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blender-archive/source/blender/editors/uvedit/uvedit_ops.c
Campbell Barton 109cbdf2e1 Cleanup: use BLI_kdtree_3d prefix
Use prefix now there isn't only the 3d version.
2019-03-20 00:48:51 +11:00

4733 lines
130 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup eduv
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_image_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BLI_alloca.h"
#include "BLI_math.h"
#include "BLI_lasso_2d.h"
#include "BLI_blenlib.h"
#include "BLI_array.h"
#include "BLI_kdtree.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_uvedit.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_transform.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "uvedit_intern.h"
static bool uv_select_is_any_selected(Scene *scene, Image *ima, Object *obedit);
static bool uv_select_is_any_selected_multi(Scene *scene, Image *ima, Object **objects, const uint objects_len);
static void uv_select_all_perform(Scene *scene, Image *ima, Object *obedit, int action);
static void uv_select_all_perform_multi(Scene *scene, Image *ima, Object **objects, const uint objects_len, int action);
static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object *obedit, const bool select);
static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object *obedit, const bool select);
static void uv_select_tag_update_for_object(Depsgraph *depsgraph, const ToolSettings *ts, Object *obedit);
/* -------------------------------------------------------------------- */
/** \name State Testing
* \{ */
bool ED_uvedit_test(Object *obedit)
{
BMEditMesh *em;
int ret;
if (!obedit)
return 0;
if (obedit->type != OB_MESH)
return 0;
em = BKE_editmesh_from_object(obedit);
ret = EDBM_uv_check(em);
return ret;
}
static bool ED_operator_uvedit_can_uv_sculpt(struct bContext *C)
{
SpaceImage *sima = CTX_wm_space_image(C);
ToolSettings *toolsettings = CTX_data_tool_settings(C);
Object *obedit = CTX_data_edit_object(C);
return ED_space_image_show_uvedit(sima, obedit) && !(toolsettings->use_uv_sculpt);
}
static int UNUSED_FUNCTION(ED_operator_uvmap_mesh) (bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (ob && ob->type == OB_MESH) {
Mesh *me = ob->data;
if (CustomData_get_layer(&me->fdata, CD_MTFACE) != NULL)
return 1;
}
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Active Image
* \{ */
static bool is_image_texture_node(bNode *node)
{
return ELEM(node->type, SH_NODE_TEX_IMAGE, SH_NODE_TEX_ENVIRONMENT);
}
bool ED_object_get_active_image(
Object *ob, int mat_nr,
Image **r_ima, ImageUser **r_iuser, bNode **r_node, bNodeTree **r_ntree)
{
Material *ma = give_current_material(ob, mat_nr);
bNodeTree *ntree = (ma && ma->use_nodes) ? ma->nodetree : NULL;
bNode *node = (ntree) ? nodeGetActiveTexture(ntree) : NULL;
if (node && is_image_texture_node(node)) {
if (r_ima) *r_ima = (Image *)node->id;
if (r_iuser) {
if (node->type == SH_NODE_TEX_IMAGE) {
*r_iuser = &((NodeTexImage *)node->storage)->iuser;
}
else if (node->type == SH_NODE_TEX_ENVIRONMENT) {
*r_iuser = &((NodeTexEnvironment *)node->storage)->iuser;
}
else {
*r_iuser = NULL;
}
}
if (r_node) *r_node = node;
if (r_ntree) *r_ntree = ntree;
return true;
}
if (r_ima) *r_ima = NULL;
if (r_iuser) *r_iuser = NULL;
if (r_node) *r_node = node;
if (r_ntree) *r_ntree = ntree;
return false;
}
void ED_object_assign_active_image(Main *bmain, Object *ob, int mat_nr, Image *ima)
{
Material *ma = give_current_material(ob, mat_nr);
bNode *node = (ma && ma->use_nodes) ? nodeGetActiveTexture(ma->nodetree) : NULL;
if (node && is_image_texture_node(node)) {
node->id = &ima->id;
ED_node_tag_update_nodetree(bmain, ma->nodetree, node);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Space Conversion
* \{ */
static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist)
{
int width, height;
if (sima) {
ED_space_image_get_size(sima, &width, &height);
}
else {
width = IMG_SIZE_FALLBACK;
height = IMG_SIZE_FALLBACK;
}
dist[0] = pixeldist / width;
dist[1] = pixeldist / height;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Visibility and Selection Utilities
* \{ */
static void uvedit_vertex_select_tagged(BMEditMesh *em, Scene *scene, bool select, int cd_loop_uv_offset)
{
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
}
}
}
}
bool uvedit_face_visible_nolocal_ex(const ToolSettings *ts, BMFace *efa)
{
if (ts->uv_flag & UV_SYNC_SELECTION)
return (BM_elem_flag_test(efa, BM_ELEM_HIDDEN) == 0);
else
return (BM_elem_flag_test(efa, BM_ELEM_HIDDEN) == 0 && BM_elem_flag_test(efa, BM_ELEM_SELECT));
}
bool uvedit_face_visible_nolocal(Scene *scene, BMFace *efa)
{
return uvedit_face_visible_nolocal_ex(scene->toolsettings, efa);
}
bool uvedit_face_visible_test_ex(const ToolSettings *ts, Object *obedit, Image *ima, BMFace *efa)
{
if (ts->uv_flag & UV_SHOW_SAME_IMAGE) {
Image *face_image;
ED_object_get_active_image(obedit, efa->mat_nr + 1, &face_image, NULL, NULL, NULL);
return (face_image == ima) ? uvedit_face_visible_nolocal_ex(ts, efa) : false;
}
else {
return uvedit_face_visible_nolocal_ex(ts, efa);
}
}
bool uvedit_face_visible_test(Scene *scene, Object *obedit, Image *ima, BMFace *efa)
{
return uvedit_face_visible_test_ex(scene->toolsettings, obedit, ima, efa);
}
bool uvedit_face_select_test_ex(
const ToolSettings *ts, BMFace *efa,
const int cd_loop_uv_offset)
{
if (ts->uv_flag & UV_SYNC_SELECTION) {
return (BM_elem_flag_test(efa, BM_ELEM_SELECT));
}
else {
BMLoop *l;
MLoopUV *luv;
BMIter liter;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (!(luv->flag & MLOOPUV_VERTSEL))
return false;
}
return true;
}
}
bool uvedit_face_select_test(Scene *scene, BMFace *efa, const int cd_loop_uv_offset)
{
return uvedit_face_select_test_ex(scene->toolsettings, efa, cd_loop_uv_offset);
}
bool uvedit_face_select_set(
struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
const bool do_history, const int cd_loop_uv_offset)
{
if (select) {
return uvedit_face_select_enable(scene, em, efa, do_history, cd_loop_uv_offset);
}
else {
return uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
}
}
bool uvedit_face_select_enable(
Scene *scene, BMEditMesh *em, BMFace *efa, const bool do_history,
const int cd_loop_uv_offset)
{
ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
BM_face_select_set(em->bm, efa, true);
if (do_history) {
BM_select_history_store(em->bm, (BMElem *)efa);
}
}
else {
BMLoop *l;
MLoopUV *luv;
BMIter liter;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag |= MLOOPUV_VERTSEL;
}
return true;
}
return false;
}
bool uvedit_face_select_disable(
Scene *scene, BMEditMesh *em, BMFace *efa,
const int cd_loop_uv_offset)
{
ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
BM_face_select_set(em->bm, efa, false);
}
else {
BMLoop *l;
MLoopUV *luv;
BMIter liter;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag &= ~MLOOPUV_VERTSEL;
}
return true;
}
return false;
}
bool uvedit_edge_select_test_ex(
const ToolSettings *ts, BMLoop *l,
const int cd_loop_uv_offset)
{
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE) {
return BM_elem_flag_test(l->f, BM_ELEM_SELECT);
}
else if (ts->selectmode == SCE_SELECT_EDGE) {
return BM_elem_flag_test(l->e, BM_ELEM_SELECT);
}
else {
return BM_elem_flag_test(l->v, BM_ELEM_SELECT) &&
BM_elem_flag_test(l->next->v, BM_ELEM_SELECT);
}
}
else {
MLoopUV *luv1, *luv2;
luv1 = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv2 = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
return (luv1->flag & MLOOPUV_VERTSEL) && (luv2->flag & MLOOPUV_VERTSEL);
}
}
bool uvedit_edge_select_test(Scene *scene, BMLoop *l, const int cd_loop_uv_offset)
{
return uvedit_edge_select_test_ex(scene->toolsettings, l, cd_loop_uv_offset);
}
void uvedit_edge_select_set(
BMEditMesh *em, Scene *scene, BMLoop *l, const bool select,
const bool do_history, const int cd_loop_uv_offset)
{
if (select) {
uvedit_edge_select_enable(em, scene, l, do_history, cd_loop_uv_offset);
}
else {
uvedit_edge_select_disable(em, scene, l, cd_loop_uv_offset);
}
}
void uvedit_edge_select_enable(
BMEditMesh *em, Scene *scene, BMLoop *l, const bool do_history,
const int cd_loop_uv_offset)
{
ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE)
BM_face_select_set(em->bm, l->f, true);
else if (ts->selectmode & SCE_SELECT_EDGE)
BM_edge_select_set(em->bm, l->e, true);
else {
BM_vert_select_set(em->bm, l->e->v1, true);
BM_vert_select_set(em->bm, l->e->v2, true);
}
if (do_history) {
BM_select_history_store(em->bm, (BMElem *)l->e);
}
}
else {
MLoopUV *luv1, *luv2;
luv1 = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv2 = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
luv1->flag |= MLOOPUV_VERTSEL;
luv2->flag |= MLOOPUV_VERTSEL;
}
}
void uvedit_edge_select_disable(
BMEditMesh *em, Scene *scene, BMLoop *l,
const int cd_loop_uv_offset)
{
ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE)
BM_face_select_set(em->bm, l->f, false);
else if (ts->selectmode & SCE_SELECT_EDGE)
BM_edge_select_set(em->bm, l->e, false);
else {
BM_vert_select_set(em->bm, l->e->v1, false);
BM_vert_select_set(em->bm, l->e->v2, false);
}
}
else {
MLoopUV *luv1, *luv2;
luv1 = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv2 = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
luv1->flag &= ~MLOOPUV_VERTSEL;
luv2->flag &= ~MLOOPUV_VERTSEL;
}
}
bool uvedit_uv_select_test_ex(
const ToolSettings *ts, BMLoop *l,
const int cd_loop_uv_offset)
{
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE)
return BM_elem_flag_test_bool(l->f, BM_ELEM_SELECT);
else
return BM_elem_flag_test_bool(l->v, BM_ELEM_SELECT);
}
else {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
return (luv->flag & MLOOPUV_VERTSEL) != 0;
}
}
bool uvedit_uv_select_test(Scene *scene, BMLoop *l, const int cd_loop_uv_offset)
{
return uvedit_uv_select_test_ex(scene->toolsettings, l, cd_loop_uv_offset);
}
void uvedit_uv_select_set(
BMEditMesh *em, Scene *scene, BMLoop *l, const bool select,
const bool do_history, const int cd_loop_uv_offset)
{
if (select) {
uvedit_uv_select_enable(em, scene, l, do_history, cd_loop_uv_offset);
}
else {
uvedit_uv_select_disable(em, scene, l, cd_loop_uv_offset);
}
}
void uvedit_uv_select_enable(
BMEditMesh *em, Scene *scene, BMLoop *l,
const bool do_history, const int cd_loop_uv_offset)
{
ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE)
BM_face_select_set(em->bm, l->f, true);
else
BM_vert_select_set(em->bm, l->v, true);
if (do_history) {
BM_select_history_remove(em->bm, (BMElem *)l->v);
}
}
else {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag |= MLOOPUV_VERTSEL;
}
}
void uvedit_uv_select_disable(
BMEditMesh *em, Scene *scene, BMLoop *l,
const int cd_loop_uv_offset)
{
ToolSettings *ts = scene->toolsettings;
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_FACE)
BM_face_select_set(em->bm, l->f, false);
else
BM_vert_select_set(em->bm, l->v, false);
}
else {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag &= ~MLOOPUV_VERTSEL;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Live Unwrap Utilities
* \{ */
void uvedit_live_unwrap_update(SpaceImage *sima, Scene *scene, Object *obedit)
{
if (sima && (sima->flag & SI_LIVE_UNWRAP)) {
ED_uvedit_live_unwrap_begin(scene, obedit);
ED_uvedit_live_unwrap_re_solve();
ED_uvedit_live_unwrap_end(0);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Geometric Utilities
* \{ */
void uv_poly_center(BMFace *f, float r_cent[2], const int cd_loop_uv_offset)
{
BMLoop *l;
MLoopUV *luv;
BMIter liter;
zero_v2(r_cent);
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
add_v2_v2(r_cent, luv->uv);
}
mul_v2_fl(r_cent, 1.0f / (float)f->len);
}
void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len)
{
int i;
for (i = 0; i < len; i++) {
uv[i][0] = uv_orig[i][0] * aspx;
uv[i][1] = uv_orig[i][1] * aspy;
}
}
bool ED_uvedit_minmax_multi(
Scene *scene, Image *ima, Object **objects_edit, uint objects_len,
float r_min[2], float r_max[2])
{
bool changed = false;
INIT_MINMAX2(r_min, r_max);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects_edit[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
minmax_v2v2_v2(r_min, r_max, luv->uv);
changed = true;
}
