459 lines
10 KiB
C
459 lines
10 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/screen.c
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* \ingroup bke
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*/
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#ifdef WIN32
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# include "BLI_winstuff.h"
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#endif
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_screen.h"
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/* ************ Spacetype/regiontype handling ************** */
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/* keep global; this has to be accessible outside of windowmanager */
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static ListBase spacetypes= {NULL, NULL};
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/* not SpaceType itself */
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static void spacetype_free(SpaceType *st)
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{
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ARegionType *art;
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PanelType *pt;
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HeaderType *ht;
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for (art= st->regiontypes.first; art; art= art->next) {
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BLI_freelistN(&art->drawcalls);
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for (pt= art->paneltypes.first; pt; pt= pt->next)
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if (pt->ext.free)
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pt->ext.free(pt->ext.data);
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for (ht= art->headertypes.first; ht; ht= ht->next)
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if (ht->ext.free)
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ht->ext.free(ht->ext.data);
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BLI_freelistN(&art->paneltypes);
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BLI_freelistN(&art->headertypes);
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}
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BLI_freelistN(&st->regiontypes);
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BLI_freelistN(&st->toolshelf);
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}
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void BKE_spacetypes_free(void)
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{
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SpaceType *st;
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for (st= spacetypes.first; st; st= st->next) {
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spacetype_free(st);
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}
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BLI_freelistN(&spacetypes);
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}
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SpaceType *BKE_spacetype_from_id(int spaceid)
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{
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SpaceType *st;
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for (st= spacetypes.first; st; st= st->next) {
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if (st->spaceid==spaceid)
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return st;
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}
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return NULL;
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}
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ARegionType *BKE_regiontype_from_id(SpaceType *st, int regionid)
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{
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ARegionType *art;
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for (art= st->regiontypes.first; art; art= art->next)
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if (art->regionid==regionid)
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return art;
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printf("Error, region type missing in - name:\"%s\", id:%d\n", st->name, st->spaceid);
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return st->regiontypes.first;
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}
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const ListBase *BKE_spacetypes_list(void)
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{
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return &spacetypes;
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}
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void BKE_spacetype_register(SpaceType *st)
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{
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SpaceType *stype;
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/* sanity check */
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stype= BKE_spacetype_from_id(st->spaceid);
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if (stype) {
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printf("error: redefinition of spacetype %s\n", stype->name);
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spacetype_free(stype);
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MEM_freeN(stype);
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}
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BLI_addtail(&spacetypes, st);
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}
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/* ***************** Space handling ********************** */
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void BKE_spacedata_freelist(ListBase *lb)
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{
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SpaceLink *sl;
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ARegion *ar;
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for (sl= lb->first; sl; sl= sl->next) {
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SpaceType *st= BKE_spacetype_from_id(sl->spacetype);
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/* free regions for pushed spaces */
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for (ar=sl->regionbase.first; ar; ar=ar->next)
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BKE_area_region_free(st, ar);
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BLI_freelistN(&sl->regionbase);
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if (st && st->free)
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st->free(sl);
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}
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BLI_freelistN(lb);
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}
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ARegion *BKE_area_region_copy(SpaceType *st, ARegion *ar)
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{
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ARegion *newar= MEM_dupallocN(ar);
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Panel *pa, *newpa, *patab;
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newar->prev= newar->next= NULL;
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newar->handlers.first= newar->handlers.last= NULL;
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newar->uiblocks.first= newar->uiblocks.last= NULL;
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newar->swinid= 0;
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/* use optional regiondata callback */
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if (ar->regiondata) {
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ARegionType *art= BKE_regiontype_from_id(st, ar->regiontype);
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if (art && art->duplicate)
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newar->regiondata= art->duplicate(ar->regiondata);
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else
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newar->regiondata= MEM_dupallocN(ar->regiondata);
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}
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if (ar->v2d.tab_offset)
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newar->v2d.tab_offset= MEM_dupallocN(ar->v2d.tab_offset);
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newar->panels.first= newar->panels.last= NULL;
