85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
#ifndef BLENDER_FILE_LOADER_H
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# define BLENDER_FILE_LOADER_H
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# include <string.h>
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# include <float.h>
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# include "../system/FreestyleConfig.h"
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# include "../scene_graph/NodeGroup.h"
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# include "../scene_graph/NodeTransform.h"
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# include "../scene_graph/NodeShape.h"
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# include "../scene_graph/IndexedFaceSet.h"
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# include "../geometry/BBox.h"
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# include "../geometry/Geom.h"
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# include "../geometry/GeomCleaner.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_material_types.h"
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#include "DNA_scene_types.h"
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#include "render_types.h"
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#include "renderdatabase.h"
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#include "BKE_mesh.h"
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#include "BKE_scene.h"
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#include "BLI_math.h"
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#ifdef __cplusplus
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}
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#endif
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class NodeGroup;
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struct LoaderState {
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float *pv;
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float *pn;
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unsigned *pvi;
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unsigned *pni;
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unsigned *pmi;
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unsigned currentIndex;
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unsigned currentMIndex;
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float minBBox[3];
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float maxBBox[3];
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};
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class LIB_SCENE_GRAPH_EXPORT BlenderFileLoader
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{
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public:
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/*! Builds a MaxFileLoader */
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BlenderFileLoader(Render *re, SceneRenderLayer* srl);
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virtual ~BlenderFileLoader();
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/*! Loads the 3D scene and returns a pointer to the scene root node */
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NodeGroup * Load();
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/*! Gets the number of read faces */
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inline unsigned int numFacesRead() {return _numFacesRead;}
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/*! Gets the smallest edge size read */
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inline real minEdgeSize() {return _minEdgeSize;}
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protected:
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void insertShapeNode(ObjectInstanceRen *obi, int id);
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int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
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void clipLine(float v1[3], float v2[3], float c[3], float z);
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void clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3], int clip[3]);
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void addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3]);
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protected:
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Render* _re;
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SceneRenderLayer* _srl;
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NodeGroup* _Scene;
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unsigned _numFacesRead;
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real _minEdgeSize;
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float _viewplane_left;
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float _viewplane_right;
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float _viewplane_bottom;
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float _viewplane_top;
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float _z_near, _z_far;
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};
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#endif // BLENDER_FILE_LOADER_H
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