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blender-archive/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
Sergey Sharybin befc082736 Fix T71908: Animated properties are lost after frame-post handler
The issue was caused by special handling of animation update after
manual edits in frame_post handler: to avid loss of manual edits
done on top of animated property. This was done as a separate pass
for non-animation update after frame_post did modifications.

This caused some other side-effect: non-modified animated property
was re-setting to the value which is used in the viewport.

Idea of this solution is simple: preserve values which came from
animation update through copy-on-write process. The actual process
of this is a bit involved: need to decode RNA path and do it twice
since f-curve might point to a sub-data which pointer will change.
Since this is only done for non-active depsgraph (aka depsgraph
used for render pipeline) this is probably fine since all this
extra overhead is just a fraction of overall render process.

Differential Revision: https://developer.blender.org/D6330
2020-01-10 11:40:08 +01:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "DNA_ID.h"
#include "intern/eval/deg_eval_runtime_backup_animation.h"
#include "intern/eval/deg_eval_runtime_backup_movieclip.h"
#include "intern/eval/deg_eval_runtime_backup_object.h"
#include "intern/eval/deg_eval_runtime_backup_scene.h"
#include "intern/eval/deg_eval_runtime_backup_sound.h"
namespace DEG {
struct Depsgraph;
class RuntimeBackup {
public:
explicit RuntimeBackup(const Depsgraph *depsgraph);
/* NOTE: Will reset all runtime fields which has been backed up to NULL. */
void init_from_id(ID *id);
/* Restore fields to the given ID. */
void restore_to_id(ID *id);
AnimationBackup animation_backup;
SceneBackup scene_backup;
SoundBackup sound_backup;
ObjectRuntimeBackup object_backup;
DrawDataList drawdata_backup;
DrawDataList *drawdata_ptr;
MovieClipBackup movieclip_backup;
};
} // namespace DEG