#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
122 lines
2.9 KiB
C
122 lines
2.9 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* drawing graphics and editing
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*/
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#include <math.h>
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_scene.h"
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#include "BDR_editobject.h"
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#include "BIF_space.h"
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#include "BIF_drawscene.h"
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#include "BSE_view.h"
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#include "blendef.h" /* DIE ! */
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#include "mydevice.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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void set_scene(Scene *sce) /* zie ook scene.c: set_scene_bg() */
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{
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bScreen *sc;
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G.scene= sce;
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sc= G.main->screen.first;
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while(sc) {
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if((U.flag & SCENEGLOBAL) || sc==G.curscreen) {
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if(sce != sc->scene) {
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/* alle area's endlocalview */
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ScrArea *sa= sc->areabase.first;
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while(sa) {
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endlocalview(sa);
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sa= sa->next;
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}
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sc->scene= sce;
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}
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}
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sc= sc->id.next;
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}
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copy_view3d_lock(0); /* space.c */
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/* zijn er camera's in de views die niet in de scene zitten? */
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sc= G.main->screen.first;
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while(sc) {
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if( (U.flag & SCENEGLOBAL) || sc==G.curscreen) {
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ScrArea *sa= sc->areabase.first;
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while(sa) {
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SpaceLink *sl= sa->spacedata.first;
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while(sl) {
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if(sl->spacetype==SPACE_VIEW3D) {
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View3D *v3d= (View3D*) sl;
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if (!v3d->camera || !object_in_scene(v3d->camera, sce)) {
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v3d->camera= scene_find_camera(sc->scene);
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if (sc==G.curscreen) handle_view3d_lock();
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if (!v3d->camera && v3d->persp>1) v3d->persp= 1;
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}
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}
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sl= sl->next;
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}
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sa= sa->next;
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}
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}
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sc= sc->id.next;
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}
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set_scene_bg(G.scene);
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/* volledige redraw */
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allqueue(REDRAWALL, 0);
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allqueue(REDRAWDATASELECT, 0); /* doet remake */
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}
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