Using the attribute name semantics from T97452, this patch moves the
selection status of mesh elements from the `SELECT` of vertices, and
edges, and the `ME_FACE_SEL` of faces to generic boolean attribute
Storing this data as generic attributes can significantly simplify and
improve code, as described in T95965.
The attributes are called `.select_vert`, `.select_edge`, and
`.select_poly`. The `.` prefix means they are "UI attributes",so they
still contain original data edited by users, but they aren't meant to
be accessed procedurally by the user in arbitrary situations. They are
also be hidden in the spreadsheet and the attribute list.
Until 4.0, the attributes are still written to and read from the mesh
in the old way, so neither forward nor backward compatibility are
affected. This means memory requirements will be increased by one byte
per element when selection is used. When the flags are removed
completely, requirements will decrease.
Further notes:
* The `MVert` flag is empty at runtime now, so it can be ignored.
* `BMesh` is unchanged, otherwise the change would be much larger.
* Many tests have slightly different results, since the selection
attribute uses more generic propagation. Previously you couldn't
really rely on edit mode selections being propagated procedurally.
Now it mostly works as expected.
Similar to 2480b55f21
Ref T95965
Differential Revision: https://developer.blender.org/D15795
715 lines
20 KiB
C++
715 lines
20 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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/* own include */
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void paintface_flush_flags(bContext *C,
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Object *ob,
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const bool flush_selection,
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const bool flush_hidden)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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const int *index_array = nullptr;
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BLI_assert(flush_selection || flush_hidden);
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if (me == nullptr) {
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return;
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}
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/* NOTE: call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags. */
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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if (flush_selection) {
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BKE_mesh_flush_select_from_polys(me);
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}
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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if (ob_eval == nullptr) {
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return;
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}
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bke::AttributeAccessor attributes_me = me->attributes();
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Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
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bke::MutableAttributeAccessor attributes_orig = me_orig->attributes_for_write();
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Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
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bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
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bool updated = false;
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if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
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/* Update the COW copy of the mesh. */
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if (flush_hidden) {
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const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
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hide_poly_me.materialize(hide_poly_orig.span);
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hide_poly_orig.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_me = attributes_me.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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select_poly_me.materialize(select_poly_orig.span);
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select_poly_orig.finish();
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}
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/* Mesh polys => Final derived polys */
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if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
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if (flush_hidden) {
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const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->totpoly)) {
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const int orig_poly_index = index_array[i];
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if (orig_poly_index != ORIGINDEX_NONE) {
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hide_poly_eval.span[i] = hide_poly_orig[orig_poly_index];
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}
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}
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hide_poly_eval.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_orig = attributes_orig.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->totpoly)) {
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const int orig_poly_index = index_array[i];
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if (orig_poly_index != ORIGINDEX_NONE) {
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select_poly_eval.span[i] = select_poly_orig[orig_poly_index];
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}
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}
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select_poly_eval.finish();
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}
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updated = true;
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}
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}
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if (updated) {
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if (flush_hidden) {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
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}
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else {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT_PAINT);
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}
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_SELECT);
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}
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else {
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
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}
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
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}
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void paintface_hide(bContext *C, Object *ob, const bool unselected)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
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".hide_poly", ATTR_DOMAIN_FACE);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (int i = 0; i < me->totpoly; i++) {
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if (!hide_poly.span[i]) {
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if (!select_poly.span[i] == unselected) {
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hide_poly.span[i] = true;
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}
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}
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if (hide_poly.span[i]) {
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select_poly.span[i] = false;
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}
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}
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hide_poly.finish();
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select_poly.finish();
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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void paintface_reveal(bContext *C, Object *ob, const bool select)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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if (select) {
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (const int i : hide_poly.index_range()) {
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if (hide_poly[i]) {
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select_poly.span[i] = true;
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}
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}
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select_poly.finish();
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}