}
}
}
return changed;
}
bool ED_uvedit_minmax(Scene *scene, Image *ima, Object *obedit, float r_min[2], float r_max[2])
{
return ED_uvedit_minmax_multi(scene, ima, &obedit, 1, r_min, r_max);
}
/* Be careful when using this, it bypasses all synchronization options */
void ED_uvedit_select_all(BMesh *bm)
{
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag |= MLOOPUV_VERTSEL;
}
}
}
static bool ED_uvedit_median_multi(Scene *scene, Image *ima, Object **objects_edit, uint objects_len, float co[2])
{
unsigned int sel = 0;
zero_v2(co);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects_edit[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
add_v2_v2(co, luv->uv);
sel++;
}
}
}
}
mul_v2_fl(co, 1.0f / (float)sel);
return (sel != 0);
}
static bool UNUSED_FUNCTION(ED_uvedit_median)(Scene *scene, Image *ima, Object *obedit, float co[2])
{
return ED_uvedit_median_multi(scene, ima, &obedit, 1, co);
}
bool ED_uvedit_center_multi(Scene *scene, Image *ima, Object **objects_edit, uint objects_len, float cent[2], char mode)
{
bool changed = false;
if (mode == V3D_AROUND_CENTER_BOUNDS) { /* bounding box */
float min[2], max[2];
if (ED_uvedit_minmax_multi(scene, ima, objects_edit, objects_len, min, max)) {
mid_v2_v2v2(cent, min, max);
changed = true;
}
}
else {
if (ED_uvedit_median_multi(scene, ima, objects_edit, objects_len, cent)) {
changed = true;
}
}
return changed;
}
bool ED_uvedit_center(Scene *scene, Image *ima, Object *obedit, float cent[2], char mode)
{
return ED_uvedit_center_multi(scene, ima, &obedit, 1, cent, mode);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Find Nearest Elements
* \{ */
bool uv_find_nearest_edge(
Scene *scene, Image *ima, Object *obedit, const float co[2],
UvNearestHit *hit)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv, *luv_next;
int i;
bool found = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
const float dist_test_sq = dist_squared_to_line_segment_v2(co, luv->uv, luv_next->uv);
if (dist_test_sq < hit->dist_sq) {
hit->efa = efa;
hit->l = l;
hit->luv = luv;
hit->luv_next = luv_next;
hit->lindex = i;
hit->dist_sq = dist_test_sq;
found = true;
}
}
}
return found;
}
bool uv_find_nearest_edge_multi(
Scene *scene, Image *ima, Object **objects, const uint objects_len,
const float co[2], UvNearestHit *hit_final)
{
bool found = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
if (uv_find_nearest_edge(scene, ima, obedit, co, hit_final)) {
hit_final->ob = obedit;
found = true;
}
}
return found;
}
bool uv_find_nearest_face(
Scene *scene, Image *ima, Object *obedit, const float co[2],
UvNearestHit *hit_final)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool found = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* this will fill in hit.vert1 and hit.vert2 */
float dist_sq_init = hit_final->dist_sq;
UvNearestHit hit = *hit_final;
if (uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
hit.dist_sq = dist_sq_init;
hit.l = NULL;
hit.luv = hit.luv_next = NULL;
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
float cent[2];
uv_poly_center(efa, cent, cd_loop_uv_offset);
const float dist_test_sq = len_squared_v2v2(co, cent);
if (dist_test_sq < hit.dist_sq) {
hit.efa = efa;
hit.dist_sq = dist_test_sq;
found = true;
}
}
}
if (found) {
*hit_final = hit;
}
return found;
}
bool uv_find_nearest_face_multi(
Scene *scene, Image *ima, Object **objects, const uint objects_len,
const float co[2], UvNearestHit *hit_final)
{
bool found = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
if (uv_find_nearest_face(scene, ima, obedit, co, hit_final)) {
hit_final->ob = obedit;
found = true;
}
}
return found;
}
static bool uv_nearest_between(
const BMLoop *l, const float co[2],
const int cd_loop_uv_offset)
{
const float *uv_prev = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l->prev, cd_loop_uv_offset))->uv;
const float *uv_curr = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset))->uv;
const float *uv_next = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset))->uv;
return ((line_point_side_v2(uv_prev, uv_curr, co) > 0.0f) &&
(line_point_side_v2(uv_next, uv_curr, co) <= 0.0f));
}
bool uv_find_nearest_vert(
Scene *scene, Image *ima, Object *obedit,
float const co[2], const float penalty_dist, UvNearestHit *hit_final)
{
bool found = false;
/* this will fill in hit.vert1 and hit.vert2 */
float dist_sq_init = hit_final->dist_sq;
UvNearestHit hit = *hit_final;
if (uv_find_nearest_edge(scene, ima, obedit, co, &hit)) {
hit.dist_sq = dist_sq_init;
hit.l = NULL;
hit.luv = hit.luv_next = NULL;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMIter iter;
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BMIter liter;
BMLoop *l;
int i;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
float dist_test_sq;
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (penalty_dist != 0.0f && uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
dist_test_sq = len_v2v2(co, luv->uv) + penalty_dist;
dist_test_sq = SQUARE(dist_test_sq);
}
else {
dist_test_sq = len_squared_v2v2(co, luv->uv);
}
if (dist_test_sq <= hit.dist_sq) {
if (dist_test_sq == hit.dist_sq) {
if (!uv_nearest_between(l, co, cd_loop_uv_offset)) {
continue;
}
}
hit.dist_sq = dist_test_sq;
hit.l = l;
hit.luv = luv;
hit.luv_next = BM_ELEM_CD_GET_VOID_P(l->next, cd_loop_uv_offset);
hit.efa = efa;
hit.lindex = i;
found = true;
}
}
}
}
if (found) {
*hit_final = hit;
}
return found;
}
bool uv_find_nearest_vert_multi(
Scene *scene, Image *ima, Object **objects, const uint objects_len,
float const co[2], const float penalty_dist, UvNearestHit *hit_final)
{
bool found = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
if (uv_find_nearest_vert(scene, ima, obedit, co, penalty_dist, hit_final)) {
hit_final->ob = obedit;
found = true;
}
}
return found;
}
bool ED_uvedit_nearest_uv(
Scene *scene, Object *obedit, Image *ima, const float co[2],
float *dist_sq, float r_uv[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMIter iter;
BMFace *efa;
const float *uv_best = NULL;
float dist_best = *dist_sq;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
do {
const float *uv = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset))->uv;
const float dist_test = len_squared_v2v2(co, uv);
if (dist_best > dist_test) {
dist_best = dist_test;
uv_best = uv;
}
} while ((l_iter = l_iter->next) != l_first);
}
if (uv_best != NULL) {
copy_v2_v2(r_uv, uv_best);
*dist_sq = dist_best;
return true;
}
else {
return false;
}
}
bool ED_uvedit_nearest_uv_multi(
Scene *scene, Image *ima, Object **objects, const uint objects_len, const float co[2],
float *dist_sq, float r_uv[2])
{
bool found = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
if (ED_uvedit_nearest_uv(scene, obedit, ima, co, dist_sq, r_uv)) {
found = true;
}
}
return found;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Loop Select
* \{ */
static void uv_select_edgeloop_vertex_loop_flag(UvMapVert *first)
{
UvMapVert *iterv;
int count = 0;
for (iterv = first; iterv; iterv = iterv->next) {
if (iterv->separate && iterv != first)
break;
count++;
}
if (count < 5)
first->flag = 1;
}
static UvMapVert *uv_select_edgeloop_vertex_map_get(UvVertMap *vmap, BMFace *efa, BMLoop *l)
{
UvMapVert *iterv, *first;
first = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v));
for (iterv = first; iterv; iterv = iterv->next) {
if (iterv->separate)
first = iterv;
if (iterv->poly_index == BM_elem_index_get(efa))
return first;
}
return NULL;
}
static bool uv_select_edgeloop_edge_tag_faces(BMEditMesh *em, UvMapVert *first1, UvMapVert *first2, int *totface)
{
UvMapVert *iterv1, *iterv2;
BMFace *efa;
int tot = 0;
/* count number of faces this edge has */
for (iterv1 = first1; iterv1; iterv1 = iterv1->next) {
if (iterv1->separate && iterv1 != first1)
break;
for (iterv2 = first2; iterv2; iterv2 = iterv2->next) {
if (iterv2->separate && iterv2 != first2)
break;
if (iterv1->poly_index == iterv2->poly_index) {
/* if face already tagged, don't do this edge */
efa = BM_face_at_index(em->bm, iterv1->poly_index);
if (BM_elem_flag_test(efa, BM_ELEM_TAG))
return false;
tot++;
break;
}
}
}
if (*totface == 0) /* start edge */
*totface = tot;
else if (tot != *totface) /* check for same number of faces as start edge */
return false;
/* tag the faces */
for (iterv1 = first1; iterv1; iterv1 = iterv1->next) {
if (iterv1->separate && iterv1 != first1)
break;
for (iterv2 = first2; iterv2; iterv2 = iterv2->next) {
if (iterv2->separate && iterv2 != first2)
break;
if (iterv1->poly_index == iterv2->poly_index) {
efa = BM_face_at_index(em->bm, iterv1->poly_index);
BM_elem_flag_enable(efa, BM_ELEM_TAG);
break;
}
}
}
return true;
}
static int uv_select_edgeloop(
Scene *scene, Image *ima, Object *obedit, UvNearestHit *hit,
const float limit[2], const bool extend)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMIter iter, liter;
BMLoop *l;
UvVertMap *vmap;
UvMapVert *iterv_curr;
UvMapVert *iterv_next;
int starttotf;
bool looking, select;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* setup */
BM_mesh_elem_table_ensure(em->bm, BM_FACE);
vmap = BM_uv_vert_map_create(em->bm, limit, false, false);
BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
if (!extend) {
uv_select_all_perform(scene, ima, obedit, SEL_DESELECT);
}
BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false);
/* set flags for first face and verts */
iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l);
iterv_next = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l->next);
uv_select_edgeloop_vertex_loop_flag(iterv_curr);
uv_select_edgeloop_vertex_loop_flag(iterv_next);
starttotf = 0;
uv_select_edgeloop_edge_tag_faces(em, iterv_curr, iterv_next, &starttotf);
/* sorry, first edge isn't even ok */
looking = !(iterv_curr->flag == 0 && iterv_next->flag == 0);
/* iterate */
while (looking) {
looking = false;
/* find correct valence edges which are not tagged yet, but connect to tagged one */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG) && uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
/* check face not hidden and not tagged */
if (!(iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, efa, l)))
continue;
if (!(iterv_next = uv_select_edgeloop_vertex_map_get(vmap, efa, l->next)))
continue;
/* check if vertex is tagged and has right valence */
if (iterv_curr->flag || iterv_next->flag) {
if (uv_select_edgeloop_edge_tag_faces(em, iterv_curr, iterv_next, &starttotf)) {
looking = true;
BM_elem_flag_enable(efa, BM_ELEM_TAG);
uv_select_edgeloop_vertex_loop_flag(iterv_curr);
uv_select_edgeloop_vertex_loop_flag(iterv_next);
break;
}
}
}
}
}
}
/* do the actual select/deselect */
iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l);
iterv_next = uv_select_edgeloop_vertex_map_get(vmap, hit->efa, hit->l->next);
iterv_curr->flag = 1;
iterv_next->flag = 1;
if (extend) {
select = !(uvedit_uv_select_test(scene, hit->l, cd_loop_uv_offset));
}
else {
select = true;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
iterv_curr = uv_select_edgeloop_vertex_map_get(vmap, efa, l);
if (iterv_curr->flag) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
}
}
}
/* cleanup */
BM_uv_vert_map_free(vmap);
return (select) ? 1 : -1;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Linked
* \{ */
static void uv_select_linked_multi(
Scene *scene, Image *ima, Object **objects, const uint objects_len, const float limit[2],
UvNearestHit *hit_final, bool extend, bool deselect, bool toggle, bool select_faces)
{
/* loop over objects, or just use hit_final->ob */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
if (hit_final && ob_index != 0) {
break;
}
Object *obedit = hit_final ? hit_final->ob : objects[ob_index];
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
UvVertMap *vmap;
UvMapVert *vlist, *iterv, *startv;
int i, stacksize = 0, *stack;
unsigned int a;
char *flag;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_mesh_elem_table_ensure(em->bm, BM_FACE); /* we can use this too */
/* Note, we had 'use winding' so we don't consider overlapping islands as connected, see T44320
* this made *every* projection split the island into front/back islands.
