620 lines
17 KiB
C
620 lines
17 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_internal.c
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* \ingroup edrend
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_threads.h"
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#include "BLI_rand.h"
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#include "BLI_utildefines.h"
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#include "DNA_scene_types.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_multires.h"
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#include "BKE_report.h"
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#include "BKE_sequencer.h"
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#include "BKE_screen.h"
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#include "BKE_scene.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "wm_window.h"
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#include "render_intern.h"
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/* Render Callbacks */
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/* called inside thread! */
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void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
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{
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float *rectf = NULL;
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int ymin, ymax, xmin, xmax;
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int rymin, rxmin, predivide, profile_from;
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unsigned char *rectc;
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/* if renrect argument, we only refresh scanlines */
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if (renrect) {
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/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
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if (rr->renlay == NULL || renrect->ymax >= rr->recty)
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return;
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/* xmin here is first subrect x coord, xmax defines subrect width */
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xmin = renrect->xmin + rr->crop;
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xmax = renrect->xmax - xmin + rr->crop;
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if (xmax < 2)
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return;
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ymin = renrect->ymin + rr->crop;
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ymax = renrect->ymax - ymin + rr->crop;
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if (ymax < 2)
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return;
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renrect->ymin = renrect->ymax;
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}
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else {
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xmin = ymin = rr->crop;
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xmax = rr->rectx - 2 * rr->crop;
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ymax = rr->recty - 2 * rr->crop;
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}
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/* xmin ymin is in tile coords. transform to ibuf */
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rxmin = rr->tilerect.xmin + xmin;
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if (rxmin >= ibuf->x) return;
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rymin = rr->tilerect.ymin + ymin;
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if (rymin >= ibuf->y) return;
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if (rxmin + xmax > ibuf->x)
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xmax = ibuf->x - rxmin;
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if (rymin + ymax > ibuf->y)
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ymax = ibuf->y - rymin;
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if (xmax < 1 || ymax < 1) return;
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/* find current float rect for display, first case is after composite... still weak */
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if (rr->rectf)
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rectf = rr->rectf;
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else {
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if (rr->rect32)
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return;
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else {
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if (rr->renlay == NULL || rr->renlay->rectf == NULL) return;
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rectf = rr->renlay->rectf;
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}
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}
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if (rectf == NULL) return;
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if (ibuf->rect == NULL)
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imb_addrectImBuf(ibuf);
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rectf += 4 * (rr->rectx * ymin + xmin);
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rectc = (unsigned char *)(ibuf->rect + ibuf->x * rymin + rxmin);
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if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
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profile_from = IB_PROFILE_LINEAR_RGB;
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predivide = (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT_PREDIVIDE);
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}
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else {
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profile_from = IB_PROFILE_SRGB;
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predivide = 0;
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}
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IMB_buffer_byte_from_float(rectc, rectf,
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4, ibuf->dither, IB_PROFILE_SRGB, profile_from, predivide,
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xmax, ymax, ibuf->x, rr->rectx);
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}
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/* ****************************** render invoking ***************** */
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/* set callbacks, exported to sequence render too.
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* Only call in foreground (UI) renders. */
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static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl)
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{
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/* single layer re-render */
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if (RNA_struct_property_is_set(op->ptr, "scene")) {
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Scene *scn;
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char scene_name[MAX_ID_NAME - 2];
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RNA_string_get(op->ptr, "scene", scene_name);
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scn = (Scene *)BLI_findstring(&mainp->scene, scene_name, offsetof(ID, name) + 2);
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if (scn) {
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/* camera switch wont have updated */
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scn->r.cfra = (*scene)->r.cfra;
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scene_camera_switch_update(scn);
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*scene = scn;
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}
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}
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if (RNA_struct_property_is_set(op->ptr, "layer")) {
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SceneRenderLayer *rl;
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char rl_name[RE_MAXNAME];
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RNA_string_get(op->ptr, "layer", rl_name);
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rl = (SceneRenderLayer *)BLI_findstring(&(*scene)->r.layers, rl_name, offsetof(SceneRenderLayer, name));
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if (rl)
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*srl = rl;
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}
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}
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/* executes blocking render */
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static int screen_render_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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SceneRenderLayer *srl = NULL;
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Render *re;
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Image *ima;
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View3D *v3d = CTX_wm_view3d(C);
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Main *mainp = CTX_data_main(C);
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unsigned int lay;
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const short is_animation = RNA_boolean_get(op->ptr, "animation");
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const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
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struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
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/* custom scene and single layer re-render */
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screen_render_scene_layer_set(op, mainp, &scene, &srl);
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if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
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BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected");
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return OPERATOR_CANCELLED;
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}
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re = RE_NewRender(scene->id.name);
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lay = (v3d) ? v3d->lay : scene->lay;
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G.afbreek = 0;
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RE_test_break_cb(re, NULL, (int (*)(void *))blender_test_break);
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ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
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BKE_image_backup_render(scene, ima);
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/* cleanup sequencer caches before starting user triggered render.