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attributes.remove(".hide_poly");
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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/* Set object-mode face selection seams based on edge data, uses hash table to find seam edges. */
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static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bool select)
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{
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using namespace blender;
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bool do_it = true;
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bool mark = false;
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BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
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BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
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const Span<MEdge> edges = me->edges();
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const Span<MPoly> polys = me->polys();
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const Span<MLoop> loops = me->loops();
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (index != (uint)-1) {
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/* only put face under cursor in array */
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const MPoly &poly = polys[index];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, index);
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}
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else {
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/* fill array by selection */
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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/* pass */
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}
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else if (select_poly.span[i]) {
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const MPoly &poly = polys[i];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, i);
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}
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}
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}
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while (do_it) {
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do_it = false;
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/* expand selection */
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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continue;
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}
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if (!BLI_BITMAP_TEST(poly_tag, i)) {
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mark = false;
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const MPoly &poly = polys[i];
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const MLoop *ml = &loops[poly.loopstart];
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for (int b = 0; b < poly.totloop; b++, ml++) {
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if ((edges[ml->e].flag & ME_SEAM) == 0) {
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if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
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mark = true;
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break;
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}
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}
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}
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if (mark) {
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BLI_BITMAP_ENABLE(poly_tag, i);
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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do_it = true;
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}
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}
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}
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}
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MEM_freeN(edge_tag);
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for (int i = 0; i < me->totpoly; i++) {
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if (BLI_BITMAP_TEST(poly_tag, i)) {
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select_poly.span[i] = select;
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}
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}
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MEM_freeN(poly_tag);
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}
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void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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uint index = (uint)-1;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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if (mval) {
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if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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return;
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}
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}
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select_linked_tfaces_with_seams(me, index, select);
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paintface_flush_flags(C, ob, true, false);
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}
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bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr) {
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return false;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (action == SEL_TOGGLE) {
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action = SEL_SELECT;
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for (int i = 0; i < me->totpoly; i++) {
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if (!hide_poly[i] && select_poly.span[i]) {
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action = SEL_DESELECT;
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break;
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}
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}
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}
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bool changed = false;
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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continue;
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}
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const bool old_selection = select_poly.span[i];
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switch (action) {
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case SEL_SELECT:
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select_poly.span[i] = true;
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break;
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case SEL_DESELECT:
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select_poly.span[i] = false;
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break;
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case SEL_INVERT:
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select_poly.span[i] = !select_poly.span[i];
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changed = true;
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break;
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}
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if (old_selection != select_poly.span[i]) {
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changed = true;
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}
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}
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select_poly.finish();
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if (changed) {
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if (flush_flags) {
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paintface_flush_flags(C, ob, true, false);
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}
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}
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return changed;
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}
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bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
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{
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using namespace blender;
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bool ok = false;
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float vec[3], bmat[3][3];
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const Mesh *me = BKE_mesh_from_object(ob);
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if (!me || !CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
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return ok;
