- moved bpydata/ to scripts/bpydata/ and added a config/ subdir to it; - created scripts/bpymodules for py modules (also got rid of those "mod_"'s appended to the files); - updated scripts accordingly. This will require you to "reinstall" (just copy the scripts/ dir over your older one) if you have a .blender/scripts/ dir somewhere. Otherwise some scripts won't work. You can use the updated "Help->System->System Information" script here to check all is fine. An installer script yet to be written will help users with these issues, specially to make the user defined dir have the same structure expected from the default scripts dir, so the basic facilities (module search; saved config data; scripts: installer, help browser, config editor) are also available for a user's own collection of written and downloaded scripts. BPython: - slikdigit's crash was because he had no <home or blender exe location>/.blender/: proper check added and also now if all else fails the <cvsblender>/release/scripts/ dir is also searched for scripts. All this registration dirs stuff is a little messy (installation!), so please report any troubles (I only tested on linux). - slight change in error report in BPY_interface.c's BPY_menu_do_python; remembering to set globaldict pointer to NULL there, too. - moved bpy_gethome() to EXPP_interface.[ch] - "//" as user defined python dir is ignored while looking for scripts, considering it's only a default some users use, not really meant for a scripts dir.
249 lines
7.4 KiB
Python
249 lines
7.4 KiB
Python
#!BPY
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"""
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Name: 'System Information...'
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Blender: 236
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Group: 'HelpSystem'
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Tooltip: 'Information about your Blender environment, useful to diagnose problems.'
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"""
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__author__ = "Willian P. Germano"
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__url__ = ("blender", "elysiun")
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__version__ = "1.1"
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__bpydoc__ = """\
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This script creates a text in Blender's Text Editor with information
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about your OS, video card, OpenGL driver, Blender and Python versions and
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more.
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If you are experiencing trouble running Blender or its scripts in general,
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this information can be useful for online searches (like checking if there
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are known issues related to your video card) or to get help from other users
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or the program's developers.
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"""
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# $Id$
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#
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# --------------------------------------------------------------------------
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# sysinfo.py version 1.1 Mar 20, 2005
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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import Blender.sys as bsys
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from Blender.BGL import *
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import sys
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Blender.Window.WaitCursor(1)
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# has_textwrap = 1 # see commented code below
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output_filename = "system-info.txt"
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warnings = 0
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notices = 0 # non critical warnings
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def cutPoint(text, length):
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"Returns position of the last space found before 'length' chars"
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l = length
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c = text[l]
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while c != ' ':
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l -= 1
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if l == 0: return length # no space found
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c = text[l]
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return l
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def textWrap(text, length = 70):
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lines = []
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while len(text) > 70:
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cpt = cutPoint(text, length)
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line, text = text[:cpt], text[cpt + 1:]
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lines.append(line)
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lines.append(text)
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return lines
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## Better use our own text wrap functions here
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#try:
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# import textwrap
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#except:
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# has_textwrap = 0
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# msg = sys.exc_info()[1].__str__().split()[3]
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# Blender.Draw.PupMenu("Python error:|This script requires the %s module" %msg)
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header = "= Blender %s System Information =" % Blender.Get("version")
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lilies = len(header)*"="+"\n"
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header = lilies + header + "\n" + lilies
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output = Blender.Text.New(output_filename)
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output.write(header + "\n\n")
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output.write("Platform: %s\n========\n\n" % sys.platform)
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output.write("Python:\n======\n\n")
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output.write("- Version: %s\n\n" % sys.version)
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output.write("- Path:\n\n")
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for p in sys.path:
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output.write(p + '\n')
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output.write("\n- Directories:")
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if not Blender.Get('homedir'):
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outmsg = """
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<WARNING> - Blender home dir not found!
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This should probably be "<path>/.blender/"
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where <path> is usually the user's home dir.
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Blender's home dir is where entries like:
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folders scripts/, plugins/ and locale/ and
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files .Blanguages and .bfont.ttf
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are located.
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It's also where Blender stores the Bpymenus file
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with information about registered scripts, so it
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only needs to scan scripts dir(s) when they are
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modified.
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"""
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output.write(outmsg)
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if Blender.Get('scriptsdir').find('release') > 0:
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output.write("""
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It seems this Blender binary is located at its cvs source tree:
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that's ok, but the scripts registration data will be recreated
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from dir(s) whenever you start the program, instead of only
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when those dirs are modified.
