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blender-archive/source/blender/blenkernel/intern/screen.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/screen.c
* \ingroup bke
*/
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "BLI_blenlib.h"
#include "BKE_screen.h"
/* ************ Spacetype/regiontype handling ************** */
/* keep global; this has to be accessible outside of windowmanager */
static ListBase spacetypes= {NULL, NULL};
/* not SpaceType itself */
static void spacetype_free(SpaceType *st)
{
ARegionType *art;
PanelType *pt;
HeaderType *ht;
for (art= st->regiontypes.first; art; art= art->next) {
BLI_freelistN(&art->drawcalls);
for (pt= art->paneltypes.first; pt; pt= pt->next)
if (pt->ext.free)
pt->ext.free(pt->ext.data);
for (ht= art->headertypes.first; ht; ht= ht->next)
if (ht->ext.free)
ht->ext.free(ht->ext.data);
BLI_freelistN(&art->paneltypes);
BLI_freelistN(&art->headertypes);
}
BLI_freelistN(&st->regiontypes);
BLI_freelistN(&st->toolshelf);
}
void BKE_spacetypes_free(void)
{
SpaceType *st;
for (st= spacetypes.first; st; st= st->next) {
spacetype_free(st);
}
BLI_freelistN(&spacetypes);
}
SpaceType *BKE_spacetype_from_id(int spaceid)
{
SpaceType *st;
for (st= spacetypes.first; st; st= st->next) {
if (st->spaceid==spaceid)
return st;
}
return NULL;
}
ARegionType *BKE_regiontype_from_id(SpaceType *st, int regionid)
{
ARegionType *art;
for (art= st->regiontypes.first; art; art= art->next)
if (art->regionid==regionid)
return art;
printf("Error, region type missing in - name:\"%s\", id:%d\n", st->name, st->spaceid);
return st->regiontypes.first;
}
const ListBase *BKE_spacetypes_list(void)
{
return &spacetypes;
}
void BKE_spacetype_register(SpaceType *st)
{
SpaceType *stype;
/* sanity check */
stype= BKE_spacetype_from_id(st->spaceid);
if (stype) {
printf("error: redefinition of spacetype %s\n", stype->name);
spacetype_free(stype);
MEM_freeN(stype);
}
BLI_addtail(&spacetypes, st);
}
/* ***************** Space handling ********************** */
void BKE_spacedata_freelist(ListBase *lb)
{
SpaceLink *sl;
ARegion *ar;
for (sl= lb->first; sl; sl= sl->next) {
SpaceType *st= BKE_spacetype_from_id(sl->spacetype);
/* free regions for pushed spaces */
for (ar=sl->regionbase.first; ar; ar=ar->next)
BKE_area_region_free(st, ar);
BLI_freelistN(&sl->regionbase);
if (st && st->free)
st->free(sl);
}
BLI_freelistN(lb);
}
ARegion *BKE_area_region_copy(SpaceType *st, ARegion *ar)
{
ARegion *newar= MEM_dupallocN(ar);
Panel *pa, *newpa, *patab;
newar->prev= newar->next= NULL;
newar->handlers.first= newar->handlers.last= NULL;
newar->uiblocks.first= newar->uiblocks.last= NULL;
newar->swinid= 0;
/* use optional regiondata callback */
if (ar->regiondata) {
ARegionType *art= BKE_regiontype_from_id(st, ar->regiontype);
if (art && art->duplicate)
newar->regiondata= art->duplicate(ar->regiondata);
else
newar->regiondata= MEM_dupallocN(ar->regiondata);
}
if (ar->v2d.tab_offset)
newar->v2d.tab_offset= MEM_dupallocN(ar->v2d.tab_offset);
newar->panels.first= newar->panels.last= NULL;
BLI_duplicatelist(&newar->panels, &ar->panels);
/* copy panel pointers */
for (newpa= newar->panels.first; newpa; newpa= newpa->next) {
patab= newar->panels.first;
pa= ar->panels.first;
while (patab) {
if (newpa->paneltab == pa) {
newpa->paneltab = patab;
break;
}
patab= patab->next;
pa= pa->next;
}
}
return newar;
}
/* from lb2 to lb1, lb1 is supposed to be freed */
static void region_copylist(SpaceType *st, ListBase *lb1, ListBase *lb2)
{
ARegion *ar;
/* to be sure */
lb1->first= lb1->last= NULL;
for (ar= lb2->first; ar; ar= ar->next) {
ARegion *arnew= BKE_area_region_copy(st, ar);
BLI_addtail(lb1, arnew);
}
}
/* lb1 should be empty */
void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2)
{
SpaceLink *sl;
lb1->first= lb1->last= NULL; /* to be sure */
for (sl= lb2->first; sl; sl= sl->next) {
SpaceType *st= BKE_spacetype_from_id(sl->spacetype);
if (st && st->duplicate) {
SpaceLink *slnew= st->duplicate(sl);
BLI_addtail(lb1, slnew);
region_copylist(st, &slnew->regionbase, &sl->regionbase);
}
}
}
/* facility to set locks for drawing to survive (render) threads accessing drawing data */
/* lock can become bitflag too */
