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blender-archive/source/blender/src/booleanops_mesh.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

307 lines
6.6 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "CSG_BooleanOps.h"
#include "BKE_booleanops.h"
#include "BKE_booleanops_mesh.h"
#include "MEM_guardedalloc.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_displist.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BLI_arithb.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Implementation of boolean ops mesh interface.
*/
void
CSG_DestroyMeshDescriptor(
CSG_MeshDescriptor *mesh
){
// Call mesh descriptors destroy function....
mesh->m_destroy_func(mesh);
}
// Destroy function for blender mesh internals.
static
void
CSG_DestroyBlenderMeshInternals(
CSG_MeshDescriptor *mesh
) {
// Free face and vertex iterators.
FreeMeshDescriptors(&(mesh->m_face_iterator),&(mesh->m_vertex_iterator));
};
static
void
CSG_DestroyCSGMeshInternals(
CSG_MeshDescriptor *mesh
){
CSG_FreeVertexDescriptor(&(mesh->m_vertex_iterator));
CSG_FreeFaceDescriptor(&(mesh->m_face_iterator));
}
static
int
MakeCSGMeshFromBlenderBase(
Base * base,
CSG_MeshDescriptor * output
) {
Mesh *me;
if (output == NULL || base == NULL) return 0;
me = get_mesh(base->object);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
if (me->tface) {
output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
}
output->base = base;
BuildMeshDescriptors(
base->object,
&(output->m_face_iterator),
&(output->m_vertex_iterator)
);
output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
return 1;
}
int
CSG_LoadBlenderMesh(
Object * obj,
CSG_MeshDescriptor *output
){
Mesh *me;
if (output == NULL || obj == NULL) return 0;
me = get_mesh(obj);
output->m_descriptor.user_face_vertex_data_size = 0;
output->m_descriptor.user_data_size = sizeof(FaceData);
if (me->tface) {
output->m_descriptor.user_face_vertex_data_size = sizeof(FaceVertexData);
}
output->base = NULL;
BuildMeshDescriptors(
obj,
&(output->m_face_iterator),
&(output->m_vertex_iterator)
);
output->m_destroy_func = CSG_DestroyBlenderMeshInternals;
output->base = NULL;
return 1;
}
int
CSG_AddMeshToBlender(
CSG_MeshDescriptor *mesh
){
Mesh *me_new = NULL;
Object *ob_new = NULL;
float inv_mat[4][4];
if (mesh == NULL) return 0;
if (mesh->base == NULL) return 0;
Mat4Invert(inv_mat,mesh->base->object->obmat);
// Create a new blender mesh object - using 'base' as
// a template for the new object.
ob_new= AddNewBlenderMesh(mesh->base);
me_new = ob_new->data;
// make sure the iterators are reset.
mesh->m_face_iterator.Reset(mesh->m_face_iterator.it);
mesh->m_vertex_iterator.Reset(mesh->m_vertex_iterator.it);
// iterate through results of operation and insert into new object
// see subsurf.c
ConvertCSGDescriptorsToMeshObject(
ob_new,
&(mesh->m_descriptor),
&(mesh->m_face_iterator),
&(mesh->m_vertex_iterator),
inv_mat
);
// initialize the object
tex_space_mesh(me_new);
return 1;
}
int
CSG_PerformOp(
CSG_MeshDescriptor *mesh1,
CSG_MeshDescriptor *mesh2,
int int_op_type,
CSG_MeshDescriptor *output
){
CSG_OperationType op_type;
CSG_BooleanOperation * bool_op = CSG_NewBooleanFunction();
int success = 0;
if (bool_op == NULL) return 0;
if ((mesh1 == NULL) || (mesh2 == NULL) || (output == NULL)) {
return 0;
}
if ((int_op_type < 1) || (int_op_type > 3)) return 0;
switch (int_op_type) {
case 1 : op_type = e_csg_intersection; break;
case 2 : op_type = e_csg_union; break;
case 3 : op_type = e_csg_difference; break;
case 4 : op_type = e_csg_classify; break;
default : op_type = e_csg_intersection;
}
output->m_descriptor = CSG_DescibeOperands(bool_op,mesh1->m_descriptor,mesh2->m_descriptor);
output->base = mesh1->base;
if (output->m_descriptor.user_face_vertex_data_size) {
// Then use the only interp function supported
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
mesh1->m_face_iterator,
mesh1->m_vertex_iterator,
mesh2->m_face_iterator,
mesh2->m_vertex_iterator,
InterpFaceVertexData
);
} else {
success =
CSG_PerformBooleanOperation(
bool_op,
op_type,
mesh1->m_face_iterator,
mesh1->m_vertex_iterator,
mesh2->m_face_iterator,
mesh2->m_vertex_iterator,
InterpNoUserData
);
}
if (!success) {
CSG_FreeBooleanOperation(bool_op);
bool_op = NULL;
return 0;
}
// get the ouput mesh descriptors.
CSG_OutputFaceDescriptor(bool_op,&(output->m_face_iterator));
CSG_OutputVertexDescriptor(bool_op,&(output->m_vertex_iterator));
output->m_destroy_func = CSG_DestroyCSGMeshInternals;
return 1;
};
int
NewBooleanMeshTest(
struct Base * base,
struct Base * base_select,
int op_type
){
CSG_MeshDescriptor m1,m2,output;
CSG_MeshDescriptor output2,output3;
if (!MakeCSGMeshFromBlenderBase(base,&m1)) {
return 0;
}
if (!MakeCSGMeshFromBlenderBase(base_select,&m2)) {
return 0;
}
CSG_PerformOp(&m1,&m2,1,&output);
CSG_PerformOp(&m1,&m2,2,&output2);
CSG_PerformOp(&m1,&m2,3,&output3);
if (!CSG_AddMeshToBlender(&output)) {
return 0;
}
if (!CSG_AddMeshToBlender(&output2)) {
return 0;
}
if (!CSG_AddMeshToBlender(&output3)) {
return 0;
}
CSG_DestroyMeshDescriptor(&m1);
CSG_DestroyMeshDescriptor(&m2);
CSG_DestroyMeshDescriptor(&output);
CSG_DestroyMeshDescriptor(&output2);
CSG_DestroyMeshDescriptor(&output3);
return 1;
};