126 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2005 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 */
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#ifndef __GPU_DRAW_H__
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#define __GPU_DRAW_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct DupliObject;
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struct ImBuf;
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struct Image;
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struct ImageUser;
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struct Main;
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struct Object;
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struct RegionView3D;
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struct Scene;
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struct SmokeModifierData;
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struct View3D;
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struct ViewLayer;
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#include "DNA_object_enums.h"
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/* OpenGL drawing functions related to shading. */
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/* Initialize
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 * - sets the default Blender opengl state, if in doubt, check
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 *   the contents of this function
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 * - this is called when starting Blender, for opengl rendering. */
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void GPU_state_init(void);
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/* Programmable point size
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 * - shaders set their own point size when enabled
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 * - use glPointSize when disabled */
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void GPU_enable_program_point_size(void);
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void GPU_disable_program_point_size(void);
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/* Mipmap settings
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 * - these will free textures on changes */
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void GPU_set_mipmap(struct Main *bmain, bool mipmap);
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bool GPU_get_mipmap(void);
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void GPU_set_linear_mipmap(bool linear);
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bool GPU_get_linear_mipmap(void);
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void GPU_paint_set_mipmap(struct Main *bmain, bool mipmap);
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/* Anisotropic filtering settings
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 * - these will free textures on changes */
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void GPU_set_anisotropic(struct Main *bmain, float value);
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float GPU_get_anisotropic(void);
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/* Image updates and free
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 * - these deal with images bound as opengl textures */
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void GPU_paint_update_image(
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    struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
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void GPU_create_gl_tex(unsigned int *bind,
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                       unsigned int *rect,
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                       float *frect,
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                       int rectw,
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                       int recth,
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                       int textarget,
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                       bool mipmap,
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                       bool use_srgb,
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                       struct Image *ima);
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void GPU_create_gl_tex_compressed(unsigned int *bind,
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                                  int textarget,
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                                  struct Image *ima,
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                                  struct ImBuf *ibuf);
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bool GPU_upload_dxt_texture(struct ImBuf *ibuf, bool use_srgb);
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void GPU_free_image(struct Image *ima);
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void GPU_free_images(struct Main *bmain);
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void GPU_free_images_anim(struct Main *bmain);
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void GPU_free_images_old(struct Main *bmain);
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/* smoke drawing functions */
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void GPU_free_smoke(struct SmokeModifierData *smd);
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void GPU_free_smoke_velocity(struct SmokeModifierData *smd);
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void GPU_create_smoke(struct SmokeModifierData *smd, int highres);
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void GPU_create_smoke_coba_field(struct SmokeModifierData *smd);
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void GPU_create_smoke_velocity(struct SmokeModifierData *smd);
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/* Delayed free of OpenGL buffers by main thread */
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void GPU_free_unused_buffers(struct Main *bmain);
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/* utilities */
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typedef enum eGPUAttrMask {
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  GPU_DEPTH_BUFFER_BIT = (1 << 0),
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  GPU_ENABLE_BIT = (1 << 1),
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  GPU_SCISSOR_BIT = (1 << 2),
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  GPU_VIEWPORT_BIT = (1 << 3),
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  GPU_BLEND_BIT = (1 << 4),
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} eGPUAttrMask;
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void gpuPushAttr(eGPUAttrMask mask);
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void gpuPopAttr(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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