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blender-archive/source/blender/functions/FN_multi_function_procedure_optimization.hh
Jacques Lucke eedcf1876a Functions: introduce multi-function namespace
This moves all multi-function related code in the `functions` module
into a new `multi_function` namespace. This is similar to how there
is a `lazy_function` namespace.

The main benefit of this is that many types names that were prefixed
with `MF` (for "multi function") can be simplified.

There is also a common shorthand for the `multi_function` namespace: `mf`.
This is also similar to lazy-functions where the shortened namespace
is called `lf`.
2023-01-07 17:32:28 +01:00

48 lines
2.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup fn
*
* A #Procedure optimization pass takes an existing procedure and changes it in a way that
* improves its performance when executed.
*
* Oftentimes it would also be possible to implement a specific optimization directly during
* construction of the initial #Procedure. There is a trade-off between doing that or just
* building a "simple" procedure and then optimizing it uses separate optimization passes.
* - Doing optimizations directly during construction is typically faster than doing it as a
* separate pass. However, it would be much harder to turn the optimization off when it is not
* necessary, making the construction potentially slower in those cases.
* - Doing optimizations directly would also make code more complex, because it mixes the logic
* that generates the procedure from some other data with optimization decisions.
* - Having a separate pass allows us to use it in different places when necessary.
* - Having a separate pass allows us to enable and disable it easily to better understand its
* impact on performance.
*/
#include "FN_multi_function_procedure.hh"
namespace blender::fn::multi_function::procedure_optimization {
/**
* When generating a procedure, destruct instructions (#DestructInstruction) have to be inserted
* for all variables that are not outputs. Often the simplest approach is to add these instructions
* at the very end. However, when the procedure is executed this is not optimal, because many more
* variables are initialized at the same time than necessary. This inhibits the reuse of memory
* buffers which decreases performance and increases memory use.
*
* This optimization pass moves destruct instructions up in the procedure. The goal is to destruct
* each variable right after its last use.
*
* For simplicity, and because this is the most common use case, this optimization currently only
* works on a single chain of instructions. Destruct instructions are not moved across branches.
*
* \param procedure: The procedure that should be optimized.
* \param block_end_instr: The instruction that points to the last instruction within a linear
* chain of instructions. The algorithm moves instructions backward starting at this instruction.
*/
void move_destructs_up(Procedure &procedure, Instruction &block_end_instr);
} // namespace blender::fn::multi_function::procedure_optimization