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Sergey Sharybin 1129fd1c51 Use better workaround ofr getting scene layer for Derivedmesh's mask
This replaces access to the first scene layer (which was wrong) with a linear
lookup of scene layer by it's active index.

This seems to be a better temporary solution to have things working for until
we've got proper workspace, depsgraph and it's per-layer storage in place.
2017-04-18 15:06:41 +02:00
..
2017-04-16 13:57:16 -04:00
2017-04-13 15:38:15 +02:00
2016-07-15 02:39:45 +10:00