* Keep 'use_winding' to false, see: T50970.
*
* Better solve this by having a delimit option for select-linked operator,
* keeping island-select working as is. */
vmap = BM_uv_vert_map_create(em->bm, limit, !select_faces, false);
if (vmap == NULL)
return;
stack = MEM_mallocN(sizeof(*stack) * (em->bm->totface + 1), "UvLinkStack");
flag = MEM_callocN(sizeof(*flag) * em->bm->totface, "UvLinkFlag");
if (hit_final == NULL) {
/* Use existing selection */
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) {
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
if (select_faces) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
stack[stacksize] = a;
stacksize++;
flag[a] = 1;
}
}
else {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_VERTSEL) {
stack[stacksize] = a;
stacksize++;
flag[a] = 1;
break;
}
}
}
}
}
}
else {
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) {
if (efa == hit_final->efa) {
stack[stacksize] = a;
stacksize++;
flag[a] = 1;
break;
}
}
}
while (stacksize > 0) {
stacksize--;
a = stack[stacksize];
efa = BM_face_at_index(em->bm, a);
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
/* make_uv_vert_map_EM sets verts tmp.l to the indices */
vlist = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v));
startv = vlist;
for (iterv = vlist; iterv; iterv = iterv->next) {
if (iterv->separate)
startv = iterv;
if (iterv->poly_index == a)
break;
}
for (iterv = startv; iterv; iterv = iterv->next) {
if ((startv != iterv) && (iterv->separate))
break;
else if (!flag[iterv->poly_index]) {
flag[iterv->poly_index] = 1;
stack[stacksize] = iterv->poly_index;
stacksize++;
}
}
}
}
/* Toggling - if any of the linked vertices is selected (and visible), we deselect. */
if ((toggle == true) && (extend == false) && (deselect == false)) {
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) {
bool found_selected = false;
if (!flag[a]) {
continue;
}
if (select_faces) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT) && !BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
found_selected = true;
}
}
else {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_VERTSEL) {
found_selected = true;
}
}
if (found_selected) {
deselect = true;
break;
}
}
}
}
#define SET_SELECTION(value) \
if (select_faces) { \
BM_face_select_set(em->bm, efa, value); \
} \
else { \
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) { \
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset); \
luv->flag = (value) ? (luv->flag | MLOOPUV_VERTSEL) : (luv->flag & ~MLOOPUV_VERTSEL); \
} \
} (void)0
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, a) {
if (!flag[a]) {
if (!extend && !deselect && !toggle) {
SET_SELECTION(false);
}
continue;
}
if (!deselect) {
SET_SELECTION(true);
}
else {
SET_SELECTION(false);
}
}
#undef SET_SELECTION
MEM_freeN(stack);
MEM_freeN(flag);
BM_uv_vert_map_free(vmap);
}
}
/* WATCH IT: this returns first selected UV,
* not ideal in many cases since there could be multiple */
static float *uv_sel_co_from_eve(Scene *scene, Object *obedit, Image *ima, BMEditMesh *em, BMVert *eve)
{
BMIter liter;
BMLoop *l;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) {
if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
continue;
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
return luv->uv;
}
}
return NULL;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select More/Less Operator
* \{ */
static int uv_select_more_less(bContext *C, const bool select)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Image *ima = CTX_data_edit_image(C);
SpaceImage *sima = CTX_wm_space_image(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
ToolSettings *ts = scene->toolsettings;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (select) {
EDBM_select_more(em, true);
}
else {
EDBM_select_less(em, true);
}
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
continue;
}
if (ts->uv_selectmode == UV_SELECT_FACE) {
/* clear tags */
BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false);
/* mark loops to be selected */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
#define IS_SEL 1
#define IS_UNSEL 2
int sel_state = 0;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_VERTSEL) {
sel_state |= IS_SEL;
}
else {
sel_state |= IS_UNSEL;
}
/* if we have a mixed selection, tag to grow it */
if (sel_state == (IS_SEL | IS_UNSEL)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
changed = true;
break;
}
}
#undef IS_SEL
#undef IS_UNSEL
}
}
}
else {
/* clear tags */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
BM_elem_flag_disable(l, BM_ELEM_TAG);
}
}
/* mark loops to be selected */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (((luv->flag & MLOOPUV_VERTSEL) != 0) == select) {
BM_elem_flag_enable(l->next, BM_ELEM_TAG);
BM_elem_flag_enable(l->prev, BM_ELEM_TAG);
changed = true;
}
}
}
}
}
if (changed) {
/* Select tagged loops. */
uv_select_flush_from_tag_loop(sima, scene, obedit, select);
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
}
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static int uv_select_more_exec(bContext *C, wmOperator *UNUSED(op))
{
return uv_select_more_less(C, true);
}
static void UV_OT_select_more(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select More";
ot->description = "Select more UV vertices connected to initial selection";
ot->idname = "UV_OT_select_more";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_more_exec;
ot->poll = ED_operator_uvedit_space_image;
}
static int uv_select_less_exec(bContext *C, wmOperator *UNUSED(op))
{
return uv_select_more_less(C, false);
}
static void UV_OT_select_less(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Less";
ot->description = "Deselect UV vertices at the boundary of each selection region";
ot->idname = "UV_OT_select_less";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_less_exec;
ot->poll = ED_operator_uvedit_space_image;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Weld Align Operator
* \{ */
typedef enum eUVWeldAlign {
UV_STRAIGHTEN,
UV_STRAIGHTEN_X,
UV_STRAIGHTEN_Y,
UV_ALIGN_AUTO,
UV_ALIGN_X,
UV_ALIGN_Y,
UV_WELD,
} eUVWeldAlign;
static void uv_weld_align(bContext *C, eUVWeldAlign tool)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = CTX_data_edit_image(C);
ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
float cent[2], min[2], max[2];
INIT_MINMAX2(min, max);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
if (tool == UV_ALIGN_AUTO) {
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv->uv);
}
}
}
}
tool = (max[0] - min[0] >= max[1] - min[1]) ? UV_ALIGN_Y : UV_ALIGN_X;
}
ED_uvedit_center_multi(scene, ima, objects, objects_len, cent, 0);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (ELEM(tool, UV_ALIGN_X, UV_WELD)) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->uv[0] = cent[0];
changed = true;
}
}
}
}
if (ELEM(tool, UV_ALIGN_Y, UV_WELD)) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->uv[1] = cent[1];
changed = true;
}
}
}
}
if (ELEM(tool, UV_STRAIGHTEN, UV_STRAIGHTEN_X, UV_STRAIGHTEN_Y)) {
BMEdge *eed;
BMLoop *l;
BMVert *eve;
BMVert *eve_start;
BMIter iter, liter, eiter;
/* clear tag */
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
/* tag verts with a selected UV */
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
BM_ITER_ELEM (l, &liter, eve, BM_LOOPS_OF_VERT) {
if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
continue;
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
BM_elem_flag_enable(eve, BM_ELEM_TAG);
break;
}
}
}
/* flush vertex tags to edges */
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BM_elem_flag_set(
eed, BM_ELEM_TAG,
(BM_elem_flag_test(eed->v1, BM_ELEM_TAG) &&
BM_elem_flag_test(eed->v2, BM_ELEM_TAG)));
}
/* find a vertex with only one tagged edge */
eve_start = NULL;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
int tot_eed_tag = 0;
BM_ITER_ELEM (eed, &eiter, eve, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(eed, BM_ELEM_TAG)) {
tot_eed_tag++;
}
}
if (tot_eed_tag == 1) {
eve_start = eve;
break;
}
}
if (eve_start) {
BMVert **eve_line = NULL;
BMVert *eve_next = NULL;
BLI_array_declare(eve_line);
int i;
eve = eve_start;
/* walk over edges, building an array of verts in a line */
while (eve) {
BLI_array_append(eve_line, eve);
/* don't touch again */
BM_elem_flag_disable(eve, BM_ELEM_TAG);
eve_next = NULL;
/* find next eve */
BM_ITER_ELEM (eed, &eiter, eve, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(eed, BM_ELEM_TAG)) {
BMVert *eve_other = BM_edge_other_vert(eed, eve);
if (BM_elem_flag_test(eve_other, BM_ELEM_TAG)) {
/* this is a tagged vert we didn't walk over yet, step onto it */
eve_next = eve_other;
break;
}
}
}
eve = eve_next;
}
/* now we have all verts, make into a line */
if (BLI_array_len(eve_line) > 2) {
/* we know the returns from these must be valid */
const float *uv_start = uv_sel_co_from_eve(
scene, obedit, ima, em, eve_line[0]);
const float *uv_end = uv_sel_co_from_eve(
scene, obedit, ima, em, eve_line[BLI_array_len(eve_line) - 1]);
/* For UV_STRAIGHTEN_X & UV_STRAIGHTEN_Y modes */
float a = 0.0f;
eUVWeldAlign tool_local = tool;
if (tool_local == UV_STRAIGHTEN_X) {
if (uv_start[1] == uv_end[1])
tool_local = UV_STRAIGHTEN;
else
a = (uv_end[0] - uv_start[0]) / (uv_end[1] - uv_start[1]);
}
else if (tool_local == UV_STRAIGHTEN_Y) {
if (uv_start[0] == uv_end[0])
tool_local = UV_STRAIGHTEN;
else
a = (uv_end[1] - uv_start[1]) / (uv_end[0] - uv_start[0]);
}
/* go over all verts except for endpoints */
for (i = 0; i < BLI_array_len(eve_line); i++) {
BM_ITER_ELEM (l, &liter, eve_line[i], BM_LOOPS_OF_VERT) {
if (!uvedit_face_visible_test(scene, obedit, ima, l->f))
continue;
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
/* Projection of point (x, y) over line (x1, y1, x2, y2) along X axis:
* new_y = (y2 - y1) / (x2 - x1) * (x - x1) + y1
* Maybe this should be a BLI func? Or is it already existing?
