weights_sum(const float weights[8])
 | 
						|
{
 | 
						|
  float totweight = 0.0f;
 | 
						|
  int i;
 | 
						|
  for (i = 0; i < 8; ++i)
 | 
						|
    totweight += weights[i];
 | 
						|
  return totweight;
 | 
						|
}
 | 
						|
 | 
						|
/* returns the grid array offset as well to avoid redundant calculation */
 | 
						|
BLI_INLINE int hair_grid_weights(
 | 
						|
    const int res[3], const float gmin[3], float scale, const float vec[3], float weights[8])
 | 
						|
{
 | 
						|
  int i, j, k, offset;
 | 
						|
  float uvw[3];
 | 
						|
 | 
						|
  i = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 0);
 | 
						|
  j = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 1);
 | 
						|
  k = HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, 2);
 | 
						|
  offset = i + (j + k * res[1]) * res[0];
 | 
						|
 | 
						|
  uvw[0] = (vec[0] - gmin[0]) * scale;
 | 
						|
  uvw[1] = (vec[1] - gmin[1]) * scale;
 | 
						|
  uvw[2] = (vec[2] - gmin[2]) * scale;
 | 
						|
 | 
						|
  weights[0] = dist_tent_v3f3(uvw, (float)i, (float)j, (float)k);
 | 
						|
  weights[1] = dist_tent_v3f3(uvw, (float)(i + 1), (float)j, (float)k);
 | 
						|
  weights[2] = dist_tent_v3f3(uvw, (float)i, (float)(j + 1), (float)k);
 | 
						|
  weights[3] = dist_tent_v3f3(uvw, (float)(i + 1), (float)(j + 1), (float)k);
 | 
						|
  weights[4] = dist_tent_v3f3(uvw, (float)i, (float)j, (float)(k + 1));
 | 
						|
  weights[5] = dist_tent_v3f3(uvw, (float)(i + 1), (float)j, (float)(k + 1));
 | 
						|
  weights[6] = dist_tent_v3f3(uvw, (float)i, (float)(j + 1), (float)(k + 1));
 | 
						|
  weights[7] = dist_tent_v3f3(uvw, (float)(i + 1), (float)(j + 1), (float)(k + 1));
 | 
						|
 | 
						|
  //  BLI_assert(fabsf(weights_sum(weights) - 1.0f) < 0.0001f);
 | 
						|
 | 
						|
  return offset;
 | 
						|
}
 | 
						|
 | 
						|
BLI_INLINE void grid_to_world(HairGrid *grid, float vecw[3], const float vec[3])
 | 
						|
{
 | 
						|
  copy_v3_v3(vecw, vec);
 | 
						|
  mul_v3_fl(vecw, grid->cellsize);
 | 
						|
  add_v3_v3(vecw, grid->gmin);
 | 
						|
}
 | 
						|
 | 
						|
void BPH_hair_volume_add_vertex(HairGrid *grid, const float x[3], const float v[3])
 | 
						|
{
 | 
						|
  const int res[3] = {grid->res[0], grid->res[1], grid->res[2]};
 | 
						|
  float weights[8];
 | 
						|
  int di, dj, dk;
 | 
						|
  int offset;
 | 
						|
 | 
						|
  if (!hair_grid_point_valid(x, grid->gmin, grid->gmax))
 | 
						|
    return;
 | 
						|
 | 
						|
  offset = hair_grid_weights(res, grid->gmin, grid->inv_cellsize, x, weights);
 | 
						|
 | 
						|
  for (di = 0; di < 2; ++di) {
 | 
						|
    for (dj = 0; dj < 2; ++dj) {
 | 
						|
      for (dk = 0; dk < 2; ++dk) {
 | 
						|
        int voffset = offset + di + (dj + dk * res[1]) * res[0];
 | 
						|
        int iw = di + dj * 2 + dk * 4;
 | 
						|
 | 
						|
        grid->verts[voffset].density += weights[iw];
 | 
						|
        madd_v3_v3fl(grid->verts[voffset].velocity, v, weights[iw]);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
BLI_INLINE void hair_volume_eval_grid_vertex(
 | 
						|
        HairGridVert *vert, const float loc[3], float radius, float dist_scale,
 | 
						|
        const float x2[3], const float v2[3], const float x3[3], const float v3[3])
 | 
						|
{
 | 
						|
  float closest[3], lambda, dist, weight;
 | 
						|
 | 
						|
  lambda = closest_to_line_v3(closest, loc, x2, x3);
 | 
						|
  dist = len_v3v3(closest, loc);
 | 
						|
 | 
						|
  weight = (radius - dist) * dist_scale;
 | 
						|
 | 
						|
  if (weight > 0.0f) {
 | 
						|
    float vel[3];
 | 
						|
 | 
						|
    interp_v3_v3v3(vel, v2, v3, lambda);
 | 
						|
    madd_v3_v3fl(vert->velocity, vel, weight);
 | 
						|
    vert->density += weight;
 | 
						|
    vert->samples += 1;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
BLI_INLINE int major_axis_v3(const float v[3])
 | 
						|
{
 | 
						|
  const float a = fabsf(v[0]);
 | 
						|
  const float b = fabsf(v[1]);
 | 
						|
  const float c = fabsf(v[2]);
 | 
						|
  return a > b ? (a > c ? 0 : 2) : (b > c ? 1 : 2);
 | 
						|
}
 | 
						|
 | 
						|
BLI_INLINE void hair_volume_add_segment_2D(
 | 
						|
        HairGrid *grid,
 | 
						|
        const float UNUSED(x1[3]), const float UNUSED(v1[3]), const float x2[3], const float v2[3],
 | 
						|
        const float x3[3], const float v3[3], const float UNUSED(x4[3]), const float UNUSED(v4[3]),
 | 
						|
        const float UNUSED(dir1[3]), const float dir2[3], const float UNUSED(dir3[3]),
 | 
						|
        int resj, int resk, int jmin, int jmax, int kmin, int kmax,
 | 
						|
        HairGridVert *vert, int stride_j, int stride_k, const float loc[3], int axis_j, int axis_k,
 | 
						|
        int debug_i)
 | 
						|
{
 | 
						|
  const float radius = 1.5f;
 | 
						|
  const float dist_scale = grid->inv_cellsize;
 | 
						|
 | 
