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blender-archive/release/scripts/modules/bpy_extras/asset_utils.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

55 lines
1.3 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8 compliant>
"""
Helpers for asset management tasks.
"""
import bpy
from bpy.types import (
Context,
)
__all__ = (
"SpaceAssetInfo",
)
class SpaceAssetInfo:
@classmethod
def is_asset_browser(cls, space_data: bpy.types.Space):
return space_data and space_data.type == 'FILE_BROWSER' and space_data.browse_mode == 'ASSETS'
@classmethod
def is_asset_browser_poll(cls, context: Context):
return cls.is_asset_browser(context.space_data)
@classmethod
def get_active_asset(cls, context: Context):
if hasattr(context, "active_file"):
active_file = context.active_file
return active_file.asset_data if active_file else None
class AssetBrowserPanel:
bl_space_type = 'FILE_BROWSER'
@classmethod
def asset_browser_panel_poll(cls, context):
return SpaceAssetInfo.is_asset_browser_poll(context)
@classmethod
def poll(cls, context):
return cls.asset_browser_panel_poll(context)
class AssetMetaDataPanel:
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
@classmethod
def poll(cls, context):
active_file = context.active_file
return SpaceAssetInfo.is_asset_browser_poll(context) and active_file and active_file.asset_data