223 lines
6.8 KiB
C++
223 lines
6.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bli
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*
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* A linear allocator is the simplest form of an allocator. It never reuses any memory, and
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* therefore does not need a deallocation method. It simply hands out consecutive buffers of
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* memory. When the current buffer is full, it reallocates a new larger buffer and continues.
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*/
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#ifndef __BLI_LINEAR_ALLOCATOR_HH__
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#define __BLI_LINEAR_ALLOCATOR_HH__
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#include "BLI_string_ref.hh"
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#include "BLI_utility_mixins.hh"
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#include "BLI_vector.hh"
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namespace blender {
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template<typename Allocator = GuardedAllocator> class LinearAllocator : NonCopyable, NonMovable {
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private:
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Allocator allocator_;
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Vector<void *> owned_buffers_;
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Vector<Span<char>> unused_borrowed_buffers_;
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uintptr_t current_begin_;
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uintptr_t current_end_;
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uint next_min_alloc_size_;
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#ifdef DEBUG
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uint debug_allocated_amount_ = 0;
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#endif
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public:
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LinearAllocator()
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{
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current_begin_ = 0;
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current_end_ = 0;
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next_min_alloc_size_ = 64;
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}
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~LinearAllocator()
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{
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for (void *ptr : owned_buffers_) {
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allocator_.deallocate(ptr);
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}
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}
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/**
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* Get a pointer to a memory buffer with the given size an alignment. The memory buffer will be
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* freed when this LinearAllocator is destructed.
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*
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* The alignment has to be a power of 2.
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*/
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void *allocate(const uint size, const uint alignment)
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{
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BLI_assert(alignment >= 1);
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BLI_assert(is_power_of_2_i(alignment));
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#ifdef DEBUG
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debug_allocated_amount_ += size;
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#endif
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const uintptr_t alignment_mask = alignment - 1;
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const uintptr_t potential_allocation_begin = (current_begin_ + alignment_mask) &
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~alignment_mask;
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const uintptr_t potential_allocation_end = potential_allocation_begin + size;
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if (potential_allocation_end <= current_end_) {
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current_begin_ = potential_allocation_end;
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return (void *)potential_allocation_begin;
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}
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else {
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this->allocate_new_buffer(size + alignment);
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return this->allocate(size, alignment);
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}
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};
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/**
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* Allocate a memory buffer that can hold an instance of T.
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*
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* This method only allocates memory and does not construct the instance.
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*/
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template<typename T> T *allocate()
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{
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return (T *)this->allocate(sizeof(T), alignof(T));
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}
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/**
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* Allocate a memory buffer that can hold T array with the given size.
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*
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* This method only allocates memory and does not construct the instance.
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*/
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template<typename T> MutableSpan<T> allocate_array(uint size)
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{
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return MutableSpan<T>((T *)this->allocate(sizeof(T) * size, alignof(T)), size);
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}
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/**
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* Construct an instance of T in memory provided by this allocator.
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*
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* Arguments passed to this method will be forwarded to the constructor of T.
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*
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* You must not call `delete` on the returned pointer.
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* Instead, the destruct has to be called explicitly.
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*/
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template<typename T, typename... Args> T *construct(Args &&... args)
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{
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void *buffer = this->allocate(sizeof(T), alignof(T));
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T *value = new (buffer) T(std::forward<Args>(args)...);
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return value;
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}
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/**
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* Copy the given array into a memory buffer provided by this allocator.
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*/
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template<typename T> MutableSpan<T> construct_array_copy(Span<T> src)
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{
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MutableSpan<T> dst = this->allocate_array<T>(src.size());
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uninitialized_copy_n(src.data(), src.size(), dst.data());
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return dst;
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}
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/**
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* Copy the given string into a memory buffer provided by this allocator. The returned string is
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* always null terminated.
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*/
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StringRefNull copy_string(StringRef str)
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{
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const uint alloc_size = str.size() + 1;
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char *buffer = (char *)this->allocate(alloc_size, 1);
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str.copy(buffer, alloc_size);
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return StringRefNull((const char *)buffer);
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}
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MutableSpan<void *> allocate_elements_and_pointer_array(uint element_amount,
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uint element_size,
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uint element_alignment)
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{
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void *pointer_buffer = this->allocate(element_amount * sizeof(void *), alignof(void *));
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void *elements_buffer = this->allocate(element_amount * element_size, element_alignment);
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MutableSpan<void *> pointers((void **)pointer_buffer, element_amount);
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void *next_element_buffer = elements_buffer;
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for (uint i : IndexRange(element_amount)) {
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pointers[i] = next_element_buffer;
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next_element_buffer = POINTER_OFFSET(next_element_buffer, element_size);
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}
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return pointers;
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}
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template<typename T, typename... Args>
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Span<T *> construct_elements_and_pointer_array(uint n, Args &&... args)
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{
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MutableSpan<void *> void_pointers = this->allocate_elements_and_pointer_array(
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n, sizeof(T), alignof(T));
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MutableSpan<T *> pointers = void_pointers.cast<T *>();
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for (uint i : IndexRange(n)) {
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new ((void *)pointers[i]) T(std::forward<Args>(args)...);
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}
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return pointers;
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}
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/**
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* Tell the allocator to use up the given memory buffer, before allocating new memory from the
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* system.
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*/
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void provide_buffer(void *buffer, uint size)
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{
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unused_borrowed_buffers_.append(Span<char>((char *)buffer, size));
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}
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template<size_t Size, size_t Alignment>
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void provide_buffer(AlignedBuffer<Size, Alignment> &aligned_buffer)
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{
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this->provide_buffer(aligned_buffer.ptr(), Size);
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}
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private:
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void allocate_new_buffer(uint min_allocation_size)
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{
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for (uint i : unused_borrowed_buffers_.index_range()) {
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Span<char> buffer = unused_borrowed_buffers_[i];
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if (buffer.size() >= min_allocation_size) {
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unused_borrowed_buffers_.remove_and_reorder(i);
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current_begin_ = (uintptr_t)buffer.begin();
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current_end_ = (uintptr_t)buffer.end();
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return;
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}
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}
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const uint size_in_bytes = power_of_2_min_u(
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std::max(min_allocation_size, next_min_alloc_size_));
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next_min_alloc_size_ = size_in_bytes * 2;
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void *buffer = allocator_.allocate(size_in_bytes, 8, AT);
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owned_buffers_.append(buffer);
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current_begin_ = (uintptr_t)buffer;
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current_end_ = current_begin_ + size_in_bytes;
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}
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};
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} // namespace blender
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#endif /* __BLI_LINEAR_ALLOCATOR_HH__ */
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