The issue was caused by special handling of animation update after manual edits in frame_post handler: to avid loss of manual edits done on top of animated property. This was done as a separate pass for non-animation update after frame_post did modifications. This caused some other side-effect: non-modified animated property was re-setting to the value which is used in the viewport. Idea of this solution is simple: preserve values which came from animation update through copy-on-write process. The actual process of this is a bit involved: need to decode RNA path and do it twice since f-curve might point to a sub-data which pointer will change. Since this is only done for non-active depsgraph (aka depsgraph used for render pipeline) this is probably fine since all this extra overhead is just a fraction of overall render process. Differential Revision: https://developer.blender.org/D6330
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "DNA_ID.h"
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#include "intern/eval/deg_eval_runtime_backup_animation.h"
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#include "intern/eval/deg_eval_runtime_backup_movieclip.h"
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#include "intern/eval/deg_eval_runtime_backup_object.h"
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#include "intern/eval/deg_eval_runtime_backup_scene.h"
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#include "intern/eval/deg_eval_runtime_backup_sound.h"
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namespace DEG {
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struct Depsgraph;
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class RuntimeBackup {
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public:
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explicit RuntimeBackup(const Depsgraph *depsgraph);
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/* NOTE: Will reset all runtime fields which has been backed up to NULL. */
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void init_from_id(ID *id);
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/* Restore fields to the given ID. */
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void restore_to_id(ID *id);
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AnimationBackup animation_backup;
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SceneBackup scene_backup;
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SoundBackup sound_backup;
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ObjectRuntimeBackup object_backup;
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DrawDataList drawdata_backup;
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DrawDataList *drawdata_ptr;
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MovieClipBackup movieclip_backup;
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};
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} // namespace DEG
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