The keylist functions are used in other places for none drawing related stuff. Fe pose_slide uses it.
		
			
				
	
	
		
			2447 lines
		
	
	
		
			75 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2447 lines
		
	
	
		
			75 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup edinterface
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 */
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "GPU_batch.h"
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#include "GPU_batch_presets.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "GPU_texture.h"
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#include "BLI_blenlib.h"
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#include "BLI_fileops_types.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_math_vector.h"
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#include "BLI_utildefines.h"
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#include "DNA_brush_types.h"
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#include "DNA_collection_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_dynamicpaint_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "RNA_access.h"
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#include "BKE_appdir.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_paint.h"
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#include "BKE_studiolight.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_thumbs.h"
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#include "BIF_glutil.h"
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#include "ED_datafiles.h"
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#include "ED_keyframes_draw.h"
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#include "ED_keyframes_keylist.h"
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#include "ED_render.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "interface_intern.h"
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#ifndef WITH_HEADLESS
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#  define ICON_GRID_COLS 26
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#  define ICON_GRID_ROWS 30
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#  define ICON_MONO_BORDER_OUTSET 2
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#  define ICON_GRID_MARGIN 10
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#  define ICON_GRID_W 32
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#  define ICON_GRID_H 32
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#endif /* WITH_HEADLESS */
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typedef struct IconImage {
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  int w;
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  int h;
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  uint *rect;
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  const uchar *datatoc_rect;
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  int datatoc_size;
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} IconImage;
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typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
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#define ICON_TYPE_PREVIEW 0
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#define ICON_TYPE_COLOR_TEXTURE 1
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#define ICON_TYPE_MONO_TEXTURE 2
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#define ICON_TYPE_BUFFER 3
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#define ICON_TYPE_IMBUF 4
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#define ICON_TYPE_VECTOR 5
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#define ICON_TYPE_GEOM 6
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#define ICON_TYPE_EVENT 7 /* draw keymap entries using custom renderer. */
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#define ICON_TYPE_GPLAYER 8
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#define ICON_TYPE_BLANK 9
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typedef struct DrawInfo {
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  int type;
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  union {
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    /* type specific data */
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    struct {
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      VectorDrawFunc func;
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    } vector;
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    struct {
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      ImBuf *image_cache;
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      bool inverted;
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    } geom;
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    struct {
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      IconImage *image;
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    } buffer;
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    struct {
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      int x, y, w, h;
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      int theme_color;
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    } texture;
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    struct {
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      /* Can be packed into a single int. */
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      short event_type;
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      short event_value;
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      int icon;
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      /* Allow lookups. */
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      struct DrawInfo *next;
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    } input;
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  } data;
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} DrawInfo;
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typedef struct IconTexture {
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  struct GPUTexture *tex[2];
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  int num_textures;
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  int w;
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  int h;
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  float invw;
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  float invh;
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} IconTexture;
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typedef struct IconType {
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  int type;
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  int theme_color;
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} IconType;
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/* ******************* STATIC LOCAL VARS ******************* */
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/* Static here to cache results of icon directory scan, so it's not
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 * scanning the file-system each time the menu is drawn. */
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static struct ListBase iconfilelist = {NULL, NULL};
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static IconTexture icongltex = {{NULL, NULL}, 0, 0, 0, 0.0f, 0.0f};
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#ifndef WITH_HEADLESS
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static const IconType icontypes[] = {
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#  define DEF_ICON(name) {ICON_TYPE_MONO_TEXTURE, 0},
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#  define DEF_ICON_SCENE(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SCENE},
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#  define DEF_ICON_COLLECTION(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_COLLECTION},
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#  define DEF_ICON_OBJECT(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT},
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#  define DEF_ICON_OBJECT_DATA(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_OBJECT_DATA},
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#  define DEF_ICON_MODIFIER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_MODIFIER},
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#  define DEF_ICON_SHADING(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_SHADING},
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#  define DEF_ICON_FOLDER(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_FOLDER},
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#  define DEF_ICON_FUND(name) {ICON_TYPE_MONO_TEXTURE, TH_ICON_FUND},
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#  define DEF_ICON_VECTOR(name) {ICON_TYPE_VECTOR, 0},
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#  define DEF_ICON_COLOR(name) {ICON_TYPE_COLOR_TEXTURE, 0},
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#  define DEF_ICON_BLANK(name) {ICON_TYPE_BLANK, 0},
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#  include "UI_icons.h"
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};
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/* **************************************************** */
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static DrawInfo *def_internal_icon(
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    ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type, int theme_color)
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{
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  Icon *new_icon = MEM_callocN(sizeof(Icon), "texicon");
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  new_icon->obj = NULL; /* icon is not for library object */
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  new_icon->id_type = 0;
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  DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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  di->type = type;
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  if (ELEM(type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
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    di->data.texture.theme_color = theme_color;
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    di->data.texture.x = xofs;
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    di->data.texture.y = yofs;
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    di->data.texture.w = size;
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    di->data.texture.h = size;
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  }
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  else if (type == ICON_TYPE_BUFFER) {
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    IconImage *iimg = MEM_callocN(sizeof(IconImage), "icon_img");
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    iimg->w = size;
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    iimg->h = size;
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    /* icon buffers can get initialized runtime now, via datatoc */
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    if (bbuf) {
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      int y, imgsize;
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      iimg->rect = MEM_mallocN(size * size * sizeof(uint), "icon_rect");
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      /* Here we store the rect in the icon - same as before */
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      if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0) {
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        memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
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      }
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      else {
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        /* this code assumes square images */
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        imgsize = bbuf->x;
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        for (y = 0; y < size; y++) {
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          memcpy(
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              &iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
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        }
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      }
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    }
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    di->data.buffer.image = iimg;
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  }
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  new_icon->drawinfo_free = UI_icons_free_drawinfo;
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  new_icon->drawinfo = di;
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  BKE_icon_set(icon_id, new_icon);
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  return di;
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}
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static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
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{
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  Icon *new_icon = MEM_callocN(sizeof(Icon), "texicon");
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  new_icon->obj = NULL; /* icon is not for library object */
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  new_icon->id_type = 0;
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  DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
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  di->type = ICON_TYPE_VECTOR;
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  di->data.vector.func = drawFunc;
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  new_icon->drawinfo_free = NULL;
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  new_icon->drawinfo = di;
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  BKE_icon_set(icon_id, new_icon);
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}
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/* Vector Icon Drawing Routines */
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/* Utilities */
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static void viconutil_set_point(int pt[2], int x, int y)
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{
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  pt[0] = x;
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  pt[1] = y;
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}
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static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha)
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{
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  int pts[3][2];
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  const int cx = x + w / 2 - 4;
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  const int cy = y + w / 2;
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  const int d = w / 5, d2 = w / 7;
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  viconutil_set_point(pts[0], cx - d2, cy + d);
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  viconutil_set_point(pts[1], cx - d2, cy - d);
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  viconutil_set_point(pts[2], cx + d2, cy);
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  uint pos = GPU_vertformat_attr_add(
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      immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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  immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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  immUniformColor4f(0.2f, 0.2f, 0.2f, alpha);
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  immBegin(GPU_PRIM_TRIS, 3);
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  immVertex2iv(pos, pts[0]);
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  immVertex2iv(pos, pts[1]);
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  immVertex2iv(pos, pts[2]);
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  immEnd();
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  immUnbindProgram();
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}
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static void vicon_keytype_draw_wrapper(
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    int x, int y, int w, int h, float alpha, short key_type, short handle_type)
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{
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  /* init dummy theme state for Action Editor - where these colors are defined
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   * (since we're doing this offscreen, free from any particular space_id)
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   */
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  struct bThemeState theme_state;
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  UI_Theme_Store(&theme_state);
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  UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
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  /* the "x" and "y" given are the bottom-left coordinates of the icon,
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   * while the draw_keyframe_shape() function needs the midpoint for
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   * the keyframe
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   */
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  const float xco = x + w / 2 + 0.5f;
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  const float yco = y + h / 2 + 0.5f;
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  GPUVertFormat *format = immVertexFormat();
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  const uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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  const uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
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  uint color_id = GPU_vertformat_attr_add(
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      format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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  uint outline_color_id = GPU_vertformat_attr_add(
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      format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
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  const uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
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  GPU_program_point_size(true);
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  immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
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  immUniform1f("outline_scale", 1.0f);
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  immUniform2f("ViewportSize", -1.0f, -1.0f);
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  immBegin(GPU_PRIM_POINTS, 1);
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  /* draw keyframe
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   * - size: (default icon size == 16, default dopesheet icon size == 10)
 | 
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   * - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon)
 | 
						|
   */
 | 
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  const bool sel = (handle_type == KEYFRAME_HANDLE_NONE);
 | 
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 | 
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  draw_keyframe_shape(xco,
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                      yco,
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                      (10.0f / 16.0f) * h,
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                      sel,
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                      key_type,
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                      KEYFRAME_SHAPE_BOTH,
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                      alpha,
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                      pos_id,
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                      size_id,
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						|
                      color_id,
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                      outline_color_id,
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                      flags_id,
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						|
                      handle_type,
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						|
                      KEYFRAME_EXTREME_NONE);
 | 
						|
 | 
						|
  immEnd();
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						|
  GPU_program_point_size(false);
 | 
						|
  immUnbindProgram();
 | 
						|
 | 
						|
  UI_Theme_Restore(&theme_state);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN, KEYFRAME_HANDLE_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME, KEYFRAME_HANDLE_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER, KEYFRAME_HANDLE_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD, KEYFRAME_HANDLE_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_handletype_free_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_FREE);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_handletype_aligned_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_ALIGNED);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_handletype_vector_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_VECTOR);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_handletype_auto_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_handletype_auto_clamp_draw(int x, int y, int w, int h, float alpha)
 | 
						|
{
 | 
						|
  vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO_CLAMP);
 | 
						|
}
 | 
						|
 | 
						|
static void vicon_colorset_draw(int index, int x, int y, int w, int h, float UNUSED(alpha))
 | 
						|
{
 | 
						|
  bTheme *btheme = UI_GetTheme();
 | 
						|
  const ThemeWireColor *cs = &btheme->tarm[index];
 | 
						|
 | 
						|
  /* Draw three bands of color: One per color
 | 
						|
   *    x-----a-----b-----c
 | 
						|
   *    |  N  |  S  |  A  |
 | 
						|
   *    x-----a-----b-----c
 | 
						|
   */
 | 
						|
  const int a = x + w / 3;
 | 
						|
  const int b = x + w / 3 * 2;
 | 
						|
  const int c = x + w;
 | 
						|
 | 
						|
  uint pos = GPU_vertformat_attr_add(
 | 
						|
      immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
 | 
						|
  immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 | 
						|
 | 
						|
  /* XXX: Include alpha into this... */
 | 
						|
  /* normal */
 | 
						|
  immUniformColor3ubv(cs->solid);
 | 
						|
  immRecti(pos, x, y, a, y + h);
 | 
						|
 | 
						|
  /* selected */
 | 
						|
  immUniformColor3ubv(cs->select);
 | 
						|
  immRecti(pos, a, y, b, y + h);
 | 
						|
 | 
						|
  /* active */
 | 
						|
  immUniformColor3ubv(cs->active);
 | 
						|
  immRecti(pos, b, y, c, y + h);
 | 
						|
 | 
						|
  immUnbindProgram();
 | 
						|
}
 | 
						|
 | 
						|
#  define DEF_ICON_VECTOR_COLORSET_DRAW_NTH(prefix, index) \
 | 
						|
    static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
 | 
						|
    { \
 | 
						|
      vicon_colorset_draw(index, x, y, w, h, alpha); \
 | 
						|
    }
 | 
						|
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(01, 0)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(02, 1)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(03, 2)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(04, 3)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(05, 4)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(06, 5)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(07, 6)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(08, 7)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(09, 8)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(10, 9)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(11, 10)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(12, 11)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(13, 12)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(14, 13)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(15, 14)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(16, 15)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(17, 16)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(18, 17)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(19, 18)
 | 
						|
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(20, 19)
 | 
						|
 | 
						|
#  undef DEF_ICON_VECTOR_COLORSET_DRAW_NTH
 | 
						|
 | 
						|
static void vicon_collection_color_draw(
 | 
						|
    short color_tag, int x, int y, int w, int UNUSED(h), float UNUSED(alpha))
 | 
						|
{
 | 
						|
  bTheme *btheme = UI_GetTheme();
 | 
						|
  const ThemeCollectionColor *collection_color = &btheme->collection_color[color_tag];
 | 
						|
 | 
						|
  const float aspect = (float)ICON_DEFAULT_WIDTH / (float)w;
 | 
						|
 | 
						|
  UI_icon_draw_ex(
 | 
						|
      x, y, ICON_OUTLINER_COLLECTION, aspect, 1.0f, 0.0f, collection_color->color, true);
 | 
						|
}
 | 
						|
 | 
						|
#  define DEF_ICON_COLLECTION_COLOR_DRAW(index, color) \
 | 
						|
    static void vicon_collection_color_draw_##index(int x, int y, int w, int h, float alpha) \
 | 
						|
    { \
 | 
						|
      vicon_collection_color_draw(color, x, y, w, h, alpha); \
 | 
						|
    }
 | 
						|
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(01, COLLECTION_COLOR_01);
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(02, COLLECTION_COLOR_02);
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(03, COLLECTION_COLOR_03);
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(04, COLLECTION_COLOR_04);
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(05, COLLECTION_COLOR_05);
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(06, COLLECTION_COLOR_06);
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(07, COLLECTION_COLOR_07);
 | 
						|
DEF_ICON_COLLECTION_COLOR_DRAW(08, COLLECTION_COLOR_08);
 | 
						|
 | 
						|
#  undef DEF_ICON_COLLECTION_COLOR_DRAW
 | 
						|
 | 
						|
/* Dynamically render icon instead of rendering a plain color to a texture/buffer
 | 
						|
 * This is not strictly a "vicon", as it needs access to icon->obj to get the color info,
 | 
						|
 * but it works in a very similar way.
