185 lines
5.7 KiB
C++
185 lines
5.7 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "DNA_ID.h"
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#include "DNA_mesh_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_text_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_image_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_scriptlink_types.h"
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#include "DNA_userdef_types.h" /* for userdata struct; U.pythondir */
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_global.h"
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/* DEFINES */
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#define ASSIGN_IPO(prefix, type) \
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prefix##_assignIpo(type *obj, Ipo *ipo)
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// example DEF_ASSIGN_IPO(Object, obj) ->
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// int object_assignIpo(Object *obj, Ipo *ipo)
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#define DEF_ASSIGN_IPO(prefix, type) \
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int prefix##_assignIpo(type *obj, Ipo *ipo) \
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{ \
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BOB_XDECUSER((ID*) obj->ipo); \
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BOB_XINCUSER((ID*) ipo); \
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obj->ipo = ipo; \
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return 1; \
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} \
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// defined prototypes:
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#define FUNC_ASSIGN_IPO(prefix, arg1, arg2) \
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prefix##_assignIpo(arg1, arg2)
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#define object_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(object, arg1, arg2)
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#define material_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(material, arg1, arg2)
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#define camera_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(camera, arg1, arg2)
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#define lamp_assignIpo(arg1, arg2) FUNC_ASSIGN_IPO(lamp, arg1, arg2)
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/** Defines for List getters */
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/*
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#define PROTO_GETLIST(name, member) \
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ListBase *get##name##List(void)
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#define DEF_GETLIST(name, member) \
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PROTO_GETLIST(name, member) \
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{ \
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return &(G.main->member); \
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}
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*/
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/* PROTOS */
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#define _GETMAINLIST(x) \
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(&(G.main->x))
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#define getSceneList() _GETMAINLIST(scene)
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#define getObjectList() _GETMAINLIST(object)
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#define getMeshList() _GETMAINLIST(mesh)
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#define getMaterialList() _GETMAINLIST(mat)
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#define getCameraList() _GETMAINLIST(camera)
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#define getLampList() _GETMAINLIST(lamp)
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#define getWorldList() _GETMAINLIST(world)
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#define getIpoList() _GETMAINLIST(ipo)
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#define getImageList() _GETMAINLIST(image)
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#define getTextureList() _GETMAINLIST(tex)
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#define getTextList() _GETMAINLIST(text)
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#define getKeyList() _GETMAINLIST(key)
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#define getLatticeList() _GETMAINLIST(latt)
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/*
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PROTO_GETLIST(Scene, scene);
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PROTO_GETLIST(Object, object);
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PROTO_GETLIST(Mesh, mesh);
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PROTO_GETLIST(Camera, camera);
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PROTO_GETLIST(Material, mat);
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PROTO_GETLIST(Lamp, lamp);
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PROTO_GETLIST(World, world);
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PROTO_GETLIST(Ipo, ipo);
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PROTO_GETLIST(Image, image);
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PROTO_GETLIST(Texture, tex);
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PROTO_GETLIST(Text, text);
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PROTO_GETLIST(Key, key); */
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Global *getGlobal(void); // get Global struct
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ID *getFromList(ListBase *list, char *name);
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int garbage_collect(Main *m);
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Material **newMaterialList(int len);
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int releaseMaterialList(struct Material **matlist, int len);
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int synchronizeMaterialLists(Object *object, void *data);
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// Datablock management
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Material *material_new(void);
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int material_assignIpo(Material *, Ipo *);
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Lamp *lamp_new(void);
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int lamp_assignIpo(Lamp *, Ipo *);
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Camera *camera_new(void);
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int camera_assignIpo(Camera *, Ipo *);
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Ipo *ipo_new(int type, char *name);
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IpoCurve *ipo_findcurve(Ipo *ipo, int code);
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IpoCurve *ipocurve_new(void);
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IpoCurve *ipocurve_copy(IpoCurve *curve);
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// Object management
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Base *object_newBase(Object *obj);
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int object_linkdata(Object *obj, void *data);
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int object_unlinkdata(Object *obj);
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int object_setMaterials(Object *object, Material **matlist, int len);
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int object_setdefaults(Object *ob);
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int object_copyMaterialsTo(Object *object, Material **matlist, int len);
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int object_makeParent(Object *parent, Object *child, int noninverse, int fast);
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int object_clrParent(Object *child, int mode, int fast);
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Object *object_new(int type);
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Object *object_copy(Object *obj);
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void object_setDrawMode(Object *object, int val);
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int object_getDrawMode(Object *object);
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int object_assignIpo(Object *, Ipo *);
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Scene *scene_getCurrent(void);
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int scene_linkObject(Scene *scene, Object *obj);
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int scene_unlinkObject(Scene *scene, Object *object);
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Base *scene_getObjectBase(Scene *scene, Object *object);
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Mesh *mesh_new(void);
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void mesh_update(Mesh *me);
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/* blender's program name */
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extern char bprogname[]; /* init in creator.c */
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