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blender-archive/extern/audaspace/bindings/python/PyDynamicMusic.cpp
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

467 lines
12 KiB
C++

/*******************************************************************************
* Copyright 2015-2016 Juan Francisco Crespo Galán
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include "PyDynamicMusic.h"
#include "PySound.h"
#include "PyHandle.h"
#include "PyDevice.h"
#include "Exception.h"
#include "fx/DynamicMusic.h"
extern PyObject* AUDError;
static PyObject *
DynamicMusic_new(PyTypeObject* type, PyObject* args, PyObject* kwds)
{
DynamicMusicP* self = (DynamicMusicP*)type->tp_alloc(type, 0);
if(self != nullptr)
{
PyObject* object;
if(!PyArg_ParseTuple(args, "O:device", &object))
return nullptr;
Device* device = checkDevice(object);
try
{
self->dynamicMusic = new std::shared_ptr<aud::DynamicMusic>(new aud::DynamicMusic(*reinterpret_cast<std::shared_ptr<aud::IDevice>*>(device->device)));
}
catch(aud::Exception& e)
{
Py_DECREF(self);
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
return (PyObject *)self;
}
static void
DynamicMusic_dealloc(DynamicMusicP* self)
{
if(self->dynamicMusic)
delete reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic);
Py_TYPE(self)->tp_free((PyObject *)self);
}
PyDoc_STRVAR(M_aud_DynamicMusic_addScene_doc,
"addScene(scene)\n\n"
"Adds a new scene.\n\n"
":arg scene: The scene sound.\n"
":type scene: :class:`Sound`\n"
":return: The new scene id.\n"
":rtype: int");
static PyObject *
DynamicMusic_addScene(DynamicMusicP* self, PyObject* args)
{
PyObject* object;
if(!PyArg_Parse(args, "O:sound", &object))
return nullptr;
Sound* sound = checkSound(object);
if(!sound)
return nullptr;
try
{
return Py_BuildValue("i", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->addScene(*reinterpret_cast<std::shared_ptr<aud::ISound>*>(sound->sound)));
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_addTransition_doc,
"addTransition(ini, end, transition)\n\n"
"Adds a new scene.\n\n"
":arg ini: the initial scene foor the transition.\n"
":type ini: int\n"
":arg end: The final scene for the transition.\n"
":type end: int\n"
":arg transition: The transition sound.\n"
":type transition: :class:`Sound`\n"
":return: false if the ini or end scenes don't exist, true othrwise.\n"
":rtype: bool");
static PyObject *
DynamicMusic_addTransition(DynamicMusicP* self, PyObject* args)
{
PyObject* object;
int ini, end;
if(!PyArg_ParseTuple(args, "iiO:sound", &ini, &end, &object))
return nullptr;
Sound* sound = checkSound(object);
if(!sound)
return nullptr;
try
{
(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->addTransition(ini, end, *reinterpret_cast<std::shared_ptr<aud::ISound>*>(sound->sound));
Py_RETURN_NONE;
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_resume_doc,
"resume()\n\n"
"Resumes playback of the scene.\n\n"
":return: Whether the action succeeded.\n"
":rtype: bool");
static PyObject *
DynamicMusic_resume(DynamicMusicP* self)
{
try
{
return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->resume());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_pause_doc,
"pause()\n\n"
"Pauses playback of the scene.\n\n"
":return: Whether the action succeeded.\n"
":rtype: bool");
static PyObject *
DynamicMusic_pause(DynamicMusicP* self)
{
try
{
return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->pause());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_stop_doc,
"stop()\n\n"
"Stops playback of the scene.\n\n"
":return: Whether the action succeeded.\n"
":rtype: bool\n\n");
static PyObject *
DynamicMusic_stop(DynamicMusicP* self)
{
try
{
return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->stop());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
static PyMethodDef DynamicMusic_methods[] = {
{ "addScene", (PyCFunction)DynamicMusic_addScene, METH_O,
M_aud_DynamicMusic_addScene_doc
},
{ "addTransition", (PyCFunction)DynamicMusic_addTransition, METH_VARARGS,
M_aud_DynamicMusic_addTransition_doc
},
{ "resume", (PyCFunction)DynamicMusic_resume, METH_NOARGS,
M_aud_DynamicMusic_resume_doc
},
{ "pause", (PyCFunction)DynamicMusic_pause, METH_NOARGS,
M_aud_DynamicMusic_pause_doc
},
{ "stop", (PyCFunction)DynamicMusic_stop, METH_NOARGS,
M_aud_DynamicMusic_stop_doc
},
{ nullptr } /* Sentinel */
};
/////////////////////////////////////////////////////
PyDoc_STRVAR(M_aud_DynamicMusic_status_doc,
"Whether the scene is playing, paused or stopped (=invalid).");
static PyObject *
DynamicMusic_get_status(DynamicMusicP* self, void* nothing)
{
try
{
return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getStatus());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_position_doc,