 | 
						|
 */
 | 
						|
static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h)
 | 
						|
{
 | 
						|
  bGPDlayer *gpl = (bGPDlayer *)icon->obj;
 | 
						|
 | 
						|
  /* Just draw a colored rect - Like for vicon_colorset_draw() */
 | 
						|
  /* TODO: Make this have rounded corners, and maybe be a bit smaller.
 | 
						|
   * However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
 | 
						|
   */
 | 
						|
  uint pos = GPU_vertformat_attr_add(
 | 
						|
      immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
 | 
						|
  immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 | 
						|
 | 
						|
  immUniformColor3fv(gpl->color);
 | 
						|
  immRecti(pos, x, y, x + w - 1, y + h - 1);
 | 
						|
 | 
						|
  immUnbindProgram();
 | 
						|
}
 | 
						|
 | 
						|
static void init_brush_icons(void)
 | 
						|
{
 | 
						|
 | 
						|
#  define INIT_BRUSH_ICON(icon_id, name) \
 | 
						|
    { \
 | 
						|
      uchar *rect = (uchar *)datatoc_##name##_png; \
 | 
						|
      const int size = datatoc_##name##_png_size; \
 | 
						|
      DrawInfo *di; \
 | 
						|
\
 | 
						|
      di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER, 0); \
 | 
						|
      di->data.buffer.image->datatoc_rect = rect; \
 | 
						|
      di->data.buffer.image->datatoc_size = size; \
 | 
						|
    } \
 | 
						|
    ((void)0)
 | 
						|
  /* end INIT_BRUSH_ICON */
 | 
						|
 | 
						|
  const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
 | 
						|
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_TEXFILL, texfill);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_TEXMASK, texmask);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb);
 | 
						|
  INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
 | 
						|
 | 
						|
  /* grease pencil sculpt */
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight);
 | 
						|
 | 
						|
  /* grease pencil drawing brushes */
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_AIRBRUSH, gp_brush_airbrush);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_CHISEL, gp_brush_chisel);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard);
 | 
						|
  INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke);
 | 
						|
 | 
						|
#  undef INIT_BRUSH_ICON
 | 
						|
}
 | 
						|
 | 
						|
static DrawInfo *g_di_event_list = NULL;
 | 
						|
 | 
						|
int UI_icon_from_event_type(short event_type, short event_value)
 | 
						|
{
 | 
						|
  if (event_type == EVT_RIGHTSHIFTKEY) {
 | 
						|
    event_type = EVT_LEFTSHIFTKEY;
 | 
						|
  }
 | 
						|
  else if (event_type == EVT_RIGHTCTRLKEY) {
 | 
						|
    event_type = EVT_LEFTCTRLKEY;
 | 
						|
  }
 | 
						|
  else if (event_type == EVT_RIGHTALTKEY) {
 | 
						|
    event_type = EVT_LEFTALTKEY;
 | 
						|
  }
 | 
						|
  else if (event_type == EVT_TWEAK_L) {
 | 
						|
    event_type = LEFTMOUSE;
 | 
						|
    event_value = KM_CLICK_DRAG;
 | 
						|
  }
 | 
						|
  else if (event_type == EVT_TWEAK_M) {
 | 
						|
    event_type = MIDDLEMOUSE;
 | 
						|
    event_value = KM_CLICK_DRAG;
 | 
						|
  }
 | 
						|
  else if (event_type == EVT_TWEAK_R) {
 | 
						|
    event_type = RIGHTMOUSE;
 | 
						|
    event_value = KM_CLICK_DRAG;
 | 
						|
  }
 | 
						|
 | 
						|
  DrawInfo *di = g_di_event_list;
 | 
						|
  do {
 | 
						|
    if (di->data.input.event_type == event_type) {
 | 
						|
      return di->data.input.icon;
 | 
						|
    }
 | 
						|
  } while ((di = di->data.input.next));
 | 
						|
 | 
						|
  if (event_type == LEFTMOUSE) {
 | 
						|
    return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_LMB : ICON_MOUSE_LMB_DRAG;
 | 
						|
  }
 | 
						|
  if (event_type == MIDDLEMOUSE) {
 | 
						|
    return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_MMB : ICON_MOUSE_MMB_DRAG;
 | 
						|
  }
 | 
						|
  if (event_type == RIGHTMOUSE) {
 | 
						|
    return ELEM(event_value, KM_CLICK, KM_PRESS) ? ICON_MOUSE_RMB : ICON_MOUSE_RMB_DRAG;
 | 
						|
  }
 | 
						|
 | 
						|
  return ICON_NONE;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[4])
 | 
						|
{
 | 
						|
  if (r_icon_mod) {
 | 
						|
    memset(r_icon_mod, 0x0, sizeof(int[4]));
 | 
						|
    int i = 0;
 | 
						|
    if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
 | 
						|
      r_icon_mod[i++] = ICON_EVENT_CTRL;
 | 
						|
    }
 | 
						|
    if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
 | 
						|
      r_icon_mod[i++] = ICON_EVENT_ALT;
 | 
						|
    }
 | 
						|
    if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
 | 
						|
      r_icon_mod[i++] = ICON_EVENT_SHIFT;
 | 
						|
    }
 | 
						|
    if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
 | 
						|
      r_icon_mod[i++] = ICON_EVENT_OS;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return UI_icon_from_event_type(kmi->type, kmi->val);
 | 
						|
}
 | 
						|
 | 
						|
static void init_event_icons(void)
 | 
						|
{
 | 
						|
  DrawInfo *di_next = NULL;
 | 
						|
 | 
						|
#  define INIT_EVENT_ICON(icon_id, type, value) \
 | 
						|
    { \
 | 
						|
      DrawInfo *di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_EVENT, 0); \
 | 
						|
      di->data.input.event_type = type; \
 | 
						|
      di->data.input.event_value = value; \
 | 
						|
      di->data.input.icon = icon_id; \
 | 
						|
      di->data.input.next = di_next; \
 | 
						|
      di_next = di; \
 | 
						|
    } \
 | 
						|
    ((void)0)
 | 
						|
  /* end INIT_EVENT_ICON */
 | 
						|
 | 
						|
  const int w = 16; /* DUMMY */
 | 
						|
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_A, EVT_AKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_B, EVT_BKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_C, EVT_CKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_D, EVT_DKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_E, EVT_EKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F, EVT_FKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_G, EVT_GKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_H, EVT_HKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_I, EVT_IKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_J, EVT_JKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_K, EVT_KKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_L, EVT_LKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_M, EVT_MKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_N, EVT_NKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_O, EVT_OKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_P, EVT_PKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_Q, EVT_QKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_R, EVT_RKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_S, EVT_SKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_T, EVT_TKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_U, EVT_UKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_V, EVT_VKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_W, EVT_WKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_X, EVT_XKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_Y, EVT_YKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_Z, EVT_ZKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_SHIFT, EVT_LEFTSHIFTKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_CTRL, EVT_LEFTCTRLKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_ALT, EVT_LEFTALTKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_OS, EVT_OSKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F1, EVT_F1KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F2, EVT_F2KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F3, EVT_F3KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F4, EVT_F4KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F5, EVT_F5KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F6, EVT_F6KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F7, EVT_F7KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F8, EVT_F8KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F9, EVT_F9KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F10, EVT_F10KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F11, EVT_F11KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_F12, EVT_F12KEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_ESC, EVT_ESCKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_TAB, EVT_TABKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_PAGEUP, EVT_PAGEUPKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, EVT_PAGEDOWNKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_RETURN, EVT_RETKEY, KM_ANY);
 | 
						|
  INIT_EVENT_ICON(ICON_EVENT_SPACEKEY, EVT_SPACEKEY, KM_ANY);
 | 
						|
 | 
						|
  g_di_event_list = di_next;
 | 
						|
 | 
						|
#  undef INIT_EVENT_ICON
 | 
						|
}
 | 
						|
 | 
						|
static void icon_verify_datatoc(IconImage *iimg)
 | 
						|
{
 | 
						|
  /* if it has own rect, things are all OK */
 | 
						|
  if (iimg->rect) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (iimg->datatoc_rect) {
 | 
						|
    ImBuf *bbuf = IMB_ibImageFromMemory(
 | 
						|
        iimg->datatoc_rect, iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
 | 
						|
    /* w and h were set on initialize */
 | 
						|
    if (bbuf->x != iimg->h && bbuf->y != iimg->w) {
 | 
						|
      IMB_scaleImBuf(bbuf, iimg->w, iimg->h);
 | 
						|
    }
 | 
						|
 | 
						|
    iimg->rect = bbuf->rect;
 | 
						|
    bbuf->rect = NULL;
 | 
						|
    IMB_freeImBuf(bbuf);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static ImBuf *create_mono_icon_with_border(ImBuf *buf,
 | 
						|
                                           int resolution_divider,
 | 
						|
                                           float border_intensity)
 | 
						|
{
 | 
						|
  ImBuf *result = IMB_dupImBuf(buf);
 | 
						|
  const float border_sharpness = 16.0 / (resolution_divider * resolution_divider);
 | 
						|
 | 
						|
  float blurred_alpha_buffer[(ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) *
 | 
						|
                             (ICON_GRID_H + 2 * ICON_MONO_BORDER_OUTSET)];
 | 
						|
  const int icon_width = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
 | 
						|
  const int icon_height = (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) / resolution_divider;
 | 
						|
 | 
						|
  for (int y = 0; y < ICON_GRID_ROWS; y++) {
 | 
						|
    for (int x = 0; x < ICON_GRID_COLS; x++) {
 | 
						|
      const IconType icontype = icontypes[y * ICON_GRID_COLS + x];
 | 
						|
      if (icontype.type != ICON_TYPE_MONO_TEXTURE) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      int sx = x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
 | 
						|
      int sy = y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN - ICON_MONO_BORDER_OUTSET;
 | 
						|
      sx = sx / resolution_divider;
 | 
						|
      sy = sy / resolution_divider;
 | 
						|
 | 
						|
      /* blur the alpha channel and store it in blurred_alpha_buffer */
 | 
						|
      const int blur_size = 2 / resolution_divider;
 | 
						|
      for (int bx = 0; bx < icon_width; bx++) {
 | 
						|
        const int asx = MAX2(bx - blur_size, 0);
 | 
						|
        const int aex = MIN2(bx + blur_size + 1, icon_width);
 | 
						|
        for (int by = 0; by < icon_height; by++) {
 | 
						|
          const int asy = MAX2(by - blur_size, 0);
 | 
						|
          const int aey = MIN2(by + blur_size + 1, icon_height);
 | 
						|
 | 
						|
          /* blur alpha channel */
 | 
						|
          const int write_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