* Could use interp_v2_v2v2, but not sure it's worth it here...*/
if (tool_local == UV_STRAIGHTEN_X)
luv->uv[0] = a * (luv->uv[1] - uv_start[1]) + uv_start[0];
else if (tool_local == UV_STRAIGHTEN_Y)
luv->uv[1] = a * (luv->uv[0] - uv_start[0]) + uv_start[1];
else
closest_to_line_segment_v2(luv->uv, luv->uv, uv_start, uv_end);
changed = true;
}
}
}
}
else {
/* error - not a line, needs 3+ points */
}
if (eve_line) {
MEM_freeN(eve_line);
}
}
else {
/* error - cant find an endpoint */
}
}
if (changed) {
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
MEM_freeN(objects);
}
static int uv_align_exec(bContext *C, wmOperator *op)
{
uv_weld_align(C, RNA_enum_get(op->ptr, "axis"));
return OPERATOR_FINISHED;
}
static void UV_OT_align(wmOperatorType *ot)
{
static const EnumPropertyItem axis_items[] = {
{UV_STRAIGHTEN, "ALIGN_S", 0, "Straighten",
"Align UVs along the line defined by the endpoints"},
{UV_STRAIGHTEN_X, "ALIGN_T", 0, "Straighten X",
"Align UVs along the line defined by the endpoints along the X axis"},
{UV_STRAIGHTEN_Y, "ALIGN_U", 0, "Straighten Y",
"Align UVs along the line defined by the endpoints along the Y axis"},
{UV_ALIGN_AUTO, "ALIGN_AUTO", 0, "Align Auto",
"Automatically choose the axis on which there is most alignment already"},
{UV_ALIGN_X, "ALIGN_X", 0, "Align X", "Align UVs on X axis"},
{UV_ALIGN_Y, "ALIGN_Y", 0, "Align Y", "Align UVs on Y axis"},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Align";
ot->description = "Align selected UV vertices to an axis";
ot->idname = "UV_OT_align";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_align_exec;
ot->poll = ED_operator_uvedit;
/* properties */
RNA_def_enum(ot->srna, "axis", axis_items, UV_ALIGN_AUTO, "Axis", "Axis to align UV locations on");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Remove Doubles Operator
* \{ */
static int uv_remove_doubles_to_selected(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = CTX_data_edit_image(C);
ToolSettings *ts = scene->toolsettings;
const float threshold = RNA_float_get(op->ptr, "threshold");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
bool *changed = MEM_callocN(sizeof(bool) * objects_len, "uv_remove_doubles_selected.changed");
/* Maximum index of an objects[i]'s MLoopUVs in MLoopUV_arr.
* It helps find which MLoopUV in *MLoopUV_arr belongs to which object. */
uint *ob_mloopuv_max_idx = MEM_callocN(sizeof(uint) * objects_len,
"uv_remove_doubles_selected.ob_mloopuv_max_idx");
/* Calculate max possible number of kdtree nodes. */
int uv_maxlen = 0;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
uv_maxlen += em->bm->totloop;
}
KDTree_3d *tree = BLI_kdtree_3d_new(uv_maxlen);
int *duplicates = NULL;
BLI_array_declare(duplicates);
MLoopUV **mloopuv_arr = NULL;
BLI_array_declare(mloopuv_arr);
int mloopuv_count = 0; /* Also used for *duplicates count. */
float uvw[3];
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH(efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM(l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v3_fl3(uvw, luv->uv[0], luv->uv[1], 0.0f);
BLI_kdtree_3d_insert(tree, mloopuv_count, uvw);
BLI_array_append(duplicates, -1);
BLI_array_append(mloopuv_arr, luv);
mloopuv_count++;
}
}
}
ob_mloopuv_max_idx[ob_index] = mloopuv_count - 1;
}
BLI_kdtree_3d_balance(tree);
int found_duplicates = BLI_kdtree_3d_calc_duplicates_fast(tree, threshold, false, duplicates);
if (found_duplicates > 0) {
/* Calculate average uv for duplicates. */
int *uv_duplicate_count = MEM_callocN(sizeof(int) * mloopuv_count,
"uv_remove_doubles_selected.uv_duplicate_count");
for (int i = 0; i < mloopuv_count; i++) {
if (duplicates[i] == -1) { /* If doesn't reference another */
uv_duplicate_count[i]++; /* self */
continue;
}
if (duplicates[i] != i) {
/* If not self then accumulate uv for averaging.
* Self uv is already present in accumulator */
add_v2_v2(mloopuv_arr[duplicates[i]]->uv, mloopuv_arr[i]->uv);
}
uv_duplicate_count[duplicates[i]]++;
}
for (int i = 0; i < mloopuv_count; i++) {
if (uv_duplicate_count[i] < 2) {
continue;
}
mul_v2_fl(mloopuv_arr[i]->uv, 1.0f / (float)uv_duplicate_count[i]);
}
MEM_freeN(uv_duplicate_count);
/* Update duplicated uvs. */
uint ob_index = 0;
for (int i = 0; i < mloopuv_count; i++) {
/* Make sure we know which object owns the MLoopUV at this index.
* Remember that in some cases the object will have no loop uv,
* thus we need the while loop, and not simply an if check. */
while (ob_mloopuv_max_idx[ob_index] < i) {
ob_index++;
}
if (duplicates[i] == -1) {
continue;
}
copy_v2_v2(mloopuv_arr[i]->uv, mloopuv_arr[duplicates[i]]->uv);
changed[ob_index] = true;
}
for (ob_index = 0; ob_index < objects_len; ob_index++) {
if (changed[ob_index]) {
Object *obedit = objects[ob_index];
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
}
BLI_kdtree_3d_free(tree);
BLI_array_free(mloopuv_arr);
BLI_array_free(duplicates);
MEM_freeN(changed);
MEM_freeN(objects);
MEM_freeN(ob_mloopuv_max_idx);
return OPERATOR_FINISHED;
}
static int uv_remove_doubles_to_unselected(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = CTX_data_edit_image(C);
ToolSettings *ts = scene->toolsettings;
const float threshold = RNA_float_get(op->ptr, "threshold");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
/* Calculate max possible number of kdtree nodes. */
int uv_maxlen = 0;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
uv_maxlen += em->bm->totloop;
}
KDTree_3d *tree = BLI_kdtree_3d_new(uv_maxlen);
MLoopUV **mloopuv_arr = NULL;
BLI_array_declare(mloopuv_arr);
int mloopuv_count = 0;
float uvw[3];
/* Add visible non-selected uvs to tree */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == em->bm->totvert)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH(efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM(l, &liter, efa, BM_LOOPS_OF_FACE) {
if (!uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v3_fl3(uvw, luv->uv[0], luv->uv[1], 0.0f);
BLI_kdtree_3d_insert(tree, mloopuv_count, uvw);
BLI_array_append(mloopuv_arr, luv);
mloopuv_count++;
}
}
}
}
BLI_kdtree_3d_balance(tree);
/* For each selected uv, find duplicate non selected uv. */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
bool changed = false;
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH(efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM(l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v3_fl3(uvw, luv->uv[0], luv->uv[1], 0.0f);
KDTreeNearest_3d nearest;
const int i = BLI_kdtree_3d_find_nearest(tree, uvw, &nearest);
if (i != -1 && nearest.dist < threshold) {
copy_v2_v2(luv->uv, mloopuv_arr[i]->uv);
changed = true;
}
}
}
}
if (changed) {
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
BLI_kdtree_3d_free(tree);
BLI_array_free(mloopuv_arr);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static int uv_remove_doubles_exec(bContext *C, wmOperator *op)
{
if (RNA_boolean_get(op->ptr, "use_unselected")) {
return uv_remove_doubles_to_unselected(C, op);
}
else {
return uv_remove_doubles_to_selected(C, op);
}
}
static void UV_OT_remove_doubles(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Doubles UV";
ot->description = "Selected UV vertices that are within a radius of each other are welded together";
ot->idname = "UV_OT_remove_doubles";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_remove_doubles_exec;
ot->poll = ED_operator_uvedit;
RNA_def_float(ot->srna, "threshold", 0.02f, 0.0f, 10.0f,
"Merge Distance", "Maximum distance between welded vertices", 0.0f, 1.0f);
RNA_def_boolean(ot->srna, "use_unselected", 0, "Unselected", "Merge selected to other unselected vertices");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Weld Near Operator
* \{ */
static int uv_weld_exec(bContext *C, wmOperator *UNUSED(op))
{
uv_weld_align(C, UV_WELD);
return OPERATOR_FINISHED;
}
static void UV_OT_weld(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Weld";
ot->description = "Weld selected UV vertices together";
ot->idname = "UV_OT_weld";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_weld_exec;
ot->poll = ED_operator_uvedit;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name (De)Select All Operator
* \{ */
static bool uv_select_is_any_selected(Scene *scene, Image *ima, Object *obedit)
{
ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
if (ts->uv_flag & UV_SYNC_SELECTION) {
return (em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel);
}
else {
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_VERTSEL) {
return true;
}
}
}
}
return false;
}
static bool uv_select_is_any_selected_multi(Scene *scene, Image *ima, Object **objects, const uint objects_len)
{
bool found = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
if (uv_select_is_any_selected(scene, ima, obedit)) {
found = true;
break;
}
}
return found;
}
static void uv_select_all_perform(Scene *scene, Image *ima, Object *obedit, int action)
{
ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (action == SEL_TOGGLE) {
action = uv_select_is_any_selected(scene, ima, obedit) ? SEL_DESELECT : SEL_SELECT;
}
if (ts->uv_flag & UV_SYNC_SELECTION) {
switch (action) {
case SEL_TOGGLE:
EDBM_select_toggle_all(em);
break;
case SEL_SELECT:
EDBM_flag_enable_all(em, BM_ELEM_SELECT);
break;
case SEL_DESELECT:
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
break;
case SEL_INVERT:
EDBM_select_swap(em);
EDBM_selectmode_flush(em);
break;
}
}
else {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
switch (action) {
case SEL_SELECT:
luv->flag |= MLOOPUV_VERTSEL;
break;
case SEL_DESELECT:
luv->flag &= ~MLOOPUV_VERTSEL;
break;
case SEL_INVERT:
luv->flag ^= MLOOPUV_VERTSEL;
break;
}
}
}
}
}
static void uv_select_all_perform_multi(
Scene *scene, Image *ima, Object **objects, const uint objects_len, int action)
{
if (action == SEL_TOGGLE) {
action = uv_select_is_any_selected_multi(scene, ima, objects, objects_len) ? SEL_DESELECT : SEL_SELECT;
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
uv_select_all_perform(scene, ima, obedit, action);
}
}
static int uv_select_all_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
Image *ima = CTX_data_edit_image(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
int action = RNA_enum_get(op->ptr, "action");
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
uv_select_all_perform_multi(scene, ima, objects, objects_len, action);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
uv_select_tag_update_for_object(depsgraph, ts, obedit);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static void UV_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "(De)select All";
ot->description = "Change selection of all UV vertices";
ot->idname = "UV_OT_select_all";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_all_exec;
ot->poll = ED_operator_uvedit;
WM_operator_properties_select_all(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mouse Select Operator
* \{ */
static bool uv_sticky_select(float *limit, int hitv[], int v, float *hituv[], float *uv, int sticky, int hitlen)
{
int i;
/* this function test if some vertex needs to selected
* in addition to the existing ones due to sticky select */
if (sticky == SI_STICKY_DISABLE)
return false;
for (i = 0; i < hitlen; i++) {
if (hitv[i] == v) {
if (sticky == SI_STICKY_LOC) {
if (fabsf(hituv[i][0] - uv[0]) < limit[0] && fabsf(hituv[i][1] - uv[1]) < limit[1])
return true;
}
else if (sticky == SI_STICKY_VERTEX)
return true;
}
}
return false;
}
static int uv_mouse_select_multi(
bContext *C, Object **objects, uint objects_len,
const float co[2], bool extend, bool loop)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
Image *ima = CTX_data_edit_image(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
UvNearestHit hit = UV_NEAREST_HIT_INIT;
int i, selectmode, sticky, sync, *hitv = NULL;
bool select = true;
/* 0 == don't flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
int flush = 0;
int hitlen = 0;
float limit[2], **hituv = NULL;
/* notice 'limit' is the same no matter the zoom level, since this is like
* remove doubles and could annoying if it joined points when zoomed out.
