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blender-archive/source/blender/draw/modes/edit_armature_mode.c
Campbell Barton 65ec7ec524 Cleanup: remove redundant, invalid info from headers
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2019-02-02 01:36:28 +11:00

190 lines
5.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file blender/draw/modes/edit_armature_mode.c
* \ingroup draw
*/
#include "DRW_engine.h"
#include "DRW_render.h"
#include "DNA_armature_types.h"
#include "DNA_view3d_types.h"
#include "draw_common.h"
/* *********** LISTS *********** */
typedef struct EDIT_ARMATURE_PassList {
struct DRWPass *bone_solid[2];
struct DRWPass *bone_wire[2];
struct DRWPass *bone_outline[2];
struct DRWPass *bone_envelope[2];
struct DRWPass *bone_axes;
struct DRWPass *relationship[2];
} EDIT_ARMATURE_PassList;
typedef struct EDIT_ARMATURE_StorageList {
struct EDIT_ARMATURE_PrivateData *g_data;
} EDIT_ARMATURE_StorageList;
typedef struct EDIT_ARMATURE_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
EDIT_ARMATURE_PassList *psl;
EDIT_ARMATURE_StorageList *stl;
} EDIT_ARMATURE_Data;
/* *********** STATIC *********** */
typedef struct EDIT_ARMATURE_PrivateData {
bool transparent_bones;
} EDIT_ARMATURE_PrivateData; /* Transient data */
/* *********** FUNCTIONS *********** */
static void EDIT_ARMATURE_cache_init(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
stl->g_data->transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
for (int i = 0; i < 2; ++i) {
/* Solid bones */
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
state |= (stl->g_data->transparent_bones) ? DRW_STATE_BLEND : DRW_STATE_WRITE_DEPTH;
psl->bone_solid[i] = DRW_pass_create("Bone Solid Pass", state);
/* Bones Outline */
state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
psl->bone_outline[i] = DRW_pass_create("Bone Outline Pass", state);
/* Wire bones */
state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND;
psl->bone_wire[i] = DRW_pass_create("Bone Wire Pass", state);
/* distance outline around envelope bones */
state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_FRONT;
psl->bone_envelope[i] = DRW_pass_create("Bone Envelope Outline Pass", state);
state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
DRW_STATE_BLEND | DRW_STATE_WIRE;
psl->relationship[i] = DRW_pass_create("Bone Relationship Pass", state);
}
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WIRE_SMOOTH | DRW_STATE_BLEND;
psl->bone_axes = DRW_pass_create("Bone Axes Pass", state);
}
}
static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob)
{
bArmature *arm = ob->data;
if (ob->type == OB_ARMATURE) {
if (arm->edbo) {
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
int ghost = (ob->dtx & OB_DRAWXRAY) ? 1 : 0;
DRWArmaturePasses passes = {
.bone_solid = psl->bone_solid[ghost],
.bone_outline = psl->bone_outline[ghost],
.bone_wire = psl->bone_wire[ghost],
.bone_envelope = psl->bone_envelope[ghost],
.bone_axes = psl->bone_axes,
.relationship_lines = psl->relationship[ghost],
};
DRW_shgroup_armature_edit(ob, passes, stl->g_data->transparent_bones);
}
}
}
static void EDIT_ARMATURE_draw_scene(void *vedata)
{
EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
DRW_draw_pass(psl->bone_envelope[0]);
if (stl->g_data->transparent_bones) {
/* For performance reason, avoid blending on MS target. */
DRW_draw_pass(psl->bone_solid[0]);
}
MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
if (!stl->g_data->transparent_bones) {
DRW_draw_pass(psl->bone_solid[0]);
}
DRW_draw_pass(psl->bone_outline[0]);
DRW_draw_pass(psl->bone_wire[0]);
DRW_draw_pass(psl->relationship[0]);
MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
if (!DRW_pass_is_empty(psl->bone_envelope[1]) ||
!DRW_pass_is_empty(psl->bone_solid[1]) ||
!DRW_pass_is_empty(psl->bone_outline[1]) ||
!DRW_pass_is_empty(psl->bone_wire[1]) ||
!DRW_pass_is_empty(psl->relationship[1]))
{
if (DRW_state_is_fbo()) {
GPU_framebuffer_bind(dfbl->default_fb);
GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
}
DRW_draw_pass(psl->bone_envelope[1]);
DRW_draw_pass(psl->bone_solid[1]);
DRW_draw_pass(psl->bone_outline[1]);
DRW_draw_pass(psl->bone_wire[1]);
DRW_draw_pass(psl->relationship[1]);
}
/* Draw axes with linesmooth and outside of multisample buffer. */
DRW_draw_pass(psl->bone_axes);
}
static const DrawEngineDataSize EDIT_ARMATURE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_ARMATURE_Data);
DrawEngineType draw_engine_edit_armature_type = {
NULL, NULL,
N_("EditArmatureMode"),
&EDIT_ARMATURE_data_size,
NULL,
NULL,
&EDIT_ARMATURE_cache_init,
&EDIT_ARMATURE_cache_populate,
NULL,
NULL,
&EDIT_ARMATURE_draw_scene,
NULL,
NULL,
};