 | 
						|
          float alpha_accum = 0.0;
 | 
						|
          uint alpha_samples = 0;
 | 
						|
          for (int ax = asx; ax < aex; ax++) {
 | 
						|
            for (int ay = asy; ay < aey; ay++) {
 | 
						|
              const int offset_read = (sy + ay) * buf->x + (sx + ax);
 | 
						|
              const uint color_read = buf->rect[offset_read];
 | 
						|
              const float alpha_read = ((color_read & 0xff000000) >> 24) / 255.0;
 | 
						|
              alpha_accum += alpha_read;
 | 
						|
              alpha_samples += 1;
 | 
						|
            }
 | 
						|
          }
 | 
						|
          blurred_alpha_buffer[write_offset] = alpha_accum / alpha_samples;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      /* apply blurred alpha */
 | 
						|
      for (int bx = 0; bx < icon_width; bx++) {
 | 
						|
        for (int by = 0; by < icon_height; by++) {
 | 
						|
          const int blurred_alpha_offset = by * (ICON_GRID_W + 2 * ICON_MONO_BORDER_OUTSET) + bx;
 | 
						|
          const int offset_write = (sy + by) * buf->x + (sx + bx);
 | 
						|
          const float blurred_alpha = blurred_alpha_buffer[blurred_alpha_offset];
 | 
						|
          const float border_srgb[4] = {
 | 
						|
              0, 0, 0, MIN2(1.0, blurred_alpha * border_sharpness) * border_intensity};
 | 
						|
 | 
						|
          const uint color_read = buf->rect[offset_write];
 | 
						|
          const uchar *orig_color = (uchar *)&color_read;
 | 
						|
 | 
						|
          float border_rgba[4];
 | 
						|
          float orig_rgba[4];
 | 
						|
          float dest_rgba[4];
 | 
						|
          float dest_srgb[4];
 | 
						|
 | 
						|
          srgb_to_linearrgb_v4(border_rgba, border_srgb);
 | 
						|
          srgb_to_linearrgb_uchar4(orig_rgba, orig_color);
 | 
						|
          blend_color_interpolate_float(dest_rgba, orig_rgba, border_rgba, 1.0 - orig_rgba[3]);
 | 
						|
          linearrgb_to_srgb_v4(dest_srgb, dest_rgba);
 | 
						|
 | 
						|
          const uint alpha_mask = ((uint)(dest_srgb[3] * 255)) << 24;
 | 
						|
          const uint cpack = rgb_to_cpack(dest_srgb[0], dest_srgb[1], dest_srgb[2]) | alpha_mask;
 | 
						|
          result->rect[offset_write] = cpack;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return result;
 | 
						|
}
 | 
						|
 | 
						|
static void free_icons_textures(void)
 | 
						|
{
 | 
						|
  if (icongltex.num_textures > 0) {
 | 
						|
    for (int i = 0; i < 2; i++) {
 | 
						|
      if (icongltex.tex[i]) {
 | 
						|
        GPU_texture_free(icongltex.tex[i]);
 | 
						|
        icongltex.tex[i] = NULL;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    icongltex.num_textures = 0;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Reload the textures for internal icons.
 | 
						|
 * This function will release the previous textures. */
 | 
						|
void UI_icons_reload_internal_textures(void)
 | 
						|
{
 | 
						|
  bTheme *btheme = UI_GetTheme();
 | 
						|
  ImBuf *b16buf = NULL, *b32buf = NULL, *b16buf_border = NULL, *b32buf_border = NULL;
 | 
						|
  const float icon_border_intensity = btheme->tui.icon_border_intensity;
 | 
						|
  const bool need_icons_with_border = icon_border_intensity > 0.0f;
 | 
						|
 | 
						|
  if (b16buf == NULL) {
 | 
						|
    b16buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons16_png,
 | 
						|
                                   datatoc_blender_icons16_png_size,
 | 
						|
                                   IB_rect,
 | 
						|
                                   NULL,
 | 
						|
                                   "<blender icons>");
 | 
						|
  }
 | 
						|
  if (b16buf) {
 | 
						|
    if (need_icons_with_border) {
 | 
						|
      b16buf_border = create_mono_icon_with_border(b16buf, 2, icon_border_intensity);
 | 
						|
      IMB_premultiply_alpha(b16buf_border);
 | 
						|
    }
 | 
						|
    IMB_premultiply_alpha(b16buf);
 | 
						|
  }
 | 
						|
 | 
						|
  if (b32buf == NULL) {
 | 
						|
    b32buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons32_png,
 | 
						|
                                   datatoc_blender_icons32_png_size,
 | 
						|
                                   IB_rect,
 | 
						|
                                   NULL,
 | 
						|
                                   "<blender icons>");
 | 
						|
  }
 | 
						|
  if (b32buf) {
 | 
						|
    if (need_icons_with_border) {
 | 
						|
      b32buf_border = create_mono_icon_with_border(b32buf, 1, icon_border_intensity);
 | 
						|
      IMB_premultiply_alpha(b32buf_border);
 | 
						|
    }
 | 
						|
    IMB_premultiply_alpha(b32buf);
 | 
						|
  }
 | 
						|
 | 
						|
  if (b16buf && b32buf) {
 | 
						|
    /* Free existing texture if any. */
 | 
						|
    free_icons_textures();
 | 
						|
 | 
						|
    /* Allocate OpenGL texture. */
 | 
						|
    icongltex.num_textures = need_icons_with_border ? 2 : 1;
 | 
						|
 | 
						|
    /* Note the filter and LOD bias were tweaked to better preserve icon
 | 
						|
     * sharpness at different UI scales. */
 | 
						|
    if (icongltex.tex[0] == NULL) {
 | 
						|
      icongltex.w = b32buf->x;
 | 
						|
      icongltex.h = b32buf->y;
 | 
						|
      icongltex.invw = 1.0f / b32buf->x;
 | 
						|
      icongltex.invh = 1.0f / b32buf->y;
 | 
						|
 | 
						|
      icongltex.tex[0] = GPU_texture_create_2d("icons", b32buf->x, b32buf->y, 2, GPU_RGBA8, NULL);
 | 
						|
      GPU_texture_update_mipmap(icongltex.tex[0], 0, GPU_DATA_UBYTE, b32buf->rect);
 | 
						|
      GPU_texture_update_mipmap(icongltex.tex[0], 1, GPU_DATA_UBYTE, b16buf->rect);
 | 
						|
    }
 | 
						|
 | 
						|
    if (need_icons_with_border && icongltex.tex[1] == NULL) {
 | 
						|
      icongltex.tex[1] = GPU_texture_create_2d(
 | 
						|
          "icons_border", b32buf_border->x, b32buf_border->y, 2, GPU_RGBA8, NULL);
 | 
						|
      GPU_texture_update_mipmap(icongltex.tex[1], 0, GPU_DATA_UBYTE, b32buf_border->rect);
 | 
						|
      GPU_texture_update_mipmap(icongltex.tex[1], 1, GPU_DATA_UBYTE, b16buf_border->rect);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  IMB_freeImBuf(b16buf);
 | 
						|
  IMB_freeImBuf(b32buf);
 | 
						|
  IMB_freeImBuf(b16buf_border);
 | 
						|
  IMB_freeImBuf(b32buf_border);
 | 
						|
}
 | 
						|
 | 
						|
static void init_internal_icons(void)
 | 
						|
{
 | 
						|
#  if 0 /* temp disabled */
 | 
						|
  if ((btheme != NULL) && btheme->tui.iconfile[0]) {
 | 
						|
    char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
 | 
						|
    char iconfilestr[FILE_MAX];
 | 
						|
 | 
						|
    if (icondir) {
 | 
						|
      BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile);
 | 
						|
 | 
						|
      /* if the image is missing bbuf will just be NULL */
 | 
						|
      bbuf = IMB_loadiffname(iconfilestr, IB_rect, NULL);
 | 
						|
 | 
						|
      if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) {
 | 
						|
        printf(
 | 
						|
            "\n***WARNING***\n"
 | 
						|
            "Icons file '%s' too small.\n"
 | 
						|
            "Using built-in Icons instead\n",
 | 
						|
            iconfilestr);
 | 
						|
        IMB_freeImBuf(bbuf);
 | 
						|
        bbuf = NULL;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      printf("%s: 'icons' data path not found, continuing\n", __func__);
 | 
						|
    }
 | 
						|
  }
 | 
						|
#  endif
 | 
						|
 | 
						|
  /* Define icons. */
 | 
						|
  for (int y = 0; y < ICON_GRID_ROWS; y++) {
 | 
						|
    /* Row W has monochrome icons. */
 | 
						|
    for (int x = 0; x < ICON_GRID_COLS; x++) {
 | 
						|
      const IconType icontype = icontypes[y * ICON_GRID_COLS + x];
 | 
						|
      if (!ELEM(icontype.type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      def_internal_icon(NULL,
 | 
						|
                        BIFICONID_FIRST + y * ICON_GRID_COLS + x,
 | 
						|
                        x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
 | 
						|
                        y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN,
 | 
						|
                        ICON_GRID_W,
 | 
						|
                        icontype.type,
 | 
						|
                        icontype.theme_color);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  def_internal_vicon(ICON_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw);
 | 
						|
 | 
						|
  def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
 | 
						|
  def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
 | 
						|
  def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
 | 
						|
  def_internal_vicon(ICON_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
 | 
						|
  def_internal_vicon(ICON_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
 | 
						|
 | 
						|
  def_internal_vicon(ICON_HANDLETYPE_FREE_VEC, vicon_handletype_free_draw);
 | 
						|
  def_internal_vicon(ICON_HANDLETYPE_ALIGNED_VEC, vicon_handletype_aligned_draw);
 | 
						|
  def_internal_vicon(ICON_HANDLETYPE_VECTOR_VEC, vicon_handletype_vector_draw);
 | 
						|
  def_internal_vicon(ICON_HANDLETYPE_AUTO_VEC, vicon_handletype_auto_draw);
 | 
						|
  def_internal_vicon(ICON_HANDLETYPE_AUTO_CLAMP_VEC, vicon_handletype_auto_clamp_draw);
 | 
						|
 | 
						|
  def_internal_vicon(ICON_COLORSET_01_VEC, vicon_colorset_draw_01);
 | 
						|
  def_internal_vicon(ICON_COLORSET_02_VEC, vicon_colorset_draw_02);
 | 
						|
  def_internal_vicon(ICON_COLORSET_03_VEC, vicon_colorset_draw_03);
 | 
						|
  def_internal_vicon(ICON_COLORSET_04_VEC, vicon_colorset_draw_04);
 | 
						|
  def_internal_vicon(ICON_COLORSET_05_VEC, vicon_colorset_draw_05);
 | 
						|
  def_internal_vicon(ICON_COLORSET_06_VEC, vicon_colorset_draw_06);
 | 
						|
  def_internal_vicon(ICON_COLORSET_07_VEC, vicon_colorset_draw_07);
 | 
						|
  def_internal_vicon(ICON_COLORSET_08_VEC, vicon_colorset_draw_08);
 | 
						|
  def_internal_vicon(ICON_COLORSET_09_VEC, vicon_colorset_draw_09);
 | 
						|
  def_internal_vicon(ICON_COLORSET_10_VEC, vicon_colorset_draw_10);
 | 
						|
  def_internal_vicon(ICON_COLORSET_11_VEC, vicon_colorset_draw_11);
 | 
						|
  def_internal_vicon(ICON_COLORSET_12_VEC, vicon_colorset_draw_12);
 | 
						|
  def_internal_vicon(ICON_COLORSET_13_VEC, vicon_colorset_draw_13);
 | 
						|
  def_internal_vicon(ICON_COLORSET_14_VEC, vicon_colorset_draw_14);
 | 
						|
  def_internal_vicon(ICON_COLORSET_15_VEC, vicon_colorset_draw_15);
 | 
						|
  def_internal_vicon(ICON_COLORSET_16_VEC, vicon_colorset_draw_16);
 | 
						|
  def_internal_vicon(ICON_COLORSET_17_VEC, vicon_colorset_draw_17);
 | 
						|
  def_internal_vicon(ICON_COLORSET_18_VEC, vicon_colorset_draw_18);
 | 
						|
  def_internal_vicon(ICON_COLORSET_19_VEC, vicon_colorset_draw_19);
 | 
						|
  def_internal_vicon(ICON_COLORSET_20_VEC, vicon_colorset_draw_20);
 | 
						|
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_01, vicon_collection_color_draw_01);
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_02, vicon_collection_color_draw_02);
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_03, vicon_collection_color_draw_03);
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_04, vicon_collection_color_draw_04);
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_05, vicon_collection_color_draw_05);
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_06, vicon_collection_color_draw_06);
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_07, vicon_collection_color_draw_07);
 | 
						|
  def_internal_vicon(ICON_COLLECTION_COLOR_08, vicon_collection_color_draw_08);
 | 
						|
}
 | 
						|
 | 