* 'penalty' is in screen pixel space otherwise zooming in on a uv-vert and
* shift-selecting can consider an adjacent point close enough to add to
* the selection rather than de-selecting the closest. */
float penalty_dist;
{
float penalty[2];
uvedit_pixel_to_float(sima, limit, 0.05f);
uvedit_pixel_to_float(sima, penalty, 5.0f / (sima ? sima->zoom : 1.0f));
penalty_dist = len_v2(penalty);
}
/* retrieve operation mode */
if (ts->uv_flag & UV_SYNC_SELECTION) {
sync = 1;
if (ts->selectmode & SCE_SELECT_FACE)
selectmode = UV_SELECT_FACE;
else if (ts->selectmode & SCE_SELECT_EDGE)
selectmode = UV_SELECT_EDGE;
else
selectmode = UV_SELECT_VERTEX;
sticky = SI_STICKY_DISABLE;
}
else {
sync = 0;
selectmode = ts->uv_selectmode;
sticky = (sima) ? sima->sticky : 1;
}
/* find nearest element */
if (loop) {
/* find edge */
if (!uv_find_nearest_edge_multi(scene, ima, objects, objects_len, co, &hit)) {
return OPERATOR_CANCELLED;
}
hitlen = 0;
}
else if (selectmode == UV_SELECT_VERTEX) {
/* find vertex */
if (!uv_find_nearest_vert_multi(scene, ima, objects, objects_len, co, penalty_dist, &hit)) {
return OPERATOR_CANCELLED;
}
/* mark 1 vertex as being hit */
hitv = BLI_array_alloca(hitv, hit.efa->len);
hituv = BLI_array_alloca(hituv, hit.efa->len);
copy_vn_i(hitv, hit.efa->len, 0xFFFFFFFF);
hitv[hit.lindex] = BM_elem_index_get(hit.l->v);
hituv[hit.lindex] = hit.luv->uv;
hitlen = hit.efa->len;
}
else if (selectmode == UV_SELECT_EDGE) {
/* find edge */
if (!uv_find_nearest_edge_multi(scene, ima, objects, objects_len, co, &hit)) {
return OPERATOR_CANCELLED;
}
/* mark 2 edge vertices as being hit */
hitv = BLI_array_alloca(hitv, hit.efa->len);
hituv = BLI_array_alloca(hituv, hit.efa->len);
copy_vn_i(hitv, hit.efa->len, 0xFFFFFFFF);
hitv[hit.lindex] = BM_elem_index_get(hit.l->v);
hitv[(hit.lindex + 1) % hit.efa->len] = BM_elem_index_get(hit.l->next->v);
hituv[hit.lindex] = hit.luv->uv;
hituv[(hit.lindex + 1) % hit.efa->len] = hit.luv_next->uv;
hitlen = hit.efa->len;
}
else if (selectmode == UV_SELECT_FACE) {
/* find face */
if (!uv_find_nearest_face_multi(scene, ima, objects, objects_len, co, &hit)) {
return OPERATOR_CANCELLED;
}
BMEditMesh *em = BKE_editmesh_from_object(hit.ob);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* make active */
BM_mesh_active_face_set(em->bm, hit.efa);
/* mark all face vertices as being hit */
hitv = BLI_array_alloca(hitv, hit.efa->len);
hituv = BLI_array_alloca(hituv, hit.efa->len);
BM_ITER_ELEM_INDEX (l, &liter, hit.efa, BM_LOOPS_OF_FACE, i) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
hituv[i] = luv->uv;
hitv[i] = BM_elem_index_get(l->v);
}
hitlen = hit.efa->len;
}
else if (selectmode == UV_SELECT_ISLAND) {
if (!uv_find_nearest_edge_multi(scene, ima, objects, objects_len, co, &hit)) {
return OPERATOR_CANCELLED;
}
hitlen = 0;
}
else {
hitlen = 0;
return OPERATOR_CANCELLED;
}
Object *obedit = hit.ob;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* do selection */
if (loop) {
if (!extend) {
/* TODO(MULTI_EDIT): We only need to de-select non-active */
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
}
flush = uv_select_edgeloop(scene, ima, obedit, &hit, limit, extend);
}
else if (selectmode == UV_SELECT_ISLAND) {
if (!extend) {
/* TODO(MULTI_EDIT): We only need to de-select non-active */
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
}
/* Current behavior of 'extend'
* is actually toggling, so pass extend flag as 'toggle' here */
uv_select_linked_multi(scene, ima, objects, objects_len, limit, &hit, false, false, extend, false);
}
else if (extend) {
if (selectmode == UV_SELECT_VERTEX) {
/* (de)select uv vertex */
select = !uvedit_uv_select_test(scene, hit.l, cd_loop_uv_offset);
uvedit_uv_select_set(em, scene, hit.l, select, true, cd_loop_uv_offset);
flush = 1;
}
else if (selectmode == UV_SELECT_EDGE) {
/* (de)select edge */
select = !(uvedit_edge_select_test(scene, hit.l, cd_loop_uv_offset));
uvedit_edge_select_set(em, scene, hit.l, select, true, cd_loop_uv_offset);
flush = 1;
}
else if (selectmode == UV_SELECT_FACE) {
/* (de)select face */
select = !(uvedit_face_select_test(scene, hit.efa, cd_loop_uv_offset));
uvedit_face_select_set(scene, em, hit.efa, select, true, cd_loop_uv_offset);
flush = -1;
}
/* de-selecting an edge may deselect a face too - validate */
if (sync) {
if (select == false) {
BM_select_history_validate(em->bm);
}
}
/* (de)select sticky uv nodes */
if (sticky != SI_STICKY_DISABLE) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uv_sticky_select(limit, hitv, BM_elem_index_get(l->v), hituv, luv->uv, sticky, hitlen))
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
}
}
flush = select ? 1 : -1;
}
}
else {
/* deselect all */
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
if (selectmode == UV_SELECT_VERTEX) {
/* select vertex */
uvedit_uv_select_enable(em, scene, hit.l, true, cd_loop_uv_offset);
flush = 1;
}
else if (selectmode == UV_SELECT_EDGE) {
/* select edge */
uvedit_edge_select_enable(em, scene, hit.l, true, cd_loop_uv_offset);
flush = 1;
}
else if (selectmode == UV_SELECT_FACE) {
/* select face */
uvedit_face_select_enable(scene, em, hit.efa, true, cd_loop_uv_offset);
}
/* select sticky uvs */
if (sticky != SI_STICKY_DISABLE) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (sticky == SI_STICKY_DISABLE) continue;
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uv_sticky_select(limit, hitv, BM_elem_index_get(l->v), hituv, luv->uv, sticky, hitlen))
uvedit_uv_select_enable(em, scene, l, false, cd_loop_uv_offset);
flush = 1;
}
}
}
}
if (sync) {
/* flush for mesh selection */
/* before bmesh */
#if 0
if (ts->selectmode != SCE_SELECT_FACE) {
if (flush == 1) EDBM_select_flush(em);
else if (flush == -1) EDBM_deselect_flush(em);
}
#else
if (flush != 0) {
if (loop) {
/* push vertex -> edge selection */
if (select) {
EDBM_select_flush(em);
}
else {
EDBM_deselect_flush(em);
}
}
else {
EDBM_selectmode_flush(em);
}
}
#endif
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obiter = objects[ob_index];
uv_select_tag_update_for_object(depsgraph, ts, obiter);
}
return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
}
static int uv_mouse_select(bContext *C, const float co[2], bool extend, bool loop)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
int ret = uv_mouse_select_multi(C, objects, objects_len, co, extend, loop);
MEM_freeN(objects);
return ret;
}
static int uv_select_exec(bContext *C, wmOperator *op)
{
float co[2];
bool extend, loop;
RNA_float_get_array(op->ptr, "location", co);
extend = RNA_boolean_get(op->ptr, "extend");
loop = false;
return uv_mouse_select(C, co, extend, loop);
}
static int uv_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ARegion *ar = CTX_wm_region(C);
float co[2];
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
RNA_float_set_array(op->ptr, "location", co);
return uv_select_exec(C, op);
}
static void UV_OT_select(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select";
ot->description = "Select UV vertices";
ot->idname = "UV_OT_select";
ot->flag = OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_exec;
ot->invoke = uv_select_invoke;
ot->poll = ED_operator_uvedit; /* requires space image */;
/* properties */
RNA_def_boolean(ot->srna, "extend", 0,
"Extend", "Extend selection rather than clearing the existing selection");
RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MAX, FLT_MAX,
"Location", "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds", -100.0f, 100.0f);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Loop Select Operator
* \{ */
static int uv_select_loop_exec(bContext *C, wmOperator *op)
{
float co[2];
bool extend, loop;
RNA_float_get_array(op->ptr, "location", co);
extend = RNA_boolean_get(op->ptr, "extend");
loop = true;
return uv_mouse_select(C, co, extend, loop);
}
static int uv_select_loop_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ARegion *ar = CTX_wm_region(C);
float co[2];
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
RNA_float_set_array(op->ptr, "location", co);
return uv_select_loop_exec(C, op);
}
static void UV_OT_select_loop(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Loop Select";
ot->description = "Select a loop of connected UV vertices";
ot->idname = "UV_OT_select_loop";
ot->flag = OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_loop_exec;
ot->invoke = uv_select_loop_invoke;
ot->poll = ED_operator_uvedit; /* requires space image */;
/* properties */
RNA_def_boolean(ot->srna, "extend", 0,
"Extend", "Extend selection rather than clearing the existing selection");
RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MAX, FLT_MAX,
"Location", "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds", -100.0f, 100.0f);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Linked Operator
* \{ */
static int uv_select_linked_internal(bContext *C, wmOperator *op, const wmEvent *event, int pick)
{
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
ViewLayer *view_layer = CTX_data_view_layer(C);
Image *ima = CTX_data_edit_image(C);
float limit[2];
bool extend = true;
bool deselect = false;
bool select_faces = (ts->uv_flag & UV_SYNC_SELECTION) && (ts->selectmode & SCE_SELECT_FACE);
UvNearestHit hit = UV_NEAREST_HIT_INIT;
if ((ts->uv_flag & UV_SYNC_SELECTION) && !(ts->selectmode & SCE_SELECT_FACE)) {
BKE_report(op->reports, RPT_ERROR, "Select linked only works in face select mode when sync selection is enabled");
return OPERATOR_CANCELLED;
}
if (pick) {
extend = RNA_boolean_get(op->ptr, "extend");
deselect = RNA_boolean_get(op->ptr, "deselect");
}
uvedit_pixel_to_float(sima, limit, 0.05f);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
if (pick) {
float co[2];
if (event) {
/* invoke */
ARegion *ar = CTX_wm_region(C);
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
RNA_float_set_array(op->ptr, "location", co);
}
else {
/* exec */
RNA_float_get_array(op->ptr, "location", co);
}
if (!uv_find_nearest_edge_multi(scene, ima, objects, objects_len, co, &hit)) {
MEM_freeN(objects);
return OPERATOR_CANCELLED;
}
}
if (!extend) {
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
}
uv_select_linked_multi(
scene, ima, objects, objects_len, limit, pick ? &hit : NULL,
extend, deselect, false, select_faces);
/* weak!, but works */
Object **objects_free = objects;
if (pick) {
objects = &hit.ob;
objects_len = 1;
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
DEG_id_tag_update(obedit->data, ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
}
MEM_SAFE_FREE(objects_free);
return OPERATOR_FINISHED;
}
static int uv_select_linked_exec(bContext *C, wmOperator *op)
{
return uv_select_linked_internal(C, op, NULL, 0);
}
static void UV_OT_select_linked(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked";
ot->description = "Select all UV vertices linked to the active UV map";
ot->idname = "UV_OT_select_linked";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_linked_exec;
ot->poll = ED_operator_uvedit; /* requires space image */
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Linked (Cursor Pick) Operator
* \{ */
static int uv_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
return uv_select_linked_internal(C, op, event, 1);
}
static int uv_select_linked_pick_exec(bContext *C, wmOperator *op)
{
return uv_select_linked_internal(C, op, NULL, 1);
}
static void UV_OT_select_linked_pick(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked Pick";
ot->description = "Select all UV vertices linked under the mouse";
ot->idname = "UV_OT_select_linked_pick";
ot->flag = OPTYPE_UNDO;
/* api callbacks */
ot->invoke = uv_select_linked_pick_invoke;
ot->exec = uv_select_linked_pick_exec;
ot->poll = ED_operator_uvedit; /* requires space image */;
/* properties */
RNA_def_boolean(ot->srna, "extend", 0,
"Extend", "Extend selection rather than clearing the existing selection");
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect linked UV vertices rather than selecting them");
RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MAX, FLT_MAX,
"Location", "Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds", -100.0f, 100.0f);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Split Operator
* \{ */
/* note: this is based on similar use case to MESH_OT_split(), which has a similar effect
* but in this case they are not joined to begin with (only having the behavior of being joined)
* so its best to call this uv_select_split() instead of just split(), but assigned to the same key
* as MESH_OT_split - Campbell */
static int uv_select_split_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = scene->toolsettings;
Image *ima = CTX_data_edit_image(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
if (ts->uv_flag & UV_SYNC_SELECTION) {
BKE_report(op->reports, RPT_ERROR, "Cannot split selection when sync selection is enabled");
return OPERATOR_CANCELLED;
}
bool changed_multi = false;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMesh *bm = BKE_editmesh_from_object(obedit)->bm;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
bool is_sel = false;
bool is_unsel = false;
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
/* are we all selected? */
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_VERTSEL) {
is_sel = true;
}
else {
is_unsel = true;
}
/* we have mixed selection, bail out */
if (is_sel && is_unsel) {
break;
}
}
if (is_sel && is_unsel) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
luv->flag &= ~MLOOPUV_VERTSEL;
}
changed = true;
}
}
if (changed) {
changed_multi = true;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, NULL);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void UV_OT_select_split(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Split";
ot->description = "Select only entirely selected faces";
ot->idname = "UV_OT_select_split";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_split_exec;
ot->poll = ED_operator_uvedit; /* requires space image */;
}
static void uv_select_sync_flush(ToolSettings *ts, BMEditMesh *em, const short select)
{
/* bmesh API handles flushing but not on de-select */
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode != SCE_SELECT_FACE) {
if (select == false) {
EDBM_deselect_flush(em);
}
else {
EDBM_select_flush(em);
}
}
if (select == false) {
BM_select_history_validate(em->bm);
}
}
}
static void uv_select_tag_update_for_object(Depsgraph *depsgraph, const ToolSettings *ts, Object *obedit)
{
if (ts->uv_flag & UV_SYNC_SELECTION) {
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_main_add_notifier(NC_GEOM | ND_SELECT, obedit->data);
}
else {
Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit);
BKE_mesh_batch_cache_dirty_tag(obedit_eval->data, BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT);
/* Only for region redraw. */
WM_main_add_notifier(NC_GEOM | ND_SELECT, obedit->data);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select/Tag Flushing Utils
*
* Utility functions to flush the uv-selection from tags.
