- added convenience make target 'make translations' - some MEM_malloc strings were not unique enough, expanded them.
		
			
				
	
	
		
			2942 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2942 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/DerivedMesh.c
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 *  \ingroup bke
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 */
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_cloth_types.h"
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#include "DNA_key_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h" // N_T
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_math.h"
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#include "BLI_memarena.h"
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#include "BLI_pbvh.h"
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#include "BLI_utildefines.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_displist.h"
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#include "BKE_key.h"
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#include "BKE_modifier.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_texture.h"
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#include "BKE_multires.h"
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#include "BKE_armature.h"
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#include "BLO_sys_types.h" // for intptr_t support
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#include "GL/glew.h"
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#include "GPU_buffers.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
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///////////////////////////////////
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///////////////////////////////////
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static MVert *dm_getVertArray(DerivedMesh *dm)
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{
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	MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
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	if (!mvert) {
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		mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
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			dm->getNumVerts(dm));
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		CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
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		dm->copyVertArray(dm, mvert);
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	}
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	return mvert;
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}
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static MEdge *dm_getEdgeArray(DerivedMesh *dm)
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{
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	MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
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	if (!medge) {
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		medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
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			dm->getNumEdges(dm));
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		CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
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		dm->copyEdgeArray(dm, medge);
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	}
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	return medge;
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}
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static MFace *dm_getFaceArray(DerivedMesh *dm)
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{
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	MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
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	if (!mface) {
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		mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
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			dm->getNumFaces(dm));
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		CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
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		dm->copyFaceArray(dm, mface);
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	}
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	return mface;
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}
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static MVert *dm_dupVertArray(DerivedMesh *dm)
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{
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	MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
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							 "dm_dupVertArray tmp");
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	if(tmp) dm->copyVertArray(dm, tmp);
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	return tmp;
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}
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static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
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{
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	MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
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							 "dm_dupEdgeArray tmp");
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	if(tmp) dm->copyEdgeArray(dm, tmp);
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	return tmp;
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}
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static MFace *dm_dupFaceArray(DerivedMesh *dm)
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{
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	MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
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							 "dm_dupFaceArray tmp");
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	if(tmp) dm->copyFaceArray(dm, tmp);
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	return tmp;
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}
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void DM_init_funcs(DerivedMesh *dm)
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{
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	/* default function implementations */
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	dm->getVertArray = dm_getVertArray;
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	dm->getEdgeArray = dm_getEdgeArray;
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	dm->getFaceArray = dm_getFaceArray;
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	dm->dupVertArray = dm_dupVertArray;
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	dm->dupEdgeArray = dm_dupEdgeArray;
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	dm->dupFaceArray = dm_dupFaceArray;
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	dm->getVertData = DM_get_vert_data;
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	dm->getEdgeData = DM_get_edge_data;
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	dm->getFaceData = DM_get_face_data;
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	dm->getVertDataArray = DM_get_vert_data_layer;
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	dm->getEdgeDataArray = DM_get_edge_data_layer;
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	dm->getFaceDataArray = DM_get_face_data_layer;
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	bvhcache_init(&dm->bvhCache);
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}
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void DM_init(DerivedMesh *dm, DerivedMeshType type,
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			 int numVerts, int numEdges, int numFaces)
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{
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	dm->type = type;
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	dm->numVertData = numVerts;
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	dm->numEdgeData = numEdges;
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	dm->numFaceData = numFaces;
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	DM_init_funcs(dm);
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	dm->needsFree = 1;
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}
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void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
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					  int numVerts, int numEdges, int numFaces)
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{
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	CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
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					CD_CALLOC, numVerts);
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	CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
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					CD_CALLOC, numEdges);
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	CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
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					CD_CALLOC, numFaces);
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	dm->type = type;
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	dm->numVertData = numVerts;
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	dm->numEdgeData = numEdges;
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	dm->numFaceData = numFaces;
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	DM_init_funcs(dm);
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	dm->needsFree = 1;
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}
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int DM_release(DerivedMesh *dm)
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{
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	if (dm->needsFree) {
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		bvhcache_free(&dm->bvhCache);
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		GPU_drawobject_free( dm );
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		CustomData_free(&dm->vertData, dm->numVertData);
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		CustomData_free(&dm->edgeData, dm->numEdgeData);
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		CustomData_free(&dm->faceData, dm->numFaceData);
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		return 1;
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	}
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	else {
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		CustomData_free_temporary(&dm->vertData, dm->numVertData);
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		CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
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		CustomData_free_temporary(&dm->faceData, dm->numFaceData);
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		return 0;
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	}
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}
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void DM_to_mesh(DerivedMesh *dm, Mesh *me)
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{
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	/* dm might depend on me, so we need to do everything with a local copy */
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	Mesh tmp = *me;
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	int totvert, totedge, totface;
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	memset(&tmp.vdata, 0, sizeof(tmp.vdata));
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	memset(&tmp.edata, 0, sizeof(tmp.edata));
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	memset(&tmp.fdata, 0, sizeof(tmp.fdata));
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	totvert = tmp.totvert = dm->getNumVerts(dm);
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	totedge = tmp.totedge = dm->getNumEdges(dm);
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	totface = tmp.totface = dm->getNumFaces(dm);
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	CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
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	CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
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	CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
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	/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
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	   we set them here in case they are missing */
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	if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
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		CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
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	if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
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		CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
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	if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
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		CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
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	/* object had got displacement layer, should copy this layer to save sculpted data */
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	/* NOTE: maybe some other layers should be copied? nazgul */
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	if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
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		if (totface == me->totface) {
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			MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
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			CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
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		}
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	}
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	mesh_update_customdata_pointers(&tmp);
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	CustomData_free(&me->vdata, me->totvert);
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	CustomData_free(&me->edata, me->totedge);
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	CustomData_free(&me->fdata, me->totface);
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	/* if the number of verts has changed, remove invalid data */
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	if(tmp.totvert != me->totvert) {
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		if(tmp.key) tmp.key->id.us--;
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		tmp.key = NULL;
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	}
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	*me = tmp;
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}
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void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
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{
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	int a, totvert = dm->getNumVerts(dm);
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	float *fp;
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	MVert *mvert;
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	if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
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	if(kb->data) MEM_freeN(kb->data);
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	kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
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	kb->totelem= totvert;
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	fp= kb->data;
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	mvert=dm->getVertDataArray(dm, CD_MVERT);
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	for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
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		VECCOPY(fp, mvert->co);
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	}
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}
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void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
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{
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	CustomData_set_only_copy(&dm->vertData, mask);
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	CustomData_set_only_copy(&dm->edgeData, mask);
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	CustomData_set_only_copy(&dm->faceData, mask);
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}
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void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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	CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
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}
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void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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	CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
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}
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void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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	CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
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}
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void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
 | 
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{
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	return CustomData_get(&dm->vertData, index, type);
 | 
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}
 | 
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 | 
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void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
 | 
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{
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	return CustomData_get(&dm->edgeData, index, type);
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}
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void *DM_get_face_data(DerivedMesh *dm, int index, int type)
 | 
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{
 | 
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	return CustomData_get(&dm->faceData, index, type);
 | 
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}
 | 
						|
 | 
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void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
 | 
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{
 | 
						|
	if(type == CD_MVERT)
 | 
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		return dm->getVertArray(dm);
 | 
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 | 
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	return CustomData_get_layer(&dm->vertData, type);
 | 
						|
}
 | 
						|
 | 
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void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
 | 
						|
{
 | 
						|
	if(type == CD_MEDGE)
 | 
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		return dm->getEdgeArray(dm);
 | 
						|
 | 
						|
	return CustomData_get_layer(&dm->edgeData, type);
 | 
						|
}
 | 
						|
 | 
						|
void *DM_get_face_data_layer(DerivedMesh *dm, int type)
 | 
						|
{
 | 
						|
	if(type == CD_MFACE)
 | 
						|
		return dm->getFaceArray(dm);
 | 
						|
 | 
						|
	return CustomData_get_layer(&dm->faceData, type);
 | 
						|
}
 | 
						|
 | 
						|
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
 | 
						|
{
 | 
						|
	CustomData_set(&dm->vertData, index, type, data);
 | 
						|
}
 | 
						|
 | 
						|
void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
 | 
						|
{
 | 
						|
	CustomData_set(&dm->edgeData, index, type, data);
 | 
						|
}
 | 
						|
 | 
						|
void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
 | 
						|
{
 | 
						|
	CustomData_set(&dm->faceData, index, type, data);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
					   int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->vertData, &dest->vertData,
 | 
						|
						 source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
					   int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->edgeData, &dest->edgeData,
 | 
						|
						 source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
					   int source_index, int dest_index, int count)
 | 
						|
{
 | 
						|
	CustomData_copy_data(&source->faceData, &dest->faceData,
 | 
						|
						 source_index, dest_index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->vertData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->edgeData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
 | 
						|
{
 | 
						|
	CustomData_free_elem(&dm->faceData, index, count);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
						 int *src_indices, float *weights,
 | 
						|
						 int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->vertData, &dest->vertData, src_indices,
 | 
						|
					  weights, NULL, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
						 int *src_indices,
 | 
						|
						 float *weights, EdgeVertWeight *vert_weights,
 | 
						|
						 int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
 | 
						|
					  weights, (float*)vert_weights, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
 | 
						|
						 int *src_indices,
 | 
						|
						 float *weights, FaceVertWeight *vert_weights,
 | 
						|
						 int count, int dest_index)
 | 
						|
{
 | 
						|
	CustomData_interp(&source->faceData, &dest->faceData, src_indices,
 | 
						|
					  weights, (float*)vert_weights, count, dest_index);
 | 
						|
}
 | 
						|
 | 
						|
void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
 | 
						|
{
 | 
						|
	CustomData_swap(&dm->faceData, index, corner_indices);
 | 
						|
}
 | 
						|
 | 
						|
///
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
 | 
						|
{
 | 
						|
	DerivedMesh *dm = CDDM_from_mesh(me, ob);
 | 
						|
	
