This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/space_spreadsheet/spreadsheet_layout.cc
Jacques Lucke 5a9a16334c Geometry Nodes: support for geometry instancing
Previously, the Point Instance node in geometry nodes could only instance
existing objects or collections. The reason was that large parts of Blender
worked under the assumption that objects are the main unit of instancing.
Now we also want to instance geometry within an object, so a slightly larger
refactor was necessary.

This should not affect files that do not use the new kind of instances.

The main change is a redefinition of what "instanced data" is. Now, an
instances is a cow-object + object-data (the geometry). This can be nicely
seen in `struct DupliObject`. This allows the same object to generate
multiple geometries of different types which can be instanced individually.

A nice side effect of this refactor is that having multiple geometry components
is not a special case in the depsgraph object iterator anymore, because those
components are integrated with the `DupliObject` system.

Unfortunately, different systems that work with instances in Blender (e.g.
render engines and exporters) often work under the assumption that objects are
the main unit of instancing. So those have to be updated as well to be able to
handle the new instances. This patch updates Cycles, EEVEE and other viewport
engines. Exporters have not been updated yet. Some minimal (not master-ready)
changes to update the obj and alembic exporters can be found in P2336 and P2335.
Different file formats may want to handle these new instances in different ways.

For users, the only thing that changed is that the Point Instance node now
has a geometry mode.

This also fixes T88454.

Differential Revision: https://developer.blender.org/D11841
2021-09-06 18:31:25 +02:00

274 lines
10 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <iomanip>
#include <sstream>
#include "spreadsheet_layout.hh"
#include "DNA_userdef_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "BLF_api.h"
namespace blender::ed::spreadsheet {
class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
private:
const SpreadsheetLayout &spreadsheet_layout_;
public:
SpreadsheetLayoutDrawer(const SpreadsheetLayout &spreadsheet_layout)
: spreadsheet_layout_(spreadsheet_layout)
{
tot_columns = spreadsheet_layout.columns.size();
tot_rows = spreadsheet_layout.row_indices.size();
left_column_width = spreadsheet_layout.index_column_width;
}
void draw_top_row_cell(int column_index, const CellDrawParams &params) const final
{
const StringRefNull name = spreadsheet_layout_.columns[column_index].values->name();
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
name.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Center-align column headers. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_disable(but, UI_BUT_TEXT_RIGHT);
}
void draw_left_column_cell(int row_index, const CellDrawParams &params) const final
{
const int real_index = spreadsheet_layout_.row_indices[row_index];
std::string index_str = std::to_string(real_index);
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
index_str.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align indices. */
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
}
void draw_content_cell(int row_index, int column_index, const CellDrawParams &params) const final
{
const int real_index = spreadsheet_layout_.row_indices[row_index];
const ColumnValues &column = *spreadsheet_layout_.columns[column_index].values;
CellValue cell_value;
column.get_value(real_index, cell_value);
if (cell_value.value_int.has_value()) {
const int value = *cell_value.value_int;
const std::string value_str = std::to_string(value);
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
value_str.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align Integers. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
}
else if (cell_value.value_float.has_value()) {
const float value = *cell_value.value_float;
std::stringstream ss;
ss << std::fixed << std::setprecision(3) << value;
const std::string value_str = ss.str();
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
value_str.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align Floats. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
}
else if (cell_value.value_bool.has_value()) {
const bool value = *cell_value.value_bool;
const int icon = value ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
icon,
"",
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT);
}
else if (cell_value.value_float2.has_value()) {
const float2 value = *cell_value.value_float2;
this->draw_float_vector(params, Span(&value.x, 2));
}
else if (cell_value.value_float3.has_value()) {
const float3 value = *cell_value.value_float3;
this->draw_float_vector(params, Span(&value.x, 3));
}
else if (cell_value.value_color.has_value()) {
const ColorGeometry4f value = *cell_value.value_color;
this->draw_float_vector(params, Span(&value.r, 4));
}
else if (cell_value.value_object.has_value()) {
const ObjectCellValue value = *cell_value.value_object;
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_OBJECT_DATA,
reinterpret_cast<const ID *const>(value.object)->name + 2,
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
}
else if (cell_value.value_collection.has_value()) {
const CollectionCellValue value = *cell_value.value_collection;
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_OUTLINER_COLLECTION,
reinterpret_cast<const ID *const>(value.collection)->name + 2,
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
}
else if (cell_value.value_geometry_set.has_value()) {
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_MESH_DATA,
"Geometry",
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
}
}
void draw_float_vector(const CellDrawParams &params, const Span<float> values) const
{
BLI_assert(!values.is_empty());
const float segment_width = (float)params.width / values.size();
for (const int i : values.index_range()) {
std::stringstream ss;
const float value = values[i];
ss << std::fixed << std::setprecision(3) << value;
const std::string value_str = ss.str();
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
value_str.c_str(),
params.xmin + i * segment_width,
params.ymin,
segment_width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align Floats. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
}
}
int column_width(int column_index) const final
{
return spreadsheet_layout_.columns[column_index].width;
}
};
std::unique_ptr<SpreadsheetDrawer> spreadsheet_drawer_from_layout(
const SpreadsheetLayout &spreadsheet_layout)
{
return std::make_unique<SpreadsheetLayoutDrawer>(spreadsheet_layout);
}
} // namespace blender::ed::spreadsheet