						|
  int j, k;
 | 
						|
 | 
						|
  /* boundary checks to be safe */
 | 
						|
  CLAMP_MIN(jmin, 0);
 | 
						|
  CLAMP_MAX(jmax, resj - 1);
 | 
						|
  CLAMP_MIN(kmin, 0);
 | 
						|
  CLAMP_MAX(kmax, resk - 1);
 | 
						|
 | 
						|
  HairGridVert *vert_j = vert + jmin * stride_j;
 | 
						|
  float loc_j[3] = { loc[0], loc[1], loc[2] };
 | 
						|
  loc_j[axis_j] += (float)jmin;
 | 
						|
  for (j = jmin; j <= jmax; ++j, vert_j += stride_j, loc_j[axis_j] += 1.0f) {
 | 
						|
 | 
						|
    HairGridVert *vert_k = vert_j + kmin * stride_k;
 | 
						|
    float loc_k[3] = { loc_j[0], loc_j[1], loc_j[2] };
 | 
						|
    loc_k[axis_k] += (float)kmin;
 | 
						|
    for (k = kmin; k <= kmax; ++k, vert_k += stride_k, loc_k[axis_k] += 1.0f) {
 | 
						|
 | 
						|
      hair_volume_eval_grid_vertex(vert_k, loc_k, radius, dist_scale, x2, v2, x3, v3);
 | 
						|
 | 
						|
#  if 0
 | 
						|
      {
 | 
						|
        float wloc[3], x2w[3], x3w[3];
 | 
						|
        grid_to_world(grid, wloc, loc_k);
 | 
						|
        grid_to_world(grid, x2w, x2);
 | 
						|
        grid_to_world(grid, x3w, x3);
 | 
						|
 | 
						|
        if (vert_k->samples > 0)
 | 
						|
          BKE_sim_debug_data_add_circle(wloc, 0.01f, 1.0, 1.0, 0.3, "grid", 2525, debug_i, j, k);
 | 
						|
 | 
						|
        if (grid->debug_value) {
 | 
						|
          BKE_sim_debug_data_add_dot(wloc, 1, 0, 0, "grid", 93, debug_i, j, k);
 | 
						|
          BKE_sim_debug_data_add_dot(x2w, 0.1, 0.1, 0.7, "grid", 649, debug_i, j, k);
 | 
						|
          BKE_sim_debug_data_add_line(wloc, x2w, 0.3, 0.8, 0.3, "grid", 253, debug_i, j, k);
 | 
						|
          BKE_sim_debug_data_add_line(wloc, x3w, 0.8, 0.3, 0.3, "grid", 254, debug_i, j, k);
 | 
						|
//                  BKE_sim_debug_data_add_circle(x2w, len_v3v3(wloc, x2w), 0.2, 0.7, 0.2, "grid", 255, i, j, k);
 | 
						|
        }
 | 
						|
      }
 | 
						|
#  endif
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Uses a variation of Bresenham's algorithm for rasterizing a 3D grid with a line segment.
 | 
						|
 *
 | 
						|
 * The radius of influence around a segment is assumed to be at most 2*cellsize,
 | 
						|
 * i.e. only cells containing the segment and their direct neighbors are examined.
 | 
						|
 */
 | 
						|
void BPH_hair_volume_add_segment(
 | 
						|
        HairGrid *grid,
 | 
						|
        const float x1[3], const float v1[3], const float x2[3], const float v2[3],
 | 
						|
        const float x3[3], const float v3[3], const float x4[3], const float v4[3],
 | 
						|
        const float dir1[3], const float dir2[3], const float dir3[3])
 | 
						|
{
 | 
						|
  const int res[3] = { grid->res[0], grid->res[1], grid->res[2] };
 | 
						|
 | 
						|
  /* find the primary direction from the major axis of the direction vector */
 | 
						|
  const int axis0 = major_axis_v3(dir2);
 | 
						|
  const int axis1 = (axis0 + 1) % 3;
 | 
						|
  const int axis2 = (axis0 + 2) % 3;
 | 
						|
 | 
						|
  /* vertex buffer offset factors along cardinal axes */
 | 
						|
  const int strides[3] = { 1, res[0], res[0] * res[1] };
 | 
						|
  const int stride0 = strides[axis0];
 | 
						|
  const int stride1 = strides[axis1];
 | 
						|
  const int stride2 = strides[axis2];
 | 
						|
 | 
						|
  /* increment of secondary directions per step in the primary direction
 | 
						|
   * note: we always go in the positive direction along axis0, so the sign can be inverted
 | 
						|
   */
 | 
						|
  const float inc1 = dir2[axis1] / dir2[axis0];
 | 
						|
  const float inc2 = dir2[axis2] / dir2[axis0];
 | 
						|
 | 
						|
  /* start/end points, so increment along axis0 is always positive */
 | 
						|
  const float *start = x2[axis0] < x3[axis0] ? x2 : x3;
 | 
						|
  const float *end   = x2[axis0] < x3[axis0] ? x3 : x2;
 | 
						|
  const float start0 = start[axis0], start1 = start[axis1], start2 = start[axis2];
 | 
						|
  const float end0 = end[axis0];
 | 
						|
 | 
						|
  /* range along primary direction */
 | 
						|
  const int imin = max_ii(floor_int(start[axis0]) - 1, 0);
 | 
						|
  const int imax = min_ii(floor_int(end[axis0]) + 2, res[axis0] - 1);
 | 
						|
 | 
						|
  float h = 0.0f;
 | 
						|
  HairGridVert *vert0;
 | 
						|
  float loc0[3];
 | 
						|
  int j0, k0, j0_prev, k0_prev;
 | 
						|
  int i;
 | 
						|
 | 
						|
  for (i = imin; i <= imax; ++i) {
 | 
						|
    float shift1, shift2; /* fraction of a full cell shift [0.0, 1.0) */
 | 
						|
    int jmin, jmax, kmin, kmax;
 | 
						|
 | 
						|
    h = CLAMPIS((float)i, start0, end0);
 | 
						|
 | 
						|
    shift1 = start1 + (h - start0) * inc1;
 | 
						|
    shift2 = start2 + (h - start0) * inc2;
 | 
						|
 | 
						|
    j0_prev = j0;
 | 
						|
    j0 = floor_int(shift1);
 | 
						|
 | 
						|
    k0_prev = k0;
 | 
						|
    k0 = floor_int(shift2);
 | 
						|
 | 
						|