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* otherwise, invalidated cache entries can make their way into
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* the output rendering. We can't put that into RE_BlenderFrame,
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* since sequence rendering can call that recursively... (peter) */
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seq_stripelem_cache_cleanup();
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RE_SetReports(re, op->reports);
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if (is_animation)
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RE_BlenderAnim(re, mainp, scene, camera_override, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
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else
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RE_BlenderFrame(re, mainp, scene, srl, camera_override, lay, scene->r.cfra, is_write_still);
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RE_SetReports(re, NULL);
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// no redraw needed, we leave state as we entered it
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ED_update_for_newframe(mainp, scene, CTX_wm_screen(C), 1);
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WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
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return OPERATOR_FINISHED;
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}
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typedef struct RenderJob {
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Main *main;
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Scene *scene;
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Render *re;
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wmWindow *win;
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SceneRenderLayer *srl;
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struct Object *camera_override;
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int lay;
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short anim, write_still;
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Image *image;
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ImageUser iuser;
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short *stop;
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short *do_update;
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float *progress;
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ReportList *reports;
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} RenderJob;
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static void render_freejob(void *rjv)
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{
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RenderJob *rj = rjv;
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MEM_freeN(rj);
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}
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/* str is IMA_MAX_RENDER_TEXT in size */
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static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
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{
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char info_time_str[32]; // used to be extern to header_info.c
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uintptr_t mem_in_use, mmap_in_use, peak_memory;
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float megs_used_memory, mmap_used_memory, megs_peak_memory;
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char *spos = str;
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mem_in_use = MEM_get_memory_in_use();
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mmap_in_use = MEM_get_mapped_memory_in_use();
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peak_memory = MEM_get_peak_memory();
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megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
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mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
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megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
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if (scene->lay & 0xFF000000)
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spos += sprintf(spos, "Localview | ");
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else if (scene->r.scemode & R_SINGLE_LAYER)
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spos += sprintf(spos, "Single Layer | ");
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if (rs->statstr) {
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spos += sprintf(spos, "%s ", rs->statstr);
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}
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else {
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spos += sprintf(spos, "Fra:%d ", (scene->r.cfra));
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if (rs->totvert) spos += sprintf(spos, "Ve:%d ", rs->totvert);
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if (rs->totface) spos += sprintf(spos, "Fa:%d ", rs->totface);
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if (rs->tothalo) spos += sprintf(spos, "Ha:%d ", rs->tothalo);
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if (rs->totstrand) spos += sprintf(spos, "St:%d ", rs->totstrand);
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if (rs->totlamp) spos += sprintf(spos, "La:%d ", rs->totlamp);
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spos += sprintf(spos, "Mem:%.2fM (%.2fM, peak %.2fM) ", megs_used_memory, mmap_used_memory, megs_peak_memory);
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if (rs->curfield)
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spos += sprintf(spos, "Field %d ", rs->curfield);
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if (rs->curblur)
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spos += sprintf(spos, "Blur %d ", rs->curblur);
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}
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BLI_timestr(rs->lastframetime, info_time_str);
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spos += sprintf(spos, "Time:%s ", info_time_str);
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if (rs->curfsa)
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spos += sprintf(spos, "| Full Sample %d ", rs->curfsa);
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if (rs->infostr && rs->infostr[0])
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spos += sprintf(spos, "| %s ", rs->infostr);
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/* very weak... but 512 characters is quite safe */
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if (spos >= str + IMA_MAX_RENDER_TEXT)
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if (G.debug & G_DEBUG)
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printf("WARNING! renderwin text beyond limit\n");
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}
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static void image_renderinfo_cb(void *rjv, RenderStats *rs)
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{
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RenderJob *rj = rjv;
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RenderResult *rr;
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rr = RE_AcquireResultRead(rj->re);
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if (rr) {
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/* malloc OK here, stats_draw is not in tile threads */
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if (rr->text == NULL)
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rr->text = MEM_callocN(IMA_MAX_RENDER_TEXT, "rendertext");
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make_renderinfo_string(rs, rj->scene, rr->text);
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}
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RE_ReleaseResult(rj->re);
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/* make jobs timer to send notifier */
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*(rj->do_update) = 1;
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}
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static void render_progress_update(void *rjv, float progress)
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{
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RenderJob *rj = rjv;
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if (rj->progress && *rj->progress != progress) {
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*rj->progress = progress;
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/* make jobs timer to send notifier */
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*(rj->do_update) = 1;
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}
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}
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static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
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{
