Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
467 lines
12 KiB
C++
467 lines
12 KiB
C++
/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "PyDynamicMusic.h"
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#include "PySound.h"
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#include "PyHandle.h"
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#include "PyDevice.h"
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#include "Exception.h"
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#include "fx/DynamicMusic.h"
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extern PyObject* AUDError;
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static PyObject *
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DynamicMusic_new(PyTypeObject* type, PyObject* args, PyObject* kwds)
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{
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DynamicMusicP* self = (DynamicMusicP*)type->tp_alloc(type, 0);
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if(self != nullptr)
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{
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PyObject* object;
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if(!PyArg_ParseTuple(args, "O:device", &object))
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return nullptr;
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Device* device = checkDevice(object);
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try
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{
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self->dynamicMusic = new std::shared_ptr<aud::DynamicMusic>(new aud::DynamicMusic(*reinterpret_cast<std::shared_ptr<aud::IDevice>*>(device->device)));
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}
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catch(aud::Exception& e)
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{
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Py_DECREF(self);
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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return (PyObject *)self;
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}
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static void
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DynamicMusic_dealloc(DynamicMusicP* self)
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{
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if(self->dynamicMusic)
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delete reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic);
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Py_TYPE(self)->tp_free((PyObject *)self);
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_addScene_doc,
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"addScene(scene)\n\n"
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"Adds a new scene.\n\n"
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":arg scene: The scene sound.\n"
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":type scene: :class:`Sound`\n"
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":return: The new scene id.\n"
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":rtype: int");
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static PyObject *
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DynamicMusic_addScene(DynamicMusicP* self, PyObject* args)
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{
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PyObject* object;
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if(!PyArg_Parse(args, "O:sound", &object))
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return nullptr;
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Sound* sound = checkSound(object);
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if(!sound)
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return nullptr;
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try
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{
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return Py_BuildValue("i", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->addScene(*reinterpret_cast<std::shared_ptr<aud::ISound>*>(sound->sound)));
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_addTransition_doc,
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"addTransition(ini, end, transition)\n\n"
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"Adds a new scene.\n\n"
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":arg ini: the initial scene foor the transition.\n"
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":type ini: int\n"
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":arg end: The final scene for the transition.\n"
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":type end: int\n"
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":arg transition: The transition sound.\n"
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":type transition: :class:`Sound`\n"
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":return: false if the ini or end scenes don't exist, true othrwise.\n"
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":rtype: bool");
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static PyObject *
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DynamicMusic_addTransition(DynamicMusicP* self, PyObject* args)
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{
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PyObject* object;
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int ini, end;
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if(!PyArg_ParseTuple(args, "iiO:sound", &ini, &end, &object))
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return nullptr;
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Sound* sound = checkSound(object);
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if(!sound)
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return nullptr;
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try
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{
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(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->addTransition(ini, end, *reinterpret_cast<std::shared_ptr<aud::ISound>*>(sound->sound));
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Py_RETURN_NONE;
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_resume_doc,
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"resume()\n\n"
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"Resumes playback of the scene.\n\n"
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":return: Whether the action succeeded.\n"
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":rtype: bool");
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static PyObject *
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DynamicMusic_resume(DynamicMusicP* self)
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{
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try
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{
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return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->resume());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_pause_doc,
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"pause()\n\n"
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"Pauses playback of the scene.\n\n"
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":return: Whether the action succeeded.\n"
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":rtype: bool");
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static PyObject *
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DynamicMusic_pause(DynamicMusicP* self)
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{
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try
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{
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return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->pause());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_stop_doc,
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"stop()\n\n"
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"Stops playback of the scene.\n\n"
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":return: Whether the action succeeded.\n"
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":rtype: bool\n\n");
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static PyObject *
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DynamicMusic_stop(DynamicMusicP* self)
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{
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try
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{
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return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->stop());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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static PyMethodDef DynamicMusic_methods[] = {
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{ "addScene", (PyCFunction)DynamicMusic_addScene, METH_O,
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M_aud_DynamicMusic_addScene_doc
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},
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{ "addTransition", (PyCFunction)DynamicMusic_addTransition, METH_VARARGS,
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M_aud_DynamicMusic_addTransition_doc
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},
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{ "resume", (PyCFunction)DynamicMusic_resume, METH_NOARGS,
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M_aud_DynamicMusic_resume_doc
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},
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{ "pause", (PyCFunction)DynamicMusic_pause, METH_NOARGS,
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M_aud_DynamicMusic_pause_doc
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},
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{ "stop", (PyCFunction)DynamicMusic_stop, METH_NOARGS,
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M_aud_DynamicMusic_stop_doc
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},
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{ nullptr } /* Sentinel */
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};
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/////////////////////////////////////////////////////
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PyDoc_STRVAR(M_aud_DynamicMusic_status_doc,
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"Whether the scene is playing, paused or stopped (=invalid).");
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static PyObject *
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DynamicMusic_get_status(DynamicMusicP* self, void* nothing)
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{
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try
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{
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return PyBool_FromLong((long)(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getStatus());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_position_doc,
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"The playback position of the scene in seconds.");
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static int
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DynamicMusic_set_position(DynamicMusicP* self, PyObject* args, void* nothing)
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{
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float position;
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if(!PyArg_Parse(args, "f:position", &position))