* \{ */
/**
* helper function for #uv_select_flush_from_tag_loop and uv_select_flush_from_tag_face
*/
static void uv_select_flush_from_tag_sticky_loc_internal(
Scene *scene, BMEditMesh *em, UvVertMap *vmap,
const unsigned int efa_index, BMLoop *l,
const bool select, const int cd_loop_uv_offset)
{
UvMapVert *start_vlist = NULL, *vlist_iter;
BMFace *efa_vlist;
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
vlist_iter = BM_uv_vert_map_at_index(vmap, BM_elem_index_get(l->v));
while (vlist_iter) {
if (vlist_iter->separate)
start_vlist = vlist_iter;
if (efa_index == vlist_iter->poly_index)
break;
vlist_iter = vlist_iter->next;
}
vlist_iter = start_vlist;
while (vlist_iter) {
if (vlist_iter != start_vlist && vlist_iter->separate)
break;
if (efa_index != vlist_iter->poly_index) {
BMLoop *l_other;
efa_vlist = BM_face_at_index(em->bm, vlist_iter->poly_index);
/* tf_vlist = BM_ELEM_CD_GET_VOID_P(efa_vlist, cd_poly_tex_offset); */ /* UNUSED */
l_other = BM_iter_at_index(em->bm, BM_LOOPS_OF_FACE, efa_vlist, vlist_iter->loop_of_poly_index);
uvedit_uv_select_set(em, scene, l_other, select, false, cd_loop_uv_offset);
}
vlist_iter = vlist_iter->next;
}
}
/**
* Flush the selection from face tags based on sticky and selection modes.
*
* needed because settings the selection a face is done in a number of places but it also needs to respect
* the sticky modes for the UV verts, so dealing with the sticky modes is best done in a separate function.
*
* \note! This function is very similar to #uv_select_flush_from_tag_loop, be sure to update both upon changing.
*/
static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object *obedit, const bool select)
{
/* Selecting UV Faces with some modes requires us to change
* the selection in other faces (depending on the sticky mode).
*
* This only needs to be done when the Mesh is not used for
* selection (so for sticky modes, vertex or location based). */
ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
/* Tag all verts as untouched, then touch the ones that have a face center
* in the loop and select all MLoopUV's that use a touched vert. */
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
/* now select tagged verts */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
/* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
}
}
}
}
else if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_LOC) {
struct UvVertMap *vmap;
float limit[2];
unsigned int efa_index;
uvedit_pixel_to_float(sima, limit, 0.05);
BM_mesh_elem_table_ensure(em->bm, BM_FACE);
vmap = BM_uv_vert_map_create(em->bm, limit, false, false);
if (vmap == NULL) {
return;
}
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, efa_index) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
/* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
uv_select_flush_from_tag_sticky_loc_internal(
scene, em, vmap, efa_index, l,
select, cd_loop_uv_offset);
}
}
}
BM_uv_vert_map_free(vmap);
}
else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
uvedit_face_select_set(scene, em, efa, select, false, cd_loop_uv_offset);
}
}
}
}
/**
* Flush the selection from loop tags based on sticky and selection modes.
*
* needed because settings the selection a face is done in a number of places but it also needs to respect
* the sticky modes for the UV verts, so dealing with the sticky modes is best done in a separate function.
*
* \note! This function is very similar to #uv_select_flush_from_tag_loop, be sure to update both upon changing.
*/
static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object *obedit, const bool select)
{
/* Selecting UV Loops with some modes requires us to change
* the selection in other faces (depending on the sticky mode).
*
* This only needs to be done when the Mesh is not used for
* selection (so for sticky modes, vertex or location based). */
ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
/* Tag all verts as untouched, then touch the ones that have a face center
* in the loop and select all MLoopUV's that use a touched vert. */
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l, BM_ELEM_TAG)) {
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
/* now select tagged verts */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
/* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
}
}
}
}
else if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_LOC) {
struct UvVertMap *vmap;
float limit[2];
unsigned int efa_index;
uvedit_pixel_to_float(sima, limit, 0.05);
BM_mesh_elem_table_ensure(em->bm, BM_FACE);
vmap = BM_uv_vert_map_create(em->bm, limit, false, false);
if (vmap == NULL) {
return;
}
BM_ITER_MESH_INDEX (efa, &iter, em->bm, BM_FACES_OF_MESH, efa_index) {
/* tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset); */ /* UNUSED */
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l, BM_ELEM_TAG)) {
uv_select_flush_from_tag_sticky_loc_internal(
scene, em, vmap, efa_index, l,
select, cd_loop_uv_offset);
}
}
}
BM_uv_vert_map_free(vmap);
}
else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l, BM_ELEM_TAG)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
}
}
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Box Select Operator
* \{ */
static int uv_box_select_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
ViewLayer *view_layer = CTX_data_view_layer(C);
Image *ima = CTX_data_edit_image(C);
ARegion *ar = CTX_wm_region(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
rctf rectf;
bool pinned;
const bool use_face_center = (
(ts->uv_flag & UV_SYNC_SELECTION) ?
(ts->selectmode == SCE_SELECT_FACE) :
(ts->uv_selectmode == UV_SELECT_FACE));
/* get rectangle from operator */
WM_operator_properties_border_to_rctf(op, &rectf);
UI_view2d_region_to_view_rctf(&ar->v2d, &rectf, &rectf);
const eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
const bool select = (sel_op != SEL_OP_SUB);
pinned = RNA_boolean_get(op->ptr, "pinned");
bool changed_multi = false;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
}
/* don't indent to avoid diff noise! */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* do actual selection */
if (use_face_center && !pinned) {
/* handle face selection mode */
float cent[2];
changed = false;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
/* assume not touched */
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
uv_poly_center(efa, cent, cd_loop_uv_offset);
if (BLI_rctf_isect_pt_v(&rectf, cent)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
changed = true;
}
}
}
/* (de)selects all tagged faces and deals with sticky modes */
if (changed) {
uv_select_flush_from_tag_face(sima, scene, obedit, select);
}
}
else {
/* other selection modes */
changed = true;
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (!pinned || (ts->uv_flag & UV_SYNC_SELECTION)) {
/* UV_SYNC_SELECTION - can't do pinned selection */
if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
else if (pinned) {
if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
}
if (sima->sticky == SI_STICKY_VERTEX) {
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
}
}
if (changed) {
changed_multi = true;
uv_select_sync_flush(ts, em, select);
uv_select_tag_update_for_object(depsgraph, ts, obedit);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void UV_OT_select_box(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Box Select";
ot->description = "Select UV vertices using box selection";
ot->idname = "UV_OT_select_box";
/* api callbacks */
ot->invoke = WM_gesture_box_invoke;
ot->exec = uv_box_select_exec;
ot->modal = WM_gesture_box_modal;
ot->poll = ED_operator_uvedit_space_image; /* requires space image */;
ot->cancel = WM_gesture_box_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna, "pinned", 0, "Pinned", "Border select pinned UVs only");
WM_operator_properties_gesture_box(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Circle Select Operator
* \{ */
static int uv_inside_circle(const float uv[2], const float offset[2], const float ellipse[2])
{
/* normalized ellipse: ell[0] = scaleX, ell[1] = scaleY */
float x, y;
x = (uv[0] - offset[0]) * ellipse[0];
y = (uv[1] - offset[1]) * ellipse[1];
return ((x * x + y * y) < 1.0f);
}
static int uv_circle_select_exec(bContext *C, wmOperator *op)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = CTX_data_edit_image(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = scene->toolsettings;
ARegion *ar = CTX_wm_region(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
int x, y, radius, width, height;
float zoomx, zoomy, offset[2], ellipse[2];
const bool use_face_center = (
(ts->uv_flag & UV_SYNC_SELECTION) ?
(ts->selectmode == SCE_SELECT_FACE) :
(ts->uv_selectmode == UV_SELECT_FACE));
/* get operator properties */
x = RNA_int_get(op->ptr, "x");
y = RNA_int_get(op->ptr, "y");
radius = RNA_int_get(op->ptr, "radius");
/* compute ellipse size and location, not a circle since we deal
* with non square image. ellipse is normalized, r = 1.0. */
ED_space_image_get_size(sima, &width, &height);
ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
ellipse[0] = width * zoomx / radius;
ellipse[1] = height * zoomy / radius;
UI_view2d_region_to_view(&ar->v2d, x, y, &offset[0], &offset[1]);
bool changed_multi = false;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
const eSelectOp sel_op = ED_select_op_modal(
RNA_enum_get(op->ptr, "mode"), WM_gesture_is_modal_first(op->customdata));
const bool select = (sel_op != SEL_OP_SUB);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
changed_multi = true;
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
/* do selection */
if (use_face_center) {
changed = false;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
/* assume not touched */
if (select != uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
float cent[2];
uv_poly_center(efa, cent, cd_loop_uv_offset);
if (uv_inside_circle(cent, offset, ellipse)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
changed = true;
}
}
}
/* (de)selects all tagged faces and deals with sticky modes */
if (changed) {
uv_select_flush_from_tag_face(sima, scene, obedit, select);
}
}
else {
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uv_inside_circle(luv->uv, offset, ellipse)) {
changed = true;
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
if (sima->sticky == SI_STICKY_VERTEX) {
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
}
}
if (changed) {
changed_multi = true;
uv_select_sync_flush(ts, em, select);
uv_select_tag_update_for_object(depsgraph, ts, obedit);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void UV_OT_select_circle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Circle Select";
ot->description = "Select UV vertices using circle selection";
ot->idname = "UV_OT_select_circle";
/* api callbacks */
ot->invoke = WM_gesture_circle_invoke;
ot->modal = WM_gesture_circle_modal;
ot->exec = uv_circle_select_exec;
ot->poll = ED_operator_uvedit_space_image; /* requires space image */;
ot->cancel = WM_gesture_circle_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_gesture_circle(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Lasso Select Operator
* \{ */
static bool do_lasso_select_mesh_uv(
bContext *C, const int mcords[][2], short moves,
const eSelectOp sel_op)
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = CTX_data_edit_image(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool use_face_center = (
(ts->uv_flag & UV_SYNC_SELECTION) ?
