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blender-archive/source/gameengine
Joerg Mueller 947d4a654b Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
2011-08-30 10:09:10 +00:00
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2011-08-22 20:31:46 +00:00
2011-08-30 08:22:03 +00:00
2010-10-13 10:42:33 +00:00