 | 
						|
	if(!dm)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	if (vertCos)
 | 
						|
		CDDM_apply_vert_coords(dm, vertCos);
 | 
						|
 | 
						|
	CDDM_calc_normals(dm);
 | 
						|
 | 
						|
	return dm;
 | 
						|
}
 | 
						|
 | 
						|
///
 | 
						|
 | 
						|
typedef struct {
 | 
						|
	DerivedMesh dm;
 | 
						|
 | 
						|
	EditMesh *em;
 | 
						|
	float (*vertexCos)[3];
 | 
						|
	float (*vertexNos)[3];
 | 
						|
	float (*faceNos)[3];
 | 
						|
} EditMeshDerivedMesh;
 | 
						|
 | 
						|
static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditVert *eve;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
 | 
						|
		if (emdm->vertexCos) {
 | 
						|
			func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
 | 
						|
		} else {
 | 
						|
			func(userData, i, eve->co, eve->no, NULL);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditEdge *eed;
 | 
						|
	int i;
 | 
						|
 | 
						|
	if (emdm->vertexCos) {
 | 
						|
		EditVert *eve;
 | 
						|
 | 
						|
		for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
 | 
						|
			eve->tmp.l = (intptr_t) i++;
 | 
						|
		for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
 | 
						|
			func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
 | 
						|
	} else {
 | 
						|
		for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
 | 
						|
			func(userData, i, eed->v1->co, eed->v2->co);
 | 
						|
	}
 | 
						|
}
 | 
						|
static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) 
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditEdge *eed;
 | 
						|
	int i;
 | 
						|
 | 
						|
	if (emdm->vertexCos) {
 | 
						|
		EditVert *eve;
 | 
						|
 | 
						|
		for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
 | 
						|
			eve->tmp.l = (intptr_t) i++;
 | 
						|
 | 
						|
		glBegin(GL_LINES);
 | 
						|
		for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
 | 
						|
			if(!setDrawOptions || setDrawOptions(userData, i)) {
 | 
						|
				glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
 | 
						|
				glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		glEnd();
 | 
						|
	} else {
 | 
						|
		glBegin(GL_LINES);
 | 
						|
		for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
 | 
						|
			if(!setDrawOptions || setDrawOptions(userData, i)) {
 | 
						|
				glVertex3fv(eed->v1->co);
 | 
						|
				glVertex3fv(eed->v2->co);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		glEnd();
 | 
						|
	}
 | 
						|
}
 | 
						|
static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
 | 
						|
{
 | 
						|
	emDM_drawMappedEdges(dm, NULL, NULL);
 | 
						|
}
 | 
						|
static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) 
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditEdge *eed;
 | 
						|
	int i;
 | 
						|
 | 
						|
	if (emdm->vertexCos) {
 | 
						|
		EditVert *eve;
 | 
						|
 | 
						|
		for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
 | 
						|
			eve->tmp.l = (intptr_t) i++;
 | 
						|
 | 
						|
		glBegin(GL_LINES);
 | 
						|
		for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
 | 
						|
			if(!setDrawOptions || setDrawOptions(userData, i)) {
 | 
						|
				setDrawInterpOptions(userData, i, 0.0);
 | 
						|
				glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
 | 
						|
				setDrawInterpOptions(userData, i, 1.0);
 | 
						|
				glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		glEnd();
 | 
						|
	} else {
 | 
						|
		glBegin(GL_LINES);
 | 
						|
		for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
 | 
						|
			if(!setDrawOptions || setDrawOptions(userData, i)) {
 | 
						|
				setDrawInterpOptions(userData, i, 0.0);
 | 
						|
				glVertex3fv(eed->v1->co);
 | 
						|
				setDrawInterpOptions(userData, i, 1.0);
 | 
						|
				glVertex3fv(eed->v2->co);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		glEnd();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_drawUVEdges(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditFace *efa;
 | 
						|
	MTFace *tf;
 | 
						|
 | 
						|
	glBegin(GL_LINES);
 | 
						|
	for(efa= emdm->em->faces.first; efa; efa= efa->next) {
 | 
						|
		tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
 | 
						|
 | 
						|
		if(tf && !(efa->h)) {
 | 
						|
			glVertex2fv(tf->uv[0]);
 | 
						|
			glVertex2fv(tf->uv[1]);
 | 
						|
 | 
						|
			glVertex2fv(tf->uv[1]);
 | 
						|
			glVertex2fv(tf->uv[2]);
 | 
						|
 | 
						|
			if (!efa->v4) {
 | 
						|
				glVertex2fv(tf->uv[2]);
 | 
						|
				glVertex2fv(tf->uv[0]);
 | 
						|
			} else {
 | 
						|
				glVertex2fv(tf->uv[2]);
 | 
						|
				glVertex2fv(tf->uv[3]);
 | 
						|
				glVertex2fv(tf->uv[3]);
 | 
						|
				glVertex2fv(tf->uv[0]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	glEnd();
 | 
						|
}
 | 
						|
 | 
						|
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
 | 
						|
{
 | 
						|
	if (vertexCos) {
 | 
						|
		VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
		add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
		add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
		if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
	} else {
 | 
						|
		VECCOPY(cent, efa->v1->co);
 | 
						|
		add_v3_v3(cent, efa->v2->co);
 | 
						|
		add_v3_v3(cent, efa->v3->co);
 | 
						|
		if (efa->v4) add_v3_v3(cent, efa->v4->co);
 | 
						|
	}
 | 
						|
 | 
						|
	if (efa->v4) {
 | 
						|
		mul_v3_fl(cent, 0.25f);
 | 
						|
	} else {
 | 
						|
		mul_v3_fl(cent, 0.33333333333f);
 | 
						|
	}
 | 
						|
}
 | 
						|
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditVert *eve;
 | 
						|
	EditFace *efa;
 | 
						|
	float cent[3];
 | 
						|
	int i;
 | 
						|
 | 
						|
	if (emdm->vertexCos) {
 | 
						|
		for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
 | 
						|
			eve->tmp.l = (intptr_t) i++;
 | 
						|
	}
 | 
						|
 | 
						|
	for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
 | 
						|
		emDM__calcFaceCent(efa, cent, emdm->vertexCos);
 | 
						|
		func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* note, material function is ignored for now. */
 | 
						|
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs),
 | 
						|
			int (*compareDrawOptions)(void *userData, int cur_index, int next_index))
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditFace *efa;
 | 
						|
	int i, draw;
 | 
						|
	const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
 | 
						|
 | 
						|
	/* GL_ZERO is used to detect if drawing has started or not */
 | 
						|
	GLenum poly_prev= GL_ZERO;
 | 
						|
	GLenum shade_prev= GL_ZERO;
 | 
						|
 | 
						|
	(void)setMaterial; /* unused */
 | 
						|
 | 
						|
	/* currently unused -- each original face is handled separately */
 | 
						|
	(void)compareDrawOptions;
 | 
						|
 | 
						|
	if (emdm->vertexCos) {
 | 
						|
		/* add direct access */
 | 
						|
		float (*vertexCos)[3]= emdm->vertexCos;
 | 
						|
		float (*vertexNos)[3]= emdm->vertexNos;
 | 
						|
		float (*faceNos)[3]=   emdm->faceNos;
 | 
						|
		EditVert *eve;
 | 
						|
 | 
						|
		for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
 | 
						|
			eve->tmp.l = (intptr_t) i++;
 | 
						|
 | 
						|
		for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
 | 
						|
			int drawSmooth = (efa->flag & ME_SMOOTH);
 | 
						|
			draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
 | 
						|
			if(draw) {
 | 
						|
				const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
 | 
						|
				if (draw==2) { /* enabled with stipple */
 | 
						|
 | 
						|
					if(poly_prev != GL_ZERO) glEnd();
 | 
						|
					poly_prev= GL_ZERO; /* force glBegin */
 | 
						|
 | 
						|
					glEnable(GL_POLYGON_STIPPLE);
 | 
						|
					glPolygonStipple(stipple_quarttone);
 | 
						|
				}
 | 
						|
				
 | 
						|
				if(skip_normals) {
 | 
						|
					if(poly_type != poly_prev) {
 | 
						|
						if(poly_prev != GL_ZERO) glEnd();
 | 
						|
						glBegin((poly_prev= poly_type));
 | 
						|
					}
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
					if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
 | 
						|
					if (shade_type != shade_prev) {
 | 
						|
						glShadeModel((shade_prev= shade_type));
 | 
						|
					}
 | 
						|
					if(poly_type != poly_prev) {
 | 
						|
						if(poly_prev != GL_ZERO) glEnd();
 | 
						|
						glBegin((poly_prev= poly_type));
 | 
						|
					}
 | 
						|
 | 
						|
					if (!drawSmooth) {
 | 
						|
						glNormal3fv(faceNos[i]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
						if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
					} else {
 | 
						|
						glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
						glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
						glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
						if(poly_type == GL_QUADS) {
 | 
						|
							glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
 | 
						|
							glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				
 | 
						|
				if (draw==2) {
 | 
						|
					glEnd();
 | 
						|
					poly_prev= GL_ZERO; /* force glBegin */
 | 
						|
 | 
						|
					glDisable(GL_POLYGON_STIPPLE);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
 | 
						|
			int drawSmooth = (efa->flag & ME_SMOOTH);
 | 
						|
			draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
 | 
						|
			if(draw) {
 | 
						|
				const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
 | 
						|
				if (draw==2) { /* enabled with stipple */
 | 
						|
 | 
						|
					if(poly_prev != GL_ZERO) glEnd();
 | 
						|
					poly_prev= GL_ZERO; /* force glBegin */
 | 
						|
 | 
						|
					glEnable(GL_POLYGON_STIPPLE);
 | 
						|
					glPolygonStipple(stipple_quarttone);
 | 
						|
				}
 | 
						|
 | 
						|
				if(skip_normals) {
 | 
						|
					if(poly_type != poly_prev) {
 | 
						|
						if(poly_prev != GL_ZERO) glEnd();
 | 
						|
						glBegin((poly_prev= poly_type));
 | 
						|
					}
 | 
						|
					glVertex3fv(efa->v1->co);
 | 
						|
					glVertex3fv(efa->v2->co);
 | 
						|
					glVertex3fv(efa->v3->co);
 | 
						|
					if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
 | 
						|
					if (shade_type != shade_prev) {
 | 
						|
						glShadeModel((shade_prev= shade_type));
 | 
						|
					}
 | 
						|
					if(poly_type != poly_prev) {
 | 
						|
						if(poly_prev != GL_ZERO) glEnd();
 | 
						|
						glBegin((poly_prev= poly_type));
 | 
						|
					}
 | 
						|
 | 
						|
					if (!drawSmooth) {
 | 
						|
						glNormal3fv(efa->n);
 | 
						|
						glVertex3fv(efa->v1->co);
 | 
						|
						glVertex3fv(efa->v2->co);
 | 
						|
						glVertex3fv(efa->v3->co);
 | 
						|
						if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
 | 
						|
					} else {
 | 
						|
						glNormal3fv(efa->v1->no);
 | 
						|
						glVertex3fv(efa->v1->co);
 | 
						|
						glNormal3fv(efa->v2->no);
 | 
						|
						glVertex3fv(efa->v2->co);
 | 
						|
						glNormal3fv(efa->v3->no);
 | 
						|
						glVertex3fv(efa->v3->co);
 | 
						|
						if(poly_type == GL_QUADS) {
 | 
						|
							glNormal3fv(efa->v4->no);
 | 
						|
							glVertex3fv(efa->v4->co);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				
 | 
						|
				if (draw==2) {
 | 
						|
					glEnd();
 | 
						|
					poly_prev= GL_ZERO;
 | 
						|
 | 
						|
					glDisable(GL_POLYGON_STIPPLE);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* if non zero we know a face was rendered */
 | 
						|
	if(poly_prev != GL_ZERO) glEnd();
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_drawFacesTex_common(DerivedMesh *dm,
 | 
						|
			   int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
 | 
						|
			   int (*drawParamsMapped)(void *userData, int index),
 | 
						|
			   void *userData) 
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditMesh *em= emdm->em;
 | 
						|
	float (*vertexCos)[3]= emdm->vertexCos;
 | 
						|
	float (*vertexNos)[3]= emdm->vertexNos;
 | 
						|
	EditFace *efa;
 | 
						|
	int i;
 | 
						|
 | 
						|
	/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
 | 
						|
	glShadeModel(GL_SMOOTH);
 | 
						|
	
 | 
						|
	if (vertexCos) {
 | 
						|
		EditVert *eve;
 | 
						|
 | 
						|
		for (i=0,eve=em->verts.first; eve; eve= eve->next)
 | 
						|
			eve->tmp.l = (intptr_t) i++;
 | 
						|
 | 
						|
		for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
 | 
						|
			MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
 | 
						|
			MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
 | 
						|
			unsigned char *cp= NULL;
 | 
						|
			int drawSmooth= (efa->flag & ME_SMOOTH);
 | 
						|
			int flag;
 | 
						|
 | 
						|
			if(drawParams)
 | 
						|
				flag= drawParams(tf, mcol, efa->mat_nr);
 | 
						|
			else if(drawParamsMapped)
 | 
						|
				flag= drawParamsMapped(userData, i);
 | 
						|
			else
 | 
						|
				flag= 1;
 | 
						|
 | 
						|
			if(flag != 0) { /* flag 0 == the face is hidden or invisible */
 | 
						|
				
 | 
						|
				/* we always want smooth here since otherwise vertex colors dont interpolate */
 | 
						|
				if (mcol) {
 | 
						|
					if (flag==1) {
 | 
						|
						cp= (unsigned char*)mcol;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
 | 
						|
				} 
 | 
						|
				