(ts->selectmode == SCE_SELECT_FACE) :
(ts->uv_selectmode == UV_SELECT_FACE));
const bool select = (sel_op != SEL_OP_SUB);
BMIter iter, liter;
BMFace *efa;
BMLoop *l;
int screen_uv[2];
bool changed_multi = false;
rcti rect;
BLI_lasso_boundbox(&rect, mcords, moves);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
uv_select_all_perform_multi(scene, ima, objects, objects_len, SEL_DESELECT);
}
/* don't indent to avoid diff noise! */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
bool changed = false;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (use_face_center) { /* Face Center Sel */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
/* assume not touched */
if (select != uvedit_face_select_test(scene, efa, cd_loop_uv_offset)) {
float cent[2];
uv_poly_center(efa, cent, cd_loop_uv_offset);
if (UI_view2d_view_to_region_clip(&ar->v2d, cent[0], cent[1], &screen_uv[0], &screen_uv[1]) &&
BLI_rcti_isect_pt_v(&rect, screen_uv) &&
BLI_lasso_is_point_inside(mcords, moves, screen_uv[0], screen_uv[1], V2D_IS_CLIPPED))
{
BM_elem_flag_enable(efa, BM_ELEM_TAG);
changed = true;
}
}
}
/* (de)selects all tagged faces and deals with sticky modes */
if (changed) {
uv_select_flush_from_tag_face(sima, scene, obedit, select);
}
}
else { /* Vert Sel */
BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if ((select) != (uvedit_uv_select_test(scene, l, cd_loop_uv_offset))) {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (UI_view2d_view_to_region_clip(
&ar->v2d,
luv->uv[0], luv->uv[1],
&screen_uv[0], &screen_uv[1]) &&
BLI_rcti_isect_pt_v(&rect, screen_uv) &&
BLI_lasso_is_point_inside(mcords, moves, screen_uv[0], screen_uv[1], V2D_IS_CLIPPED))
{
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
changed = true;
BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
}
}
if (sima->sticky == SI_STICKY_VERTEX) {
uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
}
}
if (changed) {
changed_multi = true;
uv_select_sync_flush(ts, em, select);
uv_select_tag_update_for_object(depsgraph, ts, obedit);
}
}
MEM_freeN(objects);
return changed_multi;
}
static int uv_lasso_select_exec(bContext *C, wmOperator *op)
{
int mcords_tot;
const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
const eSelectOp sel_op = RNA_enum_get(op->ptr, "mode");
bool changed = do_lasso_select_mesh_uv(C, mcords, mcords_tot, sel_op);
MEM_freeN((void *)mcords);
return changed ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
return OPERATOR_PASS_THROUGH;
}
static void UV_OT_select_lasso(wmOperatorType *ot)
{
ot->name = "Lasso Select UV";
ot->description = "Select UVs using lasso selection";
ot->idname = "UV_OT_select_lasso";
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = uv_lasso_select_exec;
ot->poll = ED_operator_uvedit_space_image;
ot->cancel = WM_gesture_lasso_cancel;
/* flags */
ot->flag = OPTYPE_UNDO;
/* properties */
WM_operator_properties_gesture_lasso(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Snap Cursor Operator
* \{ */
static void uv_snap_to_pixel(float uvco[2], float w, float h)
{
uvco[0] = roundf(uvco[0] * w) / w;
uvco[1] = roundf(uvco[1] * h) / h;
}
static void uv_snap_cursor_to_pixels(SpaceImage *sima)
{
int width = 0, height = 0;
ED_space_image_get_size(sima, &width, &height);
uv_snap_to_pixel(sima->cursor, width, height);
}
static bool uv_snap_cursor_to_selection(
Scene *scene, Image *ima, Object **objects_edit, uint objects_len, SpaceImage *sima)
{
return ED_uvedit_center_multi(scene, ima, objects_edit, objects_len, sima->cursor, sima->around);
}
static int uv_snap_cursor_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
bool changed = false;
switch (RNA_enum_get(op->ptr, "target")) {
case 0:
uv_snap_cursor_to_pixels(sima);
changed = true;
break;
case 1:
{
Scene *scene = CTX_data_scene(C);
Image *ima = CTX_data_edit_image(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
view_layer, ((View3D *)NULL), &objects_len);
changed = uv_snap_cursor_to_selection(scene, ima, objects, objects_len, sima);
MEM_freeN(objects);
break;
}
}
if (!changed)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, sima);
return OPERATOR_FINISHED;
}
static void UV_OT_snap_cursor(wmOperatorType *ot)
{
static const EnumPropertyItem target_items[] = {
{0, "PIXELS", 0, "Pixels", ""},
{1, "SELECTED", 0, "Selected", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Snap Cursor";
ot->description = "Snap cursor to target type";
ot->idname = "UV_OT_snap_cursor";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_snap_cursor_exec;
ot->poll = ED_operator_uvedit_space_image; /* requires space image */;
/* properties */
RNA_def_enum(ot->srna, "target", target_items, 0, "Target", "Target to snap the selected UVs to");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Snap Selection Operator
* \{ */
static bool uv_snap_uvs_to_cursor(Scene *scene, Image *ima, Object *obedit, const float cursor[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v2_v2(luv->uv, cursor);
changed = true;
}
}
}
return changed;
}
static bool uv_snap_uvs_offset(Scene *scene, Image *ima, Object *obedit, const float offset[2])
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
add_v2_v2(luv->uv, offset);
changed = true;
}
}
}
return changed;
}
static bool uv_snap_uvs_to_adjacent_unselected(Scene *scene, Image *ima, Object *obedit)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BMFace *f;
BMLoop *l, *lsub;
BMIter iter, liter, lsubiter;
MLoopUV *luv;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
/* index every vert that has a selected UV using it, but only once so as to
* get unique indices and to count how much to malloc */
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, obedit, ima, f)) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BM_elem_flag_set(l, BM_ELEM_TAG, uvedit_uv_select_test(scene, l, cd_loop_uv_offset));
}
}
else {
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
}
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_TAG)) { /* face: visible */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l, BM_ELEM_TAG)) { /* loop: selected*/
float uv[2] = {0.0f, 0.0f};
int uv_tot = 0;
BM_ITER_ELEM (lsub, &lsubiter, l->v, BM_LOOPS_OF_VERT) {
if (BM_elem_flag_test(lsub->f, BM_ELEM_TAG) && /* face: visible */
!BM_elem_flag_test(lsub, BM_ELEM_TAG)) /* loop: unselected */
{
luv = BM_ELEM_CD_GET_VOID_P(lsub, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
uv_tot++;
}
}
if (uv_tot) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
mul_v2_v2fl(luv->uv, uv, 1.0f / (float)uv_tot);
changed = true;
}
}
}
}
}
return changed;
}
static bool uv_snap_uvs_to_pixels(SpaceImage *sima, Scene *scene, Object *obedit)
{
BMEditMesh *em = BKE_editmesh_from_object(obedit);
Image *ima = sima->image;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
int width = 0, height = 0;
float w, h;
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
ED_space_image_get_size(sima, &width, &height);
w = (float)width;
h = (float)height;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
uv_snap_to_pixel(luv->uv, w, h);
}
}
changed = true;
}
return changed;
}
static int uv_snap_selection_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima = CTX_wm_space_image(C);
Image *ima = CTX_data_edit_image(C);
ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
const int target = RNA_enum_get(op->ptr, "target");
float offset[2] = {0};
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
if (target == 2) {
float center[2];
if (!ED_uvedit_center_multi(scene, ima, objects, objects_len, center, sima->around)) {
MEM_freeN(objects);
return OPERATOR_CANCELLED;
}
sub_v2_v2v2(offset, sima->cursor, center);
}
bool changed_multi = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
bool changed = false;
switch (target) {
case 0:
changed = uv_snap_uvs_to_pixels(sima, scene, obedit);
break;
case 1:
changed = uv_snap_uvs_to_cursor(scene, ima, obedit, sima->cursor);
break;
case 2:
changed = uv_snap_uvs_offset(scene, ima, obedit, offset);
break;
case 3:
changed = uv_snap_uvs_to_adjacent_unselected(scene, ima, obedit);
break;
}
if (changed) {
changed_multi = true;
uvedit_live_unwrap_update(sima, scene, obedit);
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
}
MEM_freeN(objects);
return changed_multi ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
static void UV_OT_snap_selected(wmOperatorType *ot)
{
static const EnumPropertyItem target_items[] = {
{0, "PIXELS", 0, "Pixels", ""},
{1, "CURSOR", 0, "Cursor", ""},
{2, "CURSOR_OFFSET", 0, "Cursor (Offset)", ""},
{3, "ADJACENT_UNSELECTED", 0, "Adjacent Unselected", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Snap Selection";
ot->description = "Snap selected UV vertices to target type";
ot->idname = "UV_OT_snap_selected";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_snap_selection_exec;
ot->poll = ED_operator_uvedit_space_image;
/* properties */
RNA_def_enum(ot->srna, "target", target_items, 0, "Target", "Target to snap the selected UVs to");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pin UV's Operator
* \{ */
static int uv_pin_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Image *ima = CTX_data_edit_image(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
ToolSettings *ts = scene->toolsettings;
const bool clear = RNA_boolean_get(op->ptr, "clear");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
bool changed = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
changed = true;
if (clear) {
luv->flag &= ~MLOOPUV_PINNED;
}
else {
luv->flag |= MLOOPUV_PINNED;
}
}
}
}
if (changed) {
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
DEG_id_tag_update(obedit->data, ID_RECALC_COPY_ON_WRITE);
}
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static void UV_OT_pin(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Pin";
ot->description = "Set/clear selected UV vertices as anchored between multiple unwrap operations";
ot->idname = "UV_OT_pin";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_pin_exec;
ot->poll = ED_operator_uvedit;
/* properties */
RNA_def_boolean(ot->srna, "clear", 0, "Clear", "Clear pinning for the selection instead of setting it");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Pinned UV's Operator
* \{ */
static int uv_select_pinned_exec(bContext *C, wmOperator *UNUSED(op))
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
ViewLayer *view_layer = CTX_data_view_layer(C);
Image *ima = CTX_data_edit_image(C);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
bool changed = false;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (luv->flag & MLOOPUV_PINNED) {
uvedit_uv_select_enable(em, scene, l, false, cd_loop_uv_offset);
changed = true;
}
}
}
if (changed) {
uv_select_tag_update_for_object(depsgraph, ts, obedit);
}
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static void UV_OT_select_pinned(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Selected Pinned";
ot->description = "Select all pinned UV vertices";
ot->idname = "UV_OT_select_pinned";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_select_pinned_exec;
ot->poll = ED_operator_uvedit;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Hide Operator
* \{ */
/* check if we are selected or unselected based on 'bool_test' arg,
* needed for select swap support */
#define UV_SEL_TEST(luv, bool_test) ((((luv)->flag & MLOOPUV_VERTSEL) == MLOOPUV_VERTSEL) == bool_test)
/* is every UV vert selected or unselected depending on bool_test */
static bool bm_face_is_all_uv_sel(
BMFace *f, bool select_test,
const int cd_loop_uv_offset)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_loop_uv_offset);
if (!UV_SEL_TEST(luv, select_test)) {
return false;
}
} while ((l_iter = l_iter->next) != l_first);
return true;
}
static int uv_hide_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const bool swap = RNA_boolean_get(op->ptr, "unselected");
Image *ima = sima ? sima->image : NULL;
const int use_face_center = (ts->uv_selectmode == UV_SELECT_FACE);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (EDBM_mesh_hide(em, swap)) {
EDBM_update_generic(em, true, false);
}
return OPERATOR_FINISHED;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
int hide = 0;
if (!uvedit_face_visible_test(scene, obedit, ima, efa)) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (UV_SEL_TEST(luv, !swap)) {
hide = 1;
break;
}
}
if (hide) {
/* note, a special case for edges could be used,
* for now edges act like verts and get flushed */
if (use_face_center) {
if (em->selectmode == SCE_SELECT_FACE) {
/* check that every UV is selected */
if (bm_face_is_all_uv_sel(efa, true, cd_loop_uv_offset) == !swap) {
BM_face_select_set(em->bm, efa, false);
}
uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
}
else {
