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blender-archive/intern/ghost/intern/GHOST_EventManager.h
Hans Lambermont 12315f4d0e Initial revision
2002-10-12 11:37:38 +00:00

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 14, 2001
*/
#ifndef _GHOST_EVENT_MANAGER_H_
#define _GHOST_EVENT_MANAGER_H_
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif // WIN32
#include <deque>
#include <vector>
#include "GHOST_IEventConsumer.h"
/**
* Manages an event stack and a list of event consumers.
* The stack works on a FIFO (First In First Out) basis.
* Events are pushed on the front of the stack and retrieved from the back.
* Ownership of the event is transferred to the event manager as soon as an event is pushed.
* Ownership of the event is transferred from the event manager as soon as an event is popped.
* Events can be dispatched to the event consumers.
*/
class GHOST_EventManager
{
public:
/**
* Constructor.
*/
GHOST_EventManager();
/**
* Destructor.
*/
virtual ~GHOST_EventManager();
/**
* Returns the number of events currently on the stack.
* @return The number of events on the stack.
*/
virtual GHOST_TUns32 getNumEvents();
/**
* Returns the number of events of a certain type currently on the stack.
* @param type The type of events to be counted.
* @return The number of events on the stack of this type.
*/
virtual GHOST_TUns32 getNumEvents(GHOST_TEventType type);
/**
* Return the event at the top of the stack without removal.
* Do not delete the event!
* @return The event at the top of the stack.
*/
virtual GHOST_IEvent* peekEvent();
/**
* Pushes an event on the stack.
* To dispatch it, call dispatchEvent() or dispatchEvents().
* Do not delete the event!
* @param event The event to push on the stack.
*/
virtual GHOST_TSuccess pushEvent(GHOST_IEvent* event);
/**
* Dispatches the given event directly, bypassing the event stack.
* @return Indication as to whether any of the consumers handled the event.
*/
virtual bool dispatchEvent(GHOST_IEvent* event);
/**
* Dispatches the event at the back of the stack.
* The event will be removed from the stack.
* @return Indication as to whether any of the consumers handled the event.
*/
virtual bool dispatchEvent();
/**
* Dispatches all the events on the stack.
* The event stack will be empty afterwards.
* @return Indication as to whether any of the consumers handled the events.
*/
virtual bool dispatchEvents();
/**
* Adds a consumer to the list of event consumers.
* @param consumer The consumer added to the list.
* @return Indication as to whether addition has succeeded.
*/
virtual GHOST_TSuccess addConsumer(GHOST_IEventConsumer* consumer);
/**
* Removes a consumer from the list of event consumers.
* @param consumer The consumer removed from the list.
* @return Indication as to whether removal has succeeded.
*/
virtual GHOST_TSuccess removeConsumer(GHOST_IEventConsumer* consumer);
protected:
/**
* Returns the event at the top of the stack and removes it.
* Delete the event after use!
* @return The event at the top of the stack.
*/
virtual GHOST_IEvent* popEvent();
/**
* Removes all events from the stack.
*/
virtual void disposeEvents();
/** The event stack. */
std::deque<GHOST_IEvent*> m_events;
typedef std::vector<GHOST_IEventConsumer*> TConsumerVector;
/** The list with event consumers. */
TConsumerVector m_consumers;
};
#endif // _GHOST_EVENT_MANAGER_H_