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blender-archive/extern/audaspace/bindings/python/examples/randomSounds.py
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

21 lines
433 B
Python

import aud, sys, time
device=aud.Device()
sound1 = aud.Sound.file(sys.argv[1])
sound2 = aud.Sound.file(sys.argv[2])
sound3 = aud.Sound.file(sys.argv[3])
sound4 = aud.Sound.file(sys.argv[4])
list=aud.Sound.list(True)
list.addSound(sound1)
list.addSound(sound2)
list.addSound(sound3)
list.addSound(sound4)
mutable=aud.Sound.mutable(list)
device.lock()
handle=device.play(mutable)
handle.loop_count=2
device.unlock()
time.sleep(500)