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return -1;
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try
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{
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if((*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->seek(position))
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return 0;
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PyErr_SetString(AUDError, "Couldn't seek the sound!");
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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}
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return -1;
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}
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static PyObject *
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DynamicMusic_get_position(DynamicMusicP* self, void* nothing)
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{
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try
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{
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return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getPosition());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_fadeTime_doc,
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"The length in seconds of the crossfade transition");
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static int
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DynamicMusic_set_fadeTime(DynamicMusicP* self, PyObject* args, void* nothing)
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{
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float fadeTime;
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if(!PyArg_Parse(args, "f:fadeTime", &fadeTime))
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return -1;
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try
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{
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(*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->setFadeTime(fadeTime);
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return 0;
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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}
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return -1;
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}
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static PyObject *
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DynamicMusic_get_fadeTime(DynamicMusicP* self, void* nothing)
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{
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try
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{
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return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getFadeTime());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_scene_doc,
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"The current scene");
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static int
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DynamicMusic_set_scene(DynamicMusicP* self, PyObject* args, void* nothing)
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{
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int scene;
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if(!PyArg_Parse(args, "i:scene", &scene))
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return -1;
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try
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{
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if((*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->changeScene(scene))
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return 0;
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PyErr_SetString(AUDError, "Couldn't change the scene!");
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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}
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return -1;
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}
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static PyObject *
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DynamicMusic_get_scene(DynamicMusicP* self, void* nothing)
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{
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try
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{
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return Py_BuildValue("i", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getScene());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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PyDoc_STRVAR(M_aud_DynamicMusic_volume_doc,
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"The volume of the scene.");
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static int
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DynamicMusic_set_volume(DynamicMusicP* self, PyObject* args, void* nothing)
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{
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float volume;
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if(!PyArg_Parse(args, "f:volume", &volume))
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return -1;
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try
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{
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if((*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->setVolume(volume))
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return 0;
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PyErr_SetString(AUDError, "Couldn't change the volume!");
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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}
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return -1;
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}
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static PyObject *
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DynamicMusic_get_volume(DynamicMusicP* self, void* nothing)
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{
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try
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{
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return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getVolume());
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}
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catch(aud::Exception& e)
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{
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PyErr_SetString(AUDError, e.what());
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return nullptr;
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}
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}
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static PyGetSetDef DynamicMusic_properties[] = {
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{ (char*)"status", (getter)DynamicMusic_get_status, nullptr,
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M_aud_DynamicMusic_status_doc, nullptr },
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{ (char*)"position", (getter)DynamicMusic_get_position, (setter)DynamicMusic_set_position,
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M_aud_DynamicMusic_position_doc, nullptr },
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{ (char*)"fadeTime", (getter)DynamicMusic_get_fadeTime, (setter)DynamicMusic_set_fadeTime,
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M_aud_DynamicMusic_fadeTime_doc, nullptr },
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{ (char*)"scene", (getter)DynamicMusic_get_scene, (setter)DynamicMusic_set_scene,
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M_aud_DynamicMusic_scene_doc, nullptr },
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{ (char*)"volume", (getter)DynamicMusic_get_volume, (setter)DynamicMusic_set_volume,
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M_aud_DynamicMusic_volume_doc, nullptr },
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{ nullptr } /* Sentinel */
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};
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PyDoc_STRVAR(M_aud_DynamicMusic_doc,
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"The DynamicMusic object allows to play music depending on a current scene, scene changes are managed by the class, with the possibility of custom transitions.\n"
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"The default transition is a crossfade effect, and the default scene is silent and has id 0");
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PyTypeObject DynamicMusicType = {
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PyVarObject_HEAD_INIT(nullptr, 0)
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"aud.DynamicMusic", /* tp_name */
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sizeof(DynamicMusicP), /* tp_basicsize */
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0, /* tp_itemsize */
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(destructor)DynamicMusic_dealloc, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT, /* tp_flags */
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M_aud_DynamicMusic_doc, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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DynamicMusic_methods, /* tp_methods */
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0, /* tp_members */
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DynamicMusic_properties, /* tp_getset */
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0, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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0, /* tp_init */
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0, /* tp_alloc */
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DynamicMusic_new, /* tp_new */
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};
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AUD_API PyObject* DynamicMusic_empty()
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{
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return DynamicMusicType.tp_alloc(&DynamicMusicType, 0);
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}
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AUD_API DynamicMusicP* checkDynamicMusic(PyObject* dynamicMusic)
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{
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if(!PyObject_TypeCheck(dynamicMusic, &DynamicMusicType))
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{
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PyErr_SetString(PyExc_TypeError, "Object is not of type DynamicMusic!");
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return nullptr;
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}
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return (DynamicMusicP*)dynamicMusic;
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}
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bool initializeDynamicMusic()
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{
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return PyType_Ready(&DynamicMusicType) >= 0;
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}
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void addDynamicMusicToModule(PyObject* module)
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{
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Py_INCREF(&DynamicMusicType);
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PyModule_AddObject(module, "DynamicMusic", (PyObject *)&DynamicMusicType);
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} |