- move static declarations and data definitions out of headers. the BGL module still need cleaning. - move declarations out of modules.h and into appropriate .h files. modules.h still exists as a container for the few modules that need to #include almost everything. - all files now have a $Id tag and have been formatted by indent there are no changes to executable code. pre-commit versions are tagged with bpy-cleanup-pre-20041007 for the sake of paranoia.
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Jacques Guignot
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_WORLD_H
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#define EXPP_WORLD_H
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#include <Python.h>
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#include <DNA_world_types.h>
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//#include "bpy_types.h"
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#define BPy_World_Check(v) ((v)->ob_type==&World_Type)
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/* Python BPy_World structure definition */
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typedef struct {
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PyObject_HEAD /* required py macro */
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World * world;
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} BPy_World;
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extern PyTypeObject World_Type;
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/*****************************************************************************/
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/* Python World_Type helper functions needed by Blender (the Init function) */
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/* and Object modules. */
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/*****************************************************************************/
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PyObject *World_Init( void );
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PyObject *World_CreatePyObject( World * world );
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World *World_FromPyObject( PyObject * pyobj );
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int World_CheckPyObject( PyObject * pyobj );
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World *GetWorldByName( char *name );
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#endif /* EXPP_WORLD_H */
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