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blender-archive/source/blender/blenlib/intern/callbacks.c
Campbell Barton 12e02fd474 own patch [#27752] Python Callback (Scriptlink functionality)
Python:
 * adds bpy.app.handlers which contains lists, each for an event type:
   render_pre, render_post, load_pre, load_post, save_pre, save_post
 * each list item needs to be a callable object which takes 1 argument (the ID).
 * callbacks are cleared on file load.

Example:
 def MyFunc(scene): print("Callback:", data)
 bpy.app.handlers.render_post.append(MyFunc)

C:
 * This patch adds a generic C callback api which is currently only used by python.
 * Unlike python callbacks these are not cleared on file load.
2011-06-24 16:54:30 +00:00

71 lines
1.9 KiB
C

/*
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation (2011)
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_callbacks.h"
#include "MEM_guardedalloc.h"
static ListBase callback_slots[BLI_CB_EVT_TOT]= {{0}};
void BLI_exec_cb(struct Main *main, struct ID *self, eCbEvent evt)
{
ListBase *lb= &callback_slots[evt];
bCallbackFuncStore *funcstore;
for(funcstore= (bCallbackFuncStore *)lb->first; funcstore; funcstore= (bCallbackFuncStore *)funcstore->next) {
funcstore->func(main, self, funcstore->arg);
}
}
void BLI_add_cb(bCallbackFuncStore *funcstore, eCbEvent evt)
{
ListBase *lb= &callback_slots[evt];
BLI_addtail(lb, funcstore);
}
void BLI_cb_init(void)
{
/* do nothing */
}
/* call on application exit */
void BLI_cb_finalize(void)
{
eCbEvent evt;
for(evt= 0; evt < BLI_CB_EVT_TOT; evt++) {
ListBase *lb= &callback_slots[evt];
bCallbackFuncStore *funcstore;
bCallbackFuncStore *funcstore_next;
for(funcstore= (bCallbackFuncStore *)lb->first; funcstore; funcstore= funcstore_next) {
funcstore_next= (bCallbackFuncStore *)funcstore->next;
BLI_remlink(lb, funcstore);
if(funcstore->alloc) {
MEM_freeN(funcstore);
}
}
}
}