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blender-archive/source/blender/editors/mesh/editmesh_polybuild.c
Campbell Barton 65b0312904 3D View: move gizmo draw options out of overlays
Gizmo's now have their own popover in preparation
for making transform gizmos accessible without having to use tools

See: T63518
2019-04-13 12:45:02 +02:00

466 lines
12 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edmesh
*
* Tools to implement polygon building tool,
* an experimental tool for quickly constructing/manipulating faces.
*/
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "BKE_layer.h"
#include "WM_types.h"
#include "ED_object.h"
#include "ED_mesh.h"
#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "bmesh.h"
#include "mesh_intern.h" /* own include */
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "DEG_depsgraph.h"
/* -------------------------------------------------------------------- */
/** \name Local Utilities
* \{ */
static void edbm_selectmode_ensure(Scene *scene, BMEditMesh *em, short selectmode)
{
if ((scene->toolsettings->selectmode & selectmode) == 0) {
scene->toolsettings->selectmode |= selectmode;
em->selectmode = scene->toolsettings->selectmode;
EDBM_selectmode_set(em);
}
}
/* Could make public, for now just keep here. */
static void edbm_flag_disable_all_multi(ViewLayer *view_layer, View3D *v3d, const char hflag)
{
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
BMEditMesh *em_iter = BKE_editmesh_from_object(ob_iter);
BMesh *bm_iter = em_iter->bm;
if (bm_iter->totvertsel) {
EDBM_flag_disable_all(em_iter, hflag);
DEG_id_tag_update(ob_iter->data, ID_RECALC_SELECT);
}
}
MEM_freeN(objects);
}
/* When accessed as a tool, get the active edge from the preselection gizmo. */
static bool edbm_preselect_or_active(
bContext *C,
const View3D *v3d,
Base **r_base,
BMElem **r_ele)
{
ARegion *ar = CTX_wm_region(C);
const bool show_gizmo = !((v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_TOOL)));
wmGizmoMap *gzmap = show_gizmo ? ar->gizmo_map : NULL;
wmGizmoGroup *gzgroup = gzmap ? WM_gizmomap_group_find(gzmap, "VIEW3D_GGT_mesh_preselect_elem") : NULL;
if (gzgroup != NULL) {
wmGizmo *gz = gzgroup->gizmos.first;
ED_view3d_gizmo_mesh_preselect_get_active(C, gz, r_base, r_ele);
}
else {
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base = view_layer->basact;
Object *obedit = base->object;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
*r_base = base;
*r_ele = BM_mesh_active_elem_get(bm);
}
return (*r_ele != NULL);
}
static bool edbm_preselect_or_active_init_viewcontext(
bContext *C,
ViewContext *vc,
Base **r_base,
BMElem **r_ele)
{
em_setup_viewcontext(C, vc);
bool ok = edbm_preselect_or_active(C, vc->v3d, r_base, r_ele);
if (ok) {
ED_view3d_viewcontext_init_object(vc, (*r_base)->object);
}
return ok;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Face at Cursor
* \{ */
static int edbm_polybuild_face_at_cursor_invoke(
bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
float center[3];
bool changed = false;
ViewContext vc;
Base *basact = NULL;
BMElem *ele_act = NULL;
edbm_preselect_or_active_init_viewcontext(C, &vc, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
if (ele_act == NULL || ele_act->head.htype == BM_FACE) {
/* Just add vert */
copy_v3_v3(center, vc.scene->cursor.location);
mul_v3_m4v3(center, vc.obedit->obmat, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
edbm_flag_disable_all_multi(vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_new, true);
BM_select_history_store(bm, v_new);
changed = true;
}
else if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
BMFace *f_reference = e_act->l ? e_act->l->f : NULL;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
mul_m4_v3(vc.obedit->obmat, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
BMVert *v_tri[3];
v_tri[0] = e_act->v1;
v_tri[1] = e_act->v2;
v_tri[2] = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
if (e_act->l && e_act->l->v == v_tri[0]) {
SWAP(BMVert *, v_tri[0], v_tri[1]);
}
// BMFace *f_new =
BM_face_create_verts(bm, v_tri, 3, f_reference, BM_CREATE_NOP, true);
edbm_flag_disable_all_multi(vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_tri[2], true);
BM_select_history_store(bm, v_tri[2]);
changed = true;
}
else if (ele_act->head.htype == BM_VERT) {
BMVert *v_act = (BMVert *)ele_act;
BMEdge *e_pair[2] = {NULL};
if (v_act->e != NULL) {
for (uint allow_wire = 0; allow_wire < 2 && (e_pair[1] == NULL); allow_wire++) {
int i = 0;
BMEdge *e_iter = v_act->e;
do {
if ((BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN) == false) &&
(allow_wire ? BM_edge_is_wire(e_iter) : BM_edge_is_boundary(e_iter)))
{
if (i == 2) {
e_pair[0] = e_pair[1] = NULL;
break;
}
e_pair[i++] = e_iter;
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_act)) != v_act->e);
}
}
if (e_pair[1] != NULL) {
/* Quad from edge pair. */
if (BM_edge_calc_length_squared(e_pair[0]) <
BM_edge_calc_length_squared(e_pair[1]))
{