    if (i > imin) {
 | 
						|
      jmin = min_ii(j0, j0_prev);
 | 
						|
      jmax = max_ii(j0, j0_prev);
 | 
						|
      kmin = min_ii(k0, k0_prev);
 | 
						|
      kmax = max_ii(k0, k0_prev);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      jmin = jmax = j0;
 | 
						|
      kmin = kmax = k0;
 | 
						|
    }
 | 
						|
 | 
						|
    vert0 = grid->verts + i * stride0;
 | 
						|
    loc0[axis0] = (float)i;
 | 
						|
    loc0[axis1] = 0.0f;
 | 
						|
    loc0[axis2] = 0.0f;
 | 
						|
 | 
						|
    hair_volume_add_segment_2D(
 | 
						|
            grid, x1, v1, x2, v2, x3, v3, x4, v4, dir1, dir2, dir3,
 | 
						|
            res[axis1], res[axis2], jmin - 1, jmax + 2, kmin - 1, kmax + 2,
 | 
						|
            vert0, stride1, stride2, loc0, axis1, axis2,
 | 
						|
            i);
 | 
						|
  }
 | 
						|
}
 | 
						|
#else
 | 
						|
BLI_INLINE void hair_volume_eval_grid_vertex_sample(HairGridVert *vert,
 | 
						|
                                                    const float loc[3],
 | 
						|
                                                    float radius,
 | 
						|
                                                    float dist_scale,
 | 
						|
                                                    const float x[3],
 | 
						|
                                                    const float v[3])
 | 
						|
{
 | 
						|
  float dist, weight;
 | 
						|
 | 
						|
  dist = len_v3v3(x, loc);
 | 
						|
 | 
						|
  weight = (radius - dist) * dist_scale;
 | 
						|
 | 
						|
  if (weight > 0.0f) {
 | 
						|
    madd_v3_v3fl(vert->velocity, v, weight);
 | 
						|
    vert->density += weight;
 | 
						|
    vert->samples += 1;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* XXX simplified test implementation using a series of discrete sample along the segment,
 | 
						|
 * instead of finding the closest point for all affected grid vertices.
 | 
						|
 */
 | 
						|
void BPH_hair_volume_add_segment(HairGrid *grid,
 | 
						|
                                 const float UNUSED(x1[3]),
 | 
						|
                                 const float UNUSED(v1[3]),
 | 
						|
                                 const float x2[3],
 | 
						|
                                 const float v2[3],
 | 
						|
                                 const float x3[3],
 | 
						|
                                 const float v3[3],
 | 
						|
                                 const float UNUSED(x4[3]),
 | 
						|
                                 const float UNUSED(v4[3]),
 | 
						|
                                 const float UNUSED(dir1[3]),
 | 
						|
                                 const float UNUSED(dir2[3]),
 | 
						|
                                 const float UNUSED(dir3[3]))
 | 
						|
{
 | 
						|
  const float radius = 1.5f;
 | 
						|
  const float dist_scale = grid->inv_cellsize;
 | 
						|
 | 
						|
  const int res[3] = {grid->res[0], grid->res[1], grid->res[2]};
 | 
						|
  const int stride[3] = {1, res[0], res[0] * res[1]};
 | 
						|
  const int num_samples = 10;
 | 
						|
 | 
						|
  int s;
 | 
						|
 | 
						|
  for (s = 0; s < num_samples; ++s) {
 | 
						|
    float x[3], v[3];
 | 
						|
    int i, j, k;
 | 
						|
 | 
						|
    float f = (float)s / (float)(num_samples - 1);
 | 
						|
    interp_v3_v3v3(x, x2, x3, f);
 | 
						|
    interp_v3_v3v3(v, v2, v3, f);
 | 
						|
 | 
						|
    int imin = max_ii(floor_int(x[0]) - 2, 0);
 | 
						|
    int imax = min_ii(floor_int(x[0]) + 2, res[0] - 1);
 | 
						|
    int jmin = max_ii(floor_int(x[1]) - 2, 0);
 | 
						|
    int jmax = min_ii(floor_int(x[1]) + 2, res[1] - 1);
 | 
						|
    int kmin = max_ii(floor_int(x[2]) - 2, 0);
 | 
						|
    int kmax = min_ii(floor_int(x[2]) + 2, res[2] - 1);
 | 
						|
 | 
						|
    for (k = kmin; k <= kmax; ++k) {
 | 
						|
      for (j = jmin; j <= jmax; ++j) {
 | 
						|
        for (i = imin; i <= imax; ++i) {
 | 
						|
          float loc[3] = {(float)i, (float)j, (float)k};
 | 
						|
          HairGridVert *vert = grid->verts + i * stride[0] + j * stride[1] + k * stride[2];
 | 
						|
 | 
						|
          hair_volume_eval_grid_vertex_sample(vert, loc, radius, dist_scale, x, v);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void BPH_hair_volume_normalize_vertex_grid(HairGrid *grid)
 | 
						|
{
 | 
						|
  int i, size = hair_grid_size(grid->res);
 | 
						|
  /* divide velocity with density */
 | 
						|
  for (i = 0; i < size; i++) {
 | 
						|
    float density = grid->verts[i].density;
 | 
						|
    if (density > 0.0f)
 | 
						|
      mul_v3_fl(grid->verts[i].velocity, 1.0f / density);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static const float density_threshold =
 | 
						|
    0.001f; /* cells with density below this are considered empty */
 | 
						|
 | 
						|
/* Contribution of target density pressure to the laplacian in the pressure poisson equation.
