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blender-archive/source/blender/sequencer/SEQ_relations.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

70 lines
2.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Main;
struct MovieClip;
struct ReportList;
struct Scene;
struct Sequence;
/**
* Function to free imbuf and anim data on changes.
*/
void SEQ_relations_sequence_free_anim(struct Sequence *seq);
bool SEQ_relations_check_scene_recursion(struct Scene *scene, struct ReportList *reports);
/**
* Check if "seq_main" (indirectly) uses strip "seq".
*/
bool SEQ_relations_render_loop_check(struct Sequence *seq_main, struct Sequence *seq);
void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
void SEQ_relations_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_dependent(struct Scene *scene, struct Sequence *seq);
void SEQ_relations_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target);
void SEQ_relations_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target);
void SEQ_relations_invalidate_cache_in_range(struct Scene *scene,
struct Sequence *seq,
struct Sequence *range_mask,
int invalidate_types);
/**
* Release FFmpeg handles of strips that are not currently displayed to minimize memory usage.
*/
void SEQ_relations_free_all_anim_ibufs(struct Scene *scene, int timeline_frame);
/**
* A debug and development function which checks whether sequences have unique UUIDs.
* Errors will be reported to the console.
*/
void SEQ_relations_check_uuids_unique_and_report(const struct Scene *scene);
/**
* Generate new UUID for the given sequence.
*/
void SEQ_relations_session_uuid_generate(struct Sequence *sequence);
void SEQ_cache_cleanup(struct Scene *scene);
void SEQ_cache_iterate(
struct Scene *scene,
void *userdata,
bool callback_init(void *userdata, size_t item_count),
bool callback_iter(void *userdata, struct Sequence *seq, int timeline_frame, int cache_type));
/**
* Return immediate parent meta of sequence.
*/
struct Sequence *SEQ_find_metastrip_by_sequence(ListBase *seqbase /* = ed->seqbase */,
struct Sequence *meta /* = NULL */,
struct Sequence *seq);
#ifdef __cplusplus
}
#endif