Has a number of advantages over the existing method, described here. http://wiki.blender.org/index.php/User:Ideasman42#Post_2.43_Update_to_the_Python_API Only missing functionality is the ability to add new data through Base.scenes.new('name'), where scenes could be meshes, texts etc. Other changes are minor, Scene.h, bad var name in definition. Text.c/h - moved the Python Struct into the header file, added BPy_Text_Check()
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_BASE_H
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#define EXPP_BASE_H
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#include <Python.h>
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/* The Base PyType Object defined in Base.c */
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extern PyTypeObject BaseSeq_Type;
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#define BPy_BaseSeq_Check(v) \
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((v)->ob_type == &BaseSeq_Type)
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/* Base sequence, iterate on the libdatas listbase*/
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typedef struct {
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PyObject_VAR_HEAD /* required python macro */
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Link *iter; /* so we can iterate over the listbase */
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short type; /* store the ID type such as ID_ME */
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} BPy_BaseSeq;
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PyObject *Base_Init( void );
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#endif /* EXPP_BASE_H */
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