 | 
						|
 * This is based on the model found in
 | 
						|
 * "Two-way Coupled SPH and Particle Level Set Fluid Simulation" (Losasso et al., 2008)
 | 
						|
 */
 | 
						|
BLI_INLINE float hair_volume_density_divergence(float density,
 | 
						|
                                                float target_density,
 | 
						|
                                                float strength)
 | 
						|
{
 | 
						|
  if (density > density_threshold && density > target_density)
 | 
						|
    return strength * logf(target_density / density);
 | 
						|
  else
 | 
						|
    return 0.0f;
 | 
						|
}
 | 
						|
 | 
						|
bool BPH_hair_volume_solve_divergence(HairGrid *grid,
 | 
						|
                                      float /*dt*/,
 | 
						|
                                      float target_density,
 | 
						|
                                      float target_strength)
 | 
						|
{
 | 
						|
  const float flowfac = grid->cellsize;
 | 
						|
  const float inv_flowfac = 1.0f / grid->cellsize;
 | 
						|
 | 
						|
  /*const int num_cells = hair_grid_size(grid->res);*/
 | 
						|
  const int res[3] = {grid->res[0], grid->res[1], grid->res[2]};
 | 
						|
  const int resA[3] = {grid->res[0] + 2, grid->res[1] + 2, grid->res[2] + 2};
 | 
						|
 | 
						|
  const int stride0 = 1;
 | 
						|
  const int stride1 = grid->res[0];
 | 
						|
  const int stride2 = grid->res[1] * grid->res[0];
 | 
						|
  const int strideA0 = 1;
 | 
						|
  const int strideA1 = grid->res[0] + 2;
 | 
						|
  const int strideA2 = (grid->res[1] + 2) * (grid->res[0] + 2);
 | 
						|
 | 
						|
  const int num_cells = res[0] * res[1] * res[2];
 | 
						|
  const int num_cellsA = (res[0] + 2) * (res[1] + 2) * (res[2] + 2);
 | 
						|
 | 
						|
  HairGridVert *vert_start = grid->verts - (stride0 + stride1 + stride2);
 | 
						|
  HairGridVert *vert;
 | 
						|
  int i, j, k;
 | 
						|
 | 
						|
#define MARGIN_i0 (i < 1)
 | 
						|
#define MARGIN_j0 (j < 1)
 | 
						|
#define MARGIN_k0 (k < 1)
 | 
						|
#define MARGIN_i1 (i >= resA[0] - 1)
 | 
						|
#define MARGIN_j1 (j >= resA[1] - 1)
 | 
						|
#define MARGIN_k1 (k >= resA[2] - 1)
 | 
						|
 | 
						|
#define NEIGHBOR_MARGIN_i0 (i < 2)
 | 
						|
#define NEIGHBOR_MARGIN_j0 (j < 2)
 | 
						|
#define NEIGHBOR_MARGIN_k0 (k < 2)
 | 
						|
#define NEIGHBOR_MARGIN_i1 (i >= resA[0] - 2)
 | 
						|
#define NEIGHBOR_MARGIN_j1 (j >= resA[1] - 2)
 | 
						|
#define NEIGHBOR_MARGIN_k1 (k >= resA[2] - 2)
 | 
						|
 | 
						|
  BLI_assert(num_cells >= 1);
 | 
						|
 | 
						|
  /* Calculate divergence */
 | 
						|
  lVector B(num_cellsA);
 | 
						|
  for (k = 0; k < resA[2]; ++k) {
 | 
						|
    for (j = 0; j < resA[1]; ++j) {
 | 
						|
      for (i = 0; i < resA[0]; ++i) {
 | 
						|
        int u = i * strideA0 + j * strideA1 + k * strideA2;
 | 
						|
        bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 ||
 | 
						|
                         MARGIN_k1;
 | 
						|
 | 
						|
        if (is_margin) {
 | 
						|
          B[u] = 0.0f;
 | 
						|
          continue;
 | 
						|
        }
 | 
						|
 | 
						|
        vert = vert_start + i * stride0 + j * stride1 + k * stride2;
 | 
						|
 | 
						|
        const float *v0 = vert->velocity;
 | 
						|
        float dx = 0.0f, dy = 0.0f, dz = 0.0f;
 | 
						|
        if (!NEIGHBOR_MARGIN_i0)
 | 
						|
          dx += v0[0] - (vert - stride0)->velocity[0];
 | 
						|
        if (!NEIGHBOR_MARGIN_i1)
 | 
						|
          dx += (vert + stride0)->velocity[0] - v0[0];
 | 
						|
        if (!NEIGHBOR_MARGIN_j0)
 | 
						|
          dy += v0[1] - (vert - stride1)->velocity[1];
 | 
						|
        if (!NEIGHBOR_MARGIN_j1)
 | 
						|
          dy += (vert + stride1)->velocity[1] - v0[1];
 | 
						|
        if (!NEIGHBOR_MARGIN_k0)
 | 
						|
          dz += v0[2] - (vert - stride2)->velocity[2];
 | 
						|
        if (!NEIGHBOR_MARGIN_k1)
 | 
						|
          dz += (vert + stride2)->velocity[2] - v0[2];
 | 
						|
 | 
						|
        float divergence = -0.5f * flowfac * (dx + dy + dz);
 | 
						|
 | 
						|
        /* adjustment term for target density */
 | 
						|
        float target = hair_volume_density_divergence(
 | 
						|
            vert->density, target_density, target_strength);
 | 
						|
 | 
						|
        /* B vector contains the finite difference approximation of the velocity divergence.