 | 
						|
				glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
 | 
						|
				if (!drawSmooth) {
 | 
						|
					glNormal3fv(emdm->faceNos[i]);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[0]);
 | 
						|
					if(cp) glColor3ub(cp[3], cp[2], cp[1]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[1]);
 | 
						|
					if(cp) glColor3ub(cp[7], cp[6], cp[5]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[2]);
 | 
						|
					if(cp) glColor3ub(cp[11], cp[10], cp[9]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
 | 
						|
					if(efa->v4) {
 | 
						|
						if(tf) glTexCoord2fv(tf->uv[3]);
 | 
						|
						if(cp) glColor3ub(cp[15], cp[14], cp[13]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[0]);
 | 
						|
					if(cp) glColor3ub(cp[3], cp[2], cp[1]);
 | 
						|
					glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[1]);
 | 
						|
					if(cp) glColor3ub(cp[7], cp[6], cp[5]);
 | 
						|
					glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[2]);
 | 
						|
					if(cp) glColor3ub(cp[11], cp[10], cp[9]);
 | 
						|
					glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
 | 
						|
					if(efa->v4) {
 | 
						|
						if(tf) glTexCoord2fv(tf->uv[3]);
 | 
						|
						if(cp) glColor3ub(cp[15], cp[14], cp[13]);
 | 
						|
						glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				glEnd();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
 | 
						|
			MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
 | 
						|
			MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
 | 
						|
			unsigned char *cp= NULL;
 | 
						|
			int drawSmooth= (efa->flag & ME_SMOOTH);
 | 
						|
			int flag;
 | 
						|
 | 
						|
			if(drawParams)
 | 
						|
				flag= drawParams(tf, mcol, efa->mat_nr);
 | 
						|
			else if(drawParamsMapped)
 | 
						|
				flag= drawParamsMapped(userData, i);
 | 
						|
			else
 | 
						|
				flag= 1;
 | 
						|
 | 
						|
			if(flag != 0) { /* flag 0 == the face is hidden or invisible */
 | 
						|
				/* we always want smooth here since otherwise vertex colors dont interpolate */
 | 
						|
				if (mcol) {
 | 
						|
					if (flag==1) {
 | 
						|
						cp= (unsigned char*)mcol;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
 | 
						|
				} 
 | 
						|
 | 
						|
				glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
 | 
						|
				if (!drawSmooth) {
 | 
						|
					glNormal3fv(efa->n);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[0]);
 | 
						|
					if(cp) glColor3ub(cp[3], cp[2], cp[1]);
 | 
						|
					glVertex3fv(efa->v1->co);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[1]);
 | 
						|
					if(cp) glColor3ub(cp[7], cp[6], cp[5]);
 | 
						|
					glVertex3fv(efa->v2->co);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[2]);
 | 
						|
					if(cp) glColor3ub(cp[11], cp[10], cp[9]);
 | 
						|
					glVertex3fv(efa->v3->co);
 | 
						|
 | 
						|
					if(efa->v4) {
 | 
						|
						if(tf) glTexCoord2fv(tf->uv[3]);
 | 
						|
						if(cp) glColor3ub(cp[15], cp[14], cp[13]);
 | 
						|
						glVertex3fv(efa->v4->co);
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[0]);
 | 
						|
					if(cp) glColor3ub(cp[3], cp[2], cp[1]);
 | 
						|
					glNormal3fv(efa->v1->no);
 | 
						|
					glVertex3fv(efa->v1->co);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[1]);
 | 
						|
					if(cp) glColor3ub(cp[7], cp[6], cp[5]);
 | 
						|
					glNormal3fv(efa->v2->no);
 | 
						|
					glVertex3fv(efa->v2->co);
 | 
						|
 | 
						|
					if(tf) glTexCoord2fv(tf->uv[2]);
 | 
						|
					if(cp) glColor3ub(cp[11], cp[10], cp[9]);
 | 
						|
					glNormal3fv(efa->v3->no);
 | 
						|
					glVertex3fv(efa->v3->co);
 | 
						|
 | 
						|
					if(efa->v4) {
 | 
						|
						if(tf) glTexCoord2fv(tf->uv[3]);
 | 
						|
						if(cp) glColor3ub(cp[15], cp[14], cp[13]);
 | 
						|
						glNormal3fv(efa->v4->no);
 | 
						|
						glVertex3fv(efa->v4->co);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				glEnd();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
 | 
						|
{
 | 
						|
	emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
 | 
						|
{
 | 
						|
	emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
 | 
						|
			   int (*setMaterial)(int, void *attribs),
 | 
						|
			   int (*setDrawOptions)(void *userData, int index), void *userData) 
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditMesh *em= emdm->em;
 | 
						|
	float (*vertexCos)[3]= emdm->vertexCos;
 | 
						|
	float (*vertexNos)[3]= emdm->vertexNos;
 | 
						|
	EditVert *eve;
 | 
						|
	EditFace *efa;
 | 
						|
	DMVertexAttribs attribs= {{{0}}};
 | 
						|
	GPUVertexAttribs gattribs;
 | 
						|
	/* int tfoffset; */ /* UNUSED */
 | 
						|
	int i, b, matnr, new_matnr, dodraw /* , layer */ /* UNUSED */;
 | 
						|
 | 
						|
	dodraw = 0;
 | 
						|
	matnr = -1;
 | 
						|
 | 
						|
	/* layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); */ /* UNUSED */
 | 
						|
	/* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* UNUSED */
 | 
						|
 | 
						|
	/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
 | 
						|
	glShadeModel(GL_SMOOTH);
 | 
						|
 | 
						|
	for (i=0,eve=em->verts.first; eve; eve= eve->next)
 | 
						|
		eve->tmp.l = (intptr_t) i++;
 | 
						|
 | 
						|
#define PASSATTRIB(efa, eve, vert) {											\
 | 
						|
	if(attribs.totorco) {														\
 | 
						|
		float *orco = attribs.orco.array[eve->tmp.l];							\
 | 
						|
		glVertexAttrib3fvARB(attribs.orco.glIndex, orco);						\
 | 
						|
	}																			\
 | 
						|
	for(b = 0; b < attribs.tottface; b++) {										\
 | 
						|
		MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset);	\
 | 
						|
		glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]);			\
 | 
						|
	}																			\
 | 
						|
	for(b = 0; b < attribs.totmcol; b++) {										\
 | 
						|
		MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset);		\
 | 
						|
		GLubyte col[4];															\
 | 
						|
		col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;				\
 | 
						|
		glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col);					\
 | 
						|
	}																			\
 | 
						|
	if(attribs.tottang) {														\
 | 
						|
		float *tang = attribs.tang.array[i*4 + vert];							\
 | 
						|
		glVertexAttrib4fvARB(attribs.tang.glIndex, tang);						\
 | 
						|
	}																			\
 | 
						|
}
 | 
						|
 | 
						|
	for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
 | 
						|
		int drawSmooth= (efa->flag & ME_SMOOTH);
 | 
						|
 | 
						|
		if(setDrawOptions && !setDrawOptions(userData, i))
 | 
						|
			continue;
 | 
						|
 | 
						|
		new_matnr = efa->mat_nr + 1;
 | 
						|
		if(new_matnr != matnr) {
 | 
						|
			dodraw = setMaterial(matnr = new_matnr, &gattribs);
 | 
						|
			if(dodraw)
 | 
						|
				DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
 | 
						|
		}
 | 
						|
 | 
						|
		if(dodraw) {
 | 
						|
			glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
 | 
						|
			if (!drawSmooth) {
 | 
						|
				if(vertexCos) glNormal3fv(emdm->faceNos[i]);
 | 
						|
				else glNormal3fv(efa->n);
 | 
						|
 | 
						|
				PASSATTRIB(efa, efa->v1, 0);
 | 
						|
				if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
				else glVertex3fv(efa->v1->co);
 | 
						|
 | 
						|
				PASSATTRIB(efa, efa->v2, 1);
 | 
						|
				if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
				else glVertex3fv(efa->v2->co);
 | 
						|
 | 
						|
				PASSATTRIB(efa, efa->v3, 2);
 | 
						|
				if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
				else glVertex3fv(efa->v3->co);
 | 
						|
 | 
						|
				if(efa->v4) {
 | 
						|
					PASSATTRIB(efa, efa->v4, 3);
 | 
						|
					if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
					else glVertex3fv(efa->v4->co);
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				PASSATTRIB(efa, efa->v1, 0);
 | 
						|
				if(vertexCos) {
 | 
						|
					glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					glNormal3fv(efa->v1->no);
 | 
						|
					glVertex3fv(efa->v1->co);
 | 
						|
				}
 | 
						|
 | 
						|
				PASSATTRIB(efa, efa->v2, 1);
 | 
						|
				if(vertexCos) {
 | 
						|
					glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					glNormal3fv(efa->v2->no);
 | 
						|
					glVertex3fv(efa->v2->co);
 | 
						|
				}
 | 
						|
 | 
						|
				PASSATTRIB(efa, efa->v3, 2);
 | 
						|
				if(vertexCos) {
 | 
						|
					glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
 | 
						|
					glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					glNormal3fv(efa->v3->no);
 | 
						|
					glVertex3fv(efa->v3->co);
 | 
						|
				}
 | 
						|
 | 
						|
				if(efa->v4) {
 | 
						|
					PASSATTRIB(efa, efa->v4, 3);
 | 
						|
					if(vertexCos) {
 | 
						|
						glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
 | 
						|
						glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						glNormal3fv(efa->v4->no);
 | 
						|
						glVertex3fv(efa->v4->co);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			glEnd();
 | 
						|
		}
 | 
						|
	}
 | 
						|
#undef PASSATTRIB
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_drawFacesGLSL(DerivedMesh *dm,
 | 
						|
			   int (*setMaterial)(int, void *attribs))
 | 
						|
{
 | 
						|
	dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditVert *eve;
 | 
						|
	int i;
 | 
						|
 | 
						|
	if (emdm->em->verts.first) {
 | 
						|
		for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
 | 
						|
			if (emdm->vertexCos) {
 | 
						|
				DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
 | 
						|
			} else {
 | 
						|
				DO_MINMAX(eve->co, min_r, max_r);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
 | 
						|
	}
 | 
						|
}
 | 
						|
static int emDM_getNumVerts(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
 | 
						|
	return BLI_countlist(&emdm->em->verts);
 | 
						|
}
 | 
						|
 | 
						|
static int emDM_getNumEdges(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
 | 
						|
	return BLI_countlist(&emdm->em->edges);
 | 
						|
}
 | 
						|
 | 
						|
static int emDM_getNumFaces(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
 | 
						|
	return BLI_countlist(&emdm->em->faces);
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditVert *eve;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
 | 
						|
		if (emdm->vertexCos) {
 | 
						|
			copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
 | 
						|
		} else {
 | 
						|
			copy_v3_v3(cos_r[i], eve->co);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
 | 
						|
{
 | 
						|
	EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for(i = 0; i < index; ++i) ev = ev->next;
 | 
						|
 | 
						|
	VECCOPY(vert_r->co, ev->co);
 | 
						|
 | 
						|
	normal_float_to_short_v3(vert_r->no, ev->no);
 | 
						|
 | 
						|
	/* TODO what to do with vert_r->flag? */
 | 
						|
	vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
 | 
						|
{
 | 
						|
	EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
 | 
						|
	EditEdge *ee = em->edges.first;
 | 
						|
	EditVert *ev, *v1, *v2;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for(i = 0; i < index; ++i) ee = ee->next;
 | 
						|
 | 
						|
	edge_r->crease = (unsigned char) (ee->crease*255.0f);
 | 
						|
	edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
 | 
						|
	/* TODO what to do with edge_r->flag? */
 | 
						|
	edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
 | 
						|
	if (ee->seam) edge_r->flag |= ME_SEAM;
 | 
						|
	if (ee->sharp) edge_r->flag |= ME_SHARP;
 | 
						|
#if 0
 | 
						|
	/* this needs setup of f2 field */
 | 
						|
	if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
 | 
						|
#endif
 | 
						|
 | 
						|
	/* goddamn, we have to search all verts to find indices */
 | 
						|
	v1 = ee->v1;
 | 
						|
	v2 = ee->v2;
 | 
						|
	for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
 | 
						|
		if(ev == v1) {
 | 
						|
			edge_r->v1 = i;
 | 
						|
			v1 = NULL;
 | 
						|
		}
 | 
						|
		if(ev == v2) {
 | 
						|
			edge_r->v2 = i;
 | 
						|
			v2 = NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
 | 
						|
{
 | 
						|
	EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
 | 
						|
	EditFace *ef = em->faces.first;
 | 
						|
	EditVert *ev, *v1, *v2, *v3, *v4;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for(i = 0; i < index; ++i) ef = ef->next;
 | 
						|
 | 
						|
	face_r->mat_nr = ef->mat_nr;
 | 
						|
	face_r->flag = ef->flag;
 | 
						|
 | 
						|
	/* goddamn, we have to search all verts to find indices */
 | 
						|
	v1 = ef->v1;
 | 
						|
	v2 = ef->v2;
 | 
						|
	v3 = ef->v3;
 | 
						|
	v4 = ef->v4;
 | 
						|
	if(!v4) face_r->v4 = 0;
 | 
						|
 | 
						|
	for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
 | 
						|
		i++, ev = ev->next) {
 | 
						|
		if(ev == v1) {
 | 
						|
			face_r->v1 = i;
 | 
						|
			v1 = NULL;
 | 
						|
		}
 | 
						|
		if(ev == v2) {
 | 
						|
			face_r->v2 = i;
 | 
						|
			v2 = NULL;
 | 
						|
		}
 | 
						|
		if(ev == v3) {
 | 
						|
			face_r->v3 = i;
 | 
						|
			v3 = NULL;
 | 
						|
		}
 | 
						|
		if(ev == v4) {
 | 
						|
			face_r->v4 = i;
 | 
						|
			v4 = NULL;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	test_index_face(face_r, NULL, 0, ef->v4?4:3);
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditVert *ev = emdm->em->verts.first;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
 | 
						|
		if(emdm->vertexCos)
 | 
						|
			copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
 | 
						|
		else
 | 
						|
			copy_v3_v3(vert_r->co, ev->co);
 | 
						|
 | 
						|
		normal_float_to_short_v3(vert_r->no, ev->no);
 | 
						|
 | 
						|
		/* TODO what to do with vert_r->flag? */
 | 
						|
		vert_r->flag = 0;
 | 
						|
		vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
 | 
						|
{
 | 
						|
	EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
 | 
						|
	EditEdge *ee = em->edges.first;
 | 
						|
	EditVert *ev;
 | 
						|
	int i;
 | 
						|
 | 
						|
	/* store vertex indices in tmp union */
 | 
						|
	for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
 | 
						|
		ev->tmp.l = (intptr_t) i;
 | 
						|
 | 
						|
	for( ; ee; ee = ee->next, ++edge_r) {
 | 
						|
		edge_r->crease = (unsigned char) (ee->crease*255.0f);
 | 
						|
		edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
 | 
						|
		/* TODO what to do with edge_r->flag? */
 | 
						|
		edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
 | 
						|
		if (ee->seam) edge_r->flag |= ME_SEAM;
 | 
						|
		if (ee->sharp) edge_r->flag |= ME_SHARP;
 | 
						|
#if 0
 | 
						|
		/* this needs setup of f2 field */
 | 
						|
		if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
 | 
						|
#endif
 | 
						|
 | 
						|
		edge_r->v1 = (int)ee->v1->tmp.l;
 | 
						|
		edge_r->v2 = (int)ee->v2->tmp.l;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
 | 
						|
{
 | 
						|
	EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
 | 
						|
	EditFace *ef = em->faces.first;
 | 
						|
	EditVert *ev;
 | 
						|
	int i;
 | 
						|
 | 
						|
	/* store vertexes indices in tmp union */
 | 
						|
	for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
 | 
						|
		ev->tmp.l = (intptr_t) i;
 | 
						|
 | 
						|
	for( ; ef; ef = ef->next, ++face_r) {
 | 
						|
		face_r->mat_nr = ef->mat_nr;
 | 
						|
		face_r->flag = ef->flag;
 | 
						|
 | 
						|
		face_r->v1 = (int)ef->v1->tmp.l;
 | 
						|
		face_r->v2 = (int)ef->v2->tmp.l;
 | 
						|
		face_r->v3 = (int)ef->v3->tmp.l;
 | 
						|
		if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
 | 
						|
		else face_r->v4 = 0;
 | 
						|
 | 
						|
		test_index_face(face_r, NULL, 0, ef->v4?4:3);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
	EditMesh *em= emdm->em;
 | 
						|
	EditFace *efa;
 | 
						|
	char *data, *emdata;
 | 
						|
	void *datalayer;
 | 
						|
	int index, size;
 | 
						|
 | 
						|
	datalayer = DM_get_face_data_layer(dm, type);
 | 
						|
	if(datalayer)
 | 
						|
		return datalayer;
 | 
						|
 | 
						|
	/* layers are store per face for editmesh, we convert to a temporary
 | 
						|
	 * data layer array in the derivedmesh when these are requested */
 | 
						|
	if(type == CD_MTFACE || type == CD_MCOL) {
 | 
						|
		index = CustomData_get_layer_index(&em->fdata, type);
 | 
						|
 | 
						|
		if(index != -1) {
 | 
						|
			/* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
 | 
						|
			size = CustomData_sizeof(type);
 | 
						|
 | 
						|
			DM_add_face_layer(dm, type, CD_CALLOC, NULL);
 | 
						|
			index = CustomData_get_layer_index(&dm->faceData, type);
 | 
						|
			dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
 | 
						|
 | 
						|
			data = datalayer = DM_get_face_data_layer(dm, type);
 | 
						|
			for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
 | 
						|
				emdata = CustomData_em_get(&em->fdata, efa->data, type);
 | 
						|
				memcpy(data, emdata, size);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return datalayer;
 | 
						|
}
 | 
						|
 | 
						|
static void emDM_release(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
 | 
						|
 | 
						|
	if (DM_release(dm)) {
 | 
						|
		if (emdm->vertexCos) {
 | 
						|
			MEM_freeN(emdm->vertexCos);
 | 
						|
			MEM_freeN(emdm->vertexNos);
 | 
						|
			MEM_freeN(emdm->faceNos);
 | 
						|
		}
 | 
						|
 | 
						|
		MEM_freeN(emdm);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
 | 
						|
{
 | 
						|
	EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
 | 
						|
 | 
						|
	DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
 | 
						|
					 BLI_countlist(&em->edges), BLI_countlist(&em->faces));
 | 
						|
 | 
						|
	emdm->dm.getMinMax = emDM_getMinMax;
 | 
						|
 | 
						|
	emdm->dm.getNumVerts = emDM_getNumVerts;
 | 
						|
	emdm->dm.getNumEdges = emDM_getNumEdges;
 | 
						|
	emdm->dm.getNumFaces = emDM_getNumFaces;
 | 
						|
 | 
						|
	emdm->dm.getVertCos = emDM_getVertCos;
 | 
						|
 | 
						|
	emdm->dm.getVert = emDM_getVert;
 | 
						|
	emdm->dm.getEdge = emDM_getEdge;
 | 
						|
	emdm->dm.getFace = emDM_getFace;
 | 
						|
	emdm->dm.copyVertArray = emDM_copyVertArray;
 | 
						|
	emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
 | 
						|
	emdm->dm.copyFaceArray = emDM_copyFaceArray;
 | 
						|
	emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
 | 
						|
 | 
						|
	emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
 | 
						|
	emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
 | 
						|
	emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
 | 
						|
 | 
						|
	emdm->dm.drawEdges = emDM_drawEdges;
 | 
						|
	emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
 | 
						|
	emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
 | 
						|
	emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
 | 
						|
	emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
 | 
						|
	emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
 | 
						|
	emdm->dm.drawFacesTex = emDM_drawFacesTex;
 | 
						|
	emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
 | 
						|
	emdm->dm.drawUVEdges = emDM_drawUVEdges;
 | 
						|
 | 
						|
	emdm->dm.release = emDM_release;
 | 
						|
	