						|
static void init_iconfile_list(struct ListBase *list)
 | 
						|
{
 | 
						|
  BLI_listbase_clear(list);
 | 
						|
  const char *icondir = BKE_appdir_folder_id(BLENDER_DATAFILES, "icons");
 | 
						|
 | 
						|
  if (icondir == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  struct direntry *dir;
 | 
						|
  const int totfile = BLI_filelist_dir_contents(icondir, &dir);
 | 
						|
 | 
						|
  int index = 1;
 | 
						|
  for (int i = 0; i < totfile; i++) {
 | 
						|
    if ((dir[i].type & S_IFREG)) {
 | 
						|
      const char *filename = dir[i].relname;
 | 
						|
 | 
						|
      if (BLI_path_extension_check(filename, ".png")) {
 | 
						|
        /* loading all icons on file start is overkill & slows startup
 | 
						|
         * its possible they change size after blender load anyway. */
 | 
						|
#  if 0
 | 
						|
        int ifilex, ifiley;
 | 
						|
        char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
 | 
						|
        ImBuf *bbuf = NULL;
 | 
						|
        /* check to see if the image is the right size, continue if not */
 | 
						|
        /* copying strings here should go ok, assuming that we never get back
 | 
						|
         * a complete path to file longer than 256 chars */
 | 
						|
        BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
 | 
						|
        bbuf = IMB_loadiffname(iconfilestr, IB_rect);
 | 
						|
 | 
						|
        if (bbuf) {
 | 
						|
          ifilex = bbuf->x;
 | 
						|
          ifiley = bbuf->y;
 | 
						|
          IMB_freeImBuf(bbuf);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          ifilex = ifiley = 0;
 | 
						|
        }
 | 
						|
 | 
						|
        /* bad size or failed to load */
 | 
						|
        if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
 | 
						|
          printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
 | 
						|
          continue;
 | 
						|
        }
 | 
						|
#  endif /* removed */
 | 
						|
 | 
						|
        /* found a potential icon file, so make an entry for it in the cache list */
 | 
						|
        IconFile *ifile = MEM_callocN(sizeof(IconFile), "IconFile");
 | 
						|
 | 
						|
        BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
 | 
						|
        ifile->index = index;
 | 
						|
 | 
						|
        BLI_addtail(list, ifile);
 | 
						|
 | 
						|
        index++;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  BLI_filelist_free(dir, totfile);
 | 
						|
  dir = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void free_iconfile_list(struct ListBase *list)
 | 
						|
{
 | 
						|
  IconFile *ifile = NULL, *next_ifile = NULL;
 | 
						|
 | 
						|
  for (ifile = list->first; ifile; ifile = next_ifile) {
 | 
						|
    next_ifile = ifile->next;
 | 
						|
    BLI_freelinkN(list, ifile);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
#else
 | 
						|
 | 
						|
void UI_icons_reload_internal_textures(void)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
#endif /* WITH_HEADLESS */
 | 
						|
 | 
						|
int UI_iconfile_get_index(const char *filename)
 | 
						|
{
 | 
						|
  IconFile *ifile;
 | 
						|
  ListBase *list = &(iconfilelist);
 | 
						|
 | 
						|
  for (ifile = list->first; ifile; ifile = ifile->next) {
 | 
						|
    if (BLI_path_cmp(filename, ifile->filename) == 0) {
 | 
						|
      return ifile->index;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
ListBase *UI_iconfile_list(void)
 | 
						|
{
 | 
						|
  ListBase *list = &(iconfilelist);
 | 
						|
 | 
						|
  return list;
 | 
						|
}
 | 
						|
 | 
						|
void UI_icons_free(void)
 | 
						|
{
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
  free_icons_textures();
 | 
						|
  free_iconfile_list(&iconfilelist);
 | 
						|
#endif
 | 
						|
  BKE_icons_free();
 | 
						|
}
 | 
						|
 | 
						|
void UI_icons_free_drawinfo(void *drawinfo)
 | 
						|
{
 | 
						|
  DrawInfo *di = drawinfo;
 | 
						|
 | 
						|
  if (di == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (di->type == ICON_TYPE_BUFFER) {
 | 
						|
    if (di->data.buffer.image) {
 | 
						|
      if (di->data.buffer.image->rect) {
 | 
						|
        MEM_freeN(di->data.buffer.image->rect);
 | 
						|
      }
 | 
						|
      MEM_freeN(di->data.buffer.image);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_GEOM) {
 | 
						|
    if (di->data.geom.image_cache) {
 | 
						|
      IMB_freeImBuf(di->data.geom.image_cache);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  MEM_freeN(di);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * #Icon.data_type and #Icon.obj
 | 
						|
 */
 | 
						|
static DrawInfo *icon_create_drawinfo(Icon *icon)
 | 
						|
{
 | 
						|
  const int icon_data_type = icon->obj_type;
 | 
						|
 | 
						|
  DrawInfo *di = MEM_callocN(sizeof(DrawInfo), "di_icon");
 | 
						|
 | 
						|
  if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
 | 
						|
    di->type = ICON_TYPE_PREVIEW;
 | 
						|
  }
 | 
						|
  else if (icon_data_type == ICON_DATA_IMBUF) {
 | 
						|
    di->type = ICON_TYPE_IMBUF;
 | 
						|
  }
 | 
						|
  else if (icon_data_type == ICON_DATA_GEOM) {
 | 
						|
    di->type = ICON_TYPE_GEOM;
 | 
						|
  }
 | 
						|
  else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
 | 
						|
    di->type = ICON_TYPE_BUFFER;
 | 
						|
  }
 | 
						|
  else if (icon_data_type == ICON_DATA_GPLAYER) {
 | 
						|
    di->type = ICON_TYPE_GPLAYER;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    BLI_assert(0);
 | 
						|
  }
 | 
						|
 | 
						|
  return di;
 | 
						|
}
 | 
						|
 | 
						|
static DrawInfo *icon_ensure_drawinfo(Icon *icon)
 | 
						|
{
 | 
						|
  if (icon->drawinfo) {
 | 
						|
    return icon->drawinfo;
 | 
						|
  }
 | 
						|
  DrawInfo *di = icon_create_drawinfo(icon);
 | 
						|
  icon->drawinfo = di;
 | 
						|
  icon->drawinfo_free = UI_icons_free_drawinfo;
 | 
						|
  return di;
 | 
						|
}
 | 
						|
 | 
						|
/* NOTE:, returns unscaled by DPI. */
 | 
						|
int UI_icon_get_width(int icon_id)
 | 
						|
{
 | 
						|
  Icon *icon = BKE_icon_get(icon_id);
 | 
						|
 | 
						|
  if (icon == NULL) {
 | 
						|
    if (G.debug & G_DEBUG) {
 | 
						|
      printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
 | 
						|
  DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
  if (di) {
 | 
						|
    return ICON_DEFAULT_WIDTH;
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_get_height(int icon_id)
 | 
						|
{
 | 
						|
  Icon *icon = BKE_icon_get(icon_id);
 | 
						|
  if (icon == NULL) {
 | 
						|
    if (G.debug & G_DEBUG) {
 | 
						|
      printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
 | 
						|
    }
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
 | 
						|
  DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
  if (di) {
 | 
						|
    return ICON_DEFAULT_HEIGHT;
 | 
						|
  }
 | 
						|
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
bool UI_icon_get_theme_color(int icon_id, uchar color[4])
 | 
						|
{
 | 
						|
  Icon *icon = BKE_icon_get(icon_id);
 | 
						|
  if (icon == NULL) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
  return UI_GetIconThemeColor4ubv(di->data.texture.theme_color, color);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icons_init()
 | 
						|
{
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
  init_iconfile_list(&iconfilelist);
 | 
						|
  UI_icons_reload_internal_textures();
 | 
						|
  init_internal_icons();
 | 
						|
  init_brush_icons();
 | 
						|
  init_event_icons();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/* Render size for preview images and icons
 | 
						|
 */
 | 
						|
int UI_icon_preview_to_render_size(enum eIconSizes size)
 | 
						|
{
 | 
						|
  switch (size) {
 | 
						|
    case ICON_SIZE_ICON:
 | 
						|
      return ICON_RENDER_DEFAULT_HEIGHT;
 | 
						|
    case ICON_SIZE_PREVIEW:
 | 
						|
      return PREVIEW_RENDER_DEFAULT_HEIGHT;
 | 
						|
    default:
 | 
						|
      return 0;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Create rect for the icon
 | 
						|
 */
 | 
						|
static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size)
 | 
						|
{
 | 
						|
  const uint render_size = UI_icon_preview_to_render_size(size);
 | 
						|
 | 
						|
  if (!prv_img) {
 | 
						|
    if (G.debug & G_DEBUG) {
 | 
						|
      printf("%s, error: requested preview image does not exist", __func__);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (!prv_img->rect[size]) {
 | 
						|
    prv_img->w[size] = render_size;
 | 
						|
    prv_img->h[size] = render_size;
 | 
						|
    prv_img->flag[size] |= (PRV_CHANGED | PRV_UNFINISHED);
 | 
						|
    prv_img->changed_timestamp[size] = 0;
 | 
						|
    prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(uint), "prv_rect");
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void ui_id_preview_image_render_size(
 | 
						|
    const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
 | 
						|
 | 
						|
static void ui_studiolight_icon_job_exec(void *customdata,
 | 
						|
                                         short *UNUSED(stop),
 | 
						|
                                         short *UNUSED(do_update),
 | 
						|
                                         float *UNUSED(progress))
 | 
						|
{
 | 
						|
  Icon **tmp = (Icon **)customdata;
 | 
						|
  Icon *icon = *tmp;
 | 
						|
  DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
  StudioLight *sl = icon->obj;
 | 
						|
  BKE_studiolight_preview(di->data.buffer.image->rect, sl, icon->id_type);
 | 
						|
}
 | 
						|
 | 
						|
static void ui_studiolight_kill_icon_preview_job(wmWindowManager *wm, int icon_id)
 | 
						|
{
 | 
						|
  Icon *icon = BKE_icon_get(icon_id);
 | 
						|
  WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
 | 
						|
  icon->obj = NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void ui_studiolight_free_function(StudioLight *sl, void *data)
 | 
						|
{
 | 
						|
  wmWindowManager *wm = data;
 | 
						|
 | 
						|
  /* Happens if job was canceled or already finished. */
 | 
						|
  if (wm == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  /* get icons_id, get icons and kill wm jobs */
 | 
						|
  if (sl->icon_id_radiance) {
 | 
						|
    ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
 | 
						|
  }
 | 
						|
  if (sl->icon_id_irradiance) {
 | 
						|
    ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
 | 
						|
  }
 | 
						|
  if (sl->icon_id_matcap) {
 | 
						|
    ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
 | 
						|
  }
 | 
						|
  if (sl->icon_id_matcap_flipped) {
 | 
						|
    ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void ui_studiolight_icon_job_end(void *customdata)
 | 
						|
{
 | 
						|
  Icon **tmp = (Icon **)customdata;
 | 
						|
  Icon *icon = *tmp;
 | 
						|
  StudioLight *sl = icon->obj;
 | 
						|
  BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, NULL);
 | 
						|
}
 | 
						|
 | 
						|
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
 | 
						|
{
 | 
						|
  Icon *icon = BKE_icon_get(icon_id);
 | 
						|
 | 
						|
  if (icon == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
 | 
						|
  if (di == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  switch (di->type) {
 | 
						|
    case ICON_TYPE_PREVIEW: {
 | 
						|
      ID *id = (icon->id_type != 0) ? icon->obj : NULL;
 | 
						|
      PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) : icon->obj;
 | 
						|
      /* Using jobs for screen previews crashes due to offscreen rendering.