 | 
						|
         * Note: according to the discretized Navier-Stokes equation the rhs vector
 | 
						|
         * and resulting pressure gradient should be multiplied by the (inverse) density;
 | 
						|
         * however, this is already included in the weighting of hair velocities on the grid!
 | 
						|
         */
 | 
						|
        B[u] = divergence - target;
 | 
						|
 | 
						|
#if 0
 | 
						|
        {
 | 
						|
          float wloc[3], loc[3];
 | 
						|
          float col0[3] = {0.0, 0.0, 0.0};
 | 
						|
          float colp[3] = {0.0, 1.0, 1.0};
 | 
						|
          float coln[3] = {1.0, 0.0, 1.0};
 | 
						|
          float col[3];
 | 
						|
          float fac;
 | 
						|
 | 
						|
          loc[0] = (float)(i - 1);
 | 
						|
          loc[1] = (float)(j - 1);
 | 
						|
          loc[2] = (float)(k - 1);
 | 
						|
          grid_to_world(grid, wloc, loc);
 | 
						|
 | 
						|
          if (divergence > 0.0f) {
 | 
						|
            fac = CLAMPIS(divergence * target_strength, 0.0, 1.0);
 | 
						|
            interp_v3_v3v3(col, col0, colp, fac);
 | 
						|
          }
 | 
						|
          else {
 | 
						|
            fac = CLAMPIS(-divergence * target_strength, 0.0, 1.0);
 | 
						|
            interp_v3_v3v3(col, col0, coln, fac);
 | 
						|
          }
 | 
						|
          if (fac > 0.05f)
 | 
						|
            BKE_sim_debug_data_add_circle(grid->debug_data, wloc, 0.01f, col[0], col[1], col[2], "grid", 5522, i, j, k);
 | 
						|
        }
 | 
						|
#endif
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Main Poisson equation system:
 | 
						|
   * This is derived from the discretezation of the Poisson equation
 | 
						|
   *   div(grad(p)) = div(v)
 | 
						|
   *
 | 
						|
   * The finite difference approximation yields the linear equation system described here:
 | 
						|
   * https://en.wikipedia.org/wiki/Discrete_Poisson_equation
 | 
						|
   */
 | 
						|
  lMatrix A(num_cellsA, num_cellsA);
 | 
						|
  /* Reserve space for the base equation system (without boundary conditions).
 | 
						|
   * Each column contains a factor 6 on the diagonal
 | 
						|
   * and up to 6 factors -1 on other places.
 | 
						|
   */
 | 
						|
  A.reserve(Eigen::VectorXi::Constant(num_cellsA, 7));
 | 
						|
 | 
						|
  for (k = 0; k < resA[2]; ++k) {
 | 
						|
    for (j = 0; j < resA[1]; ++j) {
 | 
						|
      for (i = 0; i < resA[0]; ++i) {
 | 
						|
        int u = i * strideA0 + j * strideA1 + k * strideA2;
 | 
						|
        bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 ||
 | 
						|
                         MARGIN_k1;
 | 
						|
 | 
						|
        vert = vert_start + i * stride0 + j * stride1 + k * stride2;
 | 
						|
        if (!is_margin && vert->density > density_threshold) {
 | 
						|
          int neighbors_lo = 0;
 | 
						|
          int neighbors_hi = 0;
 | 
						|
          int non_solid_neighbors = 0;
 | 
						|
          int neighbor_lo_index[3];
 | 
						|
          int neighbor_hi_index[3];
 | 
						|
          int n;
 | 
						|
 | 
						|
          /* check for upper bounds in advance
 | 
						|
           * to get the correct number of neighbors,
 | 
						|
           * needed for the diagonal element
 | 
						|
           */
 | 
						|
          if (!NEIGHBOR_MARGIN_k0 && (vert - stride2)->density > density_threshold)
 | 
						|
            neighbor_lo_index[neighbors_lo++] = u - strideA2;
 | 
						|
          if (!NEIGHBOR_MARGIN_j0 && (vert - stride1)->density > density_threshold)
 | 
						|
            neighbor_lo_index[neighbors_lo++] = u - strideA1;
 | 
						|
          if (!NEIGHBOR_MARGIN_i0 && (vert - stride0)->density > density_threshold)
 | 
						|
            neighbor_lo_index[neighbors_lo++] = u - strideA0;
 | 
						|
          if (!NEIGHBOR_MARGIN_i1 && (vert + stride0)->density > density_threshold)
 | 
						|
            neighbor_hi_index[neighbors_hi++] = u + strideA0;
 | 
						|
          if (!NEIGHBOR_MARGIN_j1 && (vert + stride1)->density > density_threshold)
 | 
						|
            neighbor_hi_index[neighbors_hi++] = u + strideA1;
 | 
						|
          if (!NEIGHBOR_MARGIN_k1 && (vert + stride2)->density > density_threshold)
 | 
						|
            neighbor_hi_index[neighbors_hi++] = u + strideA2;
 | 
						|
 | 
						|
          /*int liquid_neighbors = neighbors_lo + neighbors_hi;*/
 | 
						|
          non_solid_neighbors = 6;
 | 
						|
 | 
						|
          for (n = 0; n < neighbors_lo; ++n)
 | 
						|
            A.insert(neighbor_lo_index[n], u) = -1.0f;
 | 