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}
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copy_m3_m4(bmat, ob->obmat);
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const Span<MVert> verts = me->verts();
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const Span<MPoly> polys = me->polys();
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const Span<MLoop> loops = me->loops();
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bke::AttributeAccessor attributes = me->attributes();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i] || !select_poly[i]) {
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continue;
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}
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const MPoly &poly = polys[i];
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const MLoop *ml = &loops[poly.loopstart];
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for (int b = 0; b < poly.totloop; b++, ml++) {
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mul_v3_m3v3(vec, bmat, verts[ml->v].co);
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add_v3_v3v3(vec, vec, ob->obmat[3]);
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minmax_v3v3_v3(r_min, r_max, vec);
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}
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ok = true;
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}
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return ok;
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}
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bool paintface_mouse_select(bContext *C,
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const int mval[2],
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const SelectPick_Params *params,
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Object *ob)
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{
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using namespace blender;
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uint index;
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bool changed = false;
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bool found = false;
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/* Get the face under the cursor */
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Mesh *me = BKE_mesh_from_object(ob);
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::AttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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if (index < me->totpoly) {
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if (!hide_poly[index]) {
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found = true;
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}
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}
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}
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if (params->sel_op == SEL_OP_SET) {
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if ((found && params->select_passthrough) && select_poly.varray[index]) {
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found = false;
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}
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else if (found || params->deselect_all) {
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/* Deselect everything. */
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changed |= paintface_deselect_all_visible(C, ob, SEL_DESELECT, false);
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}
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}
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if (found) {
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me->act_face = (int)index;
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switch (params->sel_op) {
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case SEL_OP_SET:
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case SEL_OP_ADD:
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select_poly.varray.set(index, true);
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break;
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case SEL_OP_SUB:
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select_poly.varray.set(index, false);
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break;
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case SEL_OP_XOR:
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select_poly.varray.set(index, !select_poly.varray[index]);
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break;
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case SEL_OP_AND:
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BLI_assert_unreachable(); /* Doesn't make sense for picking. */
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break;
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}
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/* image window redraw */
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paintface_flush_flags(C, ob, true, false);
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ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
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changed = true;
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}
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return changed || found;
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}
|
|
|
|
void paintvert_flush_flags(Object *ob)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
|
|
/* we could call this directly in all areas that change selection,
|
|
* since this could become slow for realtime updates (circle-select for eg) */
|
|
BKE_mesh_flush_select_from_verts(me);
|
|
|
|
if (me_eval == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const bke::AttributeAccessor attributes_orig = me->attributes();
|
|
bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
|
|
|
|
const int *orig_indices = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
|
|
|
|
const VArray<bool> hide_vert_orig = attributes_orig.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> hide_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : hide_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
hide_vert_eval.span[i] = hide_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
hide_vert_orig.materialize(hide_vert_eval.span);
|
|
}
|
|
hide_vert_eval.finish();
|
|
|
|
const VArray<bool> select_vert_orig = attributes_orig.lookup_or_default<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : select_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
select_vert_eval.span[i] = select_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
select_vert_orig.materialize(select_vert_eval.span);
|
|
}
|
|
select_vert_eval.finish();
|
|
|
|
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
|
|
}
|
|
|
|
void paintvert_tag_select_update(bContext *C, Object *ob)
|
|
{
|
|
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
|
|
}
|
|
|
|
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (!hide_vert[i] && select_vert.span[i]) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (hide_vert[i]) {
|
|
continue;
|
|
}
|
|
const bool old_selection = select_vert.span[i];
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
select_vert.span[i] = true;
|
|
break;
|
|
case SEL_DESELECT:
|
|
select_vert.span[i] = false;
|
|
break;
|
|
case SEL_INVERT:
|
|
select_vert.span[i] = !select_vert.span[i];
|
|
break;
|
|
}
|
|
if (old_selection != select_vert.span[i]) {
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (changed) {
|
|
/* handle mselect */
|
|
if (action == SEL_SELECT) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
|
|
BKE_mesh_mselect_clear(me);
|
|
}
|
|
else {
|
|
BKE_mesh_mselect_validate(me);
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
const Span<MDeformVert> dverts = me->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
if (!extend) {
|
|
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (!hide_vert[i]) {
|
|
if (dverts[i].dw == nullptr) {
|
|
/* if null weight then not grouped */
|
|
select_vert.span[i] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
|
|
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : hide_vert.span.index_range()) {
|
|
if (!hide_vert.span[i]) {
|
|
if (!select_vert.span[i] == unselected) {
|
|
hide_vert.span[i] = true;
|
|
}
|
|
}
|
|
|
|
if (hide_vert.span[i]) {
|
|
select_vert.span[i] = false;
|
|
}
|
|
}
|
|
hide_vert.finish();
|
|
select_vert.finish();
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|
|
|
|
void paintvert_reveal(bContext *C, Object *ob, const bool select)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (hide_vert[i]) {
|
|
select_vert.span[i] = select;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
/* Remove the hide attribute to reveal all vertices. */
|
|
attributes.remove(".hide_vert");
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|