 | 
						|
	emdm->em = em;
 | 
						|
	emdm->vertexCos = vertexCos;
 | 
						|
 | 
						|
	if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
 | 
						|
		EditVert *eve;
 | 
						|
		int i;
 | 
						|
 | 
						|
		DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
 | 
						|
 | 
						|
		for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
 | 
						|
			DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
 | 
						|
							 CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
 | 
						|
	}
 | 
						|
 | 
						|
	if(vertexCos) {
 | 
						|
		EditVert *eve;
 | 
						|
		EditFace *efa;
 | 
						|
		int totface = BLI_countlist(&em->faces);
 | 
						|
		int i;
 | 
						|
 | 
						|
		for (i=0,eve=em->verts.first; eve; eve= eve->next)
 | 
						|
			eve->tmp.l = (intptr_t) i++;
 | 
						|
 | 
						|
		emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
 | 
						|
		emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
 | 
						|
 | 
						|
		for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
 | 
						|
			float *v1 = vertexCos[(int) efa->v1->tmp.l];
 | 
						|
			float *v2 = vertexCos[(int) efa->v2->tmp.l];
 | 
						|
			float *v3 = vertexCos[(int) efa->v3->tmp.l];
 | 
						|
			float *no = emdm->faceNos[i];
 | 
						|
			
 | 
						|
			if(efa->v4) {
 | 
						|
				float *v4 = vertexCos[(int) efa->v4->tmp.l];
 | 
						|
 | 
						|
				normal_quad_v3( no,v1, v2, v3, v4);
 | 
						|
				add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				normal_tri_v3( no,v1, v2, v3);
 | 
						|
			}
 | 
						|
 | 
						|
			add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
 | 
						|
			add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
 | 
						|
			add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
 | 
						|
		}
 | 
						|
 | 
						|
		for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
 | 
						|
			float *no = emdm->vertexNos[i];
 | 
						|
			/* following Mesh convention; we use vertex coordinate itself
 | 
						|
			 * for normal in this case */
 | 
						|
			if (normalize_v3(no) == 0.0f) {
 | 
						|
				normalize_v3_v3(no, vertexCos[i]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return (DerivedMesh*) emdm;
 | 
						|
}
 | 
						|
 | 
						|
/***/
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
	DerivedMesh *dm;
 | 
						|
 | 
						|
	md->scene= scene;
 | 
						|
	
 | 
						|
	if (!(md->mode&eModifierMode_Realtime)) return NULL;
 | 
						|
	if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
 | 
						|
 | 
						|
	if (mti->type==eModifierTypeType_OnlyDeform) {
 | 
						|
		int numVerts;
 | 
						|
		float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
 | 
						|
 | 
						|
		mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
 | 
						|
		dm = mesh_create_derived(me, ob, deformedVerts);
 | 
						|
 | 
						|
		MEM_freeN(deformedVerts);
 | 
						|
	} else {
 | 
						|
		DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
 | 
						|
		dm = mti->applyModifier(md, ob, tdm, 0, 0);
 | 
						|
 | 
						|
		if(tdm != dm) tdm->release(tdm);
 | 
						|
	}
 | 
						|
 | 
						|
	return dm;
 | 
						|
}
 | 
						|
 | 
						|
static float *get_editmesh_orco_verts(EditMesh *em)
 | 
						|
{
 | 
						|
	EditVert *eve;
 | 
						|
	float *orco;
 | 
						|
	int a, totvert;
 | 
						|
 | 
						|
	/* these may not really be the orco's, but it's only for preview.
 | 
						|
	 * could be solver better once, but isn't simple */
 | 
						|
 | 
						|
	totvert= 0;
 | 
						|
	for(eve=em->verts.first; eve; eve=eve->next)
 | 
						|
		totvert++;
 | 
						|
	
 | 
						|
	orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
 | 
						|
 | 
						|
	for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
 | 
						|
		VECCOPY(orco+a, eve->co);
 | 
						|
	