 | 
						|
       * XXX would be nicer if PreviewImage could store if it supports jobs */
 | 
						|
      const bool use_jobs = !id || (GS(id->name) != ID_SCR);
 | 
						|
 | 
						|
      if (prv) {
 | 
						|
        const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
 | 
						|
 | 
						|
        if (id || (prv->tag & PRV_TAG_DEFFERED) != 0) {
 | 
						|
          ui_id_preview_image_render_size(C, NULL, id, prv, size, use_jobs);
 | 
						|
        }
 | 
						|
      }
 | 
						|
      break;
 | 
						|
    }
 | 
						|
    case ICON_TYPE_BUFFER: {
 | 
						|
      if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
 | 
						|
        if (di->data.buffer.image == NULL) {
 | 
						|
          wmWindowManager *wm = CTX_wm_manager(C);
 | 
						|
          StudioLight *sl = icon->obj;
 | 
						|
          BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
 | 
						|
          IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
 | 
						|
 | 
						|
          img->w = STUDIOLIGHT_ICON_SIZE;
 | 
						|
          img->h = STUDIOLIGHT_ICON_SIZE;
 | 
						|
          const size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
 | 
						|
          img->rect = MEM_mallocN(size, __func__);
 | 
						|
          memset(img->rect, 0, size);
 | 
						|
          di->data.buffer.image = img;
 | 
						|
 | 
						|
          wmJob *wm_job = WM_jobs_get(
 | 
						|
              wm, CTX_wm_window(C), icon, "StudioLight Icon", 0, WM_JOB_TYPE_STUDIOLIGHT);
 | 
						|
          Icon **tmp = MEM_callocN(sizeof(Icon *), __func__);
 | 
						|
          *tmp = icon;
 | 
						|
          WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
 | 
						|
          WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
 | 
						|
          WM_jobs_callbacks(
 | 
						|
              wm_job, ui_studiolight_icon_job_exec, NULL, NULL, ui_studiolight_icon_job_end);
 | 
						|
          WM_jobs_start(CTX_wm_manager(C), wm_job);
 | 
						|
        }
 | 
						|
      }
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * * Only call with valid pointer from UI_icon_draw.
 | 
						|
 * * Only called when icon has changed.
 | 
						|
 *
 | 
						|
 * Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
 | 
						|
 */
 | 
						|
static void icon_set_image(const bContext *C,
 | 
						|
                           Scene *scene,
 | 
						|
                           ID *id,
 | 
						|
                           PreviewImage *prv_img,
 | 
						|
                           enum eIconSizes size,
 | 
						|
                           const bool use_job)
 | 
						|
{
 | 
						|
  if (!prv_img) {
 | 
						|
    if (G.debug & G_DEBUG) {
 | 
						|
      printf("%s: no preview image for this ID: %s\n", __func__, id->name);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (prv_img->flag[size] & PRV_USER_EDITED) {
 | 
						|
    /* user-edited preview, do not auto-update! */
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  const bool delay = prv_img->rect[size] != NULL;
 | 
						|
  icon_create_rect(prv_img, size);
 | 
						|
 | 
						|
  if (use_job && (!id || BKE_previewimg_id_supports_jobs(id))) {
 | 
						|
    /* Job (background) version */
 | 
						|
    ED_preview_icon_job(
 | 
						|
        C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size], delay);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    if (!scene) {
 | 
						|
      scene = CTX_data_scene(C);
 | 
						|
    }
 | 
						|
    /* Immediate version */
 | 
						|
    ED_preview_icon_render(C, scene, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
PreviewImage *UI_icon_to_preview(int icon_id)
 | 
						|
{
 | 
						|
  Icon *icon = BKE_icon_get(icon_id);
 | 
						|
 | 
						|
  if (icon == NULL) {
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
 | 
						|
  DrawInfo *di = (DrawInfo *)icon->drawinfo;
 | 
						|
 | 
						|
  if (di == NULL) {
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
 | 
						|
  if (di->type == ICON_TYPE_PREVIEW) {
 | 
						|
    PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
 | 
						|
                                               icon->obj;
 | 
						|
 | 
						|
    if (prv) {
 | 
						|
      return BKE_previewimg_copy(prv);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (di->data.buffer.image) {
 | 
						|
    ImBuf *bbuf;
 | 
						|
 | 
						|
    bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect,
 | 
						|
                                 di->data.buffer.image->datatoc_size,
 | 
						|
                                 IB_rect,
 | 
						|
                                 NULL,
 | 
						|
                                 __func__);
 | 
						|
    if (bbuf) {
 | 
						|
      PreviewImage *prv = BKE_previewimg_create();
 | 
						|
 | 
						|
      prv->rect[0] = bbuf->rect;
 | 
						|
 | 
						|
      prv->w[0] = bbuf->x;
 | 
						|
      prv->h[0] = bbuf->y;
 | 
						|
 | 
						|
      bbuf->rect = NULL;
 | 
						|
      IMB_freeImBuf(bbuf);
 | 
						|
 | 
						|
      return prv;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_rect(float x,
 | 
						|
                           float y,
 | 
						|
                           int w,
 | 
						|
                           int h,
 | 
						|
                           float UNUSED(aspect),
 | 
						|
                           int rw,
 | 
						|
                           int rh,
 | 
						|
                           uint *rect,
 | 
						|
                           float alpha,
 | 
						|
                           const float desaturate)
 | 
						|
{
 | 
						|
  ImBuf *ima = NULL;
 | 
						|
  int draw_w = w;
 | 
						|
  int draw_h = h;
 | 
						|
  int draw_x = x;
 | 
						|
  int draw_y = y;
 | 
						|
 | 
						|
  /* sanity check */
 | 
						|
  if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
 | 
						|
    printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
 | 
						|
    BLI_assert_msg(0, "invalid icon size");
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  /* modulate color */
 | 
						|
  const float col[4] = {alpha, alpha, alpha, alpha};
 | 
						|
 | 
						|
  /* rect contains image in 'rendersize', we only scale if needed */
 | 
						|
  if (rw != w || rh != h) {
 | 
						|
    /* preserve aspect ratio and center */
 | 
						|
    if (rw > rh) {
 | 
						|
      draw_w = w;
 | 
						|
      draw_h = (int)(((float)rh / (float)rw) * (float)w);
 | 
						|
      draw_y += (h - draw_h) / 2;
 | 
						|
    }
 | 
						|
    else if (rw < rh) {
 | 
						|
      draw_w = (int)(((float)rw / (float)rh) * (float)h);
 | 
						|
      draw_h = h;
 | 
						|
      draw_x += (w - draw_w) / 2;
 | 
						|
    }
 | 
						|
    /* If the image is squared, the `draw_*` initialization values are good. */
 | 
						|
 | 
						|
    /* first allocate imbuf for scaling and copy preview into it */
 | 
						|
    ima = IMB_allocImBuf(rw, rh, 32, IB_rect);
 | 
						|
    memcpy(ima->rect, rect, rw * rh * sizeof(uint));
 | 
						|
    IMB_scaleImBuf(ima, draw_w, draw_h); /* scale it */
 | 
						|
    rect = ima->rect;
 | 
						|
  }
 | 
						|
 | 
						|
  /* draw */
 | 
						|
  eGPUBuiltinShader shader;
 | 
						|
  if (desaturate != 0.0f) {
 | 
						|
    shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    shader = GPU_SHADER_2D_IMAGE_COLOR;
 | 
						|
  }
 | 
						|
  IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
 | 
						|
 | 
						|
  if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
 | 
						|
    immUniform1f("factor", desaturate);
 | 
						|
  }
 | 
						|
 | 
						|
  immDrawPixelsTex(
 | 
						|
      &state, draw_x, draw_y, draw_w, draw_h, GPU_RGBA8, false, rect, 1.0f, 1.0f, col);
 | 
						|
 | 
						|
  if (ima) {
 | 
						|
    IMB_freeImBuf(ima);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* High enough to make a difference, low enough so that
 | 
						|
 * small draws are still efficient with the use of glUniform.
