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blender-archive/source/blender/draw/intern/draw_anim_viz.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009/2018 by the Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "BLI_sys_types.h"
#include "DNA_armature_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "UI_resources.h"
#include "DEG_depsgraph_query.h"
#include "DRW_engine.h"
#include "DRW_render.h"
#include "GPU_shader.h"
#include "GPU_immediate.h"
#include "draw_common.h"
#include "draw_manager_text.h"
#include "draw_mode_engines.h"
/* ********************************* Lists ************************************** */
/* All lists are per viewport specific datas.
* They are all free when viewport changes engines
* or is free itself.
*/
/* XXX: How to show frame numbers, etc.? Currently only doing the dots and lines */
typedef struct MPATH_PassList {
struct DRWPass *lines;
struct DRWPass *points;
} MPATH_PassList;
typedef struct MPATH_StorageList {
struct MPATH_PrivateData *g_data;
} MPATH_StorageList;
typedef struct MPATH_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
MPATH_PassList *psl;
MPATH_StorageList *stl;
} MPATH_Data;
#if 0
static struct {
GPUShader *mpath_line_sh;
GPUShader *mpath_points_sh;
} e_data = {0};
#endif
/* *************************** Path Cache *********************************** */
/* Just convert the CPU cache to GPU cache. */
static GPUVertBuf *mpath_vbo_get(bMotionPath *mpath)
{
if (!mpath->points_vbo) {
GPUVertFormat format = {0};
/* Match structure of bMotionPathVert. */
uint pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "flag", GPU_COMP_I32, 1, GPU_FETCH_INT);
mpath->points_vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(mpath->points_vbo, mpath->length);
/* meh... a useless memcpy. */
GPUVertBufRaw raw_data;
GPU_vertbuf_attr_get_raw_data(mpath->points_vbo, pos, &raw_data);
memcpy(GPU_vertbuf_raw_step(&raw_data), mpath->points, sizeof(bMotionPathVert) * mpath->length);
}
return mpath->points_vbo;
}
static GPUBatch *mpath_batch_line_get(bMotionPath *mpath)
{
if (!mpath->batch_line) {
mpath->batch_line = GPU_batch_create(GPU_PRIM_LINE_STRIP, mpath_vbo_get(mpath), NULL);
}
return mpath->batch_line;
}
static GPUBatch *mpath_batch_points_get(bMotionPath *mpath)
{
if (!mpath->batch_points) {
mpath->batch_points = GPU_batch_create(GPU_PRIM_POINTS, mpath_vbo_get(mpath), NULL);
}
return mpath->batch_points;
}
/* *************************** Draw Engine Entrypoints ************************** */
static void MPATH_engine_init(void *UNUSED(vedata))
{
}
static void MPATH_engine_free(void)
{
}
/* Here init all passes and shading groups
* Assume that all Passes are NULL */
static void MPATH_cache_init(void *vedata)
{
MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl;
{
DRWState state = DRW_STATE_WRITE_COLOR;
psl->lines = DRW_pass_create("Motionpath Line Pass", state);
}
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_POINT;
psl->points = DRW_pass_create("Motionpath Point Pass", state);
}
}
static void MPATH_get_frame_range_to_draw(
bAnimVizSettings *avs, bMotionPath *mpath, int current_frame,
int *r_start, int *r_end, int *r_step)
{
int start, end;
if (avs->path_type == MOTIONPATH_TYPE_ACFRA) {
start = current_frame - avs->path_bc;
end = current_frame + avs->path_ac + 1;
}
else {
start = avs->path_sf;
end = avs->path_ef;
}
if (start > end) {
SWAP(int, start, end);
}
CLAMP(start, mpath->start_frame, mpath->end_frame);
CLAMP(end, mpath->start_frame, mpath->end_frame);
*r_start = start;
*r_end = end;
*r_step = max_ii(avs->path_step, 1);
}
static void MPATH_cache_motion_path(MPATH_PassList *psl,
Object *ob, bPoseChannel *pchan,
bAnimVizSettings *avs, bMotionPath *mpath)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
struct DRWTextStore *dt = DRW_text_cache_ensure();
int txt_flag = DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_ASCII;
int cfra = (int)DEG_get_ctime(draw_ctx->depsgraph);
bool sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->flag & SELECT);
bool show_keyframes = (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) != 0;
int sfra, efra, stepsize;
MPATH_get_frame_range_to_draw(avs, mpath, cfra, &sfra, &efra, &stepsize);
int len = efra - sfra;
if (len == 0) {
return;
}
int start_index = sfra - mpath->start_frame;
bool use_custom_col = (mpath->flag & MOTIONPATH_FLAG_CUSTOM) != 0;
/* draw curve-line of path */