SWAP(BMEdge *, e_pair[0], e_pair[1]);
}
BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : NULL;
mul_v3_m4v3(center, vc.obedit->obmat, v_act->co);
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
BMVert *v_quad[4];
v_quad[0] = v_act;
v_quad[1] = BM_edge_other_vert(e_pair[0], v_act);
v_quad[2] = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
v_quad[3] = BM_edge_other_vert(e_pair[1], v_act);
if (e_pair[0]->l && e_pair[0]->l->v == v_quad[0]) {
SWAP(BMVert *, v_quad[1], v_quad[3]);
}
// BMFace *f_new =
BM_face_create_verts(bm, v_quad, 4, f_reference, BM_CREATE_NOP, true);
edbm_flag_disable_all_multi(vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_quad[2], true);
BM_select_history_store(bm, v_quad[2]);
changed = true;
}
else {
/* Just add edge */
mul_m4_v3(vc.obedit->obmat, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, v_act->co, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
BM_edge_create(bm, v_act, v_new, NULL, BM_CREATE_NOP);
BM_vert_select_set(bm, v_new, true);
BM_select_history_store(bm, v_new);
changed = true;
}
}
if (changed) {
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
if (basact != NULL) {
if (vc.view_layer->basact != basact) {
ED_object_base_activate(C, basact);
}
}
WM_event_add_mousemove(C);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MESH_OT_polybuild_face_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Face at Cursor";
ot->idname = "MESH_OT_polybuild_face_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_face_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Split at Cursor
* \{ */
static int edbm_polybuild_split_at_cursor_invoke(
bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
float center[3];
bool changed = false;
ViewContext vc;
Base *basact = NULL;
BMElem *ele_act = NULL;
edbm_preselect_or_active_init_viewcontext(C, &vc, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
if (ele_act == NULL || ele_act->head.hflag == BM_FACE) {
return OPERATOR_PASS_THROUGH;
}
else if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
mul_m4_v3(vc.obedit->obmat, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.ar, center, event->mval, center);
mul_m4_v3(vc.obedit->imat, center);
const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co);
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f));
copy_v3_v3(v_new->co, center);
edbm_flag_disable_all_multi(vc.view_layer, vc.v3d, BM_ELEM_SELECT);
BM_vert_select_set(bm, v_new, true);
BM_select_history_store(bm, v_new);
changed = true;
}
else if (ele_act->head.htype == BM_VERT) {
/* Just do nothing, allow dragging. */
return OPERATOR_FINISHED;
}
if (changed) {
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
WM_event_add_mousemove(C);
if (vc.view_layer->basact != basact) {
ED_object_base_activate(C, basact);
}
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MESH_OT_polybuild_split_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Split at Cursor";
ot->idname = "MESH_OT_polybuild_split_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_split_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_PROPORTIONAL | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Dissolve at Cursor
*
* \{ */
static int edbm_polybuild_dissolve_at_cursor_invoke(
bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
bool changed = false;
ViewContext vc;
Base *basact = NULL;
BMElem *ele_act = NULL;
edbm_preselect_or_active_init_viewcontext(C, &vc, &basact, &ele_act);
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
if (ele_act == NULL) {
/* pass */
}
else if (ele_act->head.htype == BM_EDGE) {
BMEdge *e_act = (BMEdge *)ele_act;
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(e_act, &l_a, &l_b)) {
BMFace *f_new = BM_faces_join_pair(bm, l_a, l_b, true);
if (f_new) {
changed = true;
}
}
}
else if (ele_act->head.htype == BM_VERT) {
BMVert *v_act = (BMVert *)ele_act;
if (BM_vert_is_edge_pair(v_act)) {
BM_edge_collapse(
bm, v_act->e, v_act,
true, true);
}
else {
/* too involved to do inline */
/* Avoid using selection so failure wont leave modified state. */
EDBM_flag_disable_all(em, BM_ELEM_TAG);
BM_elem_flag_enable(v_act, BM_ELEM_TAG);
if (!EDBM_op_callf(em, op,
"dissolve_verts verts=%hv use_face_split=%b use_boundary_tear=%b",
BM_ELEM_TAG, false, false))
{
return OPERATOR_CANCELLED;
}
}
changed = true;
}
if (changed) {
edbm_flag_disable_all_multi(vc.view_layer, vc.v3d, BM_ELEM_SELECT);
EDBM_mesh_normals_update(em);
EDBM_update_generic(em, true, true);
if (vc.view_layer->basact != basact) {
ED_object_base_activate(C, basact);
}
WM_event_add_mousemove(C);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void MESH_OT_polybuild_dissolve_at_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Poly Build Dissolve at Cursor";
ot->idname = "MESH_OT_polybuild_dissolve_at_cursor";
/* api callbacks */
ot->invoke = edbm_polybuild_dissolve_at_cursor_invoke;
ot->poll = EDBM_view3d_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */