Assign get_name functions for select picking and circle select so modifier keys show the result of holding the modifiers.
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct KDTree_1d;
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struct wmOperator;
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struct wmOperatorType;
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enum {
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SEL_TOGGLE = 0,
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SEL_SELECT = 1,
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SEL_DESELECT = 2,
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SEL_INVERT = 3,
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};
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typedef enum WalkSelectDirection {
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UI_SELECT_WALK_UP,
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UI_SELECT_WALK_DOWN,
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UI_SELECT_WALK_LEFT,
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UI_SELECT_WALK_RIGHT,
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} WalkSelectDirections;
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/** See #WM_operator_properties_select_operation */
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typedef enum {
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SEL_OP_ADD = 1,
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SEL_OP_SUB,
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SEL_OP_SET,
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SEL_OP_AND,
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SEL_OP_XOR,
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} eSelectOp;
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/* Select Similar */
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enum {
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SIM_CMP_EQ = 0,
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SIM_CMP_GT,
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SIM_CMP_LT,
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};
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#define SEL_OP_USE_OUTSIDE(sel_op) (ELEM(sel_op, SEL_OP_AND))
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#define SEL_OP_USE_PRE_DESELECT(sel_op) (ELEM(sel_op, SEL_OP_SET))
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#define SEL_OP_CAN_DESELECT(sel_op) (!ELEM(sel_op, SEL_OP_ADD))
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/**
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* Use when we've de-selected all first for 'SEL_OP_SET'.
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* 1: select, 0: deselect, -1: pass.
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*/
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int ED_select_op_action(eSelectOp sel_op, bool is_select, bool is_inside);
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/**
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* Use when we've de-selected all items first (for modes that need it).
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*
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* \note In some cases changing selection needs to perform other checks,
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* so it's more straightforward to deselect all, then select.
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*/
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int ED_select_op_action_deselected(eSelectOp sel_op, bool is_select, bool is_inside);
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int ED_select_similar_compare_float(float delta, float thresh, int compare);
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bool ED_select_similar_compare_float_tree(const struct KDTree_1d *tree,
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float length,
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float thresh,
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int compare);
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/**
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* Utility to use for selection operations that run multiple times (circle select).
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*/
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eSelectOp ED_select_op_modal(eSelectOp sel_op, bool is_first);
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/** Argument passed to picking functions. */
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struct SelectPick_Params {
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/**
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* - #SEL_OP_ADD named "extend" from operators.
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* - #SEL_OP_SUB named "deselect" from operators.
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* - #SEL_OP_XOR named "toggle" from operators.
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* - #SEL_OP_AND (never used for picking).
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* - #SEL_OP_SET use when "extend", "deselect" and "toggle" are all disabled.
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*/
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eSelectOp sel_op;
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/** Deselect all, even when there is nothing found at the cursor location. */
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bool deselect_all;
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/**
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* When selecting an element that is already selected, do nothing (passthrough).
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* don't even make it active.
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* Use to implement tweaking to move the selection without first de-selecting.
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*/
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bool select_passthrough;
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};
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/**
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* Utility to get #eSelectPickMode from booleans for convenience.
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*/
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eSelectOp ED_select_op_from_operator(struct PointerRNA *ptr)
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ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
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/**
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* Initialize `params` from `op`,
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* these properties are defined by #WM_operator_properties_mouse_select.
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*/
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void ED_select_pick_params_from_operator(struct PointerRNA *ptr, struct SelectPick_Params *params)
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ATTR_NONNULL(1, 2);
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/**
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* Get-name callback for #wmOperatorType.get_name, this is mainly useful so the selection
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* action is shown in the status-bar.
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*/
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const char *ED_select_pick_get_name(struct wmOperatorType *ot, PointerRNA *ptr);
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const char *ED_select_circle_get_name(struct wmOperatorType *ot, PointerRNA *ptr);
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#ifdef __cplusplus
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}
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#endif
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