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blender-archive/source/blender/depsgraph
Sergey Sharybin 12a20b78d3 Depsgraph: Don't leave active thread if there's only one children node
This reduces stress on the task scheduler and avoids some unwanted overhead
caused by all the threading business in the cases when there's only one
children node. We try to immediately switch to it's evaluation now, keeping
active thread up and running.

This bumps FPS from 58 to 64 on the blenrig test file from jpbouza.
2016-05-10 10:39:38 +02:00
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