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Adding a .blender/ subdir to e. g. your home dir can prevent that.
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""")
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dirlist = [
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['homedir', 'Blender home dir', 1],
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['scriptsdir', 'Default dir for scripts', 1],
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['datadir', 'Default "bpydata/" data dir for scripts', 1],
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['uscriptsdir', 'User defined dir for scripts', 0],
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['udatadir', 'Data dir "bpydata/" inside user defined dir', 0]
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]
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for dir in dirlist:
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dirname, dirstr, is_critical = dir
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dirpath = Blender.Get(dirname)
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output.write("\n\n %s:\n" % dirstr)
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if not dirpath:
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if is_critical:
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warnings += 1
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output.write(" <WARNING> -- not found")
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else:
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notices += 1
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output.write(" <NOTICE> -- not found")
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else:
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output.write(" %s" % dirpath)
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configdir = bsys.join(Blender.Get('datadir'), 'config')
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output.write('\n\n Default config data "bpydata/config/" dir:')
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if bsys.exists(configdir):
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output.write(" %s" % configdir)
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else:
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warnings += 1
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output.write("""
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<WARNING> -- not found.
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config/ should be inside the default scripts *data dir*.
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It's used by Blender to store scripts configuration data.
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""")
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if Blender.Get('udatadir'):
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uconfigdir = bsys.join(Blender.Get('udatadir'), 'config')
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output.write("\n\n User defined config data dir:")
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if bsys.exists(configdir):
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output.write(" %s" % configdir)
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else:
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notices += 1
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output.write("""
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<NOTICE> -- not found.
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bpydata/config/ should be inside the user defined scripts dir.
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It's used by Blender to store scripts configuration data.
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(Since it is on the user defined dir, a new Blender installation
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won't overwrite the data.)
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""")
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missing_mods = [] # missing basic modules
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try:
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from BPyBlender import basic_modules
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for m in basic_modules:
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try: exec ("import %s" % m)
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except: missing_mods.append(m)
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if missing_mods:
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outmsg = """
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<WARNING>:
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Some expected modules were not found.
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Because of that some scripts bundled with Blender may not work.
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Please read the FAQ in the Readme.html file shipped with Blender
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for information about how to fix the problem.
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Missing modules:"""
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output.write(outmsg)
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warnings += 1
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for m in missing_mods:
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output.write('-> ' + m + '\n')
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else:
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output.write("\n\n- Modules: all basic ones were found.\n")
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except ImportError:
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output.write("\n\n<WARNING>:\n Couldn't find BPyBlender.py in scripts/bpymodules/ dir.")
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output.write("\n Basic modules availability won't be tested.\n")
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warnings += 1
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output.write("\nOpenGL:\n======\n\n")
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output.write("- Renderer: %s\n" % glGetString(GL_RENDERER))
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output.write("- Vendor: %s\n" % glGetString(GL_VENDOR))
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output.write("- Version: %s\n\n" % glGetString(GL_VERSION))
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output.write("- Extensions:\n\n")
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glext = glGetString(GL_EXTENSIONS)
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glext = textWrap(glext, 70)
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for l in glext:
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output.write(l + "\n")
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output.write("\n\n- Simplistic almost useless benchmark:\n\n")
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t = Blender.sys.time()
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nredraws = 10
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for i in range(nredraws):
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Blender.Redraw(-1) # redraw all windows
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result = Blender.sys.time() - t
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output.write("Redrawing all areas %s times took %.4f seconds.\n" % (nredraws, result))
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if warnings or notices:
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output.write("\n%s%s\n" % (warnings*"#", notices*"."))
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if warnings:
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output.write("\n(*) Found %d warning" % warnings)
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if (warnings > 1): output.write("s") # (blush)
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output.write(", documented in the text above.\n")
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if notices:
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output.write("\n(*) Found %d notice" % notices)
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if (notices > 1): output.write("s") # (blush)
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output.write(", documented in the text above.\n")
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else: output.write("\n==\nNo problems were found (scroll up for details).")
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Blender.Window.WaitCursor(0)
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exitmsg = "Done!|Please check the text %s in the Text Editor window" % output.name
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Blender.Draw.PupMenu(exitmsg)
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