Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
9 lines
77 B
GLSL
9 lines
77 B
GLSL
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flat in uint finalId;
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out uint fragId;
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void main()
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{
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fragId = finalId;
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}
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