 | 
						|
 * NOTE TODO: We could use UBO but we would need some triple
 | 
						|
 * buffer system + persistent mapping for this to be more
 | 
						|
 * efficient than simple glUniform calls. */
 | 
						|
#define ICON_DRAW_CACHE_SIZE 16
 | 
						|
 | 
						|
typedef struct IconDrawCall {
 | 
						|
  rctf pos;
 | 
						|
  rctf tex;
 | 
						|
  float color[4];
 | 
						|
} IconDrawCall;
 | 
						|
 | 
						|
typedef struct IconTextureDrawCall {
 | 
						|
  IconDrawCall drawcall_cache[ICON_DRAW_CACHE_SIZE];
 | 
						|
  int calls; /* Number of calls batched together */
 | 
						|
} IconTextureDrawCall;
 | 
						|
 | 
						|
static struct {
 | 
						|
  IconTextureDrawCall normal;
 | 
						|
  IconTextureDrawCall border;
 | 
						|
  bool enabled;
 | 
						|
} g_icon_draw_cache = {{{{{0}}}}};
 | 
						|
 | 
						|
void UI_icon_draw_cache_begin(void)
 | 
						|
{
 | 
						|
  BLI_assert(g_icon_draw_cache.enabled == false);
 | 
						|
  g_icon_draw_cache.enabled = true;
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_cache_texture_flush_ex(GPUTexture *texture,
 | 
						|
                                             IconTextureDrawCall *texture_draw_calls)
 | 
						|
{
 | 
						|
  if (texture_draw_calls->calls == 0) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR);
 | 
						|
  GPU_shader_bind(shader);
 | 
						|
 | 
						|
  const int img_binding = GPU_shader_get_texture_binding(shader, "image");
 | 
						|
  const int data_loc = GPU_shader_get_uniform(shader, "calls_data");
 | 
						|
 | 
						|
  GPU_texture_bind_ex(texture, GPU_SAMPLER_ICON, img_binding, false);
 | 
						|
  GPU_shader_uniform_vector(
 | 
						|
      shader, data_loc, 4, ICON_DRAW_CACHE_SIZE * 3, (float *)texture_draw_calls->drawcall_cache);
 | 
						|
 | 
						|
  GPUBatch *quad = GPU_batch_preset_quad();
 | 
						|
  GPU_batch_set_shader(quad, shader);
 | 
						|
  GPU_batch_draw_instanced(quad, texture_draw_calls->calls);
 | 
						|
 | 
						|
  GPU_texture_unbind(texture);
 | 
						|
 | 
						|
  texture_draw_calls->calls = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_cache_flush_ex(bool only_full_caches)
 | 
						|
{
 | 
						|
  bool should_draw = false;
 | 
						|
  if (only_full_caches) {
 | 
						|
    should_draw = g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE ||
 | 
						|
                  g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    should_draw = g_icon_draw_cache.normal.calls || g_icon_draw_cache.border.calls;
 | 
						|
  }
 | 
						|
 | 
						|
  if (should_draw) {
 | 
						|
    /* We need to flush widget base first to ensure correct ordering. */
 | 
						|
    UI_widgetbase_draw_cache_flush();
 | 
						|
 | 
						|
    GPU_blend(GPU_BLEND_ALPHA_PREMULT);
 | 
						|
 | 
						|
    if (!only_full_caches || g_icon_draw_cache.normal.calls == ICON_DRAW_CACHE_SIZE) {
 | 
						|
      icon_draw_cache_texture_flush_ex(icongltex.tex[0], &g_icon_draw_cache.normal);
 | 
						|
    }
 | 
						|
 | 
						|
    if (!only_full_caches || g_icon_draw_cache.border.calls == ICON_DRAW_CACHE_SIZE) {
 | 
						|
      icon_draw_cache_texture_flush_ex(icongltex.tex[1], &g_icon_draw_cache.border);
 | 
						|
    }
 | 
						|
 | 
						|
    GPU_blend(GPU_BLEND_ALPHA);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_cache_end(void)
 | 
						|
{
 | 
						|
  BLI_assert(g_icon_draw_cache.enabled == true);
 | 
						|
  g_icon_draw_cache.enabled = false;
 | 
						|
 | 
						|
  /* Don't change blend state if it's not needed. */
 | 
						|
  if (g_icon_draw_cache.border.calls == 0 && g_icon_draw_cache.normal.calls == 0) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  GPU_blend(GPU_BLEND_ALPHA);
 | 
						|
  icon_draw_cache_flush_ex(false);
 | 
						|
  GPU_blend(GPU_BLEND_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_texture_cached(float x,
 | 
						|
                                     float y,
 | 
						|
                                     float w,
 | 
						|
                                     float h,
 | 
						|
                                     int ix,
 | 
						|
                                     int iy,
 | 
						|
                                     int UNUSED(iw),
 | 
						|
                                     int ih,
 | 
						|
                                     float alpha,
 | 
						|
                                     const float rgb[3],
 | 
						|
                                     bool with_border)
 | 
						|
{
 | 
						|
 | 
						|
  float mvp[4][4];
 | 
						|
  GPU_matrix_model_view_projection_get(mvp);
 | 
						|
 | 
						|
  IconTextureDrawCall *texture_call = with_border ? &g_icon_draw_cache.border :
 | 
						|
                                                    &g_icon_draw_cache.normal;
 | 
						|
 | 
						|
  IconDrawCall *call = &texture_call->drawcall_cache[texture_call->calls];
 | 
						|
  texture_call->calls++;
 | 
						|
 | 
						|
  /* Manual mat4*vec2 */
 | 
						|
  call->pos.xmin = x * mvp[0][0] + y * mvp[1][0] + mvp[3][0];
 | 
						|
  call->pos.ymin = x * mvp[0][1] + y * mvp[1][1] + mvp[3][1];
 | 
						|
  call->pos.xmax = call->pos.xmin + w * mvp[0][0] + h * mvp[1][0];
 | 
						|
  call->pos.ymax = call->pos.ymin + w * mvp[0][1] + h * mvp[1][1];
 | 
						|
 | 
						|
  call->tex.xmin = ix * icongltex.invw;
 | 
						|
  call->tex.xmax = (ix + ih) * icongltex.invw;
 | 
						|
  call->tex.ymin = iy * icongltex.invh;
 | 
						|
  call->tex.ymax = (iy + ih) * icongltex.invh;
 | 
						|
 | 
						|
  if (rgb) {
 | 
						|
    copy_v4_fl4(call->color, rgb[0], rgb[1], rgb[2], alpha);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    copy_v4_fl(call->color, alpha);
 | 
						|
  }
 | 
						|
 | 
						|
  if (texture_call->calls == ICON_DRAW_CACHE_SIZE) {
 | 
						|
    icon_draw_cache_flush_ex(true);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_texture(float x,
 | 
						|
                              float y,
 | 
						|
                              float w,
 | 
						|
                              float h,
 | 
						|
                              int ix,
 | 
						|
                              int iy,
 | 
						|
                              int iw,
 | 
						|
                              int ih,
 | 
						|
                              float alpha,
 | 
						|
                              const float rgb[3],
 | 
						|
                              bool with_border)
 | 
						|
{
 | 
						|
  if (g_icon_draw_cache.enabled) {
 | 
						|
    icon_draw_texture_cached(x, y, w, h, ix, iy, iw, ih, alpha, rgb, with_border);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  /* We need to flush widget base first to ensure correct ordering. */
 | 
						|
  UI_widgetbase_draw_cache_flush();
 | 
						|
 | 
						|
  GPU_blend(GPU_BLEND_ALPHA_PREMULT);
 | 
						|
 | 
						|
  const float x1 = ix * icongltex.invw;
 | 
						|
  const float x2 = (ix + ih) * icongltex.invw;
 | 
						|
  const float y1 = iy * icongltex.invh;
 | 
						|
  const float y2 = (iy + ih) * icongltex.invh;
 | 
						|
 | 
						|
  GPUTexture *texture = with_border ? icongltex.tex[1] : icongltex.tex[0];
 | 
						|
 | 
						|
  GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR);
 | 
						|
  GPU_shader_bind(shader);
 | 
						|
 | 
						|
  const int img_binding = GPU_shader_get_texture_binding(shader, "image");
 | 
						|
  const int color_loc = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR);
 | 
						|
  const int rect_tex_loc = GPU_shader_get_uniform(shader, "rect_icon");
 | 
						|
  const int rect_geom_loc = GPU_shader_get_uniform(shader, "rect_geom");
 | 
						|
 | 
						|
  if (rgb) {
 | 
						|
    GPU_shader_uniform_vector(shader, color_loc, 4, 1, (float[4]){UNPACK3(rgb), alpha});
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    GPU_shader_uniform_vector(shader, color_loc, 4, 1, (float[4]){alpha, alpha, alpha, alpha});
 | 
						|
  }
 | 
						|
 | 
						|
  GPU_shader_uniform_vector(shader, rect_tex_loc, 4, 1, (float[4]){x1, y1, x2, y2});
 | 
						|
  GPU_shader_uniform_vector(shader, rect_geom_loc, 4, 1, (float[4]){x, y, x + w, y + h});
 | 
						|
 | 
						|
  GPU_texture_bind_ex(texture, GPU_SAMPLER_ICON, img_binding, false);
 | 
						|
 | 
						|
  GPUBatch *quad = GPU_batch_preset_quad();
 | 
						|
  GPU_batch_set_shader(quad, shader);
 | 
						|
  GPU_batch_draw(quad);
 | 
						|
 | 
						|
  GPU_texture_unbind(texture);
 | 
						|
 | 
						|
  GPU_blend(GPU_BLEND_ALPHA);
 | 
						|
}
 | 
						|
 | 
						|
/* Drawing size for preview images */
 | 
						|
static int get_draw_size(enum eIconSizes size)
 | 
						|
{
 | 
						|
  switch (size) {
 | 
						|
    case ICON_SIZE_ICON:
 | 
						|
      return ICON_DEFAULT_HEIGHT;
 | 
						|
    case ICON_SIZE_PREVIEW:
 | 
						|
      return PREVIEW_DEFAULT_HEIGHT;
 | 
						|
    default:
 | 
						|
      return 0;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void icon_draw_size(float x,
 | 
						|
                           float y,
 | 
						|
                           int icon_id,
 | 
						|
                           float aspect,
 | 
						|
                           float alpha,
 | 
						|
                           enum eIconSizes size,
 | 
						|
                           int draw_size,
 | 
						|
                           const float desaturate,
 | 
						|
                           const uchar mono_rgba[4],
 | 
						|
                           const bool mono_border)
 | 
						|
{
 | 
						|
  bTheme *btheme = UI_GetTheme();
 | 
						|
  const float fdraw_size = (float)draw_size;
 | 
						|
 | 
						|
  Icon *icon = BKE_icon_get(icon_id);
 | 
						|
  alpha *= btheme->tui.icon_alpha;
 | 
						|
 | 
						|
  if (icon == NULL) {
 | 
						|
    if (G.debug & G_DEBUG) {
 | 
						|
      printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  /* scale width and height according to aspect */
 | 
						|
  int w = (int)(fdraw_size / aspect + 0.5f);
 | 
						|
  int h = (int)(fdraw_size / aspect + 0.5f);
 | 
						|
 | 
						|
  DrawInfo *di = icon_ensure_drawinfo(icon);
 | 
						|
 | 
						|
  /* We need to flush widget base first to ensure correct ordering. */
 | 
						|
  UI_widgetbase_draw_cache_flush();
 | 
						|
 | 
						|
  if (di->type == ICON_TYPE_IMBUF) {
 | 
						|
    ImBuf *ibuf = icon->obj;
 | 
						|
 | 
						|
    GPU_blend(GPU_BLEND_ALPHA_PREMULT);
 | 
						|
    icon_draw_rect(x, y, w, h, aspect, ibuf->x, ibuf->y, ibuf->rect, alpha, desaturate);
 | 
						|
    GPU_blend(GPU_BLEND_ALPHA);
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_VECTOR) {
 | 
						|
    /* vector icons use the uiBlock transformation, they are not drawn
 | 
						|
     * with untransformed coordinates like the other icons */
 | 
						|
    di->data.vector.func((int)x, (int)y, w, h, 1.0f);
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_GEOM) {
 | 
						|
#ifdef USE_UI_TOOLBAR_HACK
 | 
						|
    /* TODO(campbell): scale icons up for toolbar,
 | 
						|
     * we need a way to detect larger buttons and do this automatic. */
 | 
						|
    {
 | 
						|
      float scale = (float)ICON_DEFAULT_HEIGHT_TOOLBAR / (float)ICON_DEFAULT_HEIGHT;
 | 
						|
      y = (y + (h / 2)) - ((h * scale) / 2);
 | 
						|
      w *= scale;
 | 
						|
      h *= scale;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    /* If the theme is light, we will adjust the icon colors. */
 | 
						|
    const bool invert = (rgb_to_grayscale_byte(btheme->tui.wcol_toolbar_item.inner) > 128);
 | 
						|
    const bool geom_inverted = di->data.geom.inverted;
 | 
						|
 | 
						|
    /* This could re-generate often if rendered at different sizes in the one interface.