/* Draw lines only if line drawing option is enabled */
if (mpath->flag & MOTIONPATH_FLAG_LINES) {
DRWShadingGroup *shgrp = DRW_shgroup_create(mpath_line_shader_get(), psl->lines);
DRW_shgroup_uniform_int_copy(shgrp, "frameCurrent", cfra);
DRW_shgroup_uniform_int_copy(shgrp, "frameStart", sfra);
DRW_shgroup_uniform_int_copy(shgrp, "frameEnd", efra);
DRW_shgroup_uniform_int_copy(shgrp, "cacheStart", mpath->start_frame);
DRW_shgroup_uniform_int_copy(shgrp, "lineThickness", mpath->line_thickness);
DRW_shgroup_uniform_bool_copy(shgrp, "selected", sel);
DRW_shgroup_uniform_bool_copy(shgrp, "useCustomColor", use_custom_col);
DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
if (use_custom_col) {
DRW_shgroup_uniform_vec3(shgrp, "customColor", mpath->color, 1);
}
/* Only draw the required range. */
DRW_shgroup_call_range_add(shgrp, mpath_batch_line_get(mpath), NULL, start_index, len);
}
/* Draw points. */
DRWShadingGroup *shgrp = DRW_shgroup_create(mpath_points_shader_get(), psl->points);
DRW_shgroup_uniform_int_copy(shgrp, "frameCurrent", cfra);
DRW_shgroup_uniform_int_copy(shgrp, "cacheStart", mpath->start_frame);
DRW_shgroup_uniform_int_copy(shgrp, "pointSize", max_ii(mpath->line_thickness - 1, 1));
DRW_shgroup_uniform_int_copy(shgrp, "stepSize", stepsize);
DRW_shgroup_uniform_bool_copy(shgrp, "showKeyFrames", show_keyframes);
DRW_shgroup_uniform_bool_copy(shgrp, "useCustomColor", use_custom_col);
DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo);
if (use_custom_col) {
DRW_shgroup_uniform_vec3(shgrp, "customColor", mpath->color, 1);
}
/* Only draw the required range. */
DRW_shgroup_call_range_add(shgrp, mpath_batch_points_get(mpath), NULL, start_index, len);
/* Draw frame numbers at each framestep value */
bool show_kf_no = (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) != 0;
if ((avs->path_viewflag & (MOTIONPATH_VIEW_FNUMS)) || (show_kf_no && show_keyframes)) {
int i;
uchar col[4], col_kf[4];
UI_GetThemeColor3ubv(TH_TEXT_HI, col);
UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col_kf);
col[3] = col_kf[3] = 255;
bMotionPathVert *mpv;
bMotionPathVert *mpv_start = mpath->points + start_index;
for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) {
int frame = sfra + i;
char numstr[32];
size_t numstr_len;
bool is_keyframe = (mpv->flag & MOTIONPATH_VERT_KEY) != 0;
if ((show_keyframes && show_kf_no && is_keyframe) ||
((avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) && (i == 0)))
{
numstr_len = sprintf(numstr, " %d", frame);
DRW_text_cache_add(dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, (is_keyframe) ? col_kf : col);
}
else if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) {
bMotionPathVert *mpvP = (mpv - stepsize);
bMotionPathVert *mpvN = (mpv + stepsize);
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) {
numstr_len = sprintf(numstr, " %d", frame);
DRW_text_cache_add(dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
}
}
/* Add geometry to shading groups. Execute for each objects */
static void MPATH_cache_populate(void *vedata, Object *ob)
{
MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl;
const DRWContextState *draw_ctx = DRW_context_state_get();
if (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_MOTION_PATHS) {
return;
}
if (ob->type == OB_ARMATURE) {
if (DRW_pose_mode_armature(ob, draw_ctx->obact)) {
for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->mpath) {
MPATH_cache_motion_path(psl, ob, pchan, &ob->pose->avs, pchan->mpath);
}
}
}
}
else {
if (ob->mpath) {
MPATH_cache_motion_path(psl, ob, NULL, &ob->avs, ob->mpath);
}
}
}
/* Draw time! Control rendering pipeline from here */
static void MPATH_draw_scene(void *vedata)
{
MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if (DRW_pass_is_empty(psl->lines) &&
DRW_pass_is_empty(psl->points))
{
/* Nothing to draw. */
return;
}
MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
DRW_draw_pass(psl->lines);
DRW_draw_pass(psl->points);
MULTISAMPLE_SYNC_DISABLE_NO_DEPTH(dfbl, dtxl);
}
/* *************************** Draw Engine Defines ****************************** */
static const DrawEngineDataSize MPATH_data_size = DRW_VIEWPORT_DATA_SIZE(MPATH_Data);
DrawEngineType draw_engine_motion_path_type = {
NULL, NULL,
N_("MotionPath"),
&MPATH_data_size,
&MPATH_engine_init,
&MPATH_engine_free,
&MPATH_cache_init,
&MPATH_cache_populate,
NULL,
NULL,
&MPATH_draw_scene,
NULL,
NULL,
};