"The playback position of the scene in seconds.");
static int
DynamicMusic_set_position(DynamicMusicP* self, PyObject* args, void* nothing)
{
float position;
if(!PyArg_Parse(args, "f:position", &position))
return -1;
try
{
if((*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->seek(position))
return 0;
PyErr_SetString(AUDError, "Couldn't seek the sound!");
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
}
return -1;
}
static PyObject *
DynamicMusic_get_position(DynamicMusicP* self, void* nothing)
{
try
{
return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getPosition());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_fadeTime_doc,
"The length in seconds of the crossfade transition");
static int
DynamicMusic_set_fadeTime(DynamicMusicP* self, PyObject* args, void* nothing)
{
float fadeTime;
if(!PyArg_Parse(args, "f:fadeTime", &fadeTime))
return -1;
try
{
(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->setFadeTime(fadeTime);
return 0;
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
}
return -1;
}
static PyObject *
DynamicMusic_get_fadeTime(DynamicMusicP* self, void* nothing)
{
try
{
return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getFadeTime());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_scene_doc,
"The current scene");
static int
DynamicMusic_set_scene(DynamicMusicP* self, PyObject* args, void* nothing)
{
int scene;
if(!PyArg_Parse(args, "i:scene", &scene))
return -1;
try
{
if((*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->changeScene(scene))
return 0;
PyErr_SetString(AUDError, "Couldn't change the scene!");
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
}
return -1;
}
static PyObject *
DynamicMusic_get_scene(DynamicMusicP* self, void* nothing)
{
try
{
return Py_BuildValue("i", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getScene());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
PyDoc_STRVAR(M_aud_DynamicMusic_volume_doc,
"The volume of the scene.");
static int
DynamicMusic_set_volume(DynamicMusicP* self, PyObject* args, void* nothing)
{
float volume;
if(!PyArg_Parse(args, "f:volume", &volume))
return -1;
try
{
if((*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->setVolume(volume))
return 0;
PyErr_SetString(AUDError, "Couldn't change the volume!");
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
}
return -1;
}
static PyObject *
DynamicMusic_get_volume(DynamicMusicP* self, void* nothing)
{
try
{
return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getVolume());
}
catch(aud::Exception& e)
{
PyErr_SetString(AUDError, e.what());
return nullptr;
}
}
static PyGetSetDef DynamicMusic_properties[] = {
{ (char*)"status", (getter)DynamicMusic_get_status, nullptr,
M_aud_DynamicMusic_status_doc, nullptr },
{ (char*)"position", (getter)DynamicMusic_get_position, (setter)DynamicMusic_set_position,
M_aud_DynamicMusic_position_doc, nullptr },
{ (char*)"fadeTime", (getter)DynamicMusic_get_fadeTime, (setter)DynamicMusic_set_fadeTime,
M_aud_DynamicMusic_fadeTime_doc, nullptr },
{ (char*)"scene", (getter)DynamicMusic_get_scene, (setter)DynamicMusic_set_scene,
M_aud_DynamicMusic_scene_doc, nullptr },
{ (char*)"volume", (getter)DynamicMusic_get_volume, (setter)DynamicMusic_set_volume,
M_aud_DynamicMusic_volume_doc, nullptr },
{ nullptr } /* Sentinel */
};
PyDoc_STRVAR(M_aud_DynamicMusic_doc,
"The DynamicMusic object allows to play music depending on a current scene, scene changes are managed by the class, with the possibility of custom transitions.\n"
"The default transition is a crossfade effect, and the default scene is silent and has id 0");
PyTypeObject DynamicMusicType = {
PyVarObject_HEAD_INIT(nullptr, 0)
"aud.DynamicMusic", /* tp_name */
sizeof(DynamicMusicP), /* tp_basicsize */
0, /* tp_itemsize */
(destructor)DynamicMusic_dealloc, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT, /* tp_flags */
M_aud_DynamicMusic_doc, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
DynamicMusic_methods, /* tp_methods */
0, /* tp_members */
DynamicMusic_properties, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
0, /* tp_init */
0, /* tp_alloc */
DynamicMusic_new, /* tp_new */
};
AUD_API PyObject* DynamicMusic_empty()
{
return DynamicMusicType.tp_alloc(&DynamicMusicType, 0);
}
AUD_API DynamicMusicP* checkDynamicMusic(PyObject* dynamicMusic)
{
if(!PyObject_TypeCheck(dynamicMusic, &DynamicMusicType))
{
PyErr_SetString(PyExc_TypeError, "Object is not of type DynamicMusic!");
return nullptr;
}
return (DynamicMusicP*)dynamicMusic;
}
bool initializeDynamicMusic()
{
return PyType_Ready(&DynamicMusicType) >= 0;
}
void addDynamicMusicToModule(PyObject* module)
{
Py_INCREF(&DynamicMusicType);
PyModule_AddObject(module, "DynamicMusic", (PyObject *)&DynamicMusicType);
}