 | 
						|
	return orco;
 | 
						|
}
 | 
						|
 | 
						|
/* orco custom data layer */
 | 
						|
 | 
						|
static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
 | 
						|
{
 | 
						|
	*free= 0;
 | 
						|
 | 
						|
	if(layer == CD_ORCO) {
 | 
						|
		/* get original coordinates */
 | 
						|
		*free= 1;
 | 
						|
 | 
						|
		if(em)
 | 
						|
			return (float(*)[3])get_editmesh_orco_verts(em);
 | 
						|
		else
 | 
						|
			return (float(*)[3])get_mesh_orco_verts(ob);
 | 
						|
	}
 | 
						|
	else if(layer == CD_CLOTH_ORCO) {
 | 
						|
		/* apply shape key for cloth, this should really be solved
 | 
						|
		   by a more flexible customdata system, but not simple */
 | 
						|
		if(!em) {
 | 
						|
			ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
 | 
						|
			KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
 | 
						|
 | 
						|
			if(kb->data)
 | 
						|
				return kb->data;
 | 
						|
		}
 | 
						|
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
 | 
						|
{
 | 
						|
	DerivedMesh *dm;
 | 
						|
	float (*orco)[3];
 | 
						|
	int free;
 | 
						|
 | 
						|
	if(em) dm= CDDM_from_editmesh(em, me);
 | 
						|
	else dm= CDDM_from_mesh(me, ob);
 | 
						|
 | 
						|
	orco= get_orco_coords_dm(ob, em, layer, &free);
 | 
						|
 | 
						|
	if(orco) {
 | 
						|
		CDDM_apply_vert_coords(dm, orco);
 | 
						|
		if(free) MEM_freeN(orco);
 | 
						|
	}
 | 
						|
 | 
						|
	CDDM_calc_normals(dm);
 | 
						|
 | 
						|
	return dm;
 | 
						|
}
 | 
						|
 | 
						|
static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
 | 
						|
{
 | 
						|
	float (*orco)[3], (*layerorco)[3];
 | 
						|
	int totvert, free;
 | 
						|
 | 
						|
	totvert= dm->getNumVerts(dm);
 | 
						|
 | 
						|
	if(orcodm) {
 | 
						|
		orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
 | 
						|
		free= 1;
 | 
						|
 | 
						|
		if(orcodm->getNumVerts(orcodm) == totvert)
 | 
						|
			orcodm->getVertCos(orcodm, orco);
 | 
						|
		else
 | 
						|
			dm->getVertCos(dm, orco);
 | 
						|
	}
 | 
						|
	else
 | 
						|
		orco= get_orco_coords_dm(ob, em, layer, &free);
 | 
						|
 | 
						|
	if(orco) {
 | 
						|
		if(layer == CD_ORCO)
 | 
						|
			transform_mesh_orco_verts(ob->data, orco, totvert, 0);
 | 
						|
 | 
						|
		if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
 | 
						|
			DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
 | 
						|
			layerorco = DM_get_vert_data_layer(dm, layer);
 | 
						|
		}
 | 
						|
 | 
						|
		memcpy(layerorco, orco, sizeof(float)*3*totvert);
 | 
						|
		if(free) MEM_freeN(orco);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* weight paint colors */
 | 
						|
 | 
						|
/* Something of a hack, at the moment deal with weightpaint
 | 
						|
 * by tucking into colors during modifier eval, only in
 | 
						|
 * wpaint mode. Works ok but need to make sure recalc
 | 
						|
 * happens on enter/exit wpaint.
 | 
						|
 */
 | 
						|
 | 
						|
void weight_to_rgb(float input, float *fr, float *fg, float *fb)
 | 
						|
{
 | 
						|
	float blend;
 | 
						|
	
 | 
						|
	blend= ((input/2.0f)+0.5f);
 | 
						|
	
 | 
						|
	if (input<=0.25f){	// blue->cyan
 | 
						|
		*fr= 0.0f;
 | 
						|
		*fg= blend*input*4.0f;
 | 
						|
		*fb= blend;
 | 
						|
	}
 | 
						|
	else if (input<=0.50f){	// cyan->green
 | 
						|
		*fr= 0.0f;
 | 
						|
		*fg= blend;
 | 
						|
		*fb= blend*(1.0f-((input-0.25f)*4.0f)); 
 | 
						|
	}
 | 
						|
	else if (input <= 0.75f){	// green->yellow
 | 
						|
		*fr= blend * ((input-0.50f)*4.0f);
 | 
						|
		*fg= blend;
 | 
						|
		*fb= 0.0f;
 | 
						|
	}
 | 
						|
	else if (input <= 1.0f){ // yellow->red
 | 
						|
		*fr= blend;
 | 
						|
		*fg= blend * (1.0f-((input-0.75f)*4.0f)); 
 | 
						|
		*fb= 0.0f;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* draw_flag's for calc_weightpaint_vert_color */
 | 
						|
enum {
 | 
						|
	CALC_WP_MULTIPAINT= (1<<0),
 | 
						|
	CALC_WP_AUTO_NORMALIZE= (1<<1),
 | 
						|
};
 | 
						|
 | 
						|
static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	float colf[4], input = 0.0f;
 | 
						|
	int i;
 | 
						|
 | 
						|
	
 | 
						|
	int make_black= FALSE;
 | 
						|
 | 
						|
	if (me->dvert) {
 | 
						|
		if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
 | 
						|
			
 | 
						|
			int was_a_nonzero= FALSE;
 | 
						|
			for (i=0; i<me->dvert[vert].totweight; i++) {
 | 
						|
				/* in multipaint, get the average if auto normalize is inactive
 | 
						|
				 * get the sum if it is active */
 | 
						|
				if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
 | 
						|
					if(me->dvert[vert].dw[i].weight) {
 | 
						|
						input+= me->dvert[vert].dw[i].weight;
 | 
						|
						was_a_nonzero= TRUE;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* make it black if the selected groups have no weight on a vertex */
 | 
						|
			if(was_a_nonzero == FALSE) {
 | 
						|
				make_black = TRUE;
 | 
						|
			}
 | 
						|
			else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
 | 
						|
				input /= selected; /* get the average */
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			/* default, non tricky behavior */
 | 
						|
			for (i=0; i<me->dvert[vert].totweight; i++) {
 | 
						|
				if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
 | 
						|
					input+=me->dvert[vert].dw[i].weight;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (make_black) {
 | 
						|
		col[3] = 0;
 | 
						|
		col[2] = 0;
 | 
						|
		col[1] = 0;
 | 
						|
		col[0] = 255;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	CLAMP(input, 0.0f, 1.0f);	
 | 
						|
 | 
						|
	if(coba)
 | 
						|
		do_colorband(coba, input, colf);
 | 
						|
	else
 | 
						|
		weight_to_rgb(input, colf, colf+1, colf+2);
 | 
						|
	
 | 
						|
	col[3] = (unsigned char)(colf[0] * 255.0f);
 | 
						|
	col[2] = (unsigned char)(colf[1] * 255.0f);
 | 
						|
	col[1] = (unsigned char)(colf[2] * 255.0f);
 | 
						|
	col[0] = 255;
 | 
						|
}
 | 
						|
 | 
						|
static ColorBand *stored_cb= NULL;
 | 
						|
 | 
						|
void vDM_ColorBand_store(ColorBand *coba)
 | 
						|
{
 | 
						|
	stored_cb= coba;
 | 
						|
}
 | 
						|
 | 
						|
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	MFace *mf = me->mface;
 | 
						|
	ColorBand *coba= stored_cb;	/* warning, not a local var */
 | 
						|
	unsigned char *wtcol;
 | 
						|
	int i;
 | 
						|
	
 | 
						|
	int defbase_len = BLI_countlist(&ob->defbase);
 | 
						|
	char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__);
 | 
						|
	int selected = get_selected_defgroups(ob, defbase_sel, defbase_len);
 | 
						|
	int unselected = defbase_len - selected;
 | 
						|
 | 
						|
	wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
 | 
						|
	
 | 
						|
	memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
 | 
						|
	for (i=0; i<me->totface; i++, mf++) {
 | 
						|
		calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag);
 | 
						|
		calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag);
 | 
						|
		calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag);
 | 
						|
		if (mf->v4)
 | 
						|
			calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag);
 | 
						|
	}
 | 
						|
	
 | 
						|
	MEM_freeN(defbase_sel);
 | 
						|
 | 
						|
	CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
 | 
						|
}
 | 
						|
 | 
						|
/* new value for useDeform -1  (hack for the gameengine):
 | 
						|
 * - apply only the modifier stack of the object, skipping the virtual modifiers,
 | 
						|
 * - don't apply the key
 | 
						|
 * - apply deform modifiers and input vertexco
 | 
						|
 */
 | 
						|
static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
 | 
						|
								DerivedMesh **deform_r, DerivedMesh **final_r,
 | 
						|
								int useRenderParams, int useDeform,
 | 
						|
								int needMapping, CustomDataMask dataMask, int index, int useCache)
 | 
						|
{
 | 
						|
	Mesh *me = ob->data;
 | 
						|
	ModifierData *firstmd, *md;
 | 
						|
	LinkNode *datamasks, *curr;
 | 
						|
	CustomDataMask mask, nextmask;
 | 
						|
	float (*deformedVerts)[3] = NULL;
 | 
						|
	DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
 | 
						|
	int numVerts = me->totvert;
 | 
						|
	int required_mode;
 | 
						|
	int isPrevDeform= FALSE;
 | 
						|
	int skipVirtualArmature = (useDeform < 0);
 | 
						|
	MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
 | 
						|
	int has_multires = mmd != NULL, multires_applied = 0;
 | 
						|
	int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
 | 
						|
 | 
						|
	int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
 | 
						|
	                (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
 | 
						|
 | 
						|
	if(mmd && !mmd->sculptlvl)
 | 
						|
		has_multires = 0;
 | 
						|
 | 
						|
	if(!skipVirtualArmature) {
 | 
						|
		firstmd = modifiers_getVirtualModifierList(ob);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* game engine exception */
 | 
						|
		firstmd = ob->modifiers.first;
 | 
						|
		if(firstmd && firstmd->type == eModifierType_Armature)
 | 
						|
			firstmd = firstmd->next;
 | 
						|
	}
 | 
						|
 | 
						|
	md = firstmd;
 | 
						|
 | 
						|
	modifiers_clearErrors(ob);
 | 
						|
 | 
						|
	if(useRenderParams) required_mode = eModifierMode_Render;
 | 
						|
	else required_mode = eModifierMode_Realtime;
 | 
						|
 | 
						|
	datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
 | 
						|
	curr = datamasks;
 | 
						|
 | 
						|
	if(deform_r) *deform_r = NULL;
 | 
						|
	*final_r = NULL;
 | 
						|
 | 
						|
	if(useDeform) {
 | 
						|
		if(inputVertexCos)
 | 
						|
			deformedVerts = inputVertexCos;
 | 
						|
		
 | 
						|
		/* Apply all leading deforming modifiers */
 | 
						|
		for(;md; md = md->next, curr = curr->next) {
 | 
						|
			ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
 | 
						|
			md->scene= scene;
 | 
						|
			
