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blender-archive/source/blender/blenlib/BLI_linear_allocator.hh

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bli
*
* A linear allocator is the simplest form of an allocator. It never reuses any memory, and
* therefore does not need a deallocation method. It simply hands out consecutive buffers of
* memory. When the current buffer is full, it reallocates a new larger buffer and continues.
*/
#ifndef __BLI_LINEAR_ALLOCATOR_HH__
#define __BLI_LINEAR_ALLOCATOR_HH__
#include "BLI_string_ref.hh"
#include "BLI_utility_mixins.hh"
#include "BLI_vector.hh"
namespace blender {
template<typename Allocator = GuardedAllocator> class LinearAllocator : NonCopyable, NonMovable {
private:
Allocator allocator_;
Vector<void *> owned_buffers_;
Vector<Span<char>> unused_borrowed_buffers_;
uintptr_t current_begin_;
uintptr_t current_end_;
uint next_min_alloc_size_;
#ifdef DEBUG
uint debug_allocated_amount_ = 0;
#endif
public:
LinearAllocator()
{
current_begin_ = 0;
current_end_ = 0;
next_min_alloc_size_ = 64;
}
~LinearAllocator()
{
for (void *ptr : owned_buffers_) {
allocator_.deallocate(ptr);
}
}
/**
* Get a pointer to a memory buffer with the given size an alignment. The memory buffer will be
* freed when this LinearAllocator is destructed.
*
* The alignment has to be a power of 2.
*/
void *allocate(const uint size, const uint alignment)
{
BLI_assert(alignment >= 1);
BLI_assert(is_power_of_2_i(alignment));
#ifdef DEBUG
debug_allocated_amount_ += size;
#endif
const uintptr_t alignment_mask = alignment - 1;
const uintptr_t potential_allocation_begin = (current_begin_ + alignment_mask) &
~alignment_mask;
const uintptr_t potential_allocation_end = potential_allocation_begin + size;
if (potential_allocation_end <= current_end_) {
current_begin_ = potential_allocation_end;
return (void *)potential_allocation_begin;
}
else {
this->allocate_new_buffer(size + alignment);
return this->allocate(size, alignment);
}
};
/**
* Allocate a memory buffer that can hold an instance of T.
*
* This method only allocates memory and does not construct the instance.
*/
template<typename T> T *allocate()
{
return (T *)this->allocate(sizeof(T), alignof(T));
}
/**
* Allocate a memory buffer that can hold T array with the given size.
*
* This method only allocates memory and does not construct the instance.
*/
template<typename T> MutableSpan<T> allocate_array(uint size)
{
return MutableSpan<T>((T *)this->allocate(sizeof(T) * size, alignof(T)), size);
}
/**
* Construct an instance of T in memory provided by this allocator.
*
* Arguments passed to this method will be forwarded to the constructor of T.
*
* You must not call `delete` on the returned pointer.
* Instead, the destruct has to be called explicitly.
*/
template<typename T, typename... Args> T *construct(Args &&... args)
{
void *buffer = this->allocate(sizeof(T), alignof(T));
T *value = new (buffer) T(std::forward<Args>(args)...);
return value;
}
/**
* Copy the given array into a memory buffer provided by this allocator.
*/
template<typename T> MutableSpan<T> construct_array_copy(Span<T> src)
{
MutableSpan<T> dst = this->allocate_array<T>(src.size());
uninitialized_copy_n(src.data(), src.size(), dst.data());
return dst;
}
/**
* Copy the given string into a memory buffer provided by this allocator. The returned string is
* always null terminated.
*/
StringRefNull copy_string(StringRef str)
{
const uint alloc_size = str.size() + 1;
char *buffer = (char *)this->allocate(alloc_size, 1);
str.copy(buffer, alloc_size);
return StringRefNull((const char *)buffer);
}
MutableSpan<void *> allocate_elements_and_pointer_array(uint element_amount,
uint element_size,
uint element_alignment)
{
void *pointer_buffer = this->allocate(element_amount * sizeof(void *), alignof(void *));
void *elements_buffer = this->allocate(element_amount * element_size, element_alignment);
MutableSpan<void *> pointers((void **)pointer_buffer, element_amount);
void *next_element_buffer = elements_buffer;
for (uint i : IndexRange(element_amount)) {
pointers[i] = next_element_buffer;
next_element_buffer = POINTER_OFFSET(next_element_buffer, element_size);
}
return pointers;
}
template<typename T, typename... Args>
Span<T *> construct_elements_and_pointer_array(uint n, Args &&... args)
{
MutableSpan<void *> void_pointers = this->allocate_elements_and_pointer_array(
n, sizeof(T), alignof(T));
MutableSpan<T *> pointers = void_pointers.cast<T *>();
for (uint i : IndexRange(n)) {
new ((void *)pointers[i]) T(std::forward<Args>(args)...);
}
return pointers;
}
/**
* Tell the allocator to use up the given memory buffer, before allocating new memory from the
* system.
*/
void provide_buffer(void *buffer, uint size)
{
unused_borrowed_buffers_.append(Span<char>((char *)buffer, size));
}
template<size_t Size, size_t Alignment>
void provide_buffer(AlignedBuffer<Size, Alignment> &aligned_buffer)
{
this->provide_buffer(aligned_buffer.ptr(), Size);
}
private:
void allocate_new_buffer(uint min_allocation_size)
{
for (uint i : unused_borrowed_buffers_.index_range()) {
Span<char> buffer = unused_borrowed_buffers_[i];
if (buffer.size() >= min_allocation_size) {
unused_borrowed_buffers_.remove_and_reorder(i);
current_begin_ = (uintptr_t)buffer.begin();
current_end_ = (uintptr_t)buffer.end();
return;
}
}
const uint size_in_bytes = power_of_2_min_u(
std::max(min_allocation_size, next_min_alloc_size_));
next_min_alloc_size_ = size_in_bytes * 2;
void *buffer = allocator_.allocate(size_in_bytes, 8, AT);
owned_buffers_.append(buffer);
current_begin_ = (uintptr_t)buffer;
current_end_ = current_begin_ + size_in_bytes;
}
};
} // namespace blender
#endif /* __BLI_LINEAR_ALLOCATOR_HH__ */