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RenderJob *rj = rjv;
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Image *ima = rj->image;
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ImBuf *ibuf;
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void *lock;
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/* only update if we are displaying the slot being rendered */
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if (ima->render_slot != ima->last_render_slot)
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return;
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ibuf = BKE_image_acquire_ibuf(ima, &rj->iuser, &lock);
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if (ibuf) {
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image_buffer_rect_update(rj->scene, rr, ibuf, renrect);
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/* make jobs timer to send notifier */
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*(rj->do_update) = 1;
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}
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BKE_image_release_ibuf(ima, lock);
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}
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static void render_startjob(void *rjv, short *stop, short *do_update, float *progress)
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{
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RenderJob *rj = rjv;
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rj->stop = stop;
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rj->do_update = do_update;
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rj->progress = progress;
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RE_SetReports(rj->re, rj->reports);
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if (rj->anim)
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RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
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else
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RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay, rj->scene->r.cfra, rj->write_still);
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RE_SetReports(rj->re, NULL);
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}
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static void render_endjob(void *rjv)
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{
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RenderJob *rj = rjv;
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/* this render may be used again by the sequencer without the active 'Render' where the callbacks
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* would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
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RE_InitRenderCB(rj->re);
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if (rj->main != G.main)
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free_main(rj->main);
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/* else the frame will not update for the original value */
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if (!(rj->scene->r.scemode & R_NO_FRAME_UPDATE))
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ED_update_for_newframe(G.main, rj->scene, rj->win->screen, 1);
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/* XXX above function sets all tags in nodes */
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ntreeCompositClearTags(rj->scene->nodetree);
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/* potentially set by caller */
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rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
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if (rj->srl) {
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nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
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WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
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}
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/* XXX render stability hack */
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G.rendering = 0;
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WM_main_add_notifier(NC_WINDOW, NULL);
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}
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/* called by render, check job 'stop' value or the global */
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static int render_breakjob(void *rjv)
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{
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RenderJob *rj = rjv;
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if (G.afbreek)
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return 1;
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if (rj->stop && *(rj->stop))
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return 1;
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return 0;
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}
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/* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
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/* maybe need a way to get job send notifer? */
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static void render_drawlock(void *UNUSED(rjv), int lock)
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{
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BKE_spacedata_draw_locks(lock);
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}
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/* catch esc */
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static int screen_render_modal(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
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{
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/* no running blender, remove handler and pass through */
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if (0 == WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) {
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return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
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}
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/* running render */
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switch (event->type) {
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case ESCKEY:
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return OPERATOR_RUNNING_MODAL;
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break;
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}
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return OPERATOR_PASS_THROUGH;
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}
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/* using context, starts job */
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static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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/* new render clears all callbacks */
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Main *mainp;
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Scene *scene = CTX_data_scene(C);
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SceneRenderLayer *srl = NULL;
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bScreen *screen = CTX_wm_screen(C);
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View3D *v3d = CTX_wm_view3d(C);
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Render *re;
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wmJob *steve;
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RenderJob *rj;
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Image *ima;
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int jobflag;
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const short is_animation = RNA_boolean_get(op->ptr, "animation");
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const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
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struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
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const char *name;
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/* only one render job at a time */
|
|
if (WM_jobs_test(CTX_wm_manager(C), scene))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
|
|
BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* stop all running jobs, currently previews frustrate Render */
|
|
WM_jobs_stop_all(CTX_wm_manager(C));
|
|
|
|
/* get main */
|
|
if (G.rt == 101) {
|
|
/* thread-safety experiment, copy main from the undo buffer */
|
|
mainp = BKE_undo_get_main(&scene);
|
|
}
|
|
else
|
|
mainp = CTX_data_main(C);
|
|
|
|
/* cancel animation playback */
|
|
if (screen->animtimer)
|
|
ED_screen_animation_play(C, 0, 0);
|
|
|
|
/* handle UI stuff */
|
|
WM_cursor_wait(1);
|
|
|
|
/* flush multires changes (for sculpt) */
|
|
multires_force_render_update(CTX_data_active_object(C));
|
|
|
|
/* cleanup sequencer caches before starting user triggered render.