 | 
						|
			if(!modifier_isEnabled(scene, md, required_mode)) continue;
 | 
						|
			if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
 | 
						|
 | 
						|
			if(mti->type == eModifierTypeType_OnlyDeform) {
 | 
						|
				if(!deformedVerts)
 | 
						|
					deformedVerts = mesh_getVertexCos(me, &numVerts);
 | 
						|
 | 
						|
				mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
 | 
						|
			} else {
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			
 | 
						|
			/* grab modifiers until index i */
 | 
						|
			if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
 | 
						|
				break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Result of all leading deforming modifiers is cached for
 | 
						|
		 * places that wish to use the original mesh but with deformed
 | 
						|
		 * coordinates (vpaint, etc.)
 | 
						|
		 */
 | 
						|
		if (deform_r) {
 | 
						|
			*deform_r = CDDM_from_mesh(me, ob);
 | 
						|
 | 
						|
			if(deformedVerts) {
 | 
						|
				CDDM_apply_vert_coords(*deform_r, deformedVerts);
 | 
						|
				CDDM_calc_normals(*deform_r);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* default behaviour for meshes */
 | 
						|
		if(inputVertexCos)
 | 
						|
			deformedVerts = inputVertexCos;
 | 
						|
		else
 | 
						|
			deformedVerts = mesh_getVertexCos(me, &numVerts);
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	/* Now apply all remaining modifiers. If useDeform is off then skip
 | 
						|
	 * OnlyDeform ones. 
 | 
						|
	 */
 | 
						|
	dm = NULL;
 | 
						|
	orcodm = NULL;
 | 
						|
	clothorcodm = NULL;
 | 
						|
 | 
						|
	for(;md; md = md->next, curr = curr->next) {
 | 
						|
		ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
 | 
						|
		md->scene= scene;
 | 
						|
 | 
						|
		if(!modifier_isEnabled(scene, md, required_mode)) continue;
 | 
						|
		if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
 | 
						|
		if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
 | 
						|
			modifier_setError(md, "Modifier requires original data, bad stack position.");
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if(sculpt_mode && (!has_multires || multires_applied)) {
 | 
						|
			int unsupported= 0;
 | 
						|
 | 
						|
			if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM)
 | 
						|
				unsupported|= mti->type != eModifierTypeType_OnlyDeform;
 | 
						|
 | 
						|
			unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0;
 | 
						|
			unsupported|= multires_applied;
 | 
						|
 | 
						|
			if(unsupported) {
 | 
						|
				modifier_setError(md, "Not supported in sculpt mode.");
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if(needMapping && !modifier_supportsMapping(md)) continue;
 | 
						|
		if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
 | 
						|
 | 
						|
		/* add an orco layer if needed by this modifier */
 | 
						|
		if(mti->requiredDataMask)
 | 
						|
			mask = mti->requiredDataMask(ob, md);
 | 
						|
		else
 | 
						|
			mask = 0;
 | 
						|
 | 
						|
		if(dm && (mask & CD_MASK_ORCO))
 | 
						|
			add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
 | 
						|
 | 
						|
		/* How to apply modifier depends on (a) what we already have as
 | 
						|
		 * a result of previous modifiers (could be a DerivedMesh or just
 | 
						|
		 * deformed vertices) and (b) what type the modifier is.
 | 
						|
		 */
 | 
						|
 | 
						|
		if(mti->type == eModifierTypeType_OnlyDeform) {
 | 
						|
			/* No existing verts to deform, need to build them. */
 | 
						|
			if(!deformedVerts) {
 | 
						|
				if(dm) {
 | 
						|
					/* Deforming a derived mesh, read the vertex locations
 | 
						|
					 * out of the mesh and deform them. Once done with this
 | 
						|
					 * run of deformers verts will be written back.
 | 
						|
					 */
 | 
						|
					numVerts = dm->getNumVerts(dm);
 | 
						|
					deformedVerts =
 | 
						|
						MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
 | 
						|
					dm->getVertCos(dm, deformedVerts);
 | 
						|
				} else {
 | 
						|
					deformedVerts = mesh_getVertexCos(me, &numVerts);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* if this is not the last modifier in the stack then recalculate the normals
 | 
						|
			 * to avoid giving bogus normals to the next modifier see: [#23673] */
 | 
						|
			if(isPrevDeform &&  mti->dependsOnNormals && mti->dependsOnNormals(md)) {
 | 
						|
				/* XXX, this covers bug #23673, but we may need normal calc for other types */
 | 
						|
				if(dm && dm->type == DM_TYPE_CDDM) {
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals(dm);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
 | 
						|
		} else {
 | 
						|
			DerivedMesh *ndm;
 | 
						|
 | 
						|
			/* determine which data layers are needed by following modifiers */
 | 
						|
			if(curr->next)
 | 
						|
				nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
 | 
						|
			else
 | 
						|
				nextmask= dataMask;
 | 
						|
 | 
						|
			/* apply vertex coordinates or build a DerivedMesh as necessary */
 | 
						|
			if(dm) {
 | 
						|
				if(deformedVerts) {
 | 
						|
					DerivedMesh *tdm = CDDM_copy(dm);
 | 
						|
					dm->release(dm);
 | 
						|
					dm = tdm;
 | 
						|
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals(dm);
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				dm = CDDM_from_mesh(me, ob);
 | 
						|
 | 
						|
				if(deformedVerts) {
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals(dm);
 | 
						|
				}
 | 
						|
 | 
						|
				if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
 | 
						|
					add_weight_mcol_dm(ob, dm, draw_flag); 
 | 
						|
 | 
						|
				/* Constructive modifiers need to have an origindex
 | 
						|
				 * otherwise they wont have anywhere to copy the data from.
 | 
						|
				 *
 | 
						|
				 * Also create ORIGINDEX data if any of the following modifiers
 | 
						|
				 * requests it, this way Mirror, Solidify etc will keep ORIGINDEX
 | 
						|
				 * data by using generic DM_copy_vert_data() functions.
 | 
						|
				 */
 | 
						|
				if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
 | 
						|
					/* calc */
 | 
						|
					DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
 | 
						|
					DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
 | 
						|
					DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
 | 
						|
 | 
						|
					range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
 | 
						|
					range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
 | 
						|
					range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			
 | 
						|
			/* set the DerivedMesh to only copy needed data */
 | 
						|
			mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
 | 
						|
			/* needMapping check here fixes bug [#28112], otherwise its
 | 
						|
			 * possible that it wont be copied */
 | 
						|
			DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
 | 
						|
			
 | 
						|
			/* add cloth rest shape key if need */
 | 
						|
			if(mask & CD_MASK_CLOTH_ORCO)
 | 
						|
				add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
 | 
						|
 | 
						|
			/* add an origspace layer if needed */
 | 
						|
			if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
 | 
						|
				if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
 | 
						|
					DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
 | 
						|
 | 
						|
			ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
 | 
						|
 | 
						|
			if(ndm) {
 | 
						|
				/* if the modifier returned a new dm, release the old one */
 | 
						|
				if(dm && dm != ndm) dm->release(dm);
 | 
						|
 | 
						|
				dm = ndm;
 | 
						|
 | 
						|
				if(deformedVerts) {
 | 
						|
					if(deformedVerts != inputVertexCos)
 | 
						|
						MEM_freeN(deformedVerts);
 | 
						|
 | 
						|
					deformedVerts = NULL;
 | 
						|
				}
 | 
						|
			} 
 | 
						|
 | 
						|
			/* create an orco derivedmesh in parallel */
 | 
						|
			if(nextmask & CD_MASK_ORCO) {
 | 
						|
				if(!orcodm)
 | 
						|
					orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
 | 
						|
 | 
						|
				nextmask &= ~CD_MASK_ORCO;
 | 
						|
				DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
 | 
						|
				ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
 | 
						|
 | 
						|
				if(ndm) {
 | 
						|
					/* if the modifier returned a new dm, release the old one */
 | 
						|
					if(orcodm && orcodm != ndm) orcodm->release(orcodm);
 | 
						|
					orcodm = ndm;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* create cloth orco derivedmesh in parallel */
 | 
						|
			if(nextmask & CD_MASK_CLOTH_ORCO) {
 | 
						|
				if(!clothorcodm)
 | 
						|
					clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
 | 
						|
 | 
						|
				nextmask &= ~CD_MASK_CLOTH_ORCO;
 | 
						|
				DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
 | 
						|
				ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
 | 
						|
 | 
						|
				if(ndm) {
 | 
						|
					/* if the modifier returned a new dm, release the old one */
 | 
						|
					if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
 | 
						|
					clothorcodm = ndm;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
 | 
						|
 | 
						|
		/* grab modifiers until index i */
 | 
						|
		if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
 | 
						|
			break;
 | 
						|
 | 
						|
		if(sculpt_mode && md->type == eModifierType_Multires)
 | 
						|
			multires_applied = 1;
 | 
						|
	}
 | 
						|
 | 
						|
	for(md=firstmd; md; md=md->next)
 | 
						|
		modifier_freeTemporaryData(md);
 | 
						|
 | 
						|
	/* Yay, we are done. If we have a DerivedMesh and deformed vertices
 | 
						|
	 * need to apply these back onto the DerivedMesh. If we have no
 | 
						|
	 * DerivedMesh then we need to build one.
 | 
						|
	 */
 | 
						|
	if(dm && deformedVerts) {
 | 
						|
		finaldm = CDDM_copy(dm);
 | 
						|
 | 
						|
		dm->release(dm);
 | 
						|
 | 
						|
		CDDM_apply_vert_coords(finaldm, deformedVerts);
 | 
						|
		CDDM_calc_normals(finaldm);
 | 
						|
 | 
						|
		if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
 | 
						|
			add_weight_mcol_dm(ob, finaldm, draw_flag);
 | 
						|
	} else if(dm) {
 | 
						|
		finaldm = dm;
 | 
						|
	} else {
 | 
						|
		finaldm = CDDM_from_mesh(me, ob);
 | 
						|
 | 
						|
		if(deformedVerts) {
 | 
						|
			CDDM_apply_vert_coords(finaldm, deformedVerts);
 | 
						|
			CDDM_calc_normals(finaldm);
 | 
						|
		}
 | 
						|
 | 
						|
		if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
 | 
						|
			add_weight_mcol_dm(ob, finaldm, draw_flag);
 | 
						|
	}
 | 
						|
 | 
						|
	/* add an orco layer if needed */
 | 
						|
	if(dataMask & CD_MASK_ORCO) {
 | 
						|
		add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
 | 
						|
 | 
						|
		if(deform_r && *deform_r)
 | 
						|
			add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
 | 
						|
	}
 | 
						|
 | 
						|
	*final_r = finaldm;
 | 
						|
 | 
						|
	if(orcodm)
 | 
						|
		orcodm->release(orcodm);
 | 
						|
	if(clothorcodm)
 | 
						|
		clothorcodm->release(clothorcodm);
 | 
						|
 | 
						|
	if(deformedVerts && deformedVerts != inputVertexCos)
 | 
						|
		MEM_freeN(deformedVerts);
 | 
						|
 | 
						|
	BLI_linklist_free(datamasks, NULL);
 | 
						|
}
 | 
						|
 | 
						|
float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
 | 
						|
{
 | 
						|
	int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
 | 
						|
	float (*cos)[3];
 | 
						|
	EditVert *eve;
 | 
						|
 | 
						|
	cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
 | 
						|
	for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
 | 
						|
		VECCOPY(cos[i], eve->co);
 | 
						|
	}
 | 
						|
 | 
						|
	return cos;
 | 
						|
}
 | 
						|
 | 
						|
int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
 | 
						|
{
 | 
						|
	ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
	int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
 | 
						|
 | 
						|
	if(!modifier_isEnabled(scene, md, required_mode)) return 0;
 | 
						|
	if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
 | 
						|
		modifier_setError(md, "Modifier requires original data, bad stack position.");
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return 1;
 | 
						|
}
 | 
						|
 | 
						|
static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
 | 
						|
									DerivedMesh **final_r,
 | 
						|
									CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	ModifierData *md;
 | 
						|
	float (*deformedVerts)[3] = NULL;
 | 
						|
	CustomDataMask mask;
 | 
						|
	DerivedMesh *dm, *orcodm = NULL;
 | 
						|
	int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
 | 
						|
	LinkNode *datamasks, *curr;
 | 
						|
	int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
 | 
						|
 | 
						|
	modifiers_clearErrors(ob);
 | 
						|
 | 
						|
	if(cage_r && cageIndex == -1) {
 | 
						|
		*cage_r = editmesh_get_derived(em, NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	dm = NULL;
 | 
						|
	md = modifiers_getVirtualModifierList(ob);
 | 
						|
 | 
						|
	datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
 | 
						|
 | 
						|
	curr = datamasks;
 | 
						|
	for(i = 0; md; i++, md = md->next, curr = curr->next) {
 | 
						|
		ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 | 
						|
 | 
						|
		md->scene= scene;
 | 
						|
		
