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blender-archive/source/blender/editors/util/select_utils.c
Campbell Barton 109cbdf2e1 Cleanup: use BLI_kdtree_3d prefix
Use prefix now there isn't only the 3d version.
2019-03-20 00:48:51 +11:00

135 lines
3.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edutil
*/
#include "BLI_utildefines.h"
#include "BLI_kdtree.h"
#include "BLI_math.h"
#include "ED_select_utils.h"
#include "float.h"
/** 1: select, 0: deselect, -1: pass. */
int ED_select_op_action(const eSelectOp sel_op, const bool is_select, const bool is_inside)
{
switch (sel_op) {
case SEL_OP_ADD:
return (!is_select && (is_inside)) ? 1 : -1;
case SEL_OP_SUB:
return (is_select && is_inside) ? 0 : -1;
case SEL_OP_SET:
return is_inside ? 1 : 0;
case SEL_OP_AND:
return (is_select && is_inside) ? -1 : (is_select ? 0 : -1);
case SEL_OP_XOR:
return (is_select && is_inside) ? 0 : ((!is_select && is_inside) ? 1 : -1);
}
BLI_assert(!"invalid sel_op");
return -1;
}
/**
* Use when we've de-selected all items first (for modes that need it).
*
* \note In some cases changing selection needs to perform other checks,
* so it's more straightforward to deselect all, then select.
*/
int ED_select_op_action_deselected(const eSelectOp sel_op, const bool is_select, const bool is_inside)
{
switch (sel_op) {
case SEL_OP_ADD:
return (!is_select && is_inside) ? 1 : -1;
case SEL_OP_SUB:
return (is_select && is_inside) ? 0 : -1;
case SEL_OP_SET:
/* Only difference w/ function above. */
return is_inside ? 1 : -1;
case SEL_OP_AND:
return (is_select && is_inside) ? -1 : (is_select ? 0 : -1);
case SEL_OP_XOR:
return (is_select && is_inside) ? 0 : ((!is_select && is_inside) ? 1 : -1);
}
BLI_assert(!"invalid sel_op");
return -1;
}
/**
* Utility to use for selection operations that run multiple times (circle select).
*/
eSelectOp ED_select_op_modal(const eSelectOp sel_op, const bool is_first)
{
if (sel_op == SEL_OP_SET) {
if (is_first == false) {
return SEL_OP_ADD;
}
}
return sel_op;
}
int ED_select_similar_compare_float(const float delta, const float thresh, const int compare)
{
switch (compare) {
case SIM_CMP_EQ:
return (fabsf(delta) < thresh + FLT_EPSILON);
case SIM_CMP_GT:
return ((delta + thresh) > -FLT_EPSILON);
case SIM_CMP_LT:
return ((delta - thresh) < FLT_EPSILON);
default:
BLI_assert(0);
return 0;
}
}
bool ED_select_similar_compare_float_tree(const KDTree_3d *tree, const float length, const float thresh, const int compare)
{
/* Length of the edge we want to compare against. */
float nearest_edge_length;
switch (compare) {
case SIM_CMP_EQ:
/* Compare to the edge closest to the current edge. */
nearest_edge_length = length;
break;
case SIM_CMP_GT:
/* Compare against the shortest edge. */
/* -FLT_MAX leads to some precision issues and the wrong edge being selected.
* For example, in a tree with 1, 2 and 3, which is stored squared as 1, 4, 9, it returns as the nearest
* length/node the "4" instead of "1". */
nearest_edge_length = -1.0f;
break;
case SIM_CMP_LT:
/* Compare against the longest edge. */
nearest_edge_length = FLT_MAX;
break;
default:
BLI_assert(0);
return false;
}
KDTreeNearest_3d nearest;
float dummy[3] = {nearest_edge_length, 0.0f, 0.0f};
if (BLI_kdtree_3d_find_nearest(tree, dummy, &nearest) != -1) {
float delta = length - nearest.co[0];
return ED_select_similar_compare_float(delta, thresh, compare);
}
return false;
}