|
|
* otherwise, invalidated cache entries can make their way into
|
|
* the output rendering. We can't put that into RE_BlenderFrame,
|
|
* since sequence rendering can call that recursively... (peter) */
|
|
seq_stripelem_cache_cleanup();
|
|
|
|
/* get editmode results */
|
|
ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */
|
|
|
|
// store spare
|
|
// get view3d layer, local layer, make this nice api call to render
|
|
// store spare
|
|
|
|
/* ensure at least 1 area shows result */
|
|
render_view_open(C, event->x, event->y);
|
|
|
|
jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
|
|
|
|
/* custom scene and single layer re-render */
|
|
screen_render_scene_layer_set(op, mainp, &scene, &srl);
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "layer"))
|
|
jobflag |= WM_JOB_SUSPEND;
|
|
|
|
/* job custom data */
|
|
rj = MEM_callocN(sizeof(RenderJob), "render job");
|
|
rj->main = mainp;
|
|
rj->scene = scene;
|
|
rj->win = CTX_wm_window(C);
|
|
rj->srl = srl;
|
|
rj->camera_override = camera_override;
|
|
rj->lay = (v3d) ? v3d->lay : scene->lay;
|
|
rj->anim = is_animation;
|
|
rj->write_still = is_write_still && !is_animation;
|
|
rj->iuser.scene = scene;
|
|
rj->iuser.ok = 1;
|
|
rj->reports = op->reports;
|
|
|
|
/* setup job */
|
|
if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render";
|
|
else name = "Render";
|
|
|
|
steve = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, name, jobflag);
|
|
WM_jobs_customdata(steve, rj, render_freejob);
|
|
WM_jobs_timer(steve, 0.2, NC_SCENE | ND_RENDER_RESULT, 0);
|
|
WM_jobs_callbacks(steve, render_startjob, NULL, NULL, render_endjob);
|
|
|
|
/* get a render result image, and make sure it is empty */
|
|
ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
|
|
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
|
|
BKE_image_backup_render(rj->scene, ima);
|
|
rj->image = ima;
|
|
|
|
/* setup new render */
|
|
re = RE_NewRender(scene->id.name);
|
|
RE_test_break_cb(re, rj, render_breakjob);
|
|
RE_draw_lock_cb(re, rj, render_drawlock);
|
|
RE_display_draw_cb(re, rj, image_rect_update);
|
|
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
|
|
RE_progress_cb(re, rj, render_progress_update);
|
|
|
|
rj->re = re;
|
|
G.afbreek = 0;
|
|
|
|
WM_jobs_start(CTX_wm_manager(C), steve);
|
|
|
|
WM_cursor_wait(0);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
|
|
|
|
/* we set G.rendering here already instead of only in the job, this ensure
|
|
* main loop or other scene updates are disabled in time, since they may
|
|
* have started before the job thread */
|
|
G.rendering = 1;
|
|
|
|
/* add modal handler for ESC */
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
}
|
|
|
|
/* contextual render, using current scene, view3d? */
|
|
void RENDER_OT_render(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Render";
|
|
ot->description = "Render active scene";
|
|
ot->idname = "RENDER_OT_render";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = screen_render_invoke;
|
|
ot->modal = screen_render_modal;
|
|
ot->exec = screen_render_exec;
|
|
|
|
/*ot->poll = ED_operator_screenactive;*/ /* this isn't needed, causes failer in background mode */
|
|
|
|
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
|
|
RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
|
|
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)");
|
|
RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified");
|
|
}
|
|
|