						|
          A.insert(u, u) = (float)non_solid_neighbors;
 | 
						|
          for (n = 0; n < neighbors_hi; ++n)
 | 
						|
            A.insert(neighbor_hi_index[n], u) = -1.0f;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          A.insert(u, u) = 1.0f;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  ConjugateGradient cg;
 | 
						|
  cg.setMaxIterations(100);
 | 
						|
  cg.setTolerance(0.01f);
 | 
						|
 | 
						|
  cg.compute(A);
 | 
						|
 | 
						|
  lVector p = cg.solve(B);
 | 
						|
 | 
						|
  if (cg.info() == Eigen::Success) {
 | 
						|
    /* Calculate velocity = grad(p) */
 | 
						|
    for (k = 0; k < resA[2]; ++k) {
 | 
						|
      for (j = 0; j < resA[1]; ++j) {
 | 
						|
        for (i = 0; i < resA[0]; ++i) {
 | 
						|
          int u = i * strideA0 + j * strideA1 + k * strideA2;
 | 
						|
          bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 ||
 | 
						|
                           MARGIN_k1;
 | 
						|
          if (is_margin)
 | 
						|
            continue;
 | 
						|
 | 
						|
          vert = vert_start + i * stride0 + j * stride1 + k * stride2;
 | 
						|
          if (vert->density > density_threshold) {
 | 
						|
            float p_left = p[u - strideA0];
 | 
						|
            float p_right = p[u + strideA0];
 | 
						|
            float p_down = p[u - strideA1];
 | 
						|
            float p_up = p[u + strideA1];
 | 
						|
            float p_bottom = p[u - strideA2];
 | 
						|
            float p_top = p[u + strideA2];
 | 
						|
 | 
						|
            /* finite difference estimate of pressure gradient */
 | 
						|
            float dvel[3];
 | 
						|
            dvel[0] = p_right - p_left;
 | 
						|
            dvel[1] = p_up - p_down;
 | 
						|
            dvel[2] = p_top - p_bottom;
 | 
						|
            mul_v3_fl(dvel, -0.5f * inv_flowfac);
 | 
						|
 | 
						|
            /* pressure gradient describes velocity delta */
 | 
						|
            add_v3_v3v3(vert->velocity_smooth, vert->velocity, dvel);
 | 
						|
          }
 | 
						|
          else {
 | 
						|
            zero_v3(vert->velocity_smooth);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
#if 0
 | 
						|
    {
 | 
						|
      int axis = 0;
 | 
						|
      float offset = 0.0f;
 | 
						|
 | 
						|
      int slice = (offset - grid->gmin[axis]) / grid->cellsize;
 | 
						|
 | 
						|
      for (k = 0; k < resA[2]; ++k) {
 | 
						|
        for (j = 0; j < resA[1]; ++j) {
 | 
						|
          for (i = 0; i < resA[0]; ++i) {
 | 
						|
            int u = i * strideA0 + j * strideA1 + k * strideA2;
 | 
						|
            bool is_margin = MARGIN_i0 || MARGIN_i1 || MARGIN_j0 || MARGIN_j1 || MARGIN_k0 || MARGIN_k1;
 | 
						|
            if (i != slice)
 | 
						|
              continue;
 | 
						|
 | 
						|
            vert = vert_start + i * stride0 + j * stride1 + k * stride2;
 | 
						|
 | 
						|
            float wloc[3], loc[3];
 | 
						|
            float col0[3] = {0.0, 0.0, 0.0};
 | 
						|
            float colp[3] = {0.0, 1.0, 1.0};
 | 
						|
            float coln[3] = {1.0, 0.0, 1.0};
 | 
						|
            float col[3];
 | 
						|
            float fac;
 | 
						|
 | 
						|
            loc[0] = (float)(i - 1);
 | 
						|
            loc[1] = (float)(j - 1);
 | 
						|
            loc[2] = (float)(k - 1);
 | 
						|
            grid_to_world(grid, wloc, loc);
 | 
						|
 | 
						|
            float pressure = p[u];
 | 
						|
            if (pressure > 0.0f) {
 | 
						|
              fac = CLAMPIS(pressure * grid->debug1, 0.0, 1.0);
 | 
						|
              interp_v3_v3v3(col, col0, colp, fac);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
              fac = CLAMPIS(-pressure * grid->debug1, 0.0, 1.0);
 | 
						|
              interp_v3_v3v3(col, col0, coln, fac);
 | 
						|
            }
 | 
						|
            if (fac > 0.05f)
 | 
						|
              BKE_sim_debug_data_add_circle(grid->debug_data, wloc, 0.01f, col[0], col[1], col[2], "grid", 5533, i, j, k);
 | 
						|
 | 
						|
            if (!is_margin) {
 | 
						|
              float dvel[3];
 | 
						|
              sub_v3_v3v3(dvel, vert->velocity_smooth, vert->velocity);
 | 
						|
//                          BKE_sim_debug_data_add_vector(grid->debug_data, wloc, dvel, 1, 1, 1, "grid", 5566, i, j, k);
 | 
						|
            }
 | 
						|
 | 
						|
            if (!is_margin) {
 | 
						|
              float d = CLAMPIS(vert->density * grid->debug2, 0.0f, 1.0f);
 | 
						|
              float col0[3] = {0.3, 0.3, 0.3};