 | 
						|
     * TODO(campbell): support caching multiple sizes. */
 | 
						|
    ImBuf *ibuf = di->data.geom.image_cache;
 | 
						|
    if ((ibuf == NULL) || (ibuf->x != w) || (ibuf->y != h) || (invert != geom_inverted)) {
 | 
						|
      if (ibuf) {
 | 
						|
        IMB_freeImBuf(ibuf);
 | 
						|
      }
 | 
						|
      if (invert != geom_inverted) {
 | 
						|
        BKE_icon_geom_invert_lightness(icon->obj);
 | 
						|
      }
 | 
						|
      ibuf = BKE_icon_geom_rasterize(icon->obj, w, h);
 | 
						|
      di->data.geom.image_cache = ibuf;
 | 
						|
      di->data.geom.inverted = invert;
 | 
						|
    }
 | 
						|
 | 
						|
    GPU_blend(GPU_BLEND_ALPHA_PREMULT);
 | 
						|
    icon_draw_rect(x, y, w, h, aspect, w, h, ibuf->rect, alpha, desaturate);
 | 
						|
    GPU_blend(GPU_BLEND_ALPHA);
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_EVENT) {
 | 
						|
    const short event_type = di->data.input.event_type;
 | 
						|
    const short event_value = di->data.input.event_value;
 | 
						|
    icon_draw_rect_input(x, y, w, h, alpha, event_type, event_value);
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_COLOR_TEXTURE) {
 | 
						|
    /* texture image use premul alpha for correct scaling */
 | 
						|
    icon_draw_texture(x,
 | 
						|
                      y,
 | 
						|
                      (float)w,
 | 
						|
                      (float)h,
 | 
						|
                      di->data.texture.x,
 | 
						|
                      di->data.texture.y,
 | 
						|
                      di->data.texture.w,
 | 
						|
                      di->data.texture.h,
 | 
						|
                      alpha,
 | 
						|
                      NULL,
 | 
						|
                      false);
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_MONO_TEXTURE) {
 | 
						|
    /* Monochrome icon that uses text or theme color. */
 | 
						|
    const bool with_border = mono_border && (btheme->tui.icon_border_intensity > 0.0f);
 | 
						|
    float color[4];
 | 
						|
    if (mono_rgba) {
 | 
						|
      rgba_uchar_to_float(color, (const uchar *)mono_rgba);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      UI_GetThemeColor4fv(TH_TEXT, color);
 | 
						|
    }
 | 
						|
 | 
						|
    mul_v4_fl(color, alpha);
 | 
						|
 | 
						|
    float border_outset = 0.0;
 | 
						|
    uint border_texel = 0;
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
    if (with_border) {
 | 
						|
      const float scale = (float)ICON_GRID_W / (float)ICON_DEFAULT_WIDTH;
 | 
						|
      border_texel = ICON_MONO_BORDER_OUTSET;
 | 
						|
      border_outset = ICON_MONO_BORDER_OUTSET / (scale * aspect);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    icon_draw_texture(x - border_outset,
 | 
						|
                      y - border_outset,
 | 
						|
                      (float)w + 2 * border_outset,
 | 
						|
                      (float)h + 2 * border_outset,
 | 
						|
                      di->data.texture.x - border_texel,
 | 
						|
                      di->data.texture.y - border_texel,
 | 
						|
                      di->data.texture.w + 2 * border_texel,
 | 
						|
                      di->data.texture.h + 2 * border_texel,
 | 
						|
                      color[3],
 | 
						|
                      color,
 | 
						|
                      with_border);
 | 
						|
  }
 | 
						|
 | 
						|
  else if (di->type == ICON_TYPE_BUFFER) {
 | 
						|
    /* it is a builtin icon */
 | 
						|
    IconImage *iimg = di->data.buffer.image;
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
    icon_verify_datatoc(iimg);
 | 
						|
#endif
 | 
						|
    if (!iimg->rect) {
 | 
						|
      /* something has gone wrong! */
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, desaturate);
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_PREVIEW) {
 | 
						|
    PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
 | 
						|
                                              icon->obj;
 | 
						|
 | 
						|
    if (pi) {
 | 
						|
      /* no create icon on this level in code */
 | 
						|
      if (!pi->rect[size]) {
 | 
						|
        /* Something has gone wrong! */
 | 
						|
        return;
 | 
						|
      }
 | 
						|
 | 
						|
      /* Preview images use premultiplied alpha. */
 | 
						|
      GPU_blend(GPU_BLEND_ALPHA_PREMULT);
 | 
						|
      icon_draw_rect(
 | 
						|
          x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], alpha, desaturate);
 | 
						|
      GPU_blend(GPU_BLEND_ALPHA);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (di->type == ICON_TYPE_GPLAYER) {
 | 
						|
    BLI_assert(icon->obj != NULL);
 | 
						|
 | 
						|
    /* Just draw a colored rect - Like for vicon_colorset_draw() */
 | 
						|
#ifndef WITH_HEADLESS
 | 
						|
    vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h);
 | 
						|
#endif
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void ui_id_preview_image_render_size(
 | 
						|
    const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
 | 
						|
{
 | 
						|
  /* changed only ever set by dynamic icons */
 | 
						|
  if (((pi->flag[size] & PRV_CHANGED) || !pi->rect[size])) {
 | 
						|
    /* create the rect if necessary */
 | 
						|
    icon_set_image(C, scene, id, pi, size, use_job);
 | 
						|
 | 
						|
    pi->flag[size] &= ~PRV_CHANGED;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
 | 
						|
 */
 | 
						|
void UI_icon_render_id(
 | 
						|
    const bContext *C, Scene *scene, ID *id, const enum eIconSizes size, const bool use_job)
 | 
						|
{
 | 
						|
  PreviewImage *pi = BKE_previewimg_id_ensure(id);
 | 
						|
 | 
						|
  if (pi == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  ui_id_preview_image_render_size(C, scene, id, pi, size, use_job);
 | 
						|
}
 | 
						|
 | 
						|
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
 | 
						|
{
 | 
						|
  PreviewImage *pi = BKE_previewimg_id_ensure(id);
 | 
						|
 | 
						|
  if (!pi) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  for (enum eIconSizes i = 0; i < NUM_ICON_SIZES; i++) {
 | 
						|
    ui_id_preview_image_render_size(C, NULL, id, pi, i, use_jobs);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static int ui_id_brush_get_icon(const bContext *C, ID *id)
 | 
						|
{
 | 
						|
  Brush *br = (Brush *)id;
 | 
						|
 | 
						|
  if (br->flag & BRUSH_CUSTOM_ICON) {
 | 
						|
    BKE_icon_id_ensure(id);
 | 
						|
    ui_id_icon_render(C, id, true);
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    Object *ob = CTX_data_active_object(C);
 | 
						|
    const EnumPropertyItem *items = NULL;
 | 
						|
    ePaintMode paint_mode = PAINT_MODE_INVALID;
 | 
						|
    ScrArea *area = CTX_wm_area(C);
 | 
						|
    char space_type = area->spacetype;
 | 
						|
    /* Fallback to 3D view. */
 | 
						|
    if (space_type == SPACE_PROPERTIES) {
 | 
						|
      space_type = SPACE_VIEW3D;
 | 
						|
    }
 | 
						|
 | 
						|
    /* XXX: this is not nice, should probably make brushes
 | 
						|
     * be strictly in one paint mode only to avoid
 | 
						|
     * checking various context stuff here */
 | 
						|
 | 
						|
    if ((space_type == SPACE_VIEW3D) && ob) {
 | 
						|
      if (ob->mode & OB_MODE_SCULPT) {
 | 
						|
        paint_mode = PAINT_MODE_SCULPT;
 | 
						|
      }
 | 
						|
      else if (ob->mode & OB_MODE_VERTEX_PAINT) {
 | 
						|
        paint_mode = PAINT_MODE_VERTEX;
 | 
						|
      }
 | 
						|
      else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
 | 
						|
        paint_mode = PAINT_MODE_WEIGHT;
 | 
						|
      }
 | 
						|
      else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
 | 
						|
        paint_mode = PAINT_MODE_TEXTURE_3D;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else if (space_type == SPACE_IMAGE) {
 | 
						|
      if (area->spacetype == space_type) {
 | 
						|
        const SpaceImage *sima = area->spacedata.first;
 | 
						|
        if (sima->mode == SI_MODE_PAINT) {
 | 
						|
          paint_mode = PAINT_MODE_TEXTURE_2D;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* reset the icon */
 | 
						|
    if ((ob != NULL) &&
 | 
						|
        (ob->mode & (OB_MODE_PAINT_GPENCIL | OB_MODE_VERTEX_GPENCIL | OB_MODE_SCULPT_GPENCIL |
 | 
						|
                     OB_MODE_WEIGHT_GPENCIL)) &&
 | 
						|
        (br->gpencil_settings != NULL)) {
 | 
						|
      switch (br->gpencil_settings->icon_id) {
 | 
						|
        case GP_BRUSH_ICON_PENCIL:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_PENCIL;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_PEN:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_PEN;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_INK:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_INK;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_INKNOISE:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_INKNOISE;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_BLOCK:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_BLOCK;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_MARKER:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_MARKER;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_FILL:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_FILL;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_AIRBRUSH:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_AIRBRUSH;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_CHISEL:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_CHISEL;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_ERASE_SOFT:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_ERASE_HARD:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_ERASE_HARD;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_ERASE_STROKE:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_TINT:
 | 
						|
          br->id.icon_id = ICON_BRUSH_TEXDRAW;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_VERTEX_DRAW:
 | 
						|
          br->id.icon_id = ICON_BRUSH_MIX;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_VERTEX_BLUR:
 | 
						|
          br->id.icon_id = ICON_BRUSH_BLUR;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_VERTEX_AVERAGE:
 | 
						|
          br->id.icon_id = ICON_BRUSH_BLUR;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_VERTEX_SMEAR:
 | 
						|
          br->id.icon_id = ICON_BRUSH_BLUR;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_VERTEX_REPLACE:
 | 
						|
          br->id.icon_id = ICON_BRUSH_MIX;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_SMOOTH:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_SMOOTH;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_THICKNESS:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_THICKNESS;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_STRENGTH:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_STRENGTH;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_RANDOMIZE:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_RANDOMIZE;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_GRAB:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_GRAB;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_PUSH:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_PUSH;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_TWIST:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_TWIST;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_PINCH:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_PINCH;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_CLONE:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_CLONE;
 | 
						|
          break;
 | 
						|
        case GP_BRUSH_ICON_GPBRUSH_WEIGHT:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_WEIGHT;
 | 
						|
          break;
 | 
						|
        default:
 | 
						|
          br->id.icon_id = ICON_GPBRUSH_PEN;
 | 
						|
          break;