/* should be replaced in future by better local data handling for threads */
void BKE_spacedata_draw_locks(int set)
{
SpaceType *st;
for (st= spacetypes.first; st; st= st->next) {
ARegionType *art;
for (art= st->regiontypes.first; art; art= art->next) {
if (set)
art->do_lock= art->lock;
else
art->do_lock= 0;
}
}
}
/* not region itself */
void BKE_area_region_free(SpaceType *st, ARegion *ar)
{
if (st) {
ARegionType *art= BKE_regiontype_from_id(st, ar->regiontype);
if (art && art->free)
art->free(ar);
if (ar->regiondata)
printf("regiondata free error\n");
}
else if (ar->type && ar->type->free)
ar->type->free(ar);
if (ar->v2d.tab_offset) {
MEM_freeN(ar->v2d.tab_offset);
ar->v2d.tab_offset= NULL;
}
BLI_freelistN(&ar->panels);
}
/* not area itself */
void BKE_screen_area_free(ScrArea *sa)
{
SpaceType *st= BKE_spacetype_from_id(sa->spacetype);
ARegion *ar;
for (ar=sa->regionbase.first; ar; ar=ar->next)
BKE_area_region_free(st, ar);
BLI_freelistN(&sa->regionbase);
BKE_spacedata_freelist(&sa->spacedata);
BLI_freelistN(&sa->actionzones);
}
/* don't free screen itself */
void free_screen(bScreen *sc)
{
ScrArea *sa, *san;
ARegion *ar;
for (ar=sc->regionbase.first; ar; ar=ar->next)
BKE_area_region_free(NULL, ar);
BLI_freelistN(&sc->regionbase);
for (sa= sc->areabase.first; sa; sa= san) {
san= sa->next;
BKE_screen_area_free(sa);
}
BLI_freelistN(&sc->vertbase);
BLI_freelistN(&sc->edgebase);
BLI_freelistN(&sc->areabase);
}
/* for depsgraph */
unsigned int BKE_screen_visible_layers(bScreen *screen, Scene *scene)
{
ScrArea *sa;
unsigned int layer= 0;
if (screen) {
/* get all used view3d layers */
for (sa= screen->areabase.first; sa; sa= sa->next)
if (sa->spacetype==SPACE_VIEW3D)
layer |= ((View3D *)sa->spacedata.first)->lay;
}
if (!layer)
return scene->lay;
return layer;
}
/* ***************** Utilities ********************** */
/* Find a region of the specified type from the given area */
ARegion *BKE_area_find_region_type(ScrArea *sa, int type)
{
if (sa) {
ARegion *ar;
for (ar=sa->regionbase.first; ar; ar= ar->next) {
if (ar->regiontype == type)
return ar;
}
}
return NULL;
}
/* note, using this function is generally a last resort, you really want to be
* using the context when you can - campbell
* -1 for any type */
struct ScrArea *BKE_screen_find_big_area(struct bScreen *sc, const int spacetype, const short min)
{
ScrArea *sa, *big= NULL;
int size, maxsize= 0;
for (sa= sc->areabase.first; sa; sa= sa->next) {
if ((spacetype == -1) || sa->spacetype == spacetype) {
if (min <= sa->winx && min <= sa->winy) {
size= sa->winx*sa->winy;
if (size > maxsize) {
maxsize= size;
big= sa;
}
}
}
}
return big;
}
void BKE_screen_view3d_sync(struct View3D *v3d, struct Scene *scene)
{
int bit;
if (v3d->scenelock && v3d->localvd==NULL) {
v3d->lay= scene->lay;
v3d->camera= scene->camera;
if (v3d->camera==NULL) {
ARegion *ar;
for (ar=v3d->regionbase.first; ar; ar= ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
if (rv3d->persp==RV3D_CAMOB)
rv3d->persp= RV3D_PERSP;
}
}
}
if ((v3d->lay & v3d->layact) == 0) {
for (bit= 0; bit<32; bit++) {
if (v3d->lay & (1<<bit)) {
v3d->layact= 1<<bit;
break;
}
}
}
}
}
void BKE_screen_view3d_scene_sync(bScreen *sc)
{
/* are there cameras in the views that are not in the scene? */
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
BKE_screen_view3d_sync(v3d, sc->scene);
}
}
}
}
void BKE_screen_view3d_main_sync(ListBase *screen_lb, Scene *scene)
{
bScreen *sc;
ScrArea *sa;
SpaceLink *sl;
/* from scene copy to the other views */
for (sc=screen_lb->first; sc; sc=sc->id.next) {
if (sc->scene!=scene)
continue;
for (sa=sc->areabase.first; sa; sa=sa->next)
for (sl=sa->spacedata.first; sl; sl=sl->next)
if (sl->spacetype==SPACE_VIEW3D)
BKE_screen_view3d_sync((View3D*)sl, scene);
}
}
/* magic zoom calculation, no idea what
* it signifies, if you find out, tell me! -zr
*/
/* simple, its magic dude!
* well, to be honest, this gives a natural feeling zooming
* with multiple keypad presses (ton)
*/
float BKE_screen_view3d_zoom_to_fac(float camzoom)
{
return powf(((float)M_SQRT2 + camzoom/50.0f), 2.0f) / 4.0f;
}
float BKE_screen_view3d_zoom_from_fac(float zoomfac)
{
return ((sqrtf(4.0f * zoomfac) - (float)M_SQRT2) * 50.0f);
}