 | 
						|
              float colp[3] = {0.0, 0.0, 1.0};
 | 
						|
              float col[3];
 | 
						|
 | 
						|
              interp_v3_v3v3(col, col0, colp, d);
 | 
						|
//                          if (d > 0.05f)
 | 
						|
//                              BKE_sim_debug_data_add_dot(grid->debug_data, wloc, col[0], col[1], col[2], "grid", 5544, i, j, k);
 | 
						|
            }
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* Clear result in case of error */
 | 
						|
    for (i = 0, vert = grid->verts; i < num_cells; ++i, ++vert) {
 | 
						|
      zero_v3(vert->velocity_smooth);
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
#if 0 /* XXX weighting is incorrect, disabled for now */
 | 
						|
/* Velocity filter kernel
 | 
						|
 * See https://en.wikipedia.org/wiki/Filter_%28large_eddy_simulation%29
 | 
						|
 */
 | 
						|
 | 
						|
BLI_INLINE void hair_volume_filter_box_convolute(HairVertexGrid *grid, float invD, const int kernel_size[3], int i, int j, int k)
 | 
						|
{
 | 
						|
  int res = grid->res;
 | 
						|
  int p, q, r;
 | 
						|
  int minp = max_ii(i - kernel_size[0], 0), maxp = min_ii(i + kernel_size[0], res - 1);
 | 
						|
  int minq = max_ii(j - kernel_size[1], 0), maxq = min_ii(j + kernel_size[1], res - 1);
 | 
						|
  int minr = max_ii(k - kernel_size[2], 0), maxr = min_ii(k + kernel_size[2], res - 1);
 | 
						|
  int offset, kernel_offset, kernel_dq, kernel_dr;
 | 
						|
  HairGridVert *verts;
 | 
						|
  float *vel_smooth;
 | 
						|
 | 
						|
  offset = i + (j + k * res) * res;
 | 
						|
  verts = grid->verts;
 | 
						|
  vel_smooth = verts[offset].velocity_smooth;
 | 
						|
 | 
						|
  kernel_offset = minp + (minq + minr * res) * res;
 | 
						|
  kernel_dq = res;
 | 
						|
  kernel_dr = res * res;
 | 
						|
  for (r = minr; r <= maxr; ++r) {
 | 
						|
    for (q = minq; q <= maxq; ++q) {
 | 
						|
      for (p = minp; p <= maxp; ++p) {
 | 
						|
 | 
						|
        madd_v3_v3fl(vel_smooth, verts[kernel_offset].velocity, invD);
 | 
						|
 | 
						|
        kernel_offset += 1;
 | 
						|
      }
 | 
						|
      kernel_offset += kernel_dq;
 | 
						|
    }
 | 
						|
    kernel_offset += kernel_dr;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void BPH_hair_volume_vertex_grid_filter_box(HairVertexGrid *grid, int kernel_size)
 | 
						|
{
 | 
						|
  int size = hair_grid_size(grid->res);
 | 
						|
  int kernel_sizev[3] = {kernel_size, kernel_size, kernel_size};
 | 
						|
  int tot;
 | 
						|
  float invD;
 | 
						|
  int i, j, k;
 | 
						|
 | 
						|
  if (kernel_size <= 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  tot = kernel_size * 2 + 1;
 | 
						|
  invD = 1.0f / (float)(tot * tot * tot);
 | 
						|
 | 
						|
  /* clear values for convolution */
 | 
						|
  for (i = 0; i < size; ++i) {
 | 
						|
    zero_v3(grid->verts[i].velocity_smooth);
 | 
						|
  }
 | 
						|
 | 
						|
  for (i = 0; i < grid->res; ++i) {
 | 
						|
    for (j = 0; j < grid->res; ++j) {
 | 
						|
      for (k = 0; k < grid->res; ++k) {
 | 
						|
        hair_volume_filter_box_convolute(grid, invD, kernel_sizev, i, j, k);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* apply as new velocity */
 | 
						|
  for (i = 0; i < size; ++i) {
 | 
						|
    copy_v3_v3(grid->verts[i].velocity, grid->verts[i].velocity_smooth);
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
HairGrid *BPH_hair_volume_create_vertex_grid(float cellsize,
 | 
						|
                                             const float gmin[3],
 | 
						|
                                             const float gmax[3])
 | 
						|
{
 | 
						|
  float scale;
 | 
						|
  float extent[3];
 | 
						|
  int resmin[3], resmax[3], res[3];
 | 
						|
  float gmin_margin[3], gmax_margin[3];
 | 
						|
  int size;
 | 
						|
  HairGrid *grid;
 | 
						|
  int i;
 | 
						|
 | 
						|
  /* sanity check */
 | 
						|
  if (cellsize <= 0.0f)
 | 
						|
    cellsize = 1.0f;
 | 
						|
  scale = 1.0f / cellsize;
 | 
						|
 | 
						|
  sub_v3_v3v3(extent, gmax, gmin);
 | 
						|
  for (i = 0; i < 3; ++i) {
 | 
						|
    resmin[i] = floor_int(gmin[i] * scale);
 | 
						|
    resmax[i] = floor_int(gmax[i] * scale) + 1;
 | 
						|
 | 
						|
    /* add margin of 1 cell */
 | 
						|
    resmin[i] -= 1;
 | 
						|
    resmax[i] += 1;
 | 
						|
 | 
						|
    res[i] = resmax[i] - resmin[i] + 1;
 | 
						|
    /* sanity check: avoid null-sized grid */
 | 
						|
    if (res[i] < 4) {
 | 
						|
      res[i] = 4;
