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blender-archive/source/blender/nodes
Ton Roosendaal c8841a7f2f Added new render pass: "Mist".
This is actually just the alpha value as currently being calculated
by the mist code. It is in many cases not very useful to have this as
alpha in shading result, also for postprocess and composite.

Note: this pass also works with "Mist" not set in World, of course.
2008-01-19 11:17:12 +00:00
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2008-01-19 11:17:12 +00:00
2007-12-27 20:36:17 +00:00