 | 
						|
		if(!editmesh_modifier_is_enabled(scene, md, dm))
 | 
						|
			continue;
 | 
						|
 | 
						|
		/* add an orco layer if needed by this modifier */
 | 
						|
		if(dm && mti->requiredDataMask) {
 | 
						|
			mask = mti->requiredDataMask(ob, md);
 | 
						|
			if(mask & CD_MASK_ORCO)
 | 
						|
				add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
 | 
						|
		}
 | 
						|
 | 
						|
		/* How to apply modifier depends on (a) what we already have as
 | 
						|
		 * a result of previous modifiers (could be a DerivedMesh or just
 | 
						|
		 * deformed vertices) and (b) what type the modifier is.
 | 
						|
		 */
 | 
						|
 | 
						|
		if(mti->type == eModifierTypeType_OnlyDeform) {
 | 
						|
			/* No existing verts to deform, need to build them. */
 | 
						|
			if(!deformedVerts) {
 | 
						|
				if(dm) {
 | 
						|
					/* Deforming a derived mesh, read the vertex locations
 | 
						|
					 * out of the mesh and deform them. Once done with this
 | 
						|
					 * run of deformers verts will be written back.
 | 
						|
					 */
 | 
						|
					numVerts = dm->getNumVerts(dm);
 | 
						|
					deformedVerts =
 | 
						|
						MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
 | 
						|
					dm->getVertCos(dm, deformedVerts);
 | 
						|
				} else {
 | 
						|
					deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (mti->deformVertsEM)
 | 
						|
				mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
 | 
						|
			else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
 | 
						|
		} else {
 | 
						|
			DerivedMesh *ndm;
 | 
						|
 | 
						|
			/* apply vertex coordinates or build a DerivedMesh as necessary */
 | 
						|
			if(dm) {
 | 
						|
				if(deformedVerts) {
 | 
						|
					DerivedMesh *tdm = CDDM_copy(dm);
 | 
						|
					if(!(cage_r && dm == *cage_r)) dm->release(dm);
 | 
						|
					dm = tdm;
 | 
						|
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals(dm);
 | 
						|
				} else if(cage_r && dm == *cage_r) {
 | 
						|
					/* dm may be changed by this modifier, so we need to copy it
 | 
						|
					 */
 | 
						|
					dm = CDDM_copy(dm);
 | 
						|
				}
 | 
						|
 | 
						|
			} else {
 | 
						|
				dm = CDDM_from_editmesh(em, ob->data);
 | 
						|
 | 
						|
				if(deformedVerts) {
 | 
						|
					CDDM_apply_vert_coords(dm, deformedVerts);
 | 
						|
					CDDM_calc_normals(dm);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* create an orco derivedmesh in parallel */
 | 
						|
			mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
 | 
						|
			if(mask & CD_MASK_ORCO) {
 | 
						|
				if(!orcodm)
 | 
						|
					orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
 | 
						|
 | 
						|
				mask &= ~CD_MASK_ORCO;
 | 
						|
				DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
 | 
						|
 | 
						|
				if (mti->applyModifierEM)
 | 
						|
					ndm = mti->applyModifierEM(md, ob, em, orcodm);
 | 
						|
				else
 | 
						|
					ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
 | 
						|
 | 
						|
				if(ndm) {
 | 
						|
					/* if the modifier returned a new dm, release the old one */
 | 
						|
					if(orcodm && orcodm != ndm) orcodm->release(orcodm);
 | 
						|
					orcodm = ndm;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* set the DerivedMesh to only copy needed data */
 | 
						|
			mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
 | 
						|
 | 
						|
			DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
 | 
						|
 | 
						|
			if(mask & CD_MASK_ORIGSPACE)
 | 
						|
				if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
 | 
						|
					DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
 | 
						|
			
 | 
						|
			if (mti->applyModifierEM)
 | 
						|
				ndm = mti->applyModifierEM(md, ob, em, dm);
 | 
						|
			else
 | 
						|
				ndm = mti->applyModifier(md, ob, dm, 0, 0);
 | 
						|
 | 
						|
			if (ndm) {
 | 
						|
				if(dm && dm != ndm)
 | 
						|
					dm->release(dm);
 | 
						|
 | 
						|
				dm = ndm;
 | 
						|
 | 
						|
				if (deformedVerts) {
 | 
						|
					MEM_freeN(deformedVerts);
 | 
						|
					deformedVerts = NULL;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if(cage_r && i == cageIndex) {
 | 
						|
			if(dm && deformedVerts) {
 | 
						|
				*cage_r = CDDM_copy(dm);
 | 
						|
				CDDM_apply_vert_coords(*cage_r, deformedVerts);
 | 
						|
			} else if(dm) {
 | 
						|
				*cage_r = dm;
 | 
						|
			} else {
 | 
						|
				*cage_r =
 | 
						|
					editmesh_get_derived(em,
 | 
						|
						deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_linklist_free(datamasks, NULL);
 | 
						|
 | 
						|
	/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
 | 
						|
	 * to apply these back onto the DerivedMesh. If we have no DerivedMesh
 | 
						|
	 * then we need to build one.
 | 
						|
	 */
 | 
						|
	if(dm && deformedVerts) {
 | 
						|
		*final_r = CDDM_copy(dm);
 | 
						|
 | 
						|
		if(!(cage_r && dm == *cage_r)) dm->release(dm);
 | 
						|
 | 
						|
		CDDM_apply_vert_coords(*final_r, deformedVerts);
 | 
						|
		CDDM_calc_normals(*final_r);
 | 
						|
	} else if (dm) {
 | 
						|
		*final_r = dm;
 | 
						|
	} else if (!deformedVerts && cage_r && *cage_r) {
 | 
						|
		*final_r = *cage_r;
 | 
						|
	} else {
 | 
						|
		*final_r = editmesh_get_derived(em, deformedVerts);
 | 
						|
		deformedVerts = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	/* add an orco layer if needed */
 | 
						|
	if(dataMask & CD_MASK_ORCO)
 | 
						|
		add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
 | 
						|
 | 
						|
	if(orcodm)
 | 
						|
		orcodm->release(orcodm);
 | 
						|
 | 
						|
	if(deformedVerts)
 | 
						|
		MEM_freeN(deformedVerts);
 | 
						|
}
 | 
						|
 | 
						|
static void clear_mesh_caches(Object *ob)
 | 
						|
{
 | 
						|
	Mesh *me= ob->data;
 | 
						|
 | 
						|
		/* also serves as signal to remake texspace */
 | 
						|
	if (ob->bb) {
 | 
						|
		MEM_freeN(ob->bb);
 | 
						|
		ob->bb = NULL;
 | 
						|
	}
 | 
						|
	if (me->bb) {
 | 
						|
		MEM_freeN(me->bb);
 | 
						|
		me->bb = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	freedisplist(&ob->disp);
 | 
						|
 | 
						|
	if (ob->derivedFinal) {
 | 
						|
		ob->derivedFinal->needsFree = 1;
 | 
						|
		ob->derivedFinal->release(ob->derivedFinal);
 | 
						|
		ob->derivedFinal= NULL;
 | 
						|
	}
 | 
						|
	if (ob->derivedDeform) {
 | 
						|
		ob->derivedDeform->needsFree = 1;
 | 
						|
		ob->derivedDeform->release(ob->derivedDeform);
 | 
						|
		ob->derivedDeform= NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	if(ob->sculpt) {
 | 
						|
		object_sculpt_modifiers_changed(ob);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	Object *obact = scene->basact?scene->basact->object:NULL;
 | 
						|
	int editing = paint_facesel_test(ob) || paint_vertsel_test(ob);/* paint_vertsel_test */
 | 
						|
	/* weight paint and face select need original indices because of selection buffer drawing */
 | 
						|
	int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT)));
 | 
						|
 | 
						|
	clear_mesh_caches(ob);
 | 
						|
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
 | 
						|
						&ob->derivedFinal, 0, 1,
 | 
						|
						needMapping, dataMask, -1, 1);
 | 
						|
 | 
						|
	DM_set_object_boundbox (ob, ob->derivedFinal);
 | 
						|
 | 
						|
	ob->derivedFinal->needsFree = 0;
 | 
						|
	ob->derivedDeform->needsFree = 0;
 | 
						|
	ob->lastDataMask = dataMask;
 | 
						|
}
 | 
						|
 | 
						|
static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	clear_mesh_caches(obedit);
 | 
						|
 | 
						|
	if (em->derivedFinal) {
 | 
						|
		if (em->derivedFinal!=em->derivedCage) {
 | 
						|
			em->derivedFinal->needsFree = 1;
 | 
						|
			em->derivedFinal->release(em->derivedFinal);
 | 
						|
		}
 | 
						|
		em->derivedFinal = NULL;
 | 
						|
	}
 | 
						|
	if (em->derivedCage) {
 | 
						|
		em->derivedCage->needsFree = 1;
 | 
						|
		em->derivedCage->release(em->derivedCage);
 | 
						|
		em->derivedCage = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
 | 
						|
	DM_set_object_boundbox (obedit, em->derivedFinal);
 | 
						|
 | 
						|
	em->lastDataMask = dataMask;
 | 
						|
	em->derivedFinal->needsFree = 0;
 | 
						|
	em->derivedCage->needsFree = 0;
 | 
						|
}
 | 
						|
 | 
						|
void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	if (em) {
 | 
						|
		editmesh_build_data(scene, ob, em, dataMask);
 | 
						|
	} else {
 | 
						|
		mesh_build_data(scene, ob, dataMask);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/***/
 | 
						|
 | 
						|
DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
 | 
						|
		mesh_build_data(scene, ob, dataMask);
 | 
						|
 | 
						|
	return ob->derivedFinal;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
 | 
						|
		mesh_build_data(scene, ob, dataMask);
 | 
						|
 | 
						|
	return ob->derivedDeform;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
 | 
						|
	mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
 | 
						|
										   CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
 | 
						|
											CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
 | 
						|
											CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
	
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
 | 
						|
												  float (*vertCos)[3],
 | 
						|
												  CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	DerivedMesh *final;
 | 
						|
 | 
						|
	mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
 | 
						|
 | 
						|
	return final;
 | 
						|
}
 | 
						|
 | 
						|
/***/
 | 
						|
 | 
						|
DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
 | 
						|
												 CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!em->derivedCage ||
 | 
						|
	   (em->lastDataMask & dataMask) != dataMask)
 | 
						|
		editmesh_build_data(scene, obedit, em, dataMask);
 | 
						|
 | 
						|
	*final_r = em->derivedFinal;
 | 
						|
	return em->derivedCage;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
 | 
						|
{
 | 
						|
	/* if there's no derived mesh or the last data mask used doesn't include
 | 
						|
	 * the data we need, rebuild the derived mesh
 | 
						|
	 */
 | 
						|
	if(!em->derivedCage ||
 | 
						|
	   (em->lastDataMask & dataMask) != dataMask)
 | 
						|
		editmesh_build_data(scene, obedit, em, dataMask);
 | 
						|
 | 
						|
	return em->derivedCage;
 | 
						|
}
 | 
						|
 | 
						|
DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
 | 
						|
{
 | 
						|
	return editmesh_get_derived(em, NULL);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
 | 
						|
 | 
						|
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
 | 
						|
{
 | 
						|
	float *vec = userData;
 | 
						|
	
 | 
						|
	vec+= 6*index;
 | 
						|
 | 
						|
	/* check if we've been here before (normal should not be 0) */
 | 
						|
	if(vec[3] || vec[4] || vec[5]) return;
 | 
						|
 | 
						|
	copy_v3_v3(vec, co);
 | 
						|
	vec+= 3;
 | 
						|
	if(no_f) {
 | 
						|
		copy_v3_v3(vec, no_f);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		normal_short_to_float_v3(vec, no_s);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
 | 
						|
/* this is needed for all code using vertexgroups (no subsurf support) */
 | 
						|
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
 | 
						|
/* in use now by vertex/weight paint and particle generating */
 | 
						|
 | 
						|
float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
 | 
						|
{
 | 
						|
	Mesh *me= ob->data;
 | 
						|
	DerivedMesh *dm;
 | 
						|
	float *vertexcosnos;
 | 
						|
	
 | 
						|
	/* lets prevent crashing... */
 | 
						|
	if(ob->type!=OB_MESH || me->totvert==0)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
 | 
						|
	vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
 | 
						|
	
 | 
						|
	if(dm->foreachMappedVert) {
 | 
						|
		dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		float *fp= vertexcosnos;
 | 
						|
		int a;
 | 
						|
		