 | 
						|
      resmax[i] = resmin[i] + 4;
 | 
						|
    }
 | 
						|
    /* sanity check: avoid too large grid size */
 | 
						|
    if (res[i] > MAX_HAIR_GRID_RES) {
 | 
						|
      res[i] = MAX_HAIR_GRID_RES;
 | 
						|
      resmax[i] = resmin[i] + MAX_HAIR_GRID_RES;
 | 
						|
    }
 | 
						|
 | 
						|
    gmin_margin[i] = (float)resmin[i] * cellsize;
 | 
						|
    gmax_margin[i] = (float)resmax[i] * cellsize;
 | 
						|
  }
 | 
						|
  size = hair_grid_size(res);
 | 
						|
 | 
						|
  grid = (HairGrid *)MEM_callocN(sizeof(HairGrid), "hair grid");
 | 
						|
  grid->res[0] = res[0];
 | 
						|
  grid->res[1] = res[1];
 | 
						|
  grid->res[2] = res[2];
 | 
						|
  copy_v3_v3(grid->gmin, gmin_margin);
 | 
						|
  copy_v3_v3(grid->gmax, gmax_margin);
 | 
						|
  grid->cellsize = cellsize;
 | 
						|
  grid->inv_cellsize = scale;
 | 
						|
  grid->verts = (HairGridVert *)MEM_callocN(sizeof(HairGridVert) * size, "hair voxel data");
 | 
						|
 | 
						|
  return grid;
 | 
						|
}
 | 
						|
 | 
						|
void BPH_hair_volume_free_vertex_grid(HairGrid *grid)
 | 
						|
{
 | 
						|
  if (grid) {
 | 
						|
    if (grid->verts)
 | 
						|
      MEM_freeN(grid->verts);
 | 
						|
    MEM_freeN(grid);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void BPH_hair_volume_grid_geometry(
 | 
						|
    HairGrid *grid, float *cellsize, int res[3], float gmin[3], float gmax[3])
 | 
						|
{
 | 
						|
  if (cellsize)
 | 
						|
    *cellsize = grid->cellsize;
 | 
						|
  if (res)
 | 
						|
    copy_v3_v3_int(res, grid->res);
 | 
						|
  if (gmin)
 | 
						|
    copy_v3_v3(gmin, grid->gmin);
 | 
						|
  if (gmax)
 | 
						|
    copy_v3_v3(gmax, grid->gmax);
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
static HairGridVert *hair_volume_create_collision_grid(ClothModifierData *clmd, lfVector *lX, unsigned int numverts)
 | 
						|
{
 | 
						|
  int res = hair_grid_res;
 | 
						|
  int size = hair_grid_size(res);
 | 
						|
  HairGridVert *collgrid;
 | 
						|
  ListBase *colliders;
 | 
						|
  ColliderCache *col = NULL;
 | 
						|
  float gmin[3], gmax[3], scale[3];
 | 
						|
  /* 2.0f is an experimental value that seems to give good results */
 | 
						|
  float collfac = 2.0f * clmd->sim_parms->collider_friction;
 | 
						|
  unsigned int v = 0;
 | 
						|
  int i = 0;
 | 
						|
 | 
						|
  hair_volume_get_boundbox(lX, numverts, gmin, gmax);
 | 
						|
  hair_grid_get_scale(res, gmin, gmax, scale);
 | 
						|
 | 
						|
  collgrid = MEM_mallocN(sizeof(HairGridVert) * size, "hair collider voxel data");
 | 
						|
 | 
						|
  /* initialize grid */
 | 
						|
  for (i = 0; i < size; ++i) {
 | 
						|
    zero_v3(collgrid[i].velocity);
 | 
						|
    collgrid[i].density = 0.0f;
 | 
						|
  }
 | 
						|
 | 
						|
  /* gather colliders */
 | 
						|
  colliders = BKE_collider_cache_create(depsgraph, NULL, NULL);
 | 
						|
  if (colliders && collfac > 0.0f) {
 | 
						|
    for (col = colliders->first; col; col = col->next) {
 | 
						|
      MVert *loc0 = col->collmd->x;
 | 
						|
      MVert *loc1 = col->collmd->xnew;
 | 
						|
      float vel[3];
 | 
						|
      float weights[8];
 | 
						|
      int di, dj, dk;
 | 
						|
 | 
						|
      for (v = 0; v < col->collmd->numverts; v++, loc0++, loc1++) {
 | 
						|
        int offset;
 | 
						|
 | 
						|
        if (!hair_grid_point_valid(loc1->co, gmin, gmax))
 | 
						|
          continue;
 | 
						|
 | 
						|
        offset = hair_grid_weights(res, gmin, scale, lX[v], weights);
 | 
						|
 | 
						|
        sub_v3_v3v3(vel, loc1->co, loc0->co);
 | 
						|
 | 
						|
        for (di = 0; di < 2; ++di) {
 | 
						|
          for (dj = 0; dj < 2; ++dj) {
 | 
						|
            for (dk = 0; dk < 2; ++dk) {
 | 
						|
              int voffset = offset + di + (dj + dk * res) * res;
 | 
						|
              int iw = di + dj * 2 + dk * 4;
 | 
						|
 | 
						|
              collgrid[voffset].density += weights[iw];
 | 
						|
              madd_v3_v3fl(collgrid[voffset].velocity, vel, weights[iw]);
 | 
						|
            }
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  BKE_collider_cache_free(&colliders);
 | 
						|
 | 
						|
  /* divide velocity with density */
 | 
						|
  for (i = 0; i < size; i++) {
 | 
						|
    float density = collgrid[i].density;
 | 
						|
    if (density > 0.0f)
 | 
						|
      mul_v3_fl(collgrid[i].velocity, 1.0f / density);
 | 
						|
  }
 | 
						|
 | 
						|
  return collgrid;
 | 
						|
}
 | 
						|
#endif
 |