if (bm_face_is_all_uv_sel(efa, true, cd_loop_uv_offset) == !swap) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (UV_SEL_TEST(luv, !swap)) {
BM_vert_select_set(em->bm, l->v, false);
}
}
}
if (!swap) uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
}
}
else if (em->selectmode == SCE_SELECT_FACE) {
/* check if a UV is de-selected */
if (bm_face_is_all_uv_sel(efa, false, cd_loop_uv_offset) != !swap) {
BM_face_select_set(em->bm, efa, false);
uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
}
}
else {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
if (UV_SEL_TEST(luv, !swap)) {
BM_vert_select_set(em->bm, l->v, false);
if (!swap) luv->flag &= ~MLOOPUV_VERTSEL;
}
}
}
}
}
/* flush vertex selection changes */
if (em->selectmode != SCE_SELECT_FACE)
EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX | SCE_SELECT_EDGE);
BM_select_history_validate(em->bm);
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
#undef UV_SEL_TEST
static void UV_OT_hide(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Hide Selected";
ot->description = "Hide (un)selected UV vertices";
ot->idname = "UV_OT_hide";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_hide_exec;
ot->poll = ED_operator_uvedit;
/* props */
RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Reveal Operator
* \{ */
static int uv_reveal_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
const int use_face_center = (ts->uv_selectmode == UV_SELECT_FACE);
const int stickymode = sima ? (sima->sticky != SI_STICKY_DISABLE) : 1;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
const bool select = RNA_boolean_get(op->ptr, "select");
/* note on tagging, selecting faces needs to be delayed so it doesn't select the verts and
* confuse our checks on selected verts. */
/* call the mesh function if we are in mesh sync sel */
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (EDBM_mesh_reveal(em, select)) {
EDBM_update_generic(em, true, false);
}
return OPERATOR_FINISHED;
}
if (use_face_center) {
if (em->selectmode == SCE_SELECT_FACE) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, MLOOPUV_VERTSEL);
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
else {
/* enable adjacent faces to have disconnected UV selections if sticky is disabled */
if (!stickymode) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
int totsel = 0;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
totsel += BM_elem_flag_test(l->v, BM_ELEM_SELECT);
}
if (!totsel) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, MLOOPUV_VERTSEL);
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
}
else {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_SELECT) == 0) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, MLOOPUV_VERTSEL);
}
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
}
}
else if (em->selectmode == SCE_SELECT_FACE) {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, MLOOPUV_VERTSEL);
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
else {
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_elem_flag_disable(efa, BM_ELEM_TAG);
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && !BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_SELECT) == 0) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
SET_FLAG_FROM_TEST(luv->flag, select, MLOOPUV_VERTSEL);
}
}
/* BM_face_select_set(em->bm, efa, true); */
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
}
}
/* re-select tagged faces */
BM_mesh_elem_hflag_enable_test(em->bm, BM_FACE, BM_ELEM_SELECT, true, false, BM_ELEM_TAG);
DEG_id_tag_update(obedit->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
return OPERATOR_FINISHED;
}
static void UV_OT_reveal(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Reveal Hidden";
ot->description = "Reveal all hidden UV vertices";
ot->idname = "UV_OT_reveal";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_reveal_exec;
ot->poll = ED_operator_uvedit;
RNA_def_boolean(ot->srna, "select", true, "Select", "");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Set 2D Cursor Operator
* \{ */
static bool uv_set_2d_cursor_poll(bContext *C)
{
return ED_operator_uvedit_space_image(C) ||
ED_space_image_maskedit_poll(C) ||
ED_space_image_paint_curve(C);
}
static int uv_set_2d_cursor_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
if (!sima)
return OPERATOR_CANCELLED;
RNA_float_get_array(op->ptr, "location", sima->cursor);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_IMAGE, NULL);
return OPERATOR_FINISHED;
}
static int uv_set_2d_cursor_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
ARegion *ar = CTX_wm_region(C);
float location[2];
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (event->mval[1] <= 16) {
SpaceImage *sima = CTX_wm_space_image(C);
if (sima && ED_space_image_show_cache(sima)) {
return OPERATOR_PASS_THROUGH;
}
}
}
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &location[0], &location[1]);
RNA_float_set_array(op->ptr, "location", location);
return uv_set_2d_cursor_exec(C, op);
}
static void UV_OT_cursor_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set 2D Cursor";
ot->description = "Set 2D cursor location";
ot->idname = "UV_OT_cursor_set";
/* api callbacks */
ot->exec = uv_set_2d_cursor_exec;
ot->invoke = uv_set_2d_cursor_invoke;
ot->poll = uv_set_2d_cursor_poll;
/* properties */
RNA_def_float_vector(ot->srna, "location", 2, NULL, -FLT_MAX, FLT_MAX, "Location",
"Cursor location in normalized (0.0-1.0) coordinates", -10.0f, 10.0f);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Seam from UV Islands Operator
* \{ */
static int uv_seams_from_islands_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
int ret = OPERATOR_CANCELLED;
const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
const bool mark_seams = RNA_boolean_get(op->ptr, "mark_seams");
const bool mark_sharp = RNA_boolean_get(op->ptr, "mark_sharp");
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
Mesh *me = (Mesh *)ob->data;
BMEditMesh *em = me->edit_mesh;
BMesh *bm = em->bm;
UvVertMap *vmap;
BMEdge *editedge;
BMIter iter;
if (!EDBM_uv_check(em)) {
continue;
}
ret = OPERATOR_FINISHED;
/* This code sets editvert->tmp.l to the index. This will be useful later on. */
BM_mesh_elem_table_ensure(bm, BM_FACE);
vmap = BM_uv_vert_map_create(bm, limit, false, false);
BM_ITER_MESH (editedge, &iter, bm, BM_EDGES_OF_MESH) {
/* flags to determine if we uv is separated from first editface match */
char separated1 = 0, separated2;
/* set to denote edge must be flagged as seam */
char faces_separated = 0;
/* flag to keep track if uv1 is disconnected from first editface match */
char v1coincident = 1;
/* For use with v1coincident. v1coincident will change only if we've had commonFaces */
int commonFaces = 0;
BMFace *efa1, *efa2;
UvMapVert *mv1, *mvinit1, *mv2, *mvinit2, *mviter;
/* mv2cache stores the first of the list of coincident uv's for later comparison
* mv2sep holds the last separator and is copied to mv2cache
* when a hit is first found */
UvMapVert *mv2cache = NULL, *mv2sep = NULL;
mvinit1 = vmap->vert[BM_elem_index_get(editedge->v1)];
if (mark_seams)
BM_elem_flag_disable(editedge, BM_ELEM_SEAM);
for (mv1 = mvinit1; mv1 && !faces_separated; mv1 = mv1->next) {
if (mv1->separate && commonFaces)
v1coincident = 0;
separated2 = 0;
efa1 = BM_face_at_index(bm, mv1->poly_index);
mvinit2 = vmap->vert[BM_elem_index_get(editedge->v2)];
for (mv2 = mvinit2; mv2; mv2 = mv2->next) {
if (mv2->separate)
mv2sep = mv2;
efa2 = BM_face_at_index(bm, mv2->poly_index);
if (efa1 == efa2) {
/* if v1 is not coincident no point in comparing */
if (v1coincident) {
/* have we found previously anything? */
if (mv2cache) {
/* flag seam unless proved to be coincident with previous hit */
separated2 = 1;
for (mviter = mv2cache; mviter; mviter = mviter->next) {
if (mviter->separate && mviter != mv2cache)
break;
/* coincident with previous hit, do not flag seam */
if (mviter == mv2)
separated2 = 0;
}
}
/* First hit case, store the hit in the cache */
else {
mv2cache = mv2sep;
commonFaces = 1;
}
}
else
separated1 = 1;
if (separated1 || separated2) {
faces_separated = 1;
break;
}
}
}
}
if (faces_separated) {
if (mark_seams)
BM_elem_flag_enable(editedge, BM_ELEM_SEAM);
if (mark_sharp)
BM_elem_flag_disable(editedge, BM_ELEM_SMOOTH);
}
}
BM_uv_vert_map_free(vmap);
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
MEM_freeN(objects);
return ret;
}
static void UV_OT_seams_from_islands(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Seams From Islands";
ot->description = "Set mesh seams according to island setup in the UV editor";
ot->idname = "UV_OT_seams_from_islands";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_seams_from_islands_exec;
ot->poll = ED_operator_uvedit;
RNA_def_boolean(ot->srna, "mark_seams", 1, "Mark Seams", "Mark boundary edges as seams");
RNA_def_boolean(ot->srna, "mark_sharp", 0, "Mark Sharp", "Mark boundary edges as sharp");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mark Seam Operator
* \{ */
static int uv_mark_seam_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = scene->toolsettings;
BMFace *efa;
BMLoop *loop;
BMIter iter, liter;
const bool flag_set = !RNA_boolean_get(op->ptr, "clear");
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(view_layer, ((View3D *)NULL), &objects_len);
bool changed = false;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
Mesh *me = (Mesh *)ob->data;
BMEditMesh *em = me->edit_mesh;
BMesh *bm = em->bm;
if (synced_selection && (bm->totedgesel == 0)) {
continue;
}
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_edge_select_test(scene, loop, cd_loop_uv_offset)) {
BM_elem_flag_set(loop->e, BM_ELEM_SEAM, flag_set);
changed = true;
}
}
}
if (changed) {
DEG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
}
}
if (changed) {
ED_uvedit_live_unwrap(scene, objects, objects_len);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
static int uv_mark_seam_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
uiPopupMenu *pup;
uiLayout *layout;
if (RNA_struct_property_is_set(op->ptr, "clear")) {
return uv_mark_seam_exec(C, op);
}
pup = UI_popup_menu_begin(C, IFACE_("Edges"), ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiLayoutSetOperatorContext(layout, WM_OP_EXEC_DEFAULT);
uiItemBooleanO(layout, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Mark Seam"), ICON_NONE, op->type->idname, "clear", false);
uiItemBooleanO(layout, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Clear Seam"), ICON_NONE, op->type->idname, "clear", true);
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
static void UV_OT_mark_seam(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Mark Seam";
ot->description = "Mark selected UV edges as seams";
ot->idname = "UV_OT_mark_seam";
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_mark_seam_exec;
ot->invoke = uv_mark_seam_invoke;
ot->poll = ED_operator_uvedit;
RNA_def_boolean(ot->srna, "clear", false, "Clear Seams", "Clear instead of marking seams");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operator Registration & Keymap
* \{ */
void ED_operatortypes_uvedit(void)
{
WM_operatortype_append(UV_OT_select_all);
WM_operatortype_append(UV_OT_select);
WM_operatortype_append(UV_OT_select_loop);
WM_operatortype_append(UV_OT_select_linked);
WM_operatortype_append(UV_OT_select_linked_pick);
WM_operatortype_append(UV_OT_select_split);
WM_operatortype_append(UV_OT_select_pinned);
WM_operatortype_append(UV_OT_select_box);
WM_operatortype_append(UV_OT_select_lasso);
WM_operatortype_append(UV_OT_select_circle);
WM_operatortype_append(UV_OT_select_more);
WM_operatortype_append(UV_OT_select_less);
WM_operatortype_append(UV_OT_snap_cursor);
WM_operatortype_append(UV_OT_snap_selected);
WM_operatortype_append(UV_OT_align);
WM_operatortype_append(UV_OT_stitch);
WM_operatortype_append(UV_OT_seams_from_islands);
WM_operatortype_append(UV_OT_mark_seam);
WM_operatortype_append(UV_OT_weld);
WM_operatortype_append(UV_OT_remove_doubles);
WM_operatortype_append(UV_OT_pin);
WM_operatortype_append(UV_OT_average_islands_scale);
WM_operatortype_append(UV_OT_cube_project);
WM_operatortype_append(UV_OT_cylinder_project);
WM_operatortype_append(UV_OT_project_from_view);
WM_operatortype_append(UV_OT_minimize_stretch);
WM_operatortype_append(UV_OT_pack_islands);
WM_operatortype_append(UV_OT_reset);
WM_operatortype_append(UV_OT_sphere_project);
WM_operatortype_append(UV_OT_unwrap);
WM_operatortype_append(UV_OT_reveal);
WM_operatortype_append(UV_OT_hide);
WM_operatortype_append(UV_OT_cursor_set);
}
void ED_keymap_uvedit(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
keymap = WM_keymap_ensure(keyconf, "UV Editor", 0, 0);
keymap->poll = ED_operator_uvedit_can_uv_sculpt;
}
/** \} */