 | 
						|
		for(a=0; a< me->totvert; a++, fp+=6) {
 | 
						|
			dm->getVertCo(dm, a, fp);
 | 
						|
			dm->getVertNo(dm, a, fp+3);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	dm->release(dm);
 | 
						|
	return vertexcosnos;
 | 
						|
}
 | 
						|
 | 
						|
/* ******************* GLSL ******************** */
 | 
						|
 | 
						|
typedef struct
 | 
						|
{
 | 
						|
	float * precomputedFaceNormals;
 | 
						|
	MTFace * mtface;	// texture coordinates
 | 
						|
	MFace * mface;		// indices
 | 
						|
	MVert * mvert;		// vertices & normals
 | 
						|
	float (*orco)[3];
 | 
						|
	float (*tangent)[4];	// destination
 | 
						|
	int numFaces;
 | 
						|
 | 
						|
} SGLSLMeshToTangent;
 | 
						|
 | 
						|
// interface
 | 
						|
#include "mikktspace.h"
 | 
						|
 | 
						|
static int GetNumFaces(const SMikkTSpaceContext * pContext)
 | 
						|
{
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	return pMesh->numFaces;
 | 
						|
}
 | 
						|
 | 
						|
static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
 | 
						|
{
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	return pMesh->mface[face_num].v4!=0 ? 4 : 3;
 | 
						|
}
 | 
						|
 | 
						|
static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
 | 
						|
	VECCOPY(fPos, co);
 | 
						|
}
 | 
						|
 | 
						|
static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
 | 
						|
	if(pMesh->mtface!=NULL) {
 | 
						|
		float * uv = pMesh->mtface[face_num].uv[vert_index];
 | 
						|
		fUV[0]=uv[0]; fUV[1]=uv[1];
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
 | 
						|
		map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
 | 
						|
	const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
 | 
						|
	if(!smoothnormal) {	// flat
 | 
						|
		if(pMesh->precomputedFaceNormals) {
 | 
						|
			VECCOPY(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			MFace *mf= &pMesh->mface[face_num];
 | 
						|
			float *p0= pMesh->mvert[mf->v1].co;
 | 
						|
			float *p1= pMesh->mvert[mf->v2].co;
 | 
						|
			float *p2= pMesh->mvert[mf->v3].co;
 | 
						|
 | 
						|
			if(mf->v4) {
 | 
						|
				float *p3 = pMesh->mvert[mf->v4].co;
 | 
						|
				normal_quad_v3(fNorm, p0, p1, p2, p3);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				normal_tri_v3(fNorm, p0, p1, p2);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
 | 
						|
		normal_short_to_float_v3(fNorm, no);
 | 
						|
	}
 | 
						|
}
 | 
						|
static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
 | 
						|
{
 | 
						|
	//assert(vert_index>=0 && vert_index<4);
 | 
						|
	SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
 | 
						|
	float * pRes = pMesh->tangent[4*face_num+iVert];
 | 
						|
	VECCOPY(pRes, fvTangent);
 | 
						|
	pRes[3]=fSign;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void DM_add_tangent_layer(DerivedMesh *dm)
 | 
						|
{
 | 
						|
	/* mesh vars */
 | 
						|
	MTFace *mtface, *tf;
 | 
						|
	MFace *mface, *mf;
 | 
						|
	MVert *mvert, *v1, *v2, *v3, *v4;
 | 
						|
	MemArena *arena= NULL;
 | 
						|
	VertexTangent **vtangents= NULL;
 | 
						|
	float (*orco)[3]= NULL, (*tangent)[4];
 | 
						|
	float *uv1, *uv2, *uv3, *uv4, *vtang;
 | 
						|
	float fno[3], tang[3], uv[4][2];
 | 
						|
	int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
 | 
						|
	float *nors;
 | 
						|
 | 
						|
	if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
 | 
						|
		return;
 | 
						|
 | 
						|
	nors = dm->getFaceDataArray(dm, CD_NORMAL);
 | 
						|
 | 
						|
	/* check we have all the needed layers */
 | 
						|
	totvert= dm->getNumVerts(dm);
 | 
						|
	totface= dm->getNumFaces(dm);
 | 
						|
 | 
						|
	mvert= dm->getVertArray(dm);
 | 
						|
	mface= dm->getFaceArray(dm);
 | 
						|
	mtface= dm->getFaceDataArray(dm, CD_MTFACE);
 | 
						|
 | 
						|
	if(!mtface) {
 | 
						|
		orco= dm->getVertDataArray(dm, CD_ORCO);
 | 
						|
		if(!orco)
 | 
						|
			return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* create tangent layer */
 | 
						|
	DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
 | 
						|
	tangent= DM_get_face_data_layer(dm, CD_TANGENT);
 | 
						|
	
 | 
						|
	/* allocate some space */
 | 
						|
	arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
 | 
						|
	BLI_memarena_use_calloc(arena);
 | 
						|
	vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
 | 
						|
 | 
						|
	// new computation method
 | 
						|
	iCalcNewMethod = 1;
 | 
						|
	if(iCalcNewMethod != 0) {
 | 
						|
		SGLSLMeshToTangent mesh2tangent= {0};
 | 
						|
		SMikkTSpaceContext sContext= {0};
 | 
						|
		SMikkTSpaceInterface sInterface= {0};
 | 
						|
 | 
						|
		mesh2tangent.precomputedFaceNormals = nors;
 | 
						|
		mesh2tangent.mtface = mtface;
 | 
						|
		mesh2tangent.mface = mface;
 | 
						|
		mesh2tangent.mvert = mvert;
 | 
						|
		mesh2tangent.orco = orco;
 | 
						|
		mesh2tangent.tangent = tangent;
 | 
						|
		mesh2tangent.numFaces = totface;
 | 
						|
 | 
						|
		sContext.m_pUserData = &mesh2tangent;
 | 
						|
		sContext.m_pInterface = &sInterface;
 | 
						|
		sInterface.m_getNumFaces = GetNumFaces;
 | 
						|
		sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
 | 
						|
		sInterface.m_getPosition = GetPosition;
 | 
						|
		sInterface.m_getTexCoord = GetTextureCoordinate;
 | 
						|
		sInterface.m_getNormal = GetNormal;
 | 
						|
		sInterface.m_setTSpaceBasic = SetTSpace;
 | 
						|
 | 
						|
		// 0 if failed
 | 
						|
		iCalcNewMethod = genTangSpaceDefault(&sContext);
 | 
						|
	}
 | 
						|
 | 
						|
	if(!iCalcNewMethod) {
 | 
						|
		/* sum tangents at connected vertices */
 | 
						|
		for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
 | 
						|
			v1= &mvert[mf->v1];
 | 
						|
			v2= &mvert[mf->v2];
 | 
						|
			v3= &mvert[mf->v3];
 | 
						|
 | 
						|
			if (mf->v4) {
 | 
						|
				v4= &mvert[mf->v4];
 | 
						|
				normal_quad_v3( fno,v4->co, v3->co, v2->co, v1->co);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				v4= NULL;
 | 
						|
				normal_tri_v3( fno,v3->co, v2->co, v1->co);
 | 
						|
			}
 | 
						|
		
 | 
						|
			if(mtface) {
 | 
						|
				uv1= tf->uv[0];
 | 
						|
				uv2= tf->uv[1];
 | 
						|
				uv3= tf->uv[2];
 | 
						|
				uv4= tf->uv[3];
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
 | 
						|
				map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
 | 
						|
				map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
 | 
						|
				map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
 | 
						|
				if(v4)
 | 
						|
					map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
 | 
						|
			}
 | 
						|
		
 | 
						|
			tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
 | 
						|
			sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
 | 
						|
			sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
 | 
						|
			sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
 | 
						|
		
 | 
						|
			if(mf->v4) {
 | 
						|
				v4= &mvert[mf->v4];
 | 
						|
			
 | 
						|
				tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
 | 
						|
				sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
 | 
						|
				sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
 | 
						|
				sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	
 | 
						|
		/* write tangent to layer */
 | 
						|
		for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
 | 
						|
			len= (mf->v4)? 4 : 3; 
 | 
						|
 | 
						|
			if(mtface == NULL) {
 | 
						|
				map_to_sphere( &uv[0][0], &uv[0][1],orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2]);
 | 
						|
				map_to_sphere( &uv[1][0], &uv[1][1],orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2]);
 | 
						|
				map_to_sphere( &uv[2][0], &uv[2][1],orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2]);
 | 
						|
				if(len==4)
 | 
						|
					map_to_sphere( &uv[3][0], &uv[3][1],orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2]);
 | 
						|
			}
 | 
						|
		
 | 
						|
			mf_vi[0]= mf->v1;
 | 
						|
			mf_vi[1]= mf->v2;
 | 
						|
			mf_vi[2]= mf->v3;
 | 
						|
			mf_vi[3]= mf->v4;
 | 
						|
		
 | 
						|
			for(j=0; j<len; j++) {
 | 
						|
				vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
 | 
						|
				normalize_v3_v3(tangent[j], vtang);
 | 
						|
				((float *) tangent[j])[3]=1.0f;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	BLI_memarena_free(arena);
 | 
						|
	MEM_freeN(vtangents);
 | 
						|
}
 | 
						|
 | 
						|
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
 | 
						|
{
 | 
						|
	CustomData *vdata, *fdata, *tfdata = NULL;
 | 
						|
	int a, b, layer;
 | 
						|
 | 
						|
	/* From the layers requested by the GLSL shader, figure out which ones are
 | 
						|
	 * actually available for this derivedmesh, and retrieve the pointers */
 | 
						|
 | 
						|
	memset(attribs, 0, sizeof(DMVertexAttribs));
 | 
						|
 | 
						|
	vdata = &dm->vertData;
 | 
						|
	fdata = &dm->faceData;
 | 
						|
 | 
						|
	/* ugly hack, editmesh derivedmesh doesn't copy face data, this way we
 | 
						|
	 * can use offsets instead */
 | 
						|
	if(dm->release == emDM_release)
 | 
						|
		tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata;
 | 
						|
	else
 | 
						|
		tfdata = fdata;
 | 
						|
 | 
						|
	/* add a tangent layer if necessary */
 | 
						|
	for(b = 0; b < gattribs->totlayer; b++)
 | 
						|
		if(gattribs->layer[b].type == CD_TANGENT)
 | 
						|
			if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
 | 
						|
				DM_add_tangent_layer(dm);
 | 
						|
 | 
						|
	for(b = 0; b < gattribs->totlayer; b++) {
 | 
						|
		if(gattribs->layer[b].type == CD_MTFACE) {
 | 
						|
			/* uv coordinates */
 | 
						|
			if(gattribs->layer[b].name[0])
 | 
						|
				layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
 | 
						|
					gattribs->layer[b].name);
 | 
						|
			else
 | 
						|
				layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				a = attribs->tottface++;
 | 
						|
 | 
						|
				attribs->tface[a].array = tfdata->layers[layer].data;
 | 
						|
				attribs->tface[a].emOffset = tfdata->layers[layer].offset;
 | 
						|
				attribs->tface[a].glIndex = gattribs->layer[b].glindex;
 | 
						|
				attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(gattribs->layer[b].type == CD_MCOL) {
 | 
						|
			/* vertex colors */
 | 
						|
			if(gattribs->layer[b].name[0])
 | 
						|
				layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
 | 
						|
					gattribs->layer[b].name);
 | 
						|
			else
 | 
						|
				layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				a = attribs->totmcol++;
 | 
						|
 | 
						|
				attribs->mcol[a].array = tfdata->layers[layer].data;
 | 
						|
				attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
 | 
						|
				attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(gattribs->layer[b].type == CD_TANGENT) {
 | 
						|
			/* tangents */
 | 
						|
			layer = CustomData_get_layer_index(fdata, CD_TANGENT);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				attribs->tottang = 1;
 | 
						|
 | 
						|
				attribs->tang.array = fdata->layers[layer].data;
 | 
						|
				attribs->tang.emOffset = fdata->layers[layer].offset;
 | 
						|
				attribs->tang.glIndex = gattribs->layer[b].glindex;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(gattribs->layer[b].type == CD_ORCO) {
 | 
						|
			/* original coordinates */
 | 
						|
			layer = CustomData_get_layer_index(vdata, CD_ORCO);
 | 
						|
 | 
						|
			if(layer != -1) {
 | 
						|
				attribs->totorco = 1;
 | 
						|
 | 
						|
				attribs->orco.array = vdata->layers[layer].data;
 | 
						|
				attribs->orco.emOffset = vdata->layers[layer].offset;
 | 
						|
				attribs->orco.glIndex = gattribs->layer[b].glindex;
 | 
						|
				attribs->orco.glTexco = gattribs->layer[b].gltexco;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Set object's bounding box based on DerivedMesh min/max data */
 | 
						|
void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
 | 
						|
{
 | 
						|
	float min[3], max[3];
 | 
						|
 | 
						|
	INIT_MINMAX(min, max);
 | 
						|
 | 
						|
	dm->getMinMax(dm, min, max);
 | 
						|
 | 
						|
	if(!ob->bb)
 | 
						|
		ob->bb= MEM_callocN(sizeof(BoundBox), "DM-BoundBox");
 | 
						|
 | 
						|
	boundbox_set_from_min_max(ob->bb, min, max);
 | 
						|
}
 |