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BLI_duplicatelist(&newar->panels, &ar->panels);
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/* copy panel pointers */
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for (newpa= newar->panels.first; newpa; newpa= newpa->next) {
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patab= newar->panels.first;
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pa= ar->panels.first;
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while (patab) {
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if (newpa->paneltab == pa) {
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newpa->paneltab = patab;
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break;
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}
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patab= patab->next;
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pa= pa->next;
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}
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}
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return newar;
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}
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/* from lb2 to lb1, lb1 is supposed to be freed */
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static void region_copylist(SpaceType *st, ListBase *lb1, ListBase *lb2)
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{
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ARegion *ar;
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/* to be sure */
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lb1->first= lb1->last= NULL;
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for (ar= lb2->first; ar; ar= ar->next) {
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ARegion *arnew= BKE_area_region_copy(st, ar);
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BLI_addtail(lb1, arnew);
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}
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}
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/* lb1 should be empty */
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void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2)
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{
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SpaceLink *sl;
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lb1->first= lb1->last= NULL; /* to be sure */
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for (sl= lb2->first; sl; sl= sl->next) {
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SpaceType *st= BKE_spacetype_from_id(sl->spacetype);
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if (st && st->duplicate) {
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SpaceLink *slnew= st->duplicate(sl);
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BLI_addtail(lb1, slnew);
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region_copylist(st, &slnew->regionbase, &sl->regionbase);
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}
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}
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}
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/* facility to set locks for drawing to survive (render) threads accessing drawing data */
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/* lock can become bitflag too */
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/* should be replaced in future by better local data handling for threads */
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void BKE_spacedata_draw_locks(int set)
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{
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SpaceType *st;
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for (st= spacetypes.first; st; st= st->next) {
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ARegionType *art;
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for (art= st->regiontypes.first; art; art= art->next) {
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if (set)
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art->do_lock= art->lock;
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else
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art->do_lock= 0;
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}
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}
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}
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/* not region itself */
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void BKE_area_region_free(SpaceType *st, ARegion *ar)
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{
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if (st) {
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ARegionType *art= BKE_regiontype_from_id(st, ar->regiontype);
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if (art && art->free)
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art->free(ar);
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if (ar->regiondata)
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printf("regiondata free error\n");
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}
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else if (ar->type && ar->type->free)
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ar->type->free(ar);
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if (ar->v2d.tab_offset) {
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MEM_freeN(ar->v2d.tab_offset);
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ar->v2d.tab_offset= NULL;
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}
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BLI_freelistN(&ar->panels);
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}
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/* not area itself */
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void BKE_screen_area_free(ScrArea *sa)
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{
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SpaceType *st= BKE_spacetype_from_id(sa->spacetype);
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ARegion *ar;
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for (ar=sa->regionbase.first; ar; ar=ar->next)
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BKE_area_region_free(st, ar);
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BLI_freelistN(&sa->regionbase);
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BKE_spacedata_freelist(&sa->spacedata);
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BLI_freelistN(&sa->actionzones);
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}
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/* don't free screen itself */
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void free_screen(bScreen *sc)
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{
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ScrArea *sa, *san;
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ARegion *ar;
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for (ar=sc->regionbase.first; ar; ar=ar->next)
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BKE_area_region_free(NULL, ar);
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BLI_freelistN(&sc->regionbase);
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for (sa= sc->areabase.first; sa; sa= san) {
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san= sa->next;
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BKE_screen_area_free(sa);
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}
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BLI_freelistN(&sc->vertbase);
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BLI_freelistN(&sc->edgebase);
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BLI_freelistN(&sc->areabase);
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}
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/* for depsgraph */
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unsigned int BKE_screen_visible_layers(bScreen *screen, Scene *scene)
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{
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ScrArea *sa;
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unsigned int layer= 0;
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if (screen) {
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/* get all used view3d layers */
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for (sa= screen->areabase.first; sa; sa= sa->next)