 | 
						|
      }
 | 
						|
      return id->icon_id;
 | 
						|
    }
 | 
						|
 | 
						|
    if (paint_mode != PAINT_MODE_INVALID) {
 | 
						|
      items = BKE_paint_get_tool_enum_from_paintmode(paint_mode);
 | 
						|
      const uint tool_offset = BKE_paint_get_brush_tool_offset_from_paintmode(paint_mode);
 | 
						|
      const int tool_type = *(char *)POINTER_OFFSET(br, tool_offset);
 | 
						|
      if (!items || !RNA_enum_icon_from_value(items, tool_type, &id->icon_id)) {
 | 
						|
        id->icon_id = 0;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      id->icon_id = 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return id->icon_id;
 | 
						|
}
 | 
						|
 | 
						|
static int ui_id_screen_get_icon(const bContext *C, ID *id)
 | 
						|
{
 | 
						|
  BKE_icon_id_ensure(id);
 | 
						|
  /* Don't use jobs here, offscreen rendering doesn't like this and crashes. */
 | 
						|
  ui_id_icon_render(C, id, false);
 | 
						|
 | 
						|
  return id->icon_id;
 | 
						|
}
 | 
						|
 | 
						|
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
 | 
						|
{
 | 
						|
  int iconid = 0;
 | 
						|
 | 
						|
  /* icon */
 | 
						|
  switch (GS(id->name)) {
 | 
						|
    case ID_BR:
 | 
						|
      iconid = ui_id_brush_get_icon(C, id);
 | 
						|
      break;
 | 
						|
    case ID_MA: /* fall through */
 | 
						|
    case ID_TE: /* fall through */
 | 
						|
    case ID_IM: /* fall through */
 | 
						|
    case ID_WO: /* fall through */
 | 
						|
    case ID_LA: /* fall through */
 | 
						|
      iconid = BKE_icon_id_ensure(id);
 | 
						|
      /* checks if not exists, or changed */
 | 
						|
      UI_icon_render_id(C, NULL, id, big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON, true);
 | 
						|
      break;
 | 
						|
    case ID_SCR:
 | 
						|
      iconid = ui_id_screen_get_icon(C, id);
 | 
						|
      break;
 | 
						|
    case ID_GR:
 | 
						|
      iconid = UI_icon_color_from_collection((Collection *)id);
 | 
						|
      break;
 | 
						|
    default:
 | 
						|
      break;
 | 
						|
  }
 | 
						|
 | 
						|
  return iconid;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_from_library(const ID *id)
 | 
						|
{
 | 
						|
  if (ID_IS_LINKED(id)) {
 | 
						|
    if (id->tag & LIB_TAG_MISSING) {
 | 
						|
      return ICON_LIBRARY_DATA_BROKEN;
 | 
						|
    }
 | 
						|
    if (id->tag & LIB_TAG_INDIRECT) {
 | 
						|
      return ICON_LIBRARY_DATA_INDIRECT;
 | 
						|
    }
 | 
						|
    return ICON_LIBRARY_DATA_DIRECT;
 | 
						|
  }
 | 
						|
  if (ID_IS_OVERRIDE_LIBRARY(id)) {
 | 
						|
    return ICON_LIBRARY_DATA_OVERRIDE;
 | 
						|
  }
 | 
						|
  if (ID_IS_ASSET(id)) {
 | 
						|
    return ICON_ASSET_MANAGER;
 | 
						|
  }
 | 
						|
 | 
						|
  return ICON_NONE;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_from_rnaptr(const bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
 | 
						|
{
 | 
						|
  ID *id = NULL;
 | 
						|
 | 
						|
  if (!ptr->data) {
 | 
						|
    return rnaicon;
 | 
						|
  }
 | 
						|
 | 
						|
  /* try ID, material, texture or dynapaint slot */
 | 
						|
  if (RNA_struct_is_ID(ptr->type)) {
 | 
						|
    id = ptr->owner_id;
 | 
						|
  }
 | 
						|
  else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
 | 
						|
    id = RNA_pointer_get(ptr, "material").data;
 | 
						|
  }
 | 
						|
  else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
 | 
						|
    id = RNA_pointer_get(ptr, "texture").data;
 | 
						|
  }
 | 
						|
  else if (RNA_struct_is_a(ptr->type, &RNA_FileBrowserFSMenuEntry)) {
 | 
						|
    return RNA_int_get(ptr, "icon");
 | 
						|
  }
 | 
						|
  else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
 | 
						|
    DynamicPaintSurface *surface = ptr->data;
 | 
						|
 | 
						|
    if (surface->format == MOD_DPAINT_SURFACE_F_PTEX) {
 | 
						|
      return ICON_SHADING_TEXTURE;
 | 
						|
    }
 | 
						|
    if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
 | 
						|
      return ICON_OUTLINER_DATA_MESH;
 | 
						|
    }
 | 
						|
    if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
 | 
						|
      return ICON_FILE_IMAGE;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
 | 
						|
    StudioLight *sl = ptr->data;
 | 
						|
    switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
 | 
						|
      case STUDIOLIGHT_TYPE_STUDIO:
 | 
						|
        return sl->icon_id_irradiance;
 | 
						|
      case STUDIOLIGHT_TYPE_WORLD:
 | 
						|
      default:
 | 
						|
        return sl->icon_id_radiance;
 | 
						|
      case STUDIOLIGHT_TYPE_MATCAP:
 | 
						|
        return sl->icon_id_matcap;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* get icon from ID */
 | 
						|
  if (id) {
 | 
						|
    const int icon = ui_id_icon_get(C, id, big);
 | 
						|
 | 
						|
    return icon ? icon : rnaicon;
 | 
						|
  }
 | 
						|
 | 
						|
  return rnaicon;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_from_idcode(const int idcode)
 | 
						|
{
 | 
						|
  switch ((ID_Type)idcode) {
 | 
						|
    case ID_AC:
 | 
						|
      return ICON_ACTION;
 | 
						|
    case ID_AR:
 | 
						|
      return ICON_ARMATURE_DATA;
 | 
						|
    case ID_BR:
 | 
						|
      return ICON_BRUSH_DATA;
 | 
						|
    case ID_CA:
 | 
						|
      return ICON_CAMERA_DATA;
 | 
						|
    case ID_CF:
 | 
						|
      return ICON_FILE;
 | 
						|
    case ID_CU:
 | 
						|
      return ICON_CURVE_DATA;
 | 
						|
    case ID_GD:
 | 
						|
      return ICON_OUTLINER_DATA_GREASEPENCIL;
 | 
						|
    case ID_GR:
 | 
						|
      return ICON_OUTLINER_COLLECTION;
 | 
						|
    case ID_IM:
 | 
						|
      return ICON_IMAGE_DATA;
 | 
						|
    case ID_LA:
 | 
						|
      return ICON_LIGHT_DATA;
 | 
						|
    case ID_LS:
 | 
						|
      return ICON_LINE_DATA;
 | 
						|
    case ID_LT:
 | 
						|
      return ICON_LATTICE_DATA;
 | 
						|
    case ID_MA:
 | 
						|
      return ICON_MATERIAL_DATA;
 | 
						|
    case ID_MB:
 | 
						|
      return ICON_META_DATA;
 | 
						|
    case ID_MC:
 | 
						|
      return ICON_TRACKER;
 | 
						|
    case ID_ME:
 | 
						|
      return ICON_MESH_DATA;
 | 
						|
    case ID_MSK:
 | 
						|
      return ICON_MOD_MASK; /* TODO: this would need its own icon! */
 | 
						|
    case ID_NT:
 | 
						|
      return ICON_NODETREE;
 | 
						|
    case ID_OB:
 | 
						|
      return ICON_OBJECT_DATA;
 | 
						|
    case ID_PA:
 | 
						|
      return ICON_PARTICLE_DATA;
 | 
						|
    case ID_PAL:
 | 
						|
      return ICON_COLOR; /* TODO: this would need its own icon! */
 | 
						|
    case ID_PC:
 | 
						|
      return ICON_CURVE_BEZCURVE; /* TODO: this would need its own icon! */
 | 
						|
    case ID_LP:
 | 
						|
      return ICON_OUTLINER_DATA_LIGHTPROBE;
 | 
						|
    case ID_SCE:
 | 
						|
      return ICON_SCENE_DATA;
 | 
						|
    case ID_SPK:
 | 
						|
      return ICON_SPEAKER;
 | 
						|
    case ID_SO:
 | 
						|
      return ICON_SOUND;
 | 
						|
    case ID_TE:
 | 
						|
      return ICON_TEXTURE_DATA;
 | 
						|
    case ID_TXT:
 | 
						|
      return ICON_TEXT;
 | 
						|
    case ID_VF:
 | 
						|
      return ICON_FONT_DATA;
 | 
						|
    case ID_HA:
 | 
						|
      return ICON_HAIR_DATA;
 | 
						|
    case ID_PT:
 | 
						|
      return ICON_POINTCLOUD_DATA;
 | 
						|
    case ID_VO:
 | 
						|
      return ICON_VOLUME_DATA;
 | 
						|
    case ID_WO:
 | 
						|
      return ICON_WORLD_DATA;
 | 
						|
    case ID_WS:
 | 
						|
      return ICON_WORKSPACE;
 | 
						|
    case ID_SIM:
 | 
						|
      /* TODO: Use correct icon. */
 | 
						|
      return ICON_PHYSICS;
 | 
						|
 | 
						|
    /* No icons for these ID-types. */
 | 
						|
    case ID_LI:
 | 
						|
    case ID_IP:
 | 
						|
    case ID_KE:
 | 
						|
    case ID_SCR:
 | 
						|
    case ID_WM:
 | 
						|
      break;
 | 
						|
  }
 | 
						|
  return ICON_NONE;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_from_object_mode(const int mode)
 | 
						|
{
 | 
						|
  switch ((eObjectMode)mode) {
 | 
						|
    case OB_MODE_OBJECT:
 | 
						|
      return ICON_OBJECT_DATAMODE;
 | 
						|
    case OB_MODE_EDIT:
 | 
						|
    case OB_MODE_EDIT_GPENCIL:
 | 
						|
      return ICON_EDITMODE_HLT;
 | 
						|
    case OB_MODE_SCULPT:
 | 
						|
    case OB_MODE_SCULPT_GPENCIL:
 | 
						|
      return ICON_SCULPTMODE_HLT;
 | 
						|
    case OB_MODE_VERTEX_PAINT:
 | 
						|
    case OB_MODE_VERTEX_GPENCIL:
 | 
						|
      return ICON_VPAINT_HLT;
 | 
						|
    case OB_MODE_WEIGHT_PAINT:
 | 
						|
    case OB_MODE_WEIGHT_GPENCIL:
 | 
						|
      return ICON_WPAINT_HLT;
 | 
						|
    case OB_MODE_TEXTURE_PAINT:
 | 
						|
      return ICON_TPAINT_HLT;
 | 
						|
    case OB_MODE_PARTICLE_EDIT:
 | 
						|
      return ICON_PARTICLEMODE;
 | 
						|
    case OB_MODE_POSE:
 | 
						|
      return ICON_POSE_HLT;
 | 
						|
    case OB_MODE_PAINT_GPENCIL:
 | 
						|
      return ICON_GREASEPENCIL;
 | 
						|
  }
 | 
						|
  return ICON_NONE;
 | 
						|
}
 | 
						|
 | 
						|
int UI_icon_color_from_collection(const Collection *collection)
 | 
						|
{
 | 
						|
  int icon = ICON_OUTLINER_COLLECTION;
 | 
						|
 | 
						|
  if (collection->color_tag != COLLECTION_COLOR_NONE) {
 | 
						|
    icon = ICON_COLLECTION_COLOR_01 + collection->color_tag;
 | 
						|
  }
 | 
						|
 | 
						|
  return icon;
 | 
						|
}
 | 
						|
 | 
						|
/* draws icon with dpi scale factor */
 | 
						|
void UI_icon_draw(float x, float y, int icon_id)
 | 
						|
{
 | 
						|
  UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, 1.0f, 0.0f, NULL, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
 | 
						|
{
 | 
						|
  UI_icon_draw_ex(x, y, icon_id, U.inv_dpi_fac, alpha, 0.0f, NULL, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size)
 | 
						|
{
 | 
						|
  icon_draw_size(x, y, icon_id, aspect, alpha, ICON_SIZE_PREVIEW, size, false, NULL, false);
 | 
						|
}
 | 
						|
 | 
						|
void UI_icon_draw_ex(float x,
 | 
						|
                     float y,
 | 
						|
                     int icon_id,
 | 
						|
                     float aspect,
 | 
						|
                     float alpha,
 | 
						|
                     float desaturate,
 | 
						|
                     const uchar mono_color[4],
 | 
						|
                     const bool mono_border)
 | 
						|
{
 | 
						|
  const int draw_size = get_draw_size(ICON_SIZE_ICON);
 | 
						|
  icon_draw_size(x,
 | 
						|
                 y,
 | 
						|
                 icon_id,
 | 
						|
                 aspect,
 | 
						|
                 alpha,
 | 
						|
                 ICON_SIZE_ICON,
 | 
						|
                 draw_size,
 | 
						|
                 desaturate,
 | 
						|
                 mono_color,
 | 
						|
                 mono_border);
 | 
						|
}
 | 
						|
 | 
						|
/* ********** Alert Icons ********** */
 | 
						|
 | 
						|
ImBuf *UI_icon_alert_imbuf_get(eAlertIcon icon)
 | 
						|
{
 | 
						|
#ifdef WITH_HEADLESS
 | 
						|
  return NULL;
 | 
						|
#else
 | 
						|
  const int ALERT_IMG_SIZE = 256;
 | 
						|
  icon = MIN2(icon, ALERT_ICON_MAX - 1);
 | 
						|
  const int left = icon * ALERT_IMG_SIZE;
 | 
						|
  const rcti crop = {left, left + ALERT_IMG_SIZE - 1, 0, ALERT_IMG_SIZE - 1};
 | 
						|
  ImBuf *ibuf = IMB_ibImageFromMemory((const uchar *)datatoc_alert_icons_png,
 | 
						|
                                      datatoc_alert_icons_png_size,
 | 
						|
                                      IB_rect,
 | 
						|
                                      NULL,
 | 
						|
                                      "alert_icon");
 | 
						|
  IMB_rect_crop(ibuf, &crop);
 | 
						|
  IMB_premultiply_alpha(ibuf);
 | 
						|
  return ibuf;
 | 
						|
#endif
 | 
						|
}
 |