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if (sa->spacetype==SPACE_VIEW3D)
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layer |= ((View3D *)sa->spacedata.first)->lay;
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}
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if (!layer)
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return scene->lay;
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return layer;
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}
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/* ***************** Utilities ********************** */
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/* Find a region of the specified type from the given area */
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ARegion *BKE_area_find_region_type(ScrArea *sa, int type)
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{
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if (sa) {
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ARegion *ar;
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for (ar=sa->regionbase.first; ar; ar= ar->next) {
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if (ar->regiontype == type)
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return ar;
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}
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}
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return NULL;
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}
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/* note, using this function is generally a last resort, you really want to be
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* using the context when you can - campbell
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* -1 for any type */
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struct ScrArea *BKE_screen_find_big_area(struct bScreen *sc, const int spacetype, const short min)
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{
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ScrArea *sa, *big= NULL;
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int size, maxsize= 0;
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for (sa= sc->areabase.first; sa; sa= sa->next) {
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if ((spacetype == -1) || sa->spacetype == spacetype) {
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if (min <= sa->winx && min <= sa->winy) {
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size= sa->winx*sa->winy;
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if (size > maxsize) {
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maxsize= size;
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big= sa;
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}
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}
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}
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}
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return big;
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}
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void BKE_screen_view3d_sync(struct View3D *v3d, struct Scene *scene)
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{
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int bit;
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if (v3d->scenelock && v3d->localvd==NULL) {
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v3d->lay= scene->lay;
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v3d->camera= scene->camera;
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if (v3d->camera==NULL) {
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ARegion *ar;
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for (ar=v3d->regionbase.first; ar; ar= ar->next) {
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if (ar->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d= ar->regiondata;
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if (rv3d->persp==RV3D_CAMOB)
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rv3d->persp= RV3D_PERSP;
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}
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}
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}
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if ((v3d->lay & v3d->layact) == 0) {
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for (bit= 0; bit<32; bit++) {
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if (v3d->lay & (1<<bit)) {
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v3d->layact= 1<<bit;
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break;
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}
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}
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}
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}
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}
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void BKE_screen_view3d_scene_sync(bScreen *sc)
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{
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/* are there cameras in the views that are not in the scene? */
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ScrArea *sa;
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for (sa= sc->areabase.first; sa; sa= sa->next) {
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SpaceLink *sl;
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for (sl= sa->spacedata.first; sl; sl= sl->next) {
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if (sl->spacetype==SPACE_VIEW3D) {
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View3D *v3d= (View3D*) sl;
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BKE_screen_view3d_sync(v3d, sc->scene);
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}
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}
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}
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}
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void BKE_screen_view3d_main_sync(ListBase *screen_lb, Scene *scene)
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{
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bScreen *sc;
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ScrArea *sa;
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SpaceLink *sl;
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/* from scene copy to the other views */
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for (sc=screen_lb->first; sc; sc=sc->id.next) {
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if (sc->scene!=scene)
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continue;
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for (sa=sc->areabase.first; sa; sa=sa->next)
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for (sl=sa->spacedata.first; sl; sl=sl->next)
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if (sl->spacetype==SPACE_VIEW3D)
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BKE_screen_view3d_sync((View3D*)sl, scene);
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}
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}
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/* magic zoom calculation, no idea what
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* it signifies, if you find out, tell me! -zr
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*/
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/* simple, its magic dude!
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* well, to be honest, this gives a natural feeling zooming
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* with multiple keypad presses (ton)
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*/
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float BKE_screen_view3d_zoom_to_fac(float camzoom)
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{
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return powf(((float)M_SQRT2 + camzoom/50.0f), 2.0f) / 4.0f;
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}
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float BKE_screen_view3d_zoom_from_fac(float zoomfac)
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{
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return ((sqrtf(4.0f * zoomfac) - (float)